100 Comments

Here are the latest 100 comments

ArctixSnowPup - 5 Ways to Die by d_sparks - 4 hours ago
This map only took me about 2 minutes to beat. It's very short. I actually some what enjoyed this map. Please, hear me out on why I enjoyed it. It's not hard. It's not long. It's not annoying. These three things together makes, in my opinion, a worse map than this ever will be. A hard, long, and confusing map makes for a waste of time, and a waste of energy, physical and mental. Rock 24, Minerva, etc are not; these maps are long, but not annoying. It may be hard for some, but I doubt those play ...
Pannacotta - Vote for the October 2022 Classic of the Month! - 7 hours ago
Plenty of good choices! Having a preference for BM-styled, vanilla mods, I was especially torn between voting for HC2, Timeline 2 and Field Intensity. I feel like Field Intensity might be the best choice - unlike Timeline 2, its mapping style is very detailed and modern and it's also nowhere as frustrating as HC2. Besides, it's a pretty recent release so it deserves all the attention it can get....
ArctixSnowPup - Hypnagogia - 23 hours ago
"Hypnagogia is a common fleeting perceptual experience that occurs during the transition from wakefulness to sleep and from sleep to wakefulness, with varying degrees of emotionality" Waters et al., 2016). This map is wild from start to finish. I gave it a play it now and here's why. Score Sheet Usage of space and world brushes: 7/10 I gave it a 70% because most of the world was very unique and I didn't get lost whi...
ArctixSnowPup - Project Hospital - 1 day ago
This map only took me about 4 minute to beat. It's very short, and the jumpscares are cheap. Score Sheet Usage of space and world brushes: 3/10 30% sounds like a good way to put it. It's just so short and boxy with very tight corridors Visuals 2/10 Cheap jumpscares and lots of darkness with sudden bright lights. Gameplay: 0/10 There is no gameplay. It's a walkin...
ArctixSnowPup - Bridge the Gap 2.0 - 1 day ago
This map only took me about 16 minute to beat. It's short, but it has some of the best paced combat for Half-Life that I have played in a long while. Score Sheet Usage of space and world brushes: 10/10 My score is easily 100% because I can easily forget this isn't made by Valve. It felt so fluid and just.... perfect. I knew where to go even though this is my first time ever playing it. Visuals 1...
ArctixSnowPup - Rock 24 - 2 days ago
This is very much a personal favorite of mine. I never heard of it until I came across it using the page's randomizer. I played it once and I am about to play it again. It took me just about an hour to beat it. That is including me not knowing exactly where all the triggers and enemies are. If you are reading this, please play it now. I thought it was old, I thought it was going to be one of those mods that didn't age well. I was so wrong. The only thing I wish could be improved is just the qual...
ArctixSnowPup - Alien (A) - 2 days ago
It seems like a never ending wave of fast zombies for a small defense map. I really couldn't see much since there was a dense white fog covering everything. Think twice if you really want to play it. There is nothing much to it and you die pretty quickly unless you have great aim. Score Sheet Usage of space and world brushes: 1/10 10%. I give it a 10% because it's made of 5 skybox textures and one grass texture as the ...
John Doe - Half-Life: Abridged – Map Labs #5 - 4 days ago
Really fun map pack. Some of the maps were really amazing - the bridge map with G-Man slowing down time stands out the most, Kravenholm is A++ and Nova Prospekt turned Ikea was just the cherry on top. Some of them were really funny and I can say I had fun overall. The better maps overshadowed the worse ones so for every bad map you had three amazing ones. I would definitely recommend this to anyone who loves Half-Life and wants to relive the campaign in a different way....
как избавиться от тревоги самостоятельно таблетки - The Extraction Point - 4 days ago
книги как избавиться от страха и тревоги [...] What host are you using? Can I am getting your associate link on your host? I want site loaded up as fast as yours lol[...]...
reaction - Introduce Yourself - 4 days ago
Howdy, my name is reaction and I've been playing Half-life on and off since '98. I've played quite a few mods and maps but definitely not the lions share. I'm very excited to start going through the RTSL maps/mods in chronological order and review each :) I actually made my own spreadsheet to track the HL mods and maps I play and this site definitely lends itself to that sort of organization. I'm recapturing a lot of nostalgia by playing all of this on a native Windows XP PC (Pentium 4 + GeF...
DarkShift - Residual Life - 5 days ago
2.05 has been turned back to 1.9 as some people have seen. The reason being some weird... NSFW stuff, "hidden" maybe, in 2.05 with GoldSrc nude woman doing weird animations... Whatever, besides "bonus" stuff, there is no difference in RL's 1.09 and 2.05's main story/campaign/levels....
Wibble - Residual Life - 7 days ago
Residual Life is a mod that starts off really well and is absolutely something I would of recommended, however the mod loses its charm and descends into complete madness by the end. Residual Life starts with some great Black Mesa environments but the setup is a bit strange with the HECU already being at Black Mesa. Of course things go wrong and you're into the usual Half-Life gameplay but you begin realize something is off about the balance, I played this mod on medium difficulty but it gets ...
reaction - Extinct life form hunt - 7 days ago
Just shows off some unused NPC models, not worth it....
MattLife - Uplinked - 1 week ago
Banger Mod! Meant to be an extension of Forget about Freeman, and sorta a Uplink remake, It is marvelous. The environments are crisp, and the combat, while more spaced out than the average mod, is extremely fun. Whats interesting about this mod is the fact its puzzle focused. Luckily, the puzzles in this are also great. It usually took me a minute to solve them, and maybe a step or two was silly/obtuse. However, they were always satisfying to solve. The robot/submarine sections is one of ...
John - Half-Life: Echoes - 1 week ago
I only play an hour or so at a setting. Plus couldn't pick the game back up for almost a year. WOW and I mean WOW. The puzzles will get you thinking. Strategic use of weapons and tactics are required for success. Play it you won't be disappointed. Big thank you to the development team. I really really enjoyed playing. So how about an Echoes 2?...
Wibble - Half-Life: Field Intensity - 1 week ago
Field Intensity is a fantastic mod that feels to the same standard as a Half-Life game. The mod includes pretty much every weapon from the Half-Life series, new enemies, great moments and great visuals. This is an absolute must play....
ArctixSnowPup - Necrophobia Prequel 2 - 1 week ago
I am a sucker for zombies and horror. If you see this map, please play it now. This map has a lot going for it. I probably could've beaten it faster if it wasn't currently 1AM, but I enjoyed this map nevertheless. I actually liked the jumpscares around every corner. It really made the place feel alive and truly haunted. Score Sheet Usage of space and world brushes: 8/10 Strong world design and solid brush work. I almos...
denizen50 - Beacon - 1 week ago
Speaking of "Hazard Course After Disaster", is there any remaining way to play this?...
Captain Crap - EscapeVille – Map Labs Test Tube #18 - 2 weeks ago
Alright let's get this over with by reviewing entries one by one. A Friendly Reminder by Kanishka [recimage id=2] Not bad for a visual and map design but the gameplay, it's meh. Just move forward, jump, that's about it. Industrialisation by Radial [recimage id=3] This run and gun entry is quite good but unfortunately it ends anticlimactically. I was hoping to see more contents of this. ...
Wibble - The Sprucecape Mod - 2 weeks ago
I was very surprised by the quality and atmosphere of this mod, what you have here are three incredibly solid maps. This is definitely a must play!...
ChrisSor54 - Half-Life: Echoes - 2 weeks ago
HEADER: Great mod for fans of classic half life looking for a more serious and gritty take on the events of Black Mesa If you've ever wanted to experience the events of Black Mesa as a simple bystander rather than anyone special, this is the mod for you. I really liked the serious tone the mod had overall, and theres some great use of horror the entire time through. Very well made, and fits very well alongside the rest of the entries in the serie...
Wibble - EscapeVille – Map Labs Test Tube #18 - 2 weeks ago
Good collection of maps with some really great ones in here. Industrialisation [recimage id=2] Good music but the map was a bit big and barren with some cool visuals. Combine Supermax [recimage id=4] Great map with a cool aesthetic and narrative. This was my second favourite map. Derail [recimage id=2] Short but detailed map, I haven't got a who...
Sample Text - Back on Track – Map Labs #9 - 2 weeks ago
Can't really complain about this set of maps. The only one that really sent me over the edge (literally) was the parkour course because I was not a HL2 wizard like the person who made it....
Wibble - Cry of Fear - 2 weeks ago
Cry of Fear is a high quality Half-Life mod with great atmosphere but you're probably wondering why I gave this a "think twice". Cry of Fear (CoF) suffers from horrible gameplay, infuriating inventory management and occasionally confusing map design. CoF can also be down right unfair at times and you can easily soft lock yourself. The game focuses mainly on melee combat where its almost impossible not to take damage, you will find yourself constantly on the verge of death and instant kills a...
Wibble - Forest Train - 2 weeks ago
Forest Train is a short but high quality Ep2 mod. Plenty of gameplay, decent voice acting and it nails the White Forest feel. Great ending....
Wibble - Riot Act - 2 weeks ago
Riot Act is a classic mod with that crisp Half-Life 2 simplicity. The entire mod is based in Nova Prospekt and it sure does feel like Nova Prospekt. There's plenty of non-stop shooting, decent voice acting and distinct areas. My only problem with this mod was my FOV was stuck at 75, however this is probably due to the mod running on an older version of the Source Engine....
Wibble - Deeper Down - 2 weeks ago
Deeper Down is great and honestly could have been a standalone mod. The gameplay and feel is on point for Half-Life 2 and having Alyx along was cool. I did experience some strange reflection/lighting bugs but it might have just been me. I won't spoil anything but I'm not sure if the finale worked for me, I ran through it and did the objective without killing anything and finished the mod. Overall though this is definitely a play it now!...
Wibble - CrossoverVille 2 – Map Labs #18 - 2 weeks ago
Great collection of maps, almost every entry was interesting and creative. Half-Chamber [recimage id=1] I don't understand this one. The map ends whichever way I go and...I don't get it. Madness Combat [recimage id=2] Very short entry that I guess captures the Madness Combat series quite well. Slide feature was interesting but the map didn't really seem big enough to use it. ...
SpyderDK - Half-Life: Field Intensity - 2 weeks ago
Oh boy, this mod was a treat to play. I was in the mood for some half-life and decided to play the newest mod available, and I was not expecting it to be this good. It carefully weaves itself into the story of half-life and it's expansions, without relying too much on it. My only gripe is that it can be a bit jarring when the soldiers switch between the custom lines, and opposing forces' voice acting, but doesn't hold back the experience at all, so you should definitely still play this mod....
MetalGearToaster - Year Long Alarm - 2 weeks ago
Year Long Alarm Another short yet solid mod, I think its quality comes from areas that aren't exactly visible; like how it matches the atmosphere of the series, and how the areas the player goes through are well designed....
MetalGearToaster - DownFall - 3 weeks ago
DownFall Not much for me to really say here, it's a fairly short mod. Combat is as solid as HL2 combat normally is. What stuck out to me was how seamless this mod would feel if it was just a level in Episode 2, good mod....
John - Half-Life: Echoes - 3 weeks ago
It was last year when I tore out my right shoulder. As a result I couldn't play anything. I stopped last September at section 5 with the big boss green/red alien grunt battle. Playing on medium with 65 health, 5 crossbow bolts, and some shotgun shells. I could get him red but never beat him. I don't like sv_cheats but even with God mode on it was a huge battle. Now I've moved to section 6 with hazard suit Barney. Shoulder held up well with tonight's gaming session. Really likening this m...
Firestarter - Introduce Yourself - 3 weeks ago
Hey everyone. I'm Oscar Mackenrott, username Firestarter - previously Avast: Magical Biohazard. It's been five years since I was active on the website, aside from downloading the occasional mod or map to play, and I felt like a rebrand (new account) was the best way to reflect my modern day self. Having looked at a lot of Metal Gear Solid 2 gameplay and being inspired by the masterpiece that is Entropy Zero 2, I'm following this revitalization up with an EP2 map of my own: Half-Shell...
MetalGearToaster - Entropy Zero - 3 weeks ago
Entropy: Zero A high quality experience all around. Although, where there is a high degree of polish, there are also minor things that manage to sneak in; areas where the execution could have definitely been realized better in my opinion. However, those areas are comparatively nonexistent to all the areas that are executed well, and had no lasting impact on my overall enjoyment. Areas that (I believe) could have been better: I don't understand how ...
Coralilac - EscapeVille – Map Labs Test Tube #18 - 3 weeks ago
Overall, this Ville was quite good, with a lot of varied maps and some that really stand out, so I'd say it's worth a play. A Friendly Reminder by Kanishka [recimage id=2] A short and simple little map. I appreciate the effort put in to making the visuals a bit more interesting with the contrasting colours, but nothing really else to say. Industrialisation by Radial [recimage id=3] So many cra...
Edvaardo - Introduce Yourself - 3 weeks ago
Hello there dear reader, name's Edvaardo and I am a fan of this wonderful franchise since 2009, Half-Life 1 being a first game I played on PC since childhood. My profile has Favorite Half-Life (1,2) mods rated as they are most important mods to play through IMO. Excuse me for my grammar mistakes, since English ain't my native language Have a great day....
Gilbert - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
indeed: when I try to load a saved game...
Unq - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
From checking with a couple others, it sounds like the crash mostly happens when saving/loading a game, is that when it crashes for you too?...
Nozzy - Half-Life: Field Intensity - 4 weeks ago
I know I'm supposed to finish a mod before posting a review but I can't help myself... I already know I don't need to. I'm 1/3 of the way through this game and it's hands down the best mod for HL1 I've played in the 20 years I've been playing HL1. The quality and detail here is blowing my mind. This is easily as good as if not better quality than HL, Blue Shift and Opposing Force. Its I called it a "game" because that's what it is. Its more than just a mod, this is essentially a brand new exp...
TheLastBear - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
Awesome stuff! I'm glad to see so many entries for this 'Ville! Overall, I think this theme lent itself to straightforward ideas - most maps were some variant of "run away from X" or "get out of Y", with even the more lofty interpretations still incorporating some sort of physical "escape". I give the pack overall a "Play Later" as while the 'Ville format itself gives a great play experience, there was nothing in this lineup that really wowed me on a technical or artistic level (not to sa...
Gilbert - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
Yes, I have: https://imgur.com/h37Ibmy.png...
ArctixSnowPup - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
Do you have SDK2013 set to -upcoming?...
Gilbert - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
Combine Supermax crashes everytime on loading with a "ED_Alloc: no free edicts"...
ArctixSnowPup - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
Liberation by Coralilac [recimage id=4] This is a great hl2 escape the prison map. Definitely worth a play. Score Sheet Usage of space and world brushes: 8/10 I was impressed by the brushwork. It's almost like it was ripped right from hl2 and molded to better fit the idea the creator had in mind. Everything felt like it was right where it needed to be. Visuals ...
Anon_1940865 - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
Sucks that Map Labs have abandoned Linux users...
ArctixSnowPup - EscapeVille – Map Labs Test Tube #18 - 4 weeks ago
A Friendly Reminder (bonus map) by Kanishka [recimage id=2] This map only took me about 1 minute to beat. It's very short, but it has a good meaning: GO TOUCH GRASS. Score Sheet Usage of space and world brushes: 3/10 30% sounds like a good way to put it. It's not bad. It's really not. It's just so short and boxy. Visuals ...
clickstud - Half-Life: Abridged – Map Labs #5 - 4 weeks ago
heh if you kill the G man in HWY 17 using the turret you are stuck :)...
Captain Crap - Hard!Ville AKA HardVille - 4 weeks ago
Should've been an "Avoid It" rating but some maps here don't deserve that. But to summarize my review here is that there are authors who have failed to make a map that fits for "hard" difficulty. But instead they make unbalanced levels. Even on easy mode, some levels are still hard. Take one example at City 7. Two hunters and I only have a shotgun and smg. Keep in mind that hard difficulty doesn't give me much ammo but with 2 hunters, it's nearly impossible to pass through them....
Captain Crap - Dark Interval: Part 1 - 1 month ago
A dream come true for those who crave in Half-Life 2 Beta. Visuals really do look perfect unlike witnessing old beta maps where it looked so bland and goldsrc. Nothing much to say about the map layout or level design because they're basically the same as the ones Valve made. Now as for the gameplay, it is really fun but you gotta be very careful with carrying items. Believe me, you can also kill random people by throwing props at them. To make things more hilarious, killing a metrocop would drop...
ArctixSnowPup - Keeping on Track - 1 month ago
This is a solid map, my only problem is it's way too short (only took me about 4 minutes to finish it) Score Sheet Usage of space and world brushes: 8/10 I really felt like I was playing an official hl2 train station map. Excellent brush work and map design. The concrete blockiness of the station really pushed that feeling of real-world architecture. not quite brutalism levels of concrete, but enough to really make me ...
ArctixSnowPup - Maze Gift - 1 month ago
This is a very basic maze map. Took me about 14 minutes of aimless wandering to get to the end. Score Sheet Usage of space and world brushes: 1/10 It's a maze with repeating textures. Visuals 2/10 Hardly anything to look at. Bright lights and combine covered in black ink. Gameplay: 2/10 Run around aimlessly shooting combine when you can. Final Sco...
ArctixSnowPup - Maze Gift - 1 month ago
This is a very basic maze map. Took me about 14 minutes of aimless wandering to get to the end. Score Sheet Usage of space and world brushes: 1/10 It's a maze with repeating textures. Visuals 2/10 Hardly anything to look at. Bright lights and combine covered in black ink. Gameplay: 2/10 Run around aimlessly shooting combine when you can. Final Sco...
ArctixSnowPup - Runaway Train - 1 month ago
It's a short map, but it checked every box I was looking for except one. Missing a crowbar. Score Sheet Usage of space and world brushes: 7/10 Solid world design and usage of brushes. It was pretty cramped, but I was never stuck during my play through. I really felt like I was on a train. Visuals 7/10 I felt like I was really moving, except for when a headcrab fell onto the tracks. The p...
ArctixSnowPup - One House 2 - 1 month ago
I wasn't sure what I was expecting. I'm not even going to properly review this. It's never ending. I played until I died, which was about 9 minutes into the swarm. There are a lot of zombies. Final comments: Don't play it....
Captain Crap - Muripo - 1 month ago
No suit at half of the map? 0/10...
Captain Crap - The Cage - 1 month ago
It's not bad but it is very bland. Just a generic hl2 map, run around, kill everyone, solve puzzles, that's it. To make this more boring is that it is just an ordinary canals map....
Captain Crap - Craig’s World - 1 month ago
Map design, layout, and visuals look okay but not too appealing. Combat is fair at times, puzzles are quite easy especially the first one. The first one involves HEV suit and a passcode. Tbh, it's just trial and error puzzle. My cons there is nothing but the elevator part. First off, why is there a citizen in the first place? I could've made through without an ally. The citizen can get stuck at the elevator which can be annoying too....
Captain Crap - Left 4 Dead in Ravenholm - 1 month ago
Good mod apparently but there is one problem. L4D gameplay is not designed for this and vice versa. In L4D, you really need tons of ammo to kill a horde of zombies. But here, at least it does the same thing but it's not easy to kill a zombie that takes amount of hits. Should you have a gravity gun, everything would be easy. Losing your teammate is not a big deal anyways just like in L4D....
Captain Crap - Low Ammo - 1 month ago
Kill everything and that's it. I summarized this whole map for you...
Captain Crap - Zombie Attack - 1 month ago
Just don't play this map...
Captain Crap - Insomnia - 1 month ago
This is my most personal favorite map, giving me tons of late 2000s nostalgia and old Garry's Mod days. Yes, I played this on Garry's Mod and never have I ever had fun with my first impression to one of the first custom hl2 maps I've played....
Captain Crap - Toxic Waste Junkies - 1 month ago
Visuals and map design look very decent. As for the combat, it is very easy. Puzzle, frustrating. As for the puzzle, the last one doesn't give you hints. Apparently you have to dislodge the wheel to break out using the logs. To be honest, THE GRAVITY GUN WOULD'VE BEEN USEFUL IN THAT PUZZLE. And the ending, it doesn't end the map right away. It stays faded until you decide to quit the game....
ArctixSnowPup - XM1 - 1 month ago
I found a working link on another site, and after fixing it, I managed to get it to work. It took me 29 minutes to "complete" the map. I killed every single zombie. Score Sheet Usage of space and world brushes: 2/10 It's a typical boxy "mansion" with very square corridors. Visuals 2/10 Bright lights in some spots with strobe lights in others. Gameplay: 4/10 ...
ArctixSnowPup - The Combine Mega Weapon - 1 month ago
This map is bare bones and the player is invincible. I tried turning god mode off, but the player invulnerability must be hardcoded. Score Sheet Usage of space and world brushes: 2/10 You're in some kinda massive robot with very basic combine textures. Boxy rooms and boxy elevators. Visuals 0/10 Very flat lights and nothing else to look at. Gameplay: 0/10 Yo...
ArctixSnowPup - The Extreme Team Experiment - 1 month ago
Claustrophobia by TheVikingBoi and Rayquazza [recimage id=3] Score Sheet This map needs a lot of work. I like a good vent map, but I got really confused when I was able to exit the map. I don't know how that's possible unless the map was compiled with a cordon or if the map just has as giant skybox around it. Both of which means that the mapper didn't optimize the map correctly. Usage of ...
MattLife - Crowbar of Time - 1 month ago
Putting my score as a "maybe", I do like it but its very jank. Mod broke on me quite a few times. First time was getting the crowbar. Didn't spawn on my first attempt. Either that or the trigger is very specific/weird. I had to restart the mod. Fortunately, the mod's short so it wasn't much of a loss. The third person huts while cool also broke on me sadly. Would sometimes switch to first person, than my model would become invisible while in third person, so I wouldn't be able to exit. Does...
ArctixSnowPup - Mining Complex - 1 month ago
This map is really interesting to look at, but gameplay is lacking. I really recommend you play it if you are on this page. It's only about 14 minutes long. Score Sheet Usage of space and world brushes: 8/10 I strongly felt like I was on mars. The otherworldly feeling I got is what really made this mod memorable. I loved the angles and usage of space. Visuals 7/10 HOWEVER, it's very empt...
geezer1857 - Deeper Down - 1 month ago
Still up there as one of my all time favorites. I think that I'll paly it again....
Hec - Grey - 1 month ago
Well, I am in strong need of revisiting my original Grey's review ten years after I wrote the first one. This is because recently I found out the author of this now Half-Life modding horror classic, and his team, the "depresick" team, recently released their first fully commercial horror game on Steam called "Remorse: The List". Once I found out about that on Mod DB I immediately felt the need to play the Grey Universe again, and I call it universe precisely because the full story of Grey mo...
Winfinity - Half-Life: Abridged – Map Labs #5 - 1 month ago
This is an amazing Map Lab. Really funny, I really liked Day of Red Letter. 10/10, would play again...
ArctixSnowPup - Left 4 Dead in Ravenholm - 1 month ago
I have never played L4D, but I think this is a great map. It's well balanced and I made it through without loosing any of my companions. Score Sheet Usage of space and world brushes: 8/10 I definitely felt like I was in Ravenholm. I felt like I was weaving through the neighborhoods of Ravenholm rather than a mining town, which was a unique experience. The maps were nice and tight, but still had a lot of breathing ro...
richmaloon - Beast - 1 month ago
Thanks for the review...
ArctixSnowPup - Craig’s World - 1 month ago
This map is very blocky and very unfinished. It's not polished at all. Here's why I didn't like it. Score Sheet Usage of space and world brushes: 2/10 Long square corridors with nothing to look at but a few locked doors. Visuals 2/10 Not eye-candy at all. Far from perfect and it's dark most of the time. Gameplay: 4/10 The HEV puzzle was pretty easy to figure...
Winfinity - Half-Life: Abridged – Map Labs #5 - 1 month ago
thats what i did, but i got it solved. Apparently these mods aren't compiled for Linux. I got it working by copying client.so and server.so from the default sourcetest mod...
Hec - Classic of the Month Stream – Uplinked – August 2022 - 1 month ago
Wow so glad to see a new post here! I was scared due to the post abcense....
Anon_1938978 - Uzvara - 1 month ago
kinda short but it was fun nonetheless...
MattLife - Bridge the Gap 2.0 - 1 month ago
Honestly, why NOT play it ? Looks nice, intuitive level design, fun combat, and it's super short. Just a charmer : )...
Whimall56 - CrossoverVille 2 – Map Labs #18 - 1 month ago
i had fun with the hotline miami one...
ArctixSnowPup - Infiltrate - 1 month ago
I'm unsure whether this was for a competition called "Guildhall", but I'll rate it as any other map I have played. Score Sheet Usage of space and world brushes: 3/10 It felt very empty and blocky. The water puzzle was probably the only true puzzle. Felt rushed or very unpolished. Visuals 2/10 Visuals were lackluster at best, I really felt like more could be done to fix cubemaps. It's fl...
ArctixSnowPup - Omega Prison - 1 month ago
This map has a lot going for it. I definitely got lost in a few spots and I was turned around a few times, but I did manage to make it through without cheating. Note: I did use ent_fire !picker open a few times, but it turns out I never needed it anyway after I reloaded a prior save. There was a certain prop hiding something that I desperately needed to find. I felt so relieved when I finally figured it out. Score Sheet Usage of space ...
Unq - Half-Life: Abridged – Map Labs #5 - 2 months ago
Make sure you closely followed the Manual Installation Instructions near the top of this page. The most common issue is not setting the Source SDK Base 2013 Singleplayer to the "Upcoming" branch....
crowbar66 - EscapeVille – Hammer Cup 2022 Challenge 3 Announcement (w/ Map Labs) - 2 months ago
I really appreciate this site and all the hard work that modders and admin do to support it. But, can we have a brief update on the status of the final Hammer Cup Challenge? Basically, like there were X entries and can expect a release in X (days, months, years). Hope that admin is just busy with other adventures and not anything worse. Again, thanks for all you do....
John A Bailey - Classic of the Month Stream – Uplinked – August 2022 - 2 months ago
I played this mod before it is really fun and challenging....
HexyCyana - Uplinked - 2 months ago
This is such a good mod! I sorta wish it didn't try and sandwich itself in the campaign, but that's alright. The robot puzzle was such a cool and refreshing thing to see in a mod. It was also nice to see the retcon of the gman room from episode 2. A mod I can def recommend to anyone!...
ArctixSnowPup - Combine Onslaught - 2 months ago
This map is alright. I really didn't think much of this map, which could be a good thing. This map has both positives and negatives. I only played for about 12 minutes before I stopped. The onslaught never happened for me. I don't know why. Maybe you can get it to work? Score Sheet Usage of space and world brushes: 3/10 You start in a brick building. surrounded by jagged displacements. That's it. Visuals ...
D YellowMadness - ReplayVille - 2 months ago
I'm gonna have to agree with Shark. I'm not convinced a person exists who didn't see the big blue open door straight ahead of themselves in an otherwise empty colorless alley before finding the "walk toward a metal wall" path that requires you to veer left....
dougjp - 2022 General Chat - 2 months ago
From what I've read and seen youtube's of (just Google the name), its mostly a difficulty mod. Not of interest to me, I'd rather see all that effort diverted to making a bunch of new (normal) mods where things don't look familiar, and I'm able to play them!...
ArctixSnowPup - Uplifted - 2 months ago
This map is alright. I really didn't think much of this map, which could be a good thing. This map has both positives and negatives. It fades out after 11 minutes of gameplay (or at least that's what happened to me). It's short enough to be like a short demo. Could definitely be expanded upon if done right. Score Sheet Usage of space and world brushes: 6/10 Detailed enough to make me feel like I was a combine soldier...
Winfinity - Half-Life: Abridged – Map Labs #5 - 2 months ago
I made an account just to say I have an error running this (Could not load library client, try restarting)...
ArctixSnowPup - The Base Between The Ice - 2 months ago
This map is boring with an invincible antlion guardian. Here's why it's so boring. Score Sheet Usage of space and world brushes: 1/10 Boxy room with little to no detail. Visuals 2/10 There is hardly anything to even look at besides a few winter textures and some dumpsters. Gameplay: 0/10 I couldn't figure out how to even get to the next map until I accidenta...
MattLife - Down Time - 2 months ago
A pacifist run is completely possible with this mod! I read a review wondering if this was possible, and now I can confirm! Its actually very easy to. As long as you run, avoid ANYTHING besides health and hev packs, you will be fine. Most of the time enemies are fighting each other. Since you aren't hitting anyone, you will be ignored. You will take hits, but just replenish your health and you will be okay. If you are at the end and are worried that the UFO wo...
MattLife - E-Lab-orate - 2 months ago
Has a super nice flow to it, cool puzzles as well! I originally beat the map in about 13 minutes, but I was curious how quickly I could beat it. I was able to finish it in 4 minutes! Really cool map. Nice environment to, good lighting and vibe. I would recommend it!...
ArctixSnowPup - Paranoia Abstract - 2 months ago
This map is... well.. abstract as the end credits suggest. I really don't have much to say and here's why. Score Sheet Usage of space and world brushes: 7/10 Strong start to a mod, but hardly a finished product. Hallways are not too boxy and pretty much what i'd expect for a mod that was compiled in 2010. However, It could be a lot better since ep2 did release a few years prior in 2007. Visuals ...
ArctixSnowPup - Minehole - 2 months ago
There is hardly anything here to even score. Avoid it. Here's why. Score Sheet Usage of space and world brushes: 2/10 Boxy rooms with little to no detail. Visuals 2/10 Hardly anything to even look at. A good fight between the combine and the zombies. Gameplay: 0/10 There is no gameplay. Just watching a few zombines take on a few soldiers. Final Sc...
ArctixSnowPup - Sity - 2 months ago
This map is boring with basic puzzles. I really didn't enjoy this map at all and here's why. Score Sheet Usage of space and world brushes: 2/10 Boxy rooms with little to no detail. Visuals 2/10 All I remember seeing is concrete and blue doors. Not much else to say. Gameplay: 6/10 The puzzles were easy enough to complete. Failed a few times, but nothing much ...
MattLife - The Xeno Project - 2 months ago
Neat little mod. Starts out a little rough at first, but picks up after the tank fight.I don't think its exceptional, but its all done well. I really like the idea of the terraformed Xen, its a interesting idea even if modest in design and looks. I think its decent all the way through, I really like the ending and getting into the rocket. There's no better word for this mod but just "neat"! Its nice :)...
ArctixSnowPup - Muripo - 2 months ago
Holy shit. I've never played a more intense mod in my life. I spent just over an hour to beat this mod. I did beat it without cheats and I died only a handful of times. You get the suit at the halfway point. Your companions can die until you get the suit. Please think twice about playing this mod and here's why... Score Sheet Usage of space and world brushes: 3/10 Corridors and hallways packed with respawning enemies...
MattLife - Focalpoint - 2 months ago
I found the mapping and detailing to be impressive. Its a very good looking mod. A lot of scripting is cool to. I like the new weird ship designs. However, I just found it boring honestly. It seems to be mostly a puzzle mod, but I didn't really care for them? It was just a constant back and forth for every puzzle. I found it super tedious. The two elevator stuff especially, felt like a slog. I am not sure if I agree with the glowing reviews here. I wished I liked it more than I did. Cool...
VectorWX3 - Half-Life: Field Intensity - 2 months ago
Good mod. Still about 10% of the way though it I believe....
VectorWX3 - 2022 General Chat - 2 months ago
Has anyone here seen or heard anything about a mod for Half-Life called Hard-Life?...