100 Comments

Here are the latest 100 comments

Sebλ - Eye Candy – Map Labs Test Tube #8 - 2 days ago
Many Great and beautiful entries. Some even mind blowing for me at least[recimage id=4][recimage id=4]...
asterixer - Eye Candy – Map Labs Test Tube #8 - 3 days ago
A lot of beautiful entries, and a few where is didnt know what to do. My fav: White forest. It looks great. Thank you to all the mappers for their work....
TolisXTRM - Tales from the Source - 3 days ago
This is definitely one of the most unique maps I've played lately. Not only is the level design very interesting and smart, but the map looks great as well. The size of the map may seem very small at first, but due to the map's clever design, you're gonna spend around 30-40 minutes fighting off enemies and trying to find a way to move forward. The combat is really well done on this one and I loved the "trench" kind of feeling you get from this map, which is original and keeps you on your toe...
utefs - Cosmonaut - 3 days ago
What is to say besides WOW, EPIC, and just PLAY IT NOW....
PlanetPhillip - Companion Piece 2: Companion Harder – Map Labs #8 - 4 days ago
Have you set it to "Upcoming" and run it separately at least once?...
Darth_Sylph - Companion Piece 2: Companion Harder – Map Labs #8 - 5 days ago
ok, well that didnt work even after changing the install location of SDK 2013 to the same disk as the my sourcemods folder, still instant crash after the loading video plays. and here i was hoping that getting a better PC would make this sort of thing easier...
Darth_Sylph - Companion Piece 2: Companion Harder – Map Labs #8 - 5 days ago
nevermind, i think i know the issue, i accidentally installed SDK 2013 on my storage drive instead of the C drive...
Darth_Sylph - Companion Piece 2: Companion Harder – Map Labs #8 - 5 days ago
been a while since i last tried to play a sourcemod, gotten a new PC, much more powerful PC yet for whatever reason, every sourcemod i try just crashes to the library right after the Valve logo, i've got Source SDK 2013 installed, thoughts?...
phann - Tunnel Vision - 1 week ago
Enjoyed playing through this. It lacks a bit detail but the gameplay is good and reminds me of the original half-life. Good stuff + overall look + easy to see where to go + length + clean mapping What could be better - atmospheric lightning - more detail (lots of wide corridors with no detail) - abrupt ending, but not too weird ending it like this. Nice man!...
Sebλ - Half-Life: C.A.G.E.D. - 2 weeks ago
This is more then Good, this is Great! Mind Blowing infact. The Lighting is GOD like for a Gold Source game. The Sound effects sound much better and higher quality and the environments are so damn detailed. Sorta reminds me of Maximum action, especially with 80s themed ending. Its Difficult too, not that difficult if you know what you are doing really. 10/10 Pls more....
Sebλ - Rebel Surge - 2 weeks ago
Takes Place In city 16 which is new. I mean there isnt much to the mod, But i think its really cool how Gman uses the Beta Speech. Its Short but sweet :D...
Sebλ - Half-Life: Echoes - 2 weeks ago
It surpassed my Expectations. For a GLDsrc game it looks very detailed and the lighting is great. It Feels like a Actual Official Half Life game with how much Work was put into it. I love it too bits and i totally recommend it to anyone who wants to play it!...
Sebλ - Half-Life: Anti-Climax - 2 weeks ago
This is the biggest middle finger to gman ever. Its short but fun, had to look up a youtube tutorial to figure out the teleport puzzle and the keycard. So il give it a 7/10...
Sebλ - Half-Life: The Infected - 2 weeks ago
Well for the start I would say that this is a great mod. But the Puzzles can get confusing and i got stuck on so many parts. But I managed to get tru them. I Enjoyed my time, especially the ending! that shit was gooooooood!...
Balls24 - Half-Life: Anti-Climax - 2 weeks ago
For a Gldsrc game it looks surprisingly well, the levels are very detailed which is dont see alot. I love how it picks up in Ep3 with Gman, Alyx and Gordon in The Borealis looking at the Combine world. This Mod has a bunch of cool moments aswell there is so many i can write them all here cause im lazy lol. anyway 10/10 map....
Unq - Sebastian - 2 weeks ago
I just retried the instructions at the top of this page, and it worked for me. The only thing I am going to add to those instructions, is to run the Source SDK Base 2013 Singleplayer once by itself after changing to the Upcoming branch. Just reach the main menu, and quit, then proceed with the rest of the steps....
Steven Cabbage - Power Tower - 2 weeks ago
Very well done mod! There isn't anything very unique here, but it does its job really great. The level design is decent and I had nothing to complain about. I especially enjoyed the beginning, it had an amazing tension. The ending is a bit cliche, but I didn't find it bad at all, yet I would recommend to avoid it in your future mods/maps. It was solid in terms of environment design, but I personally didn't like the look of the "power tower" itself, a bit blocky in my opin...
Stef - Cosmonaut - 2 weeks ago
I really like this mod from start to end I like the linear progression, lot's of puzzles (most of the time not really complicated), the visit of various 'HL world', the collect those yellow gnomes and presence of stuffs if you really look arround and the intro and outro For me this was all what I needed without frustration to really enjoy the gaming moment...
Duke - 2020 General Chat - 2 weeks ago
Though it was promised at the time, it never happened, so is there anyone out there that can fix " Sebastion" ?...( HL2 E1)...I've tried everything I can think of as well as what was suggested...look in the comments....
Roy - Sebastian - 2 weeks ago
I went a slightly different route. 1. install Half-Life 2: Episode One 2. install Source SDK Base 2013 Singleplayer (Library –> Tools) 3. right-click on Source SDK Base 2013 Singleplayer, in Properties go to the “Betas” tab and change “Select the beta you would opt into” option to “incoming” (Steam then downloads additional files) 4. put the mod’s “sebastian” folder in C:\Program Files (x86)\Steam\steamapps\sourcemods 5. apply fix (Sebastian Patch ...
DarkShift - Residual Life - 2 weeks ago
Dedication. This is how I can sum up the best Residual Life, a 2008 to 2020 project which turned into the longest GoldSrc mod ever, probably more than 20+ hours if you want to try all the paths, endings, and secrets the mod has to offer. Difficult to the point of insanity but still... possible to achieve without cheats even if it's thought in a psychotic way, RL rose in 2012 in PP's HOF at the #1 place of HL1 mods, and you know what? It was only 35-40% of the complete thing. irst of all, ...
DudeMcdude - Back on Track – Map Labs #9 - 2 weeks ago
Use of the theme varies wildly from entry to entry. Most maps were fun to play. Each mapper's skill set range in detailing and atmosphere, but some less refined map were absolutely enjoyable. Somehow, a lot of maps use the theme of betrayal. For example the ladder in the elevator shaft that betrays me and let me fall into the pit... I appreciate people trying to include custom dialogue. I can improve the experience when use wisely. It is hard to achieve. Most custom audios could have use a b...
Duke - Sebastian - 2 weeks ago
Can somebody get this working please ?? I have tried every parameter and fix I can find or think of, all I ever get is the source test or an error message telling me something about a config.text file not being found and the parameters are wrong....I've done it every way by trial and error I can and followed the above instructions to the T.........
DarkShift - Residual Point - 2 weeks ago
Korean dev team Radiation Studios led by Chulkyu "Toxagen"/"The toxin" Park began devlopment in 2001 of "White Force", the beta version was you playing a soldier named Jack Sohn, not in Black Mesa but in River research facility. It then began its alpha state (2002-2004) known as White Force (alpha), which is what you play when you launch the training level of Residual Point,in fact it's the first "prototype" of Residual Point, what we can learn from this is that it all started as some "remake"...
Stef - Military Duty - 2 weeks ago
I well design little mod what i really enjoyed was the immersion in your squad through voice acting cutscenes and oriented gameplay The end battle was a little disaponting for me and all in all the design was really good but didn't impress me just perhaps because i played this mod after Half-Life Echoes But it's clear that it was something fresh to bring back an opposing force squad into black mesa...
Stef - Half-Life: Echoes - 2 weeks ago
Waouw what an experience 8O Everything was really immersing me into the gaming experience: - the impressive design - the use of texture sounds and voice acting - a lot of cutscenes - the amount of reward you can get by simply exploring - the well thaught but never complicated puzzle solving - the fact that even if the progression is quite linear until a certain moment and then a king of back tracking till the starting area . All in all everything was really solid is there somet...
Stef - Tales from the Source - 2 weeks ago
It was a verry fun experience with a perfect mix between progression, combat and thinking didn't directly know what to do at the end with the turret I liked the rushing end :)...
Guy from Finland - Absolute Redemption - 2 weeks ago
I see I haven't got any replies yet. Well anyways the mod seems to work well otherwise. The other cutscenes work normally....
captainFill - Tales from the Source - 2 weeks ago
I played this mod twice and second time I managed to finish it. Short mod, but very good and varied. Because of such mods I am still interested in Half-Life 2 series and even began making models for the game....
Stef - Half-Life: Anti-Climax - 2 weeks ago
Even if I've never been a fan of jump/long jump puzzle and Xen part. i Follow the recommandation for this one and give it a chance. The construction of this episode was really well done even if it's not obvious to know what's next, when you finish it's pretty cool to remember about it. The layout, the atmosphere is interesting. Gameplay can be challenging in some parts but all in all it's good. The way to have 2 different ending was also cool like the easter egg with that disco expetienc...
Hec - Tales from the Source - 2 weeks ago
This was pretty fun to play. And also follow my philosophy about good Half-Life Mods: "realistic story told simple and neat gameplay". This whole little map has it all. An excellent layout with great use of the space, and clever beatable puzzles. Also, the combat was pretty solid and fair from the beginning until the end. The last part, the escape part was also a perfect mix between combat and that rushed escape feeling, overall the story made it clear that those CMB were really pissed off w...
Captain Crap - Ravenholm Clocktower - 2 weeks ago
Ok so where do I begin? The map itself looks good. It actually does look like Ravenholm duh with zombie infestation and less ammo judging the way you design it. The combat is easy, I just spam props at zombies with a gravity gun and they die in one hit. So far, so good but what took the two stars away is that it is so easy, you can actually beat this map without going through all the zombies. In other words, you can beat the map without killing one zombie How I did it is simply ...
dougjp - Tales from the Source - 3 weeks ago
OK as I said in comments under the recent Challenge download, this has been a SUPERB week for game play. And Tales From The Source is yet another reason why! don't know what to do with myself now that its over... If you haven't played it yet, be prepared for (possibly) an emotional merry-go-round of opinion on this one, as you get immersed into a sometimes and I'm sure deliberately frustrating experience. But look at the layout, the design concept. You are sent on a seemingly simple miss...
dougjp - Back on Track – Map Labs #9 - 3 weeks ago
A "PIL" with an explanation. I always have a quandary picking a recommendation for a Challenge. Is it a rating of the perceived average quality? That's the way I usually view them. And besides, everything that appears on the site is a 'Play It Now' to me! I rate each map from 0 to 10 but don't keep detailed notes on each. IMO, I can't recall a Challenge with such a wide range of quality as this one. To explain the 'wide range of quality' comment, I rated two maps 0/10 and three more 2...
Captain Crap - Back on Track – Map Labs #9 - 3 weeks ago
Some maps are enjoyable, the double barreled factor is scary actually...
DarkShift - Residual Point - 3 weeks ago
Wasn't there an "edit" function before? Anyways, I forgot to tell how to use the "addon" : Residual Point, like Residual Life, has no "maps" folder, everything is in the pak0.pak file. So you have to create a "maps" folder, put the .bsp maps on the addon on it, and create an empty "graphs" folder, in the "maps" folder. For the moment I just tested the maps by loading them with console, it works. Dunno - but I hope we can start the mod from the beginning and it will just work out....
DarkShift - Residual Point - 3 weeks ago
13 years later and after some recent digging about the lost, forgotten levels "Residual Point" and "Final Escape", toxagen/togranigdo the lead dev has released an "addon" on moddb RP page, which features the way to a "true" ending this time, no abrupt/cut to credits, no map crashing. I dunno if some of the 2008 members who talked about those levels and that abrupt red teleport ending (like hundreds or maybe thousand of players...) still come here but it may give you some sort of closure......
Unq - Back on Track – Map Labs #9 - 3 weeks ago
It's a skill/parkour map. So mostly very difficult jumping with a sniper firing at you....
vancanucksfan - Back on Track – Map Labs #9 - 3 weeks ago
I have no idea what to do in "Extra Untilted". Every possible step I can see leads to death. Can anybody share a hint?...
Stef - E-Lab-orate - 3 weeks ago
The map is short but except it's play time and the abrupt ending everyhing is well balance between fignting and solving puzzle. Also the scaling, the design and attention to detail was neat I really like those short and sweet maps :)...
phann - Half-Life: The Infected - 3 weeks ago
Congratulations on finishing such a big mod. We all know how long it takes to finish something like this. The mod starts in a train ride. For my taste it went a little bit too fast but it was not too shabby (I like to look around a lot), the beginning reminded me of blue shift and I loved it. I think the the disaster was kinda weak. But plausible if its far away. After that its a lot of red lights and dark area's, in area's I couldnt even see the black ops, with or without nightvision. S...
Mic Row Ave - Before - 3 weeks ago
In this mod, you go to a parallel world at the Black Rock facility, and steal a crystal that was teleported there or something. The gameplay is fun, but it's awful short, and the boss fight is plain awful. It's a Nihilanth model (not a nihilanth, just the model) that chases you, and if it catches you ya die. You run backwards emptying bullets into it while controllers, snarks, and i think AGrunts shoot at you. Up until that point, it's pretty good, and the boss fight is annoying but easy, and it...
vancanucksfan - Half-Life: The Infected - 3 weeks ago
This is pretty fun; it's nice to be back in the HL/OF universe. The author has some clever use of sounds incorporated into the mod and you have a decent choice of weaponry to use. The 4 minute intro train ride was a bit much IMO but overall I enjoyed it....
dougjp - Half-Life: The Infected - 3 weeks ago
Yes I agree with the various problems noted above, however there was a massive amount of gameplay, way more than most maps, which is exactly what I wanted in these perilous times! So to me it deserves a PIN....
Serious_Samsung - Half-Life: The Infected - 3 weeks ago
This mod feels like you're playing vanilla Half-Life with Opposing Force slapped into it. Very challenging and fun gameplay albeit with an abrupt ending....
Stef - Half-Life: The Infected - 3 weeks ago
Finally finished this intersting and fun to play mod. It's another HL adventure that follow the orignal game concept but with it's own creating idea...it was really fun sadly decreasing at the end through the rushing experience only combats oriented after the Xen experience, like 23-down says it certainly misses some cutscenes. On my own experience what I Liked + the exellent mappy skill + the present of original puzzles and great visual effect in some place + the descent com...
23-down - Half-Life: The Infected - 4 weeks ago
@Wesp5: He did indeed. And we can thank Covid19 that this mod has actually seen daylight at all. Otherwise it probably never would've at all. That's what the author told me. When he began working on this mod he used to be 15 years old. Today he is 27 years old. You you can imagine that things and priority change not to mention the aspect of lacking time and planning on creating a family. It clearly shows. He is aware that the mod still contained many flaws but thought rather to release it tha...
Wesp5 - Half-Life: The Infected - 4 weeks ago
I have finished it now and althought the quality was high until the end, the latter was very abrupt indeed. As if the developer planned to continue the mod and then just lost interest. Still nice to experience all the great weapons and enemies of Opposing Force once again! Compared to that the arsenal of HL2 was really a step back......
Duke - Half-Life: The Infected - 4 weeks ago
Well, I can't give a review as despite trying twice I can't find anywhere to go after almost the beginning. Got the suit, got the crowbar, killed a few headcrabs and a couple of zombies...then wander around aimlessly. Every door seems to be locked, nothing breaks except one glass door..pretty boring so far. Sorry, I'm sure it's great, if you know where you are going....
Winterman - Companion Piece 2: Companion Harder – Map Labs #8 - 4 weeks ago
Plumbing Problem [recimage id=3] Oh my god, the toilet must be a real problem in City 17! Who the hell stashes guns in the toilet anyway!? The first thing this map does wrong is making me facing the wrong way, I didn’t notice the plumber until like 20 seconds later. He makes for a good companion, by making him giving you new weapons kind of redeems him from being a bog (literally) standard NPC you have to protect. His voice could have been lou...
vancanucksfan - Companion Piece 2: Companion Harder – Map Labs #8 - 4 weeks ago
A few good items in this mod - I especially liked The Inside Job . It was very original. Feasibility Study was good right up until the part with the alien machine. I could only ever power up 1 of the 3 options. Whichever one I chose first worked fine and the other 2 never worked. I think this may be broken unless I missed something obvious...
23-down - Half-Life: The Infected - 4 weeks ago
This Review contains spoilers!!!! Don't read it if you don't wanna get spoiled of events to come!!!! Hey, I've actually played through this mod and I was even partially beta testing it. Let me tell you that this is indeed a very lovely mod but one that also suffers somewhat of missed opportunities. After a lovely made train ride we arrive at our workplace and once we slipped into our work clothes off we go to our assigned work place. In this case some people are having problems with th...
DarkShift - Comfy Maps - 4 weeks ago
https://youtu.be/S0Hm69Azm3I New vid link, all three vids compiled (day, night, bad ending)....
Wesp5 - Half-Life: The Infected - 4 weeks ago
I'm only just about halfway through the mod, but I can already say that the qualitiy it top! Very good atmosphere and some nice set pieces surrounded by challenging but not unfair combat. In case the author is reading this, I would list some small nitpicks that could be improved: - The intro train ride is quite long especially as the narrator voice is drowned out by the ambient sounds. I don't know if this relays to my setup, but if it doesn't please make the narrator louder! - After the c...
Anon_1863420 - Companion Piece 2: Companion Harder – Map Labs #8 - 4 weeks ago
The first 3 entries were really good, however it decomposed somewhat after that.......
WisePerson - MiddleVille - 4 weeks ago
Been a while since I've logged in but I wanted to review this Ville so I decided to come back for it. The Mastermind's Museum [recimage id=4] Collector's Compound was a highlight of BeginningVille and this was definitely the highlight of this Ville too, though that was more so once I got inside the building and started pressing the buttons to get the cargo lift going. Things got so tense it was nuts, honestly. And I enjoyed how the traps kept th...
MetalGearToaster - Mistake of Pythagoras - 4 weeks ago
Mistake of Pythagoras Definitely an experience, I enjoyed it throughout. There were a few technical errors that I ran into, such as phasing through a ladder gate breaking the scripting up ahead. But, the minor errors are far outweighed by the unique style of the mod....
Roman - Prototype 98 - 1 month ago
This mod was alright. Strong Portal vibes. The puzzles weren't so hard as they were menial. I spent more time turning wheels to put something in the right place than I did figuring out the puzzles. The combat after the puzzles, however, was pretty good. The plot is basically "escape", but there's no background behind the protagonist or the company testing them. After a few good fights, the mod ends abruptly....
Info_DeathMatch - A2B Trajectory 2 - 1 month ago
This map wasn't much more than the first gameplay wise. Scenery was the same, the graphics were a bit better, but there was no height advantage for the gunship, which wasn't fun, launching grenades above my head. I am not the best aim when it comes to smg grenades, so a small height advantage like scaffold or prop crates or whatever. Otherwise, play it! This was stiff fun in my opinion, and I think that some of the graphical decisions look fantastic! really, all that needs work are some level de...
Info_DeathMatch - A2B Trajectory - 1 month ago
Nice, quick mod with really simple but cool puzzles. More combine should be added for the level overall to justify the description, but otherwise is awesome!...
Info_DeathMatch - Quiet Rehabilitation 2 - 1 month ago
This was a solid, short map that I liked. The guidance is a bit.. loose, but very little trial and error. I give this map an 8/10. The bit with the electricity i felt was a bit unfair with damage given, but it was fine. Also, the part where you destroy the plank in the service hallway i didn't see at first, so i shot the plank eventually and killed the zombie. Took me a minute to find it, and I felt a bit... dumb. Never the less, good mod....
MetalGearToaster - The Citizen - 1 month ago
The Citizen An excellent mod all around, it kept me entertained for the whole duration. The voice acting is certainly... voice acting, but it doesn't detract anything from the experience, especially because of the time the mod was released. This mod is definitely worth your time....
Frank - The Grid – Map Labs #7 - 1 month ago
Thanks D YellowMadness, I see, now go on...
D YellowMadness - The Grid – Map Labs #7 - 1 month ago
At the part where the computer doesn't work, you have to find... I think it was a lever on a wall hidden in the darkness on the lower floor....
Steve - A2B Trajectory 2 - 1 month ago
I really enjoyed this. It was interesting and, although short, the journey felt a lot longer. I enjoyed the styles and look plus the puzzles worked well without being annoying (to me!). So, all in all, a very good map. However, when the gunship appeared I seemed to have no way to blow it out the sky. Perhaps I missed something? But I went back to see if a rocket/supply box had spawned but I saw nothing. Therefore I just cheated to get that weapon. Killed it. Then the doorway blew open for the...
Frank - The Grid – Map Labs #7 - 1 month ago
Hi Unq, thanks for your help. The beginning of the map Alix says something, a red "error" appears on the table, I press the button on other the desk but it doesn't go on...
fillysun - Poll Question 344 – Will you watch/rent movies via Steam - 1 month ago
As for me, I usually watch and rent movies via iTunes. However, there are limitation of iTunes like the right protection. Luckily, I got a program that can rip the protection with ease. It is DRmare M4V Converter, which can remove the protection from iTunes and get them as local files. Then you can use the iTunes videos on other devices with ease....
D YellowMadness - The Grid – Map Labs #7 - 1 month ago
You don’t have to do all that. You can just use the gravity gun to pull the plug into the water....
D YellowMadness - The Grid – Map Labs #7 - 1 month ago
This isn't where I chose to post that comment but I can't edit or delete it....
D YellowMadness - The Grid – Map Labs #7 - 1 month ago
You don't have to do all that. You can just use the gravity gun to pull the plug into the water....
skubithebubi - Xen Boat - 1 month ago
Yet another "First Map". No HEV suit, no lighting, no guns (that one hits even harder on Hard difficulty), please avoid it for your own sake, as other people said before me, there are many more first releases better then this one....
Unq - The Grid – Map Labs #7 - 1 month ago
That's actually part of the map....
Frank - The Grid – Map Labs #7 - 1 month ago
Hi, map "Alix" don't run. Appear "error" at the beginning, Can you help me please...
DannyBelgium - 2020 General Chat - 1 month ago
Some mods are even on a tab called 'hidden' in my Steam. Strange. It tooks me 15 minutes to find them!...
DannyBelgium - 2020 General Chat - 1 month ago
Hi everybody, I hope it is the good place to post it. Here below are all the (good and best) mods I have already tried. Have I forgotten one ? (only mods for HL2, HL2Ep1, HL2Ep2). Calamity Cosmonaut Dangerous world Dear Esther Deep Down Down Fall Eclipse Entropy zero Episode 3 The Closure v. 2.0 Estranged : Acte1 Eye Of The Storm Episode 1 Forest train Get A Life Human Error Leon’s Coastline to Atmosphere Lost Coast Minerva Mission Improbable Overflow Powerstation17 Pr...
Stef - Bear Party: Adventure - 1 month ago
Finally I try this one out, I believe at the first view that it could be something more for a funny run with beautifull texture and nothing else. But what a smash... there is a strong storyline, design is great and make me think back to the approach of Hellsrag regarding conceptual grandness ( https://www.unrealsp.org/legacy/community/leveldesign/articles/conceptualgrandness.html ) Design of model including items and weapons are neat and perfectly fitting the theme so do voice acting (with ...
Balls24 - Rebel Surge - 1 month ago
Its Short but sweet. I love the custom Citadel Model in the distance and the lighting is nice....
Kepler280 - Nuclear Plant - 1 month ago
I loved the classic DOOM style, and something I loved/hated was there were no autosaves. It makes sense because in the classic DOOM, there was no autosaving, and I hated it because I had to go and clear the first room again. But I would recommend it, this is a very good map!...
Kepler280 - Drew Mobley’s Prison Break - 1 month ago
A very fun map with some funny moments. I wish some areas were a bit more open, instead of having to be crammed in an open room fighting off soldiers, manhacks, and a helicopter. The music choices were smart, like having Hard Fought for the final battle I give it a 7/10. A balanced mod, with some fun moments....
Kepler280 - Nightmare House - 1 month ago
A very spooky mod that is for those who can conserve ammo wisely. It is recommended you play on Hard, which is fitting for this map. I didn't really like the one part with all the zombies and headcrabs, that I had to retry a couple times to formulate a good strategy, but other than that, a nice mod reminiscent of some of the scariest moments in Ravenholm....
Frank - The Grid – Map Labs #7 - 1 month ago
Now all OK. Thank you, Unq...
Unq - The Grid – Map Labs #7 - 1 month ago
Did you try the Installation Instructions? You have to set the SDK Base 2013 version to upcoming....
Frank - The Grid – Map Labs #7 - 1 month ago
I can’t play the game. Game starts and then quits after the valve intro screen. I have Win10. I installed Source SDK Base 2013 Singleplayer . Who can help?...
DudeMcdude - The Grid – Map Labs #7 - 1 month ago
Hi! I'm just a player. I have no idea how to mod and program things. I'm astounded by the amount of work and love people put into their level. Creation is a beautiful and horrible process (musician here) and I love to see your personal creativity through all of this. I had fun through almost every map. The visual quality is high (for my standpoint) Relic [recimage id=4] I had fun through most of the map. The rooms are very well constructed and ...
YoshiPikachuPlayer - Introduce Yourself - 1 month ago
Hi, i am a fan of Half-Life Series, also a fan of FPS Games, i am just browsing mods and maps for Half-Life Series and some other Valve Games, i will make sure that i will welcomed here as always....
DefectiveTurret - Mission Improbable - 2 months ago
I created an account just to review this masterpiece of a mod. With incredible graphics, amazing level design and good storytelling Mission Improbable ends top 1 of my favorite Half-Life 2 mods of all time. I came in thinking it was going to be a short mod, i was wrong. I wont say any spoilers, but i cannot convince you enough to play this. This could even be Half-life 2: Episode 3 and i wouldnt complain, its really that good....
DannyBelgium - Introduce Yourself - 2 months ago
Hi, My name is Danny and I live in Belgium. I speak French but I'm OK to read and write in English (not 100% fluently but it's OK). I've been a fan since HL1. At that time I started collecting HL1 mods and maps that I saved on CDs so they wouldn't be forgotten. I didn't know at that time that a wonderful site like this one would gather all the HL1 mods but also HL2, HL2Ep1, HL2Ep2. I didn't play any more for 15 years, and then 2 years ago I discovered that some enthusiasts had made a remak...
LightningMcYing - Slums 2 - 2 months ago
Simple run'n'gun mod with awesome level design and atmosphere. Also have some simpliest puzzles. 10/10 Must have....
Neshoo97 - The Grid – Map Labs #7 - 2 months ago
Guys, i have played all of the maps, they seemed OK, and then i encountered the S.L.A.Min’ BAM! by IK72, i played the map for 10 Minutes and then my PC shut down, and after turning it on i once again started the map after 10 minutes same happened, i didn't had any problems with the other maps but this, shuts down my PC. Did anyone of you encountered the same problem?...
Lorenzo93 - Tunnel Vision - 2 months ago
This is a good info, I will try....
asterixer - Power Tower - 2 months ago
runns great under Linux. Only if you got on the big lift to reach the tower, you are stuck on the lift platform....
RomanRageLDH - Hard 2 - 2 months ago
Like the first, it's a series of challenging maps that do not tie into any Half-Life storyline. This one was significantly tougher than the first. Some of the puzzles were cryptic or mazelike, and I got pretty tired of finding a new door just to hear "Sorr-EE, this door is…not…functioning." Also, similar to the first, the snark spamming was obnoxious. Aside from those things, this mod is very good for a combat challenge, if that's what you're looking for....
RomanRageLDH - Hard - 2 months ago
This is a good set of challenging maps. It may not tie out to any particular Half-Life storyline (for once the G-Man isn't even there), but the levels are combative and often visually pleasing. Sometimes, however, I got stuck in a bugged area or couldn't see beyond the map limit (don't know what else to call it when the background bugs out), but not so much that it became annoying. The puzzles were often unclear and illogical, but I don't believe the maps were designed with puzzle-solving in ...
not a scientist - Introduce Yourself - 2 months ago
Hi! I'm not a scientist, and I started playing HL2 and related games not that long ago - in 2016. And I'm not good at introducing myself....
TolisXTRM - Power Tower - 2 months ago
Well it's been ages since my last review, but nonetheless, this is a WOW map! Starting with the obvious, this map looks gorgeous! It's incredibly atmospheric and colorful (especially the sun's orange-ish color which is my favorite), but there's a lot of variety as well. I'm not saying anything else, play the map and see! The design of this map is also really well done. I felt that the amount and placement of enemies was exactly what it should have been in every situation. The combat was fu...
Mic Row Ave - Transmissions: Element 120 - 2 months ago
I liked this mod a lot! The plot is sorta nonexistent but the atmosphere is fantastic, and the little story details in the level design and QR codes serve it well. Speaking of which, the QR codes are a neat mechanic that’s easy to get use to, even if it’s unnecessary (regular wall graffiti would’ve worked just as well). The new gun adds a lot to the game and opens up a lot of levels, resulting in more exploration across the maps and more immersion from seeing these full areas. My only real...
Emaz - Drew Mobley’s Prison Break - 2 months ago
Fun short little adventure...
Singaporean - Lost Industry - 2 months ago
A sequel of this mod is right here: https://www.moddb.com/mods/lostindustry2-mod...
Geezer1857 - The Grid – Map Labs #7 - 2 months ago
Wow!!! I just patted myself on the back for doing that without a hint. I put the electrified plug on a crate, in the water, swam under the wall and shot the crate to break it, allowing the plug to fall into the water....
ZippyS2 - Power Tower - 2 months ago
Power tower is a short campaign map but very enjoyable which i say this was best Skorly’s map i player. First areas with zombies no weapon and the heath dropper very little make a bit difficult for someone first playing this but this was a done well and much more interesting, soon you found a crowbar and gravity gun and you know going about smash those. A very well done landscape when you out the tunnels and a very huge tower from distance, the fight with a 3 leg Hu...