As a (semi-) follow-up to LVL2, here is a challenge that asked mappers to create a boss fight or climactic finale of some sort. It could even be a sequel to a previous Map Labs entry but wasn’t required. Think BossVille.
Here are 7 bosses to face in The Boss LVL!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
- Title: The Boss LVL
- Filename: sdk-2013-sp-mlc-bosslvl.7z
- Size : 541 MB
- Author: Coralilac, Zen, AttackSlug, ArctixSnowpup, beefbacon, samisalreadytaken, .HAL9000.
- Date Released: 6 September 2023
- Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
- Copy the the-boss-lvl, mapbase_shared, mapbase_hl2, and mapbase_episodic folders into your SourceMods folder.
- Restart or start Steam.
- The Boss LVL should now be listed in your Library tab.
If you decide to use the Per-Map Opinion Images, feel free to use the file below as a template:
Boss-LVL-Review-Template.txt
Listed as they are displayed in the mod itself:
Coriolis by Coralilac
Storm Drain by Zen
Ironclad Renegade by AttackSlug (bonus map)
Antlion Mountain by ArctixSnowpup
CrowbaRing by beefbacon
Swarm by samisalreadytaken
Tripod 1.5 by .HAL9000.
WARNING: The screenshots contain spoilers.
Each map has 5 screenshots. Thanks to ArctixSnowPup & Commando Booce for providing the screenshots!
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346Overall
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10Today
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243Last 7 days
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346Last 30 days
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346365 days
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Some entries are good, some are bad, but at least the mod is fun to play.
This might’ve been my favorite boss fight. In fact, that’s gotta be the smartest sniper I’ve ever seen. Out of all the boss fights in this mod, this is far the most challenging one, throwing grenades at every window while he moves, bunch of reinforcements coming right after you.
Platforming, no boss fight. The controls are very hard to get but eventually I got along with it and beat the level.
In terms of visual and level design, this takes the cake. But how ironic the level enemies are harder than the boss itself.
The level is too linear and very amateurish. The boss is very tedious. An antlion guard with very big hp. It takes forever to kill it. The boss fight gets annoying when the citizens keep blocking your way. Add more creativity to it.
Gameplay is fine that is if you’re familiar with Dark Souls. The boss battle is pretty challenging too but very easy compare to the sniper boss. Visuals look great as well.
Visuals and gameplay look good as well but unfortunately I didn’t finish this because this is not my type of gameplay. Sorry I didn’t like it, but good.
Now seriously, how did this end up in this mod? The level is unfinished, literally no enemies I’ve encountered. Controlling the strider is nauseous, and its controls are so delayed, almost unresponsive. You should’ve removed this because of how unplayable it is.
Two entries I did not finish. Tripod 1.5 and Swarm. That is all, the rest are good. Boss fights are challenging, some are easy.
Another bad pack. The only maps I liked where the one where you played a mech, although it had multiple crashes during the boss fight, and the one with the sniper, although the twist got really old in the end.
Always welcome to your opinion. Never anything constructive to say though, too bad.
Hey! I took the screenshots for the “Ironclad Renegade” level!
Right, now credited!