- These events provide motivation and focus to update the content and allow new content to be created based on the events. For example, podcasts and articles are often written as a consequence of the events.
- Each event has some sort of theme or overriding commonality and has its own page, which provides the viewer with all the details.
- Maps and mods are updated and have screenshots and a working download included.
- 2015 will see at least 2 events run.
- Below are the details of the events run so far.
100 Summer Days of Nostalgia
- This event updated one map or mod for Half-Life every day for 100 days during the Summer of 2011.
- The maps and mods were downloaded over 15,000 times and nearly 1000 Recommendation Images were used.
Visit the 100 Summer Days of Nostalgia page
Opposing Force NovemberFest
- This event updated 40 or so maps and mods for Opposing Force.
Visit the Opposing Force NovemberFest page
Hazardous Half-Quake Quatridual
- This event updated the three Half-Quake mods over two weekends in December 2011.
- Half-Quake is made by Muddasheep and he has a special way of looking at things - a sadistic way!
- He enjoys torturing players via various techniques. His mods have a visual style that has been copied but never equalled.
- The page has custom artwork by Muddasheep
Visit the Hazardous Half-Quake Quatridual page
The Replay Experience Experiment aka TREE
- This long-running event allowed readers to replay and re-experience all the core Half-Life games.
- Plenty of new information was presented and everybody learnt something new - even people who had played the games many, many times.
- Each chapter in each game has its own post on the site.
- This event generated quite a lot of new content, including a story competition and podcasts.
Visit the TREE page