100 Comments

Here are the latest 100 comments

Hec - Tunnel Woes - 9 hours ago
This is a solid Play it Later. I like the concept overall, but the tunnel itself leads to very linear and quite predictable combat situations in this short map. Maybe some puzzles in order to follow the path could've fit better instead of almost no environmental challenges. So I guess that's it. Play it to have some quick HL combat time....
Unq - Half-Life: Crowbar-Deep in the Dead (Demo) - 14 hours ago
Ah ok, I did not check after the incident....
vancanucksfan - Half-Life: Crowbar-Deep in the Dead (Demo) - 18 hours ago
I guess it might be an unfinished part of the map. I was noclipping around and found that when you return to the area (after the incident) there is a vent there, a ladder you can climb, a grate you can break, and some batteries in the overhead ventilation duct. But you can't seem to get through the obstruction to access the area. Why put batteries into an area if the player didn't have some way to get there?...
Unq - Half-Life: Crowbar-Deep in the Dead (Demo) - 22 hours ago
Just checked, and that's actually not a secret - it's not accessible and really just part of the wall....
Doresun - Introduce Yourself - 1 day ago
Greetings, I am Doresun. I haven't really been a fan of HL until not really long ago (around 2016), but I am now very interested in the series and looking forward to having fun in the many mods for the games!...
Hec - Big Lolly - 2 days ago
I guess I liked this little colorful mod. For some reason, I like this kind of very peculiar & Thematic mods. This one is like Willy Wonka's land full of color and sugar but with some threatens in your way... Other ones are thematically centered around Christmas or Halloween, here is just fantasy land one. Yeah is so peculiar that deserves to give it a try....
Anon_1875274 - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
Does anybody know how to get to the vent behind the 2 vending machines in the lobby? I know it's there but can't find a way to access it....
vancanucksfan - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
This was quite fun; I really wish it was longer. I "think" I found all the secrets but it's worth going back and investigating. The combat is sparse and kind of secondary to the exploration....
ghostboy1225 - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
a lot of the doom style secrets are present just very well implemented into half lifes world design....
ghostboy1225 - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
will note that those familiar with the originals dooms secrets should find the re interpretation quite interesting...
ghostboy1225 - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
the author stated that he just lost interest in the project and then at the same time he decided to work more on his decay SP campaign conversion....
Unq - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
OK updated the download to remove the saved games. Unfortunately I don't think this demo has autosaves, probably by design to keep it in the Doom style perhaps?...
Duke - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
Short and sweet, can't say I recognized any Doom stuff but then it's been a long time since I played any of that...yes, someone elses saves in there as well...odd..it did crash once on me at the beginning so I started again and it was fine that time, I remembered to save it a lot just in case though...one of the mystery saves there seemed of somewhere I never got to in my game...so the plot thickens, however, it's worth a go if you have 10 mins of nothing else to do which is about all it takes t...
Wesp5 - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
Indeed a nice little mappack and I did recognize the first Doom map just fine :)! Maybe in later maps using the Doom layout was just to much of a hassle to get this thing finished......
Stef - TWHL Tower 2 - 2 days ago
This was really fun to play for most of the maps and I think for some participant there was a lot of effort made. Sometimes I had the feeling that It was a kind of competition between mappers so that several maps were quite complicated to figure out what next like if the aim was to make the most challenging maps to put in advance the mapping skill of each other (this is my feeling) this create sometime some frustration and especially with maps where you need to solve problem (simply perha...
Stef - Half-Life: Crowbar-Deep in the Dead (Demo) - 2 days ago
A well done demo and sad that it perhaps will never be continued. I use gauge to install and didn't encountered any problem during the whole demo. Design is good with some interesting ideas and especially the alternative 'secret' route you can have Grunt combats may look easy while other and especially when you have only the crowbar are a little bit more challenging there are also some nice new texture and some slight intresting coding All in all it's worth to give it a try ev...
ihonnyboy - Half-Life: Crowbar-Deep in the Dead (Demo) - 3 days ago
Something's up with the autosaves. Other then the lack of them, it appears the demo shipped with someone else's. There's even a couple quick saves I never made. I even got sent to the first Xen chapter of HL1 after dying. While it's what I deserved, I don't think that's gonna be the case for everyone else. Someone might want to put a warning or disclaimer in the description....
Sheajay - Affliction - 4 days ago
I had a blast with Affliction, it captivated me like I was playing a level of Doom or Quake, although depending on your view this is also the main problem with the mod: It doesn't feel like Half-Life The mapping in this is simultaneously very good and very bland; a lot of detail was put into areas of the mod's maps (one stand out for me was a metal grate on a ceiling of a hallway with 3 spinning fans behind it) however this wasn't consistent throughout the mod, there are many rooms that have ...
Hec - Autonomy Lost - 4 days ago
Well, this was a nice sequel to HT. C*nt 1st mod, but here well, something just broke the whole style of the first mod. I'm sure the problem here is really those kinds of weird textures that seemed a mixture between the Paranoia 2 mod Textures with the ones we found at the famous "Poke"- mod saga. I also don't know if this episode really occurred in BM or if it was another totally different facility, to me, It seemed just different, despite some huge BM feeling areas, this was not BM! You al...
Hec - Hunt The C-nt - 4 days ago
Well, I'll put it simply. I just loved this one. I know it may be not the best mapping design or even the best technical gameplay layout, but I really loved the whole concept. I believe it's genuinely great the fact the main HECU character is a woman and not a guy. Also love the concept of chasing that c*nt that just massacred your combat buddies. But especially loved how this simple story script was told inside the game, the end it's great and feels very episodic, I am already eager to...
Sheajay - Accidental Assassin - 5 days ago
A moderately interesting idea but this isn't worth it at all. The concept is to kill a gangster (scientist) through accidental means, though in practice only the first of the three actually feels like this and the rest are as simple as pressing a button. The last map looks nice. The most thrilling thing about Accidental Assassin is the 3d skybox of a barney in one of the inaccessible maps. I didn't know that was possible in goldsrc so I assume it's using a custom engine....
Sheajay - A Day In The Life Of A Coward - 5 days ago
Not worth playing. This is a series of 3 short maps (each transition is broken by the way, you'll have to load each map through the console) with a minimal amount of combat and a chase from a garg and then you hit a dead end telling you the map is unfinished. This shouldn't have been released, don't waste your time....
dougjp - TWHL Tower 2 - 5 days ago
I finally figured it out. Not obvious....
dougjp - TWHL Tower 2 - 5 days ago
If I want to bypass a map, is there no way and that means I have to quit the whole mod? I find Cargo Specimen excessively annoying, and with no keycard seemingly available anywhere, I'm stuck....
D YellowMadness - The Extreme Team Experiment Mapping Challenge - 6 days ago
This mod is unplayable for me because it puts the gravity gun at the top of the menu & removes most other weapons from the menu & they don't even auto equip when I pick 'em up so I can't use 'em at all....
Sheajay - Aftermath - 6 days ago
I was enjoying this map and then it abruptly ended, oh well, it feels like it should have been part of something greater, but it's quite enjoyable for the 5-10 minutes it takes to actually complete. The idea of the mod (from the txt) was to create a horror atmosphere using default Half-Life assets. I don't find HL zombies or headcrabs to be scary in the slightest, but a decent attempt was made, and along with good use of ambient sounds, lighting, textures, decals and brushes, the map maker su...
Sheajay - Adam - 6 days ago
Oh dear this isn't good at all, ADAM falls into just about every bad design choice I can think of for HL mapping and my experience with it can be summed up in a single word: frustration. I'm baffled at how positive the ratings for this are and the cynic in me wants to say it's just for the porn and nude models; It's possible I'm missing something here (I know I missed a rocket launcher, more on that later), but a lot of the things here are simply unforgivable. You're greeted to this mod with ...
Hec - Comfy Maps - 7 days ago
I guess the perfect word to define these 2 maps is "cozy". There's really nothing much to do in the maps but lay on the couch and enjoy that relaxing xenian view, or maybe grab the crowbar on the shelf and destroy some props away. Overall this is a nice project, more visual than anything else. Give it a try if you like....
Unq - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 7 days ago
Just talked to the creator of Mapbase. That works but the better solution is: delete the 3 mapbase folders in sourcemods before installing this mod (or other Map Labs downloads)...
georgegk - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 1 week ago
If you haven't found the solution yet and are still interested you have to put the sound folder in a separate folder. For example make a new folder, named custom and put the sound folder in it: C:\programs\steam\steamapps\sourcemods\mapbase_episodic\content\custom\sound...
georgegk - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 1 week ago
For anyone that gets the error "Tried to add d:\steam\steamapps\sourcemods\mapbase_episodic\content\sound as a search path" --- here is the solution. You need to put the sound folder in a new separate folder, so your path will look for example like this: C:\programs\steam\steamapps\sourcemods\mapbase_episodic\content\custom\sound....
Hec - Tunnel Vision - 1 week ago
I kinda like this one. Maybe it's because I played it on the hardest skill, but again I felt the whole combat was nicely designed. And also Barney was a great shooting escort until I reach the part where the grunts blew the bridge off. The 5-6 maps were great and I had the feeling they are improving from the first to the last. Battling 2 Apaches at the end was also fun for some reason. I give this a PN so go on and have some old classic HL fun....
Hec - Bridge the Gap 2.0 - 1 week ago
I don't remember the 1st version of this one quite well but overall this was a pretty great version, it was gratifying in combat terms because all enemies were very well placed, and the whole pace of the map was pretty nice. Also, it feels like playing it in the hardest skill is perfect for this small neat map. So play it now!...
geezer1857 - FusionVille 2 – Map Labs #10 - 1 week ago
After 40 minutes, I got bored with the stories and program crashes. Skip this one....
Sheajay - Accidental Life - 1 week ago
Despite the Ten Four Reviews account referring to a full release I wasn't able to find it so I'm going to assume it wasn't publically released, so this will be the only release that exists. The mod has nice scripted sequences and has some interesting brush work, but overall I found it frustrating due to death traps and bugs. This will probably take about 5 mins, 10 minutes tops but there's still better short maps out there....
geezer1857 - Forest Mission - 1 week ago
A lot of action, but not enough story....
Unq - TWHL Tower 2 - 1 week ago
Keep looking......
Unq - TWHL Tower 2 - 1 week ago
Sorry, don't know what the problem could be. You're running under Windows, right? My only suggestion is to validate the Half-Life files via Steam, and perhaps remove/reinstall. I don't think we had crashes in any of our playtesting there....
Duke - TWHL Tower 2 - 1 week ago
Yeah, Steam.....
Marc - TWHL Tower 2 - 1 week ago
How do you get 100% in the map "repechage" ? I'm fairly sure I got all the paintings, but I finished with 95%......
Unq - TWHL Tower 2 - 1 week ago
Are you playing under WON or Steam? It's designed for Steam only....
SpagootNoodels - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 1 week ago
Before I play, I'd like to know; are there any in-your-face ooga-booga jumpscares in these maps?...
WisePerson - Deeper Down - 1 week ago
Urgh, this... I'd played Deep Down a few years back and enjoyed it- Heck, I even replayed it yesterday and still enjoyed it. And this sequel can be enjoyable too...but then the bugs start cropping up. There's a section where you have to bring Alyx in a car up to a higher road using a crane, and nine times out of ten she'd get out of the car instead of staying in by the time I got to the crane. I'm assuming it's because I had to move my car a bit to get it in the crane's range, because eventu...
Duke - TWHL Tower 2 - 1 week ago
I got as far as smash and grab (I think)..but it just keeps crashing there so I got no further down the tower, it was pretty good up until then so something isn't working so good for me...it's a new PC as well..quite nippy after the old one...so it's not that...I dunno.....
Sheajay - TWHL Tower 2 - 1 week ago
The concept here is far more realised than in the first TWHL Tower, and this one of the best mods I've played in many years. The tower is far more cohesive than the first and it easily feels like it could have been made by a single person, I assume this is partly due to some mappers creating multiple floors unlike the first where everyone involved got one and also (i think?) fewer restrictions on what could be done on the stairway. Another way I think this improves on the first is the variety he...
Duke - Classic of the Month Stream – Echoes – November 2020 - 2 weeks ago
I'll bet that'll take some time then...I gave up after a couple of hours and it took 'Bolloxed' of You Tube fame nearly 3 hours to walk through , it's vast and complicated...and kudos to the author..but just too much.....
Hec - Half-Life: The Infected - 2 weeks ago
I guess with this mod we have a perfect "Play it Later" consensus. I mean perfect because this is that kind of play it later mod from the beginning to the end. And by saying that I'm not meaning it is a bad mod you know. I mean the mod is just OK, it has some nicely done parts where you can actually feel you're in Black Mesa filled with grunts, xenians, race x aliens, and black ops troops. And some other parts that feel very boxy and narrowed, even some parts that are frankly badly designed, esp...
lj4linux - TWHL Tower 2 - 2 weeks ago
PHANTOM LAB was the only map who needed a cheat. I've played Tower 2 from start to end and even unlocked bonus map - cenodrome. I'll probably replay the mod on Steam under WINE so I can see if any difference. Thanks again!...
Sheajay - Cenodrome: The Lost Sub-Basement of TWHL Tower - 2 weeks ago
This is a gimmick I love, pitting Half-Life enemies against each other and seeing which one does the dumber thing that gets them killed, fassn vs agrunt was my favourite. The mapmaker has tried to incentivise you to actually choose the winning options for this, as you have an ally choice and an enemy choice, but I just went with whatever I thought would be the most interesting; I suppose I'll have to replay this mod and try taking it more seriously sometime. The two boss fights near the end wer...
Sheajay - TWHL Tower - 2 weeks ago
I'm a fan of these kinds of collaborations that have some form of cohesion, so I'm not shocked at all that I enjoyed this. Overall it seems that it was a bit more on the novice end of mapping as some of the designs were quite boxy and simplistic, but I don't have an issue with that, rather I think the assorted level design idea is what makes things like this fun (take for example Sven Co-op, where you could be playing a very detailed recreation of the mansion from Resident Evil, only to play a B...
Wesp5 - TWHL Tower 2 - 2 weeks ago
Wow, what a wonderful mod! This clearly shows that Half-Life maps can still be great in these graphics-over-everything-else times and that gameplay and variation is king :)!...
Unq - TWHL Tower 2 - 2 weeks ago
Not sure why it's not working, the only thing I can think to check is to make sure the twhltower2 is directly under the Half-Life folder, not the hl1-sp-twhl-tower-2 folder if you unzipped to that folder....
Unq - TWHL Tower 2 - 2 weeks ago
Just to know, that will break some things. The version of Spirit in TWHL Tower 2 has some fixes and customizations that standard Spirit does not....
Hec - TWHL Tower 2 - 2 weeks ago
This was absolutely brilliant! Even better than the first TWHL Tower 1. And well I'm saying that because from the rooftop to the basement (where the "cenodrome" is [which in fact is activated if you collect more than the half of HL CD'S spread through the whole 23 maps...]), this building is full of action and excitement the whole way down! Some maps are just solid gold, in concept and design terms, I guess that's because the whole project aims to "keep it simple...
Unq - TWHL Tower 2 - 2 weeks ago
Which picture is that? They are all swipable but not immediately....
Anon_1873623 - TWHL Tower 2 - 2 weeks ago
Mod is great, but in "Repechage" I can't take one picture: invisible walls interfere....
JamaicanDave - TWHL Tower 2 - 2 weeks ago
TWHL Tower 2 is a compilation map pack set in a tower block under lockdown where each mapper built one (or more) floors, the only limitation being it must fit in the defined space. Needless to say, the player will run into all manner of strange and unusual goings on as they fight, puzzle, sneak or gawp their way down from the roof to eventually lift the lockdown on the ground floor. It’s an enormous pack with a wide variety of maps, taking me a good two and a half hours to complete. Thereâ...
Urby - TWHL Tower 2 - 2 weeks ago
TWHL Tower 2 takes everything that the first mod laid out and dials it up to eleven. More floors, more action, more puzzles, more insane Spirit entity wizardry. The whole experience is absolutely worthy of a playthrough, but I will attempt to break down each floor individually for those who care. Warm Welcome - Strider Strider’s introduction to the mod is simple and elegant. A quick jaunt across the tower’s finely crafted rooftop, bypassing ...
Half-Pint one way or the other crams Half-Life into a number of small rooms | Tech News Alliance - TWHL Tower 2 - 2 weeks ago
[…] I am positive all of us get that urge to replay Half-Life from time to time. However who even has the time to wander aimlessly by means of Black Mesa’s subterranean labyrinth lately? Fortunately, modder MrFloyd has compressed Gordon Freeman’s bloody journey right into a single stage, as a part of collaborative Half-Life mod TWHL Tower 2.  […]...
zeberdee - 1187: Episode 1 - 2 weeks ago
I have a problem with this mod. In image 26, if i drop down through the floor, or go into the corridore outside that burning room below the hole in the floor, the mod crashes out and i have to restart the mod again. Anyone have any idea why this is? Doesn't matter how many downloads Iv'e tried, it's always the same. Also, the mansion map, I just cannot work out the solution to it, and end up just clipping through it. Anyone have a walkthrough or video showing the solution to this par...
Half-Pint somehow crams Half-Life into a few small rooms - BeastWolvesGames - TWHL Tower 2 - 2 weeks ago
[…] I’m sure we all get that urge to replay Half-Life every now and then. But who even has the time to wander aimlessly through Black Mesa’s subterranean labyrinth these days? Thankfully, modder MrFloyd has compressed Gordon Freeman’s bloody journey into a single level, as part of collaborative Half-Life mod TWHL Tower 2.  […]...
DarkShift - TWHL Tower 2 - 2 weeks ago
4,5 years earlier I played and reviewed TWHL Tower 1 which was fun and cool : https://www.runthinkshootlive.com/posts/twhl-tower/#comment-1422679 TWHL Tower 2 is an impressive "mappack" collected in one giant tower, this time far more impressive than the first one. As various as it can be from a dozen well-known mappers, here is a very personal ranking of all "floors". The Best : 1) "Floor 18" Half-Pint by Mrflowd : judging only by gameplay, the #2 wins... but this one, this is ...
Ad - Deeper Down - 2 weeks ago
I have exactly the same problem...
Brandon - TWHL Tower 2 - 2 weeks ago
I can't get the mod to work. I uninstalled my half life and reinstalled to have a blank slate. Copied the folders as per instructions into half life folder and restarted steam. Doesn't show up. I started half-life to see if it worked and didn't. Then I tried copying the contents directly into the main folder to no avail. THEN I tried copying the files into the Valve and Valve_hd folder, still nothing. I've played many many hl mods but never have I not seen one not show up. Any help would be grea...
lj4linux - TWHL Tower 2 - 2 weeks ago
WOW! That's what I call a MOD! A real "personal favourite"! For linux users download "Spirit of Half-Life" from https://www.moddb.com/mods/spirit-of-half-life/downloads/spirit-of-half-life-12-crossplatform, copy from dlls folder "spirit.so" (spirit.dylib for osx) and paste it in twhl2/dlls. Edit the "liblist gam" file - after gamedll "dlls/spirit.dll" add gamedll_linux "dlls/spirit.so" (for osx - gamedll_osx "dlls/spirit.dylib"). The game will start and run just fine but at PHANTOM LAB you will ...
The_last_Vicar - TWHL Tower 2 - 2 weeks ago
As someone who played the first TWHL tower by in I wanna say 2017. This, as a sequel should be is more better and improves apon the first tower. The management of how floors are ordered is great, you don't get too much of a certain type of floor, let's say like 6 combat floors in a row for insistence. There's few puzzle floors here and there to break up the action to make sure things don't grow dull. Another thing I was quite fond of was little bonus of collectable discs, it gives this mod more ...
Half-Pint somehow crams Half-Life into a few small rooms - - TWHL Tower 2 - 2 weeks ago
[…] I’m sure we all get that urge to replay Half-Life every now and then. But who even has the time to wander aimlessly through Black Mesa’s subterranean labyrinth these days? Thankfully, modder MrFloyd has compressed Gordon Freeman’s bloody journey into a single level, as part of collaborative Half-Life mod TWHL Tower 2.  […]...
The_last_Vicar - Introduce Yourself - 2 weeks ago
Well greetings, I'm not great with introductions as I am the shy type of person. I'm normally the type of user who lurks most of the time, but when see fit will appear to leave a comment and or review here and there. I've been a player of the Half-life games for a good amount of time in my life, and played almost all the games, just take away the newest one becuase of the VR requirements. Aside from that, the games that I typically play are very much diverse, from games like Bloodborne to mor...
vancanucksfan - TWHL Tower 2 - 3 weeks ago
So nice to play an HL mod again. As with the original, each floor is a unique map you must complete in order to proceed. There are some really great ones, including an abridged version of Half-Life that is superb. I'm going to need to replay it though as I didn't complete all the extra challenges well enough!...
Combine007 - TWHL Tower 2 - 3 weeks ago
Haven't played the first TWHL Tower mod, can't compare if it's better or not, but TWHL Tower 2.0 is definitely something you should play to entertain yourself in free time. Expect combat, puzzles and scary jumpscares. Mod also includes bonus level for collecting specific items. There were 2-3 rooms where I got stuck trying to figure out what I was meant do, but it's probably my carelessness. 8/10...
Duke - 2020 General Chat - 3 weeks ago
Well, it was good to see this was back, General Chat that is....back in March...is it a yearly thing then ?...
Duke - TWHL Tower 2 - 3 weeks ago
I hope it gets better reviews than the first offering did...I've yet to play it and have to wait until my gaming PC comes back from the shop...fingers crossed.....
Get TWHL Tower 2 a day early! – Info Shack - TWHL Tower 2 - 3 weeks ago
[…] Tower 2 has been spotted in the wild! Before it is officially released on ModDB, head to RunThinkShootLive.com and grab it a day ahead of […]...
Unq - FusionVille 2 – Map Labs #10 - 3 weeks ago
Sorry, I don't know what else to try. I suggest visiting the Map Labs Discord linked at the top of this post and ask for help there....
Fish - Poll Question 227 – Did Black Mesa steal the gravity gun from Aperture Science? - 3 weeks ago
*Aperture Science Quantum Tunneling Device....
Fish - Poll Question 227 – Did Black Mesa steal the gravity gun from Aperture Science? - 3 weeks ago
keep in mind that Aperture Science Innovators had created the Quantum Tunneling Device in 1947....
Fish - Poll Question 227 – Did Black Mesa steal the gravity gun from Aperture Science? - 3 weeks ago
Cave did say "Black mesa can eat my broke a-"...
Anon_1872989 - FusionVille 2 – Map Labs #10 - 3 weeks ago
I also tried installing the last version of mapbase. Plase help....
Anon_1872987 - FusionVille 2 – Map Labs #10 - 3 weeks ago
Sorry for late response, just remembered for this again. Yes I did....
gunguy831 - Cosmonaut - 3 weeks ago
Really nice mod that has vanilla feel to it, the premise is pretty interesting combat is fun and map design is damn good. All in all its a solid mod totally check it out....
Wesp5 - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 3 weeks ago
I completely agree with you! Give the mappers time, otherwise the results will be bad....
Strontvlieg - Hunt Down The Freeman Demo - 3 weeks ago
Hunt Down The Freeman Demo paved the way for the very controversial main HDTF game back in 2018. It has now lost that function but how does it hold up in regards to gameplay and visuals on its own? Gameplay is a very mixed bag. I liked the custom pistol and MP5, while I disliked the secondary fire of the MP5 and the machete. Both the secondary fire and the machete have some sort of delay which makes using them quite unintuitive. The way forward isn't always clear and I especially got stuck wi...
Unq - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 3 weeks ago
Well, I don't know how or why that happened. But to fix it, find a file named valve.rc in your halloweenhorror3\cfg folder. Make sure it has this line: sv_unlockedchapters "99" If the valve.rc file doesn't exist, just create a text file named that. Or copy it from the original download....
dougjp - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 3 weeks ago
I just don't get the point of these "how fast can you make a map - any map" challenges. There were only 4 out of 28 that I rated better than 5 out of 10. Guess its as simple as it takes time to make a map....
WisePerson - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 3 weeks ago
All of the maps past Haunted Entrance became locked once I finished Between The Shadows......
Unq - Introduce Yourself - 3 weeks ago
Welcome! If you're wanting mapping challenges, Map Labs is definitely the place to go (Discord). We at RTSL don't really run the 'Ville' challenges anymore, other than the occasional collaboration with the Map Labs folks....
Ovalos - Introduce Yourself - 3 weeks ago
hey, I've been a half life fan for nearly all my life and also have a huge interest in game design, and although I have a good couple of years of mapping experience I have a few problems regarding actually finishing the things I work in. So I thought maybe joining this community would push me to change my workflow for the better. Really looking forward to participating in the next mapping challenge or event :)...
Unq - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 3 weeks ago
No you don't need the maplabstemplate folder, that is left over in the readme for developers. Just to re-check: 1. In your steamapps\sourcemods folder, you have: mapbase_episodic, mapbase_hl2, mapbase_shared, and halloweenhorror3 folders. 2. Have set the Source SDK Base 2013 Singleplayer to the Upcoming version in the Beta tab 3. Have run the Source SDK Base 2013 Singleplayer once by itself and reached the main menu (then quit). 4. Have re-started Steam And it still doesn't work? I ...
KillerMate - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 3 weeks ago
It still doesn't work. I noticed from the readme.txt: You should now have “Mapbase - Episodic”, “Mapbase - HL2” and "maplabstemplate" in your Steam library. If not, make sure you're using the same drive Steam is installed on and ensure that you extracted the folders correctly. (e.g. "SteamApps/sourcemods/mapbase_shared") But I dont have a maplabstemplate. Could it be the reason?...
Unq - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 4 weeks ago
The only other thing I can say is to make sure you set the Source SDK Base 2013 Singleplayer to the Upcoming beta branch, and launch it once by itself (just to the main menu, then quit)....
KillerMate - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 4 weeks ago
Yes I copied the 4 folders to the Sourcemod directory...
Unq - FusionVille 2 – Map Labs #10 - 4 weeks ago
Did you also set the Source SDK Base 2013 Singleplayer to the Upcoming beta branch? And launch it once on its own before launching this mod?...
Unq - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 4 weeks ago
Did you follow the Manual Installation Instructions above closely? Did you copy all 4 folders to your Sourcemods directory?...
Zara - Saving Bob - 4 weeks ago
Nice....
HL Fan - Residual Life - 4 weeks ago
Using Won 1.1.1.0 Missing several .spr/.mdl files....
KillerMate - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 4 weeks ago
When I launch it, I get the following error message: Tried to add d:\steam\steamapps\sourcemods\mapbase_episodic\content\sound as a search path...
goergegk - FusionVille 2 – Map Labs #10 - 4 weeks ago
I put all the folders in the sourcmods efolder, but I get a dialog window with the following error: ------------------------------------------------------------------------------------------------------------------------------- Tried to add C:\..........\mapbase_episodic\content as a search path This is probably not what you intended. Check c:\........\mapbase_episodic\content\readme.txt for more info ----------------------------------------------------------------------------------...
Unq - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 4 weeks ago
I don't know for sure. It's safer to delete and re-copy the folders....
Wesp5 - Halloween Horror 3: Bone Room – Map Labs Test Tube #11 - 4 weeks ago
Wow, and another big dissappointment after G-String. I have the feeling the HL2 modding scene is slowly coming to an end! Most of these maps where rubbish or not fun and most of all, not scary. I liked "The Bride of Covington Manor" best, because that had some actual entertaining gameplay and that even using a retro pixelated style!...
geezer1857 - Downfall - 4 weeks ago
Enjoyed it as much this time as last. Wish the story could have continued....