Your trek through the dilapidated city continues. You strategically make your way past one hazard just to run into the next – and then find yourself far beneath the streets as you press onward…
Somnolence is an abstract map, inspired by the works of Shadgrimgrvy, you’ll find yourself in a world that doesn’t quite make sense. Explore, puzzle and shoot your way through ever changing locales, find a way out of this nightmare.
Decay: Solo Mission a ground-up port of Half-Life: Decay that allows for seamless single-player gameplay in place of the original co-op. But it’ll also have fixes, more detail, and polishing where warranted for an improved experience.
This is a demo featuring about 20-30 minutes worth of gameplay and is taken from the opening chapters Dual Access and Hazardous Course.
Total Downloads: 1818th February 2021
Your problem: a gonarch. But direct confrontation is not an option. This interesting set of 7 maps lets you puzzle and fight through your mission to make it out alive with the trapped scientist.
The goal is to destroy a monster (Big Momma/Gonarch). Mission is complete if you escape on the train with the scientist alive.
In the depths of the Black Mesa Research Facility Gordon is beset by hungry aliens, failing infrastructure and government soldiers determined to silence everyone involved with the project. The situation’s grim and he’s not the only one in trouble…
Half-Life: Crowbar-Deep in the Dead is a complete re-imagining of the first episode of DOOM (1993), taking all of the original levels from Knee-Deep in the Dead and remaking them in the style of Half-Life and its many expansions.
Take control of Dr. Stan Blazkowicz, a Black Mesa engineer thrust into a fierce battle for survival as he fights off hordes of aliens and military troops, shooting and blasting his way through some of the most iconic levels in FPS history. Will you live through this alien hellscape long enough to see tomorrow, or will you be just another body strewn about in the ruins of Black Mesa?
Note: this release is a demo including 4 playable maps. Unfortunately the full version of Half-Life: Crowbar-Deep in the Dead is now on indefinite hiatus.
Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end.
But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old acquaintance” that kept insisting that a team should have been dispatched rather than a “lone wolf.”
You start to have a feeling of déjà vu – except this time, there’s a long descent ahead of you. And if you explore and observe well enough, the sub-basement bonus map will be unlocked!
Work your way through 25 floors from 18 mappers in this superb sequel to TWHL Tower!
We’ve all come to love the annual Halloween Map Labs challenge. This year the challenge was only a Test Tube, so mappers only had a week and a half to build their scary, creepy entry. The theme was (B)one Room – the ever popular Map Labs motif now applied to the Halloween challenge, so mappers had to make a single room spooky!
This challenge proved to be as popular as the best of the Map Labs contests – with a whopping 28 entries (including 5 bonus maps). Enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
Total Downloads: 1,69330th October 2020
Those pesky HECU boys are at it again. Just look at what they’ve gone and done this time. Lowering the bridge leading to the surface elevator and then sealing off the control room. Even worse than that, this part of the facilty is crawling with Xenians and their ongoing dispute with the Black Mesa Science Team over how dead they should be doesn’t appear to be easing off at all!
Author’s Note: This map has been designed and tested with the hardest difficulty in mind and as such, plays best on Skill 3. You can set this in the console before starting the map, by simply typing skill 3
At long last, the full standalone version of G String is released, now on Steam. If you’ve played the beta or followed the long development of this mod turned retail game, the time has finally come to savor the full experience of G String by Eyaura!
Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.
This is a cyberpunk inspired first person shooter with light environmental puzzles and a long, detailed singleplayer campaign focused on story and world building. G-String aims for an old school approach where there is minimal hand holding and your biosuit automatically keeps track of your health stats, ammunition count and armor condition.
You need supplies to heal yourself, replenish your ammo/armor but your suit automatically takes care of your lights, sprinting and breathing (open air and underwater). Your on-board neuro-enhancers, air filters and light sources automatically recharge using movement and/or sunlight.
Courtesy of Bortz Bioengineering your biosuit is very resilient but you do have to be careful: prolonged exposure to toxins will lead to fatal failure! You need to watch out for all sorts of environmental hazards, especially later on when the pace picks up considerably.
Your telekinetic/pyrokinetic abilities will be available from the start and throughout most of the game, they should be enough to make progress until there are more means of input available. Worthy to note that initially your night-vision will be disabled as your biosuit was damaged presumably in earlier lab experiments.