Deeper Down

for Half-Life 2: Episode Two

14th September 2020

In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.

Basic Details
  • Title: Deeper Down
  • Filename: hl2-ep2-sp-deeper-down-v8.7z
  • Size : 221 MB
  • Author: Jim Partridge
  • Date Released: 14 September 2020
  • Related: Deep Down (Classic)

Download Options

Download to your HD [221 MB]

Manual Installation Instructions
  • Copy the “DeeperDown” folder into your SourceMods folder.
  • Restart or start Steam.
  • Half-Life 2: Deeper Down should now be listed in your Library tab.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

8 recommendations, average score: 4.88 (out of 5), standard deviation: 0.11 (what's that?)
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Meta Review Data
Statistics based on 6 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 5 Users

Time Taken:
Average: 3 Hours, 20 Mins
Shortest: 2 Hours, 30 Mins by Stef
Longest: 4 Hours, 30 Mins by Duke
Total Time Played: 20 Hours
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31 Comments

  1. Ed

    Don’t understand the installation instructions.
    1. Manually installed it in source mods as always and it is running fine
    2. Couldn’t even find an “install” button on the steam site.

    Please explain.
    Thanks.

    1. Unq

      Whoops, sorry. I wrote the instructions expecting it to be on Steam (which it will be at some point in the future).

      Just put the DeeperDown folder in your sourcemods directory as usual.

  2. Same here, downloaded and extracted to source mods..low and behold, there it was on Steam, ready to play (in ‘hidden games’)..

  3. Play It Now!

    It’s good visually and technically in places as well, though I think I preferred the first one This was quite buggy in places, I found and I managed to get out of the map a few times, using noclip to get back on course. Some bits I couldn’t work out, as to where to go or what to do next…I found a few combine guns where the holder didn’t appear until I shot at the gun..none the less, it was fun for the most part, maybe it needs a bit more testing and a final polish, but it’s definately worth playing.

  4. Currently recording a playthrough…

    Some bugs here and there, Alyx-related :

    1) Alyx stands still instead of jumping on the upper floor, at the first checkpoint where we have to break a dark energy ball.

    2) the part where we have to use the crane : if we move the car by going inside it, instead of shooting it with G Gun, then Alyx follow us outside when we get out… the bad side is we can now move the car with the crane but Alyx will stay down.

    I ll probably finish the video tonight, I ll keep the « goofs ».

  5. Play It Later
    A very good set of maps unfortunately drowned under countless bugs and other oddities. I’ve written down most of the things that bothered me. Hopefully this’ll help.

    -I’d just like to say that I now can’t see some of these issues/bugs in your official screenshots. Maybe the files you uploaded got buggered or something? I’d love to be able to post pictures, but either way here’s a wall of text:

    -Sinks inside spawn area are lit wrong.
    -Chainlink fences cast filled dark shadows. You could fix it or just make them not cast any.
    -In the zombie transformation scene, dude T-poses for a second before pressing buttons. gunguy stands inside of his chair and contemplates life.
    -Took a while for me to realise that the first fencedoor in the crab-hunting scene was openable. Adding a destroyable lock on it would help.
    -Guy hiding in freezer greeted Gordon and said “Thanks man” in two completely different voices.
    -Zombies in the first abandoned building are all haphazardly placed together inside empty hallways Hunt Down The Freeman style.
    -When leaving the building the combine don’t seem to care about Alyx being there..? Also an unmovable APC is floating above the terrain. The gravely terrain itself has weird shadow overlays tiled on it which definately shouldn’t be there. AND the building’s exterior has one wall using a wrong texture.
    -Alyx doesn’t shoot her shotgun at anything when ambushed in the sewers, I’m not exactly sure if she ever even shoots anything.
    -I found a few ways out of the map by climbing boxes that were already placed next to fences and other walls.
    -The cameras that tell you you’re a filthy criminal repeat themselves if you go in and out of their line of sight
    -After using the crane to place your car on the road, you can fail the jump and there is no mission failure from losing the vehicle in the sea. Also some mountains are floating and the background doesn’t line up.
    -After using the rollermine to kill the soldier which opens the gate the opening sound loops forever.
    -After leaving the tunnel, there are some horrible floating displacements and more shadow overlays behind one of the abandoned houses. Also the tree shadows look like they came from minecraft, increasing lightmap scale here and there would be nice. There was a Hunter outside for some reason but Alyx was pretty chill about it.
    -Inside those houses sunlight seeps through the corners. I fix these by cutting brushes on which problems occur, I think you can increase their lightmap scale as well.
    -The blue skybox mountainranges don’t work with the orange sky. Maybe you can edit the textures to be more orange?
    -After the next level transition I got an “A.I DISABLED” message stuck to my screen, “map ep2_dd2_4c” fixed it. feels like I’m playing an old buggy mod from 2005. At this point I realised the shadow overlay bugs are absolutely everywhere, only on edges of displacements though. Almost like a cartoon shader gone wrong.
    -In the shanty town, one of the doors passes through a roof, Alyx gets stuck on boxes a few times during the chase scene, and abandoning her doesn’t fail the mission.
    -After finally reaching and killing the soldier operating a manned gun and going down the elevator, there is a huge gap between the two ground displacements.
    -The tunnels you enter after getting back in your car are awfully lit until the level transition which fixes everything. Also having to constantly get out of your car to punch buttons wasn’t very nice.
    -In the ending battle I disabled all the combine generators and got ready to fight the Striders, but I guess they all decided to commit suicide and explode. Then the credits rolled.

    I know this may sound all negative, but I assure you I thoroughly enjoyed playing your mod. I just had to write down so many problems that I forgot about the good things like the clever puzzles or the silly intro level.

    1. Unq

      I just want to say thank you for writing up all your issues like this and not just giving up. I think Jim knows he pushed this out a little uncooked, and he’s been working on addressing the issues that come up. File has now been updated to a v3.

  6. Really solid classic HL2 Ep2 Mod. True to the original game play and puzzles. Great fun thoroughly enjoyed it! Definitely worth playing. There were few minor areas could use some additional polish. The only section that felt like I was missing something was with the crane, car and Alyx. Was Alyx suppose stay with the car when the crane lifted it? Anyway, she popped back up quite a bit later unexpectedly. Great work.

    1. Played map ep2_dd2_4.bsp a second time and Alyx triggered properly and stayed with the car when the crane lifted it.

  7. Wesp5

    I found these maps were a mixed bag. At the beginning the rebel base and following maps looked very bland and boring, although showing off how great Alyx and Dog are as companions. It improved somewhat in the middle, but I got the same bugs as others in that Alyx got stuck at the crane and I got the endless door sounds where I had to cheat anyway because the ball woulnd’t trigger it correctly. At the end I really loved the underground Combine base though!

  8. Play It Now!

    My full playthrough here :

    https://youtu.be/H-Tb-l1vGLA

    Overall, a Deep Down 2.0 where once again we go from White Forest to a Citadel like underground base this time not to kill an advisor but to disable the overwatch AI.

    It is in the same mold as before, we encounter several aspects of HL2’s gameplay and enemies but twisted in new mechanics for cool challenges, some of them only come once like the Hunter or Antlion Guard, some are of course more recurring… I like some new ideas such as the use of the electric balls, the crane, or some mechanics in the combine base.

    I was sometimes a bit lost, not knowing what to do, trying to get Alyx in places she couldn t go, Alyx bugged also some times, but overall this was going smoothly.

    I wasn’t as impressed as the original Deep Down, still, of course we are minus the element of surprise,

    Overall if people want a giant « best of » of every HL2 mechanics shaked up a new aventure all in vanilla material, this is the way.

  9. Play It Now!

    Got to the part where you cross the bridge and see Alyx through the windows in the building but she stays frozen at the console and I can’t find a way in. . Can’t figure out what to do from there.
    Enjoyed it up to then.

    1. There’s an elevator to the left of the room with Alyx in. Will add some flashing sprites there to draw more attention to it.
      Leads to the finale map.

  10. Personal Favourite

    I loved this. Yes, I absolutely loved it!!

    For me, it’s the journey through a big adventure which really appealed to me. Like in the original HL2 game in many respects. I felt like I was travelling and adventuring for miles. This was excellent.
    The environments created are stunning. The look stunning and play so great as I worked my way through – always enjoying that feeling of being there.
    About the only part I didn’t enjoy was the Antlion guard. Don’t get me wrong, the run-up to this was excellent. Being chased in stages was superbly done but when it came to the fight and having what was suddenly a useless Gravgun didn’t make sense. Getting him to run head-on into the explosive canisters is a nice idea but dangerously tricky. Doable, just not enjoyable.

    As a few have already stated, the maps have a couple of basic issues that might need fixing. Like the combine weirdly ignoring Alyx when you’re inside, looking out at that odd moment. There are some weird things too – like the underground floor which isn’t level (after killing the sniper). However, my beef is with Alyx. She’s kinda useless and needs hand holding many times thus annoying. Funny thing is, my Alyx actually died in the sewer stage when two combine appeared. I thought she was in the car at first until I saw her body in the water! TBH, i carried on with the relief of not having to put up with her but that doesn’t really work. Esp when you can still hear her voice although she’s dead!
    So I restarted from that point …

    Anyhow, enough moaning! Because I’ve genuinely enjoyed what is nothing less than an epic journey. Fantastic maps and environments which I cannot express just how much I’ve enjoyed!! I believe there’s a fixed version to download? Because i also got the AI Disabled message…

    That’s my weekend sorted. Replaying this fantastic mod all over again!!!!! 😀

    1. Hey

      Im so glad you enjoyed it. Thanks to your review I think I know the problem with Alyx. At some point im making her neutral to combjne. Prob when shes crouched outside hiding from them. The Alyx from that map is teleported into the next one. So her behaviour continues. Load any map individually and shes fine. Play it end to end shes a spud. Will fix and redeploy here today.

      1. Oh and if you’re replaying… keep your eye open for hidden caches…

        1. Oh nice one!! I will do – thank you 🙂
          Keep up the fantastic work.

  11. Play It Now!

    I liked it but the quality level wasn’t up to Jim’s usual standard. I was able to jump to a spot where I could see out of the map at one point. When I got to a little set of buildings on a wharf all of the enemies were disabled for some reason. Also in the cavern area near the end when you have the steps appear one at a time in front of you I got knocked down into the water but there was no way back up.

    Still fun to play though, and with some polishing it could be great.

  12. Play It Now!

    This mod needs some serious overhaul but at least I had fun with it.

  13. asterixer

    Im playing it under Linux as usual and it runs without big problems. I stuck at some puzzles and used noclip go continue. At the second crane, with the container i knew i had to set the car on the road but i was not able to loose the container to pick up the car. It was glued to the magnet….

    In some maps i lost Alyx and after the next loading screen she suddenly stands beside me.

    The best is: there are some new ideas and i loved it! F.E. the “Indiana Jones roll”

  14. I also got a AI disabled by changing map dd2 4c to dd2 4d

    solved it by typing in console: ai_norebuildgraph 1 – and than reload the map and it was fixed

    But you have to do it everythime you restart the game. (the game itsself)

    1. I’m rebuilding maps 4c and 4d. stripping out all the navigation nodes and rebuilding all the nav information to see if we can clear it.

  15. aazell,

    I suppose you’re the autor? (as you wrote you’re gone to rebuild the maps 4)

    First of all: thanx for the mod, for me it’s one of the ‘better mods’ !

    > The issue with AI is not only in map 4, later on it came back (but I didn’t notic in what map … 🙁 )

    > At the end you have to pass a small bridge and at the end you see Alix working in a euh.. labo.
    That bridge: as wel the pillars as well the railing: you can walk through them as if you were using noclip…

    And: you are rebuilding maps 4. Euh… where can I dowload the next version of the mod (when you’re finisched rebuilding them ?

    ps: this is the third time I try to post an answer. Clickin on ‘submit comment’ didn’t post my answer the previous times! (I would reply bij the reply buttom)

    1. my last comment: solved (sent a mail and Don fixed it)

    2. Hey

      I’m so glad you liked the mod.
      I’m sending Don updates when they come out and he is applying them here when he can.

      Most of the end to end flow breaking issues should now be resolved.

      Some more clip brushing can be added here and there and finally I’ll get some graphical bugs sorted before considering it done.

      I’ll take a look at the issues you’ve listed. Thanks

      1. Anon_1869761

        Fine and thank you for all the work !

  16. Anonymous

    While I enjoyed playing this mod, it does not measure up to the first one. I felt rushed and was lacking some serious beta testing. Still lots of bugs remained when it was published. Also, there seems to be a disconnect in the story at the end, where Alex winds up – ????

    Anyway, an ambitious peace of work by today’s standards, just needs some polishing up

    1. [quote] Also, there seems to be a disconnect in the story at the end, where Alex winds up – ????[/quote]

      That’s right: once you passed that little bridge, you can see Alyx in that ‘labo’, but what’s she doing there? She even doesn’t notice you. There she’s jus an ‘flower arrangement’ 🙂
      (at least she could open that elevatordoor for you 🙂 )

    2. Yeah i dont really know how to script alyx properly so had to make do with what i could make happen. I’m more of a mapper.

    3. Also can you provide more info on any bugs you found… we should have resolved most by now.

  17. Play It Now!

    Played de V7 didn’t have any technical issues.

    l like really the custom music, the design, the fact that progress isn’t really complicated except the ‘electric bomb’ that Alix need to activate.

    I also like the combine basement and those bridge that needed to be activated with spheres

    Combat were decent and never to complicated even with the antlion gard, visual where really enjoyable all in all I highly enjoyable experience

    I was also surpsise that it took me not a lot of time to finish it cause normally I’m above average gaming time

    Thanks to give me some great moment of gaming 😉

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