Published On This Date

This page displays posts that were published on this date in various years.

50 Sourcey Days of Summer
published: 2018

It is with some trepidation that I announce the 50 Sourcey Days of Summer!

For the next 50 consecutive days, I will be adding new maps or updating older maps. All will be Source based, mostly Half-Life 2.

I have created a special page for the event, prosaically and rather obviously called 50 Sourcey Days of Summer and it is similar to the 100 Summer Days of Nostalgia event, which believe it or not I ran 7, yes, SEVEN!!! years ago.

It’s linked to on the second menu, under the header images.

I hope to post screenshots etc and even my review, for each map or mod I post or update. I plan to update quite old maps, so don’t get too excited. There will be new releases added too though.

I should tress that I will do my utmost to not miss a day but I seem to be much busier than 7 years ago, so I won’t make any promises.

I have already posted NostalgiaVille for today’s release.

Let me know if you have any questions or suggestions regarding the event.


15th July 2018 9 Comments

NostalgiaVille

for Half-Life 2: Episode Two


published: 2018

Half-Life 2 has been around for longer than 13 years, but many will agree that the game has still not lost its charm. However, as Episode 1 and 2 came out, people switched their focus to the new environments and gameplay that were introduced.

NostalgiaVille seeks to balance out the scale by re-introducing the classic environments of Half-Life 2 in the modern day.

Play through 8 official entries and 1 bonus map in this special 2018 mapping challenge.

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Total Downloads: 5,76115th July 2018
35 Comments and 14 recommendations, most say "Play It Now!"

Remaining Mapping Challenges’ Dates
published: 2017

I’ll be honest and say I wanted to fix the dates for the whole year in January and release them but as it turned out, it was better not to due to the addition of the new 50-Hour format.

Below are the dates of the remaining mapping challenges in 2017.

I do not envisage changing them but I will be open to the possibility.

Black Mesa Challenge 1: 26 July to 21 August

YAY! Finally, got this agreed. Initially, I was going to be working with the Crowbar Collective but cancelled at the last minute and now I’ll be running this alone. Like all other mapping challenges, this one WILL have a theme but unlike all other mapping challenges, it will be for Black Mesa (obviously!).

I have also added another week to this challenge to help with modders new to the BM set up. I actually wish I had finalised these dates sooner and could have give modders even more time to get comfortable with the engine etc – sorry.

50-Hour Mapping Challenge 3: 9/10 September

With the last two 50-hour challenges having over 20 entry maps each, it would be crazy not to do at least one more. As for the previous two challenges, the theme will be open enough to fit 50 hours of creation time. Think of these challenges as more experimental gameplay styles than traditional HL2 releases.

The Hammer Cup Challenge 4: 20 September to 9 October

Challenge 4 of The Hammer CUp will be 19 days and have a theme that requires entrants to balance design, polish and gameplay.

The Hammer Cup Challenge 5: 8 November to 4 December

Challenge 5 of the Hammer Cup will be a special theme and has an extra week.

50-Hour Mapping Challenge 4: 16/17 December

Another 50-hour challenge to finish the year. And no, it won’t be XmasVille or SantaVille, or RudolphVille – in fact it WILL NOT be related to Christmas at all.

Final Thoughts

As I said, I wish I had set and announced these dates earlier, especially the Black Mesa one, but I didn’t, so sorry. Here’s hoping for a spectacular release of SP maps between now and the end of the year!


15th July 2017 7 Comments

Station60Ville – Mapping Challenge Theme Announcement
published: 2015

Station 60 was one of the last Resistance station created. As such it is slightly bigger and better hidden than most other stations.

Its exact location is a very closely guarded secret and even the personnel are taken their blindfolded and with a very circuitous route.

Even its purpose and objective is know to only a few high-ranking resistance leaders.


15th July 2015 97 Comments

Half-Life 2: Episode One: Exit 17
published: 2013

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

In this final chapter, Gordon helps evacuate citizens and rebels and fights a strider blocking the train tracks. The Citadel blows at the end of the chapter, and its shockwave overtakes Alyx and Gordon’s train.

Upon reuniting with Barney at the train station, Alyx and Gordon work to move the citizens to the trains while facing increasing Combine opposition. They then decide to stay behind to lure the Combine away from Barney and the citizens as they board the train and make their escape.


15th July 2013 7 Comments

Half-Life: Forget About Freeman
published: 2012

The Replay Experience Experiment: Half-Life: Forget About Freeman

In this chapter, the HECU determine that they’re fighting a losing battle against the Xen aliens and, having continually failed to neutralize Freeman, abandon their mission and begin to evacuate the facility, calling in air strikes and heavy artillery to cover their retreat. Meanwhile, Gordon makes his way into an underground storage garage to avoid the bombardments, and eventually fights his way through scores of aliens and several groups of the decimated HECU forces before reaching the Lambda Complex.
The Marines begin to evacuate Black Mesa and air strikes begin. Gordon navigates underground water channels and tries to avoid scores of alien invaders as they pick off remaining Marine stragglers.


15th July 2012 15 Comments

The Xeno Project 2

for Half-Life


published: 2011

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The story picks up where The Xeno Project left off.

After fighting your way across Xen and escaping in a rocket, you are captured and imprisoned aboard an Earth vessel full of grunts, lead by the our old friend the Gman.

What happens next? I’m afraid that’s up to you. Good luck….you’ll need it.

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Total Downloads: 2,31215th July 2011
33 Comments and 22 recommendations with no significant bias