This is the Half-Life 2: Ep2 category

Single player maps and mods for Half-Life 2: Episode Two

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Quiet Rehabilitation 2

for Half-Life 2: Episode Two

“Localized on the other side of the Coast, the Combine used to run one among other abandoned sections of the block cells as an area to detain citizens who were determined to be a threat to the Combine action. Later on, these cell blocks were left behind, including countless prisoners and citizens who tried to escape by their own through vents, old offices, maintenance facilities and sewers.

After a successful escape from the cell blocks in sector A5, you’ll find yourself still wandering in the sewers on another side at Nova Prospekt looking for an exit. Continuing your journey as a leftover prisoner attempting to stay alive at all cost. Keep low and dark. The Combine is still in alert of your escape.”

Be sure to check out Quiet Rehabilitation too.

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Total Downloads: 50510th June 2018
15 Comments and 7 recommendations, 3 say "Play It Now!"

GravityGunVilleTwo

for Half-Life 2: Episode Two

Without the Gravity Gun, Half-Life 2, its episodes, and many many mods would be very different. It was revolutionary and a LOT of fun to play with.

This challenge features the gravity gun, and adds some new functionality which was optional for mappers to use.

You play through a variety of settings and ideas.

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Total Downloads: 1,00717th April 2018
36 Comments and 8 recommendations, 4 say "Play It Later"

Dark Forest

for Half-Life 2: Episode Two

“It is sometime after the events of HL2:EP2 (where have we heard that one before!?)
An early morning mission sees Gordon assaulting a facility overrun by zombies.
The Combine are thin on the ground, they are forced to leave some strategically important assets undefended.
Rebel intelligence has identified one such location, a Combine dark energy reactor retrofitted inside an abandoned Soviet missile base.
A crack team of Rebel special forces was sent in but are assumed dead because we have not heard back from them since.
Be careful, there is only one viable way in and out.
You are to go in, find access to the reactor, thought to be on the lowest levels of the facility and find a way to destroy it.
Intelligence suggests that a series of beams keep the spheres stable, so disabling these should eventually lead to a core meltdown.
Once you have disrupted the reactor, make it back to the extraction point.
We are counting on you, Doctor Freeman.”

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Total Downloads: 39731st March 2018
13 Comments and 7 recommendations, most say "Maybe?"

The Beautiful Indoor Experiment

for Half-Life 2: Episode Two

For this Experimental Mapping Challenge, entrants had to make a map that most would consider beautiful.

Of course, beautiful is generally considered visual but in this case, the atmosphere was also important.

It was hoped that some would even try environmental story-telling.

The mod contains 7 official entries and 3 bonus entries.

This mod requires the Source SDK Base 2013 Singleplayer “Upcoming” beta branch activated.

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Total Downloads: 1,17810th March 2018
12 Comments and 6 recommendations with no significant bias

The 1 Billion Units EMC

for Half-Life 2: Episode Two

For this Experimental Mapping Challenge, entrants had to make a map no larger than 1,000,000,000 Hammer Units. In the real world, that would be a cube about 20 metres long, wide and high.

The actual proportions of the map were left to the mappers. The limit was the cubic capacity.

This limitation forces mappers to think about how well they use the space.

The mod contains 13 official entries and 3 bonus entries.

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Total Downloads: 1,38711th February 2018
17 Comments and 6 recommendations, 3 say "Play It Now!"

Nosocomephobia

for Half-Life 2: Episode Two

Nosocomephobia is a fear of hospitals.

You have been dared by your friends to explore an abandoned hospital alone.

Rumor has it the hospital was built on top of an asylum built and you are going to find out for sure.

Something’s definitely not right with this place…

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Total Downloads: 48228th December 2017
8 Comments and 6 recommendations, 2 say "Play It Later"