Mistaken Identity

for Half-Life

1st January 1998

Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods

Basic Details
  • Title: Mistaken Identity
  • File Name: hl1-sp-mistaken-identity.7z
  • Original File Name: mistake1.zip
  • Size : 510Kb
  • Author: Richard Hamer
  • Date Released: 30 January 2000
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 2 (out of 5), standard deviation: 1 (what's that?)
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Avoid It!Maybe?

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5 Comments

  1. Anonymous

    zip contains 3 bsps – HOSPITAL, WARD, INVASION. no instructions. put them in Half-Life/valve/maps. loaded HOSPITAL first – it seems to be he 1st (the others would not load properly) quite a difficult fighting map but the next map change hangs on loading.
    I know its old and small, the author has made the effort so I thought I would try it but could not progress

  2. piledriver

    that was me – forgot to sign in

  3. Anon-00236
    Avoid It!

    It could have been a whole lot longer

  4. Maybe?

    Sweet lil mappack (3 maps) with some design flaws and oddities but nice combat and good layouts.
    As the pack title already suppose, you are Gordon Freeman, but not the one the soldiers are looking for from BM. That’s where the trouble begins..
    Starting in the hospital where you work suddenly soldiers invade it and also some aliens are trying to say hello. Nothing special at all but quite fun to play.

    Mapping is quite good for the first maps of the author, but there are several places where you can jump out of the map or see things which shouldn’t be there.
    At one point you can even go through a wall, and the opposite of that is that at some other place it can be tricky just to move through a wall opening where a door should be…
    That’s kinda annoying a bit, because in this tight corridors an alien slave awaits at the end.
    So that are some minor flaws, bigger ones are the missing story or more puzzles and design oddities. Such as odd architecture sometimes or enemy placement.
    It’s also quite short to play, so you can finish it in less than 10 minutes.
    However, the author promised to make it better in FETT part two…

    Good aspects are the combat which can be tough at the start due to lack of ammo which is good.
    Unfortunately the combat balancing gets ruined in the last part as there are just too much weapons and ammo for the AR. I wonder why there’s a rocket launcher..

    Nonetheless, it’s not that bad so give it a try, I guess some players will like it too a bit!

    Pro’s:
    -Nice, tough combat (map 1-2 of 3)
    -Good layouts, nice lighting
    -Some “puzzles”
    -Balancing is okay until map 3
    -Part 2 is available

    Con’s:
    -Bugs: graphics, clipping, mapchange
    -No real story
    -Very short playtime
    -Design oddities and flaws, also some weird architecture
    -Too much weapons and ammo at the end
    -Sudden ending

    Note: Type “map hospital” in console to start.

  5. Ten Four Reviews

    In many cases it is better when mappers do not release their first complete maps for public scrutiny. Case in point: Mistaken Identity, by Richard Hamer.

    The only good thing about this short episode is the premise. After the Black Mesa “Incident,” the military was pretty pissed at a certain Gordon Freeman, and decides to launch a nationwide manhunt for him. Well, they eventually find a Gordon Freeman working at a hospital in the middle of nowhere. Unbeknownst to them (and unluckily for you), they are pursuing the wrong Gordon Freeman, hence the title of this episode.

    Mistaken Identity sports most of the signs of a typical first-time effort. It has a linear design, poor lighting, some poor texturing, and rather plain and mostly boxy architecture.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Sunday, 17th September, 2000 by Unquenque.

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