100 Comments

Here are the latest 100 comments

hammernewb - Introduce Yourself - 16 hours ago
To answer your question, no. He lost interest in the Half-Life games, but he still occasionally plays them, and plays some HL2 Deathmatch with me every once in a while. I don't even think he knows what mods are. He just played vanilla Half-Life lol....
Mr. Sakamoto - Introduce Yourself - 1 day ago
Hello, I'm Mr. Sakamoto! I've been playing Half-Life since the release of the Orange Box, but only got into modding very recently. This was due to playing the Orange Box on Xbox, before eventually getting a Steam account around 2010, but only got Half-Life (the complete pack) in 2014, because I didn't know the modding scene was a thing, and I had it on Xbox. However, for the past 2 years, I have been playing mods from this site, and thought to myself "Hey, why not make an account after all...
filthy_beast01 - Union - 1 day ago
Just FYI, I installed the maps and graphs into the appropriate folders in Steamapps/common/Half Life 2/ep2, and then used console in Ep 2 to launch the union01.bsp map. If they work better installed elsewhere, let me know....
filthy_beast01 - Union - 1 day ago
Great, thanks, I'll check back now and then to see how it goes....
PlanetPhillip - Introduce Yourself - 1 day ago
Hi Azney and welcome to the site. Hard to imagine that you have spent almost half you life playing Half-Life!...
PlanetPhillip - Introduce Yourself - 1 day ago
Hello hammernewb and welcome to the site. Good to hear you have started mapping, we need as many mappers as we can get. Does you father play Half-Life mods too?...
PlanetPhillip - Year Long Alarm - 1 day ago
It's good to see you catching up on the good mods....
PlanetPhillip - Union - 1 day ago
I'll try to get this made to work with the Source SDK Base 2013 singleplayer engine....
PlanetPhillip - BlackMesaDoorVille - 1 day ago
The download has temporarily been removed until the maps are updated to work with the latest BM engine....
filthy_beast01 - Union - 2 days ago
1. Needs install instructions. 2. Crashes to desktop in the first set of tunnels where you meet antlions, every time. Too bad, looked promising....
Unq - Year Long Alarm - 2 days ago
Yet another highly regarded mod that I just got around to playing. And it's just as good as the reviews indicate. Year Long Alarm is a small pack at 2 maps and roughly half an hour of game time, but it's one of those perfect examples of short and sweet. The locations are incredibly well-crafted and I loved how the first map really centered around the open pit. You can only access one of the sections at a time, but how everything is kind of laid out there at the start is perfect, akin to Fr...
Hec - Just Like Rebel - 2 days ago
Well, I liked the concept in this one. It actually reminded me of the entries we found in "VerticalVille". The CMB prison strangely had a cozy feeling, and the combat was close but fair enough and entertaining too. I actually manage to save one rebel but it really didn't matter because the second map is just an unfinished one. The door opening was quite annoying as it didn't feel it opened like a CMB door. Despite all of that this was an unfinished mod which had a fairly OK first map...
hammernewb - Introduce Yourself - 3 days ago
Hello there! My name is hammernewb, and I just recently started mapping for the Half-Life games, mainly HL2. Some of my favorite mods are The Masked Prisoner, Freeman and Bob, Research and Development, and Entropy Zero. I started playing the Half Life games around 2010, and I have loved them ever since. Some non-Valve games I enjoy are: LittleBigPlanet, Need For Speed, Battlefield,\ Fortnite, and Star Wars Jedi Academy/Knight. Fun Fact! I actually have a Oculus Touch! Neat, eh? OK i'll sto...
Anhiro - Beach Party - 3 days ago
A bite-sized recreation of the D-Day beach landings. This map basically plays on that very same premise of assaulting a fortified uphill position from a very disadvantageous initial starting point. The player starts in a barge, but is then thrown onto an open field scattered with Czech hedgehogs while simultaneously exposed to HGrunt/turret gunfire from the other side of a barbed wire fence. The image of Tom Hanks's experience (surely) still fresh in their minds, players will attempt to jump...
Hec - As I Lay Dying - 4 days ago
This is a perfect Play it Later. I also think it's a shame it was never finished. Because the whole thing looked like a pretty nice concept. Unlike the rest, I actually did like the first tram map. Looked really "combinish" and got a bit of nostalgia for HL1 tram section. The whole part where you have to restore power was nicely done. Then the second map was just beautiful. And also have another tram-like section. And the way the stairs inside the last section of the cave were assembled ...
Hec - DoomEd - 5 days ago
You know, possibly I wasn't in the best mood today so I didn't find this mod quite enjoyable. Indeed not being able to use the HEV suit, it was pretty annoying to me. And then the whole feeling of the mod felt just... Weird in some parts to say the least. It was an absolute lack of interaction with the persons that you found in the lab, and sometimes that was just awkward. Then the "learning" purpose of the mod, well I guess was there, but I think it was entirely intuitive, and I doubt I...
filthy_beast01 - Focalpoint - 5 days ago
Thanks, Unq, that was the problem, working fine now. You know, this information is slightly.....well....vital to getting this mod working. The sort of thing that ought to be in the installation instructions, right?...
Unq - Focalpoint - 5 days ago
Make sure you have Opposing Force installed, and that you've run Op4 at least once....
Anhiro - Residual Life - 5 days ago
Thanks for the heads-up. I'll definitely try the updated version once I find some time....
filthy_beast01 - Focalpoint - 5 days ago
I put this in Steam/Steamapps/common/Half Life folder, and it shows up on Steam games list. Just does not work. Seems to launch OK but nothing happens when I select New Game and choose a difficulty, hit play. Nothing, just stare at the menu screen and music. Ideas?...
filthy_beast01 - Residual Life - 5 days ago
I'm trying to complete the Route 2 [Xen] path, and I've run into a problem on map r01f. There's a canyon you have to jump across. I've seen it done on YouTube vids, but just can't manage it myself. I'm not above using cheats to get past it, but can't access console even though I have the -console command added to the launch properties in Steam. Any ideas on how to get past this?...
Anon_1706142 - Sebastian - 5 days ago
nope, tried everything mentioned...it just doesn't work...shame....
Winterman - The 72-Second Experiment - 6 days ago
So the ville maps are 72-seconds long…..Well, time for a speedrun! Prison Break [recimage id=2] Goddamn what kind of start do we have. The map is a chaotic, extremely chaotic. The idea was good, having to escape in the midst of a prison riot. The execution, however, was a different story. The sheer amount of NPCs at the beginning causes frame rate drop. There’s like 800 civilian NPCs on screen! The directions weren’t clear too, you will wa...
MAYbee - Half-Rats: A Fever Dream - 6 days ago
GOOD!...
PlanetPhillip - DoomEd - 7 days ago
I can't add Guildhall as a tag as this wasn't created by their students. The other idea wouldn't work either as it would be the only mod in that tag and then it's useless....
Hec - DoomEd - 7 days ago
I think you can add the "Guildhall" label Philly. Or maybe the "Gaming Development Academy-School-Project" label....
Hec - Night of a Million Zombies: Tunnels - 7 days ago
I guess technically this is the best map of the NOAMZ series. Also, it has a little bit more variety of zombies, but the dynamic of killing them endlessly still is in this version. I really didn't like this kind of mapping arenas. I still believe these series of 3 maps of the author could be better if he would've planed a coherent end. I also disagree with Phillip "stress relief" kind of map, because this one is really stressing and annoying most of the time. If I want to stress relief k...
zeberdee - Eye Of The Storm 2 Uncompleted - 7 days ago
OK, downloaded and installed this update, but there are problems. Firstly, the game info.txt file needs an extra } at the end, as the brackets are mis-matched, and makes the EOTS disappear from steam library listing. HOWEVER, once this is added, then you get the dreaded can't find background' error when it starts. I changed the gameinfo.txt to one that started to appear when the steam pipe fix came around, and now the game works flawlessly. Here is my GameInfo.txt file "GameInfo" {...
Robolovsky - The 72-Second Experiment - 1 week ago
I agree with several of the comments above. Had this been a 5 minute challenge maybe this would all have been much more fun. Having to dash through each one like a maniac simply doesn't do it for me which is a pity because there were some very clever entries, just not enough time to really appreciate them....
Frze512 - Unforeseen Circumstances: Episode 1 - 1 week ago
Sorry for the late reply.. Okay, REALLY late reply. But I only found out about this from people reporting the problem, the thing is I never encountered the crashes during play testing and I still don't, and I'm still not entirely orientated with the editor so its hard to find the problem without experiencing it myself. Apologies nonetheless....
Koneko - Half-Life: Echoes - 1 week ago
I'm sorry, but why is it that quite a few people can't be bothered to get the Steam version? Nowadays you can get this as cheep as 1-2$. I think it's only natural by now that Half-Life mods only support the latest up-to-date version instead of the old WON....
joe wrenn - Half-Life: Echoes - 1 week ago
I find it too bad that this mod can't be played on the old won version. I never use steam and don't have a legal copy of half-life to register with them. I run a won installation with the Xash3d engine installed in it. Sure made the graphics much better than the old source engine. This game looks interesting, wish there was some way to make it work with the original version....
utefs - Overawe - 1 week ago
FileSystem { SteamAppId 215 ToolsAppId 211 AdditionalContentId 420 SearchPaths { Game The Mansion 4 G-Man Residence Game |gameinfo_path|. Game sourcetest game+mod |gameinfo_path|. platform |gameinfo_path|. game_lv hl2/hl2_lv.vpk game+mod ep2/ep2_pak.vpk game+mod ep2/ep2_english.vpk game+mod ep2/ep1_pak.vpk game+mod ep2/ep1_english.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk game |all_source_engine_paths|hl2/hl2_english.vpk game |all_source_engine_paths|episodi...
Lestythekid - The 72-Second Experiment - 1 week ago
Either I'm really bad at the game (Which might be the case), or some maps are too short to give clear instruction. Anyway, I spent about 80 minutes into this. So here I am, writing my third review for a mod, and still all my reviews are extremely short. Prison Break by AnonymoScoot [recimage id=2] Looks like a prison outbreak, plays like a prison outbreak too. There might be too many citizens inside the prison, and they all stand at the place blocking the way. Other t...
Steve - The 72-Second Experiment - 1 week ago
Same here, sadly. I've tried a few but it's also not why I play HL2 so not my cuppa tea either....
Hec - Third Party - 1 week ago
I loved this mod. It developed a truly magnificent idea of combat and military realistic value inside the HL2 Universe. This is why I feel proud to be a Half-Life community member because from time to time, modders just develop fantastic ideas like this one. I have always said that maybe my favorite kind of mods are those which add a real value to their stories, those where you can feel part of an important story or military mission. This has that realistic element precisely. And despite is ...
Anon_1705997 - Introduce Yourself - 1 week ago
The only single player piece (I assume that is what SP means) is a test map I made for a source mod, only as a test....
PlanetPhillip - Introduce Yourself - 1 week ago
Hello Bean, Welcome to the site. It's always nice to hear from new readers. Have you released any SP stuff?...
Bean Bean Mr. Clean Hashbriwn - Introduce Yourself - 1 week ago
Hi, I am Bean Bean Mr. Clean Hashbriwn, Bean Bean Mr. Clean for short, Bean Bean for shorter, and Bean for extremely Short. I make maps for different Source games like Team Fortress 2 and Half-Life 2. Currently working on a mod for Half-Life 2: Episode 2, that started as a mod for Half-Life: Source. Ive mapped for a while now but still not as experienced as most people are....
Niker107 - The 72-Second Experiment - 1 week ago
PRISON BREAK by AnonymoScoot [recimage id=2] Prison Break is a very simple and quite laggy map with not a lot of detail, and the explanation behind why the player only has 72 seconds is also quite simple. However, with that said, I really like the concept. I'd personally love for a level like this to be part of a mod or a game (maybe on a more modern engine that could be optimized for a scene like this), because with a few more scripted events and b...
Strontvlieg - The 72-Second Experiment - 1 week ago
Huh, I notice that I only mentioned two entries as my personal top three! That doesn't add up does it? In the 'official' mappack my personal top-3 is: Coordinate 72, Fast Daze and Bootstrap. And with Inevitable as the honourable mention....
Strontvlieg - The 72-Second Experiment - 1 week ago
Well, this was a weird theme but one that produced some surprisingly good and entertaining maps. Of the 2 hours and 10 minutes playtime I had from this mod, roughly one hour was sunk into the bonus entry Inevitable alone! My personal opinion per map below: Prison Break by AnonymoScoot [recimage id=2] A simple and straightforward objective in this map: escape the prison! One has to bunnyhop through a chaos of fleeing prisoners and shooting metro...
Koneko - The 72-Second Experiment - 1 week ago
I highly doubt it's possible to remove the time restriction with a single command for all maps. You have to find an entity that triggers the game to end in each map individually and then kill the trigger with the console. Or remove all these triggers in the map files itself....
PlanetPhillip - Residual Life - 1 week ago
I promise to update the file very soon....
PlanetPhillip - The 72-Second Experiment - 1 week ago
I asked on the SMC Discord and it doesn't seem so. Two things you could try are 1. host_timescale 0.5 - That slows down time by half. It would give you time to look around and decide with less pressure 2. noclip - although I don't think that's really what you are interested in. Bear in mind, that the maps were designed to be played in 72-seconds and any changes would change, if not ruin, the feel....
zoe - The 72-Second Experiment - 1 week ago
Is it possible to turn OFF the 72 second timer through the command console? I'd like to play these without the game ending abruptly....
Nozzy - Residual Life - 1 week ago
Did you try the alternate path? The final boss fight is less strange and the path to get there is longer and overall more fun IMO. Also, the version of this mod on this site is way outdated. Newest version 1.7 is up on moddb....
TolisXTRM - The 72-Second Experiment - 1 week ago
I liked this Ville more than I thought I would. While most maps are mostly good/great and fun to play (with some exceptions), what I really liked is that it was all done with the time constraints on mind - both the 72 hours and the 72 seconds - and that the use of this theme actually turned out to be really good. Prison Break [recimage id=2] I didn't really enjoy this map that much. The whole experience felt too chaotic and frustrating, and I kn...
Ethosaur - The 72-Second Experiment - 1 week ago
I started with about less than 9 hours left on the clock when I made my map (Cliff confusion) so sadly it will be pretty confusing (pun intended). It was originally planned to have multiple endings, and many ways to solve the puzzle, but sadly it was pushed to about 3-4 endings/solutions, don't quite remember. Thanks for playing though....
PlanetPhillip - 50 Sourcey Days of Summer - 1 week ago
As Koneko said, I did finish the 50. There are two ways to view the maps until I update the page. 1. Go to the PLAY table and use "50SDOS" in either the Instant Filter on the top or use "50SDOS" in the TAG filter at the bottom of the table. 2. Use the 50SDOS Tag....
Anhiro - Residual Life - 1 week ago
This SP mod expands on the Black Mesa setting, and includes some new enemies along with a great deal of emphasis on the Black Ops faction this time... These guys compose a large part of the human enemy combat in this campaign. I also suspect the author(s) to have a crush on the Assassin♀ in particular, since they've went so far as to add a panoply of custom animations, and then even going so far as to derive a new enemy from her in the form of a Zombie Assassin (which is basically a reskinned ...
Hec - Night of a Million Zombies: Original - 1 week ago
Geesh! I don't know why zombie arenas should be a fun idea. This is certainly not. Maybe if you like to do some exploring and feel the pressure of literally a million zombies in your back this could be suitable for you. Also, I could see the spawning point of the zombie swarm, and even I know that's a capital sin when modding. Just avoid this....
Hec - IT – Part One - 1 week ago
I really don't know if these kind of maps are worthy to even be released. This possibly was way to "artsy" or something, maybe look for pure environmental horror scenario, but overall it was bland as hell. I also really don't think people would expect the second part after playing this boring attempt of doing a horror map. I also relate the "It" title with the great Stephen King's novel So maybe the only thing that could make this interesting is by adding some references to that novel, b...
Hec - Night of a Million Zombies: Waterfront - 1 week ago
You know, I prefer the word "open-world" rather than "never-ending" in gaming terms. This map has the strong feeling of being a Multi-Player map that goes to SP adding a bunch of zombies as enemies. Indeed this makes the map very challenging because you start without any ammo, only your crowbar, so you have to open your way through the map at the same time you look for the different locations of all HL2 weapons. That's annoying at some points because you can easily kill a hundred zombies whi...
Koneko - 50 Sourcey Days of Summer - 1 week ago
Nope we have finished off with all 50 days, the 50sdos table has to be updated though....
Koneko - BlackMesaDoorVille - 1 week ago
Yes, you have to re-download and reinstall them. However BlackMesaDoorVille is still not updated and I'm not sure whether there are plans for it....
zeberdee - BlackMesaDoorVille - 1 week ago
I had the old maps installed that crash out, if I re-download these maps, are they the updated ones, or have they not been fixed as of writing? The loop complex has the same problem, do we just download them again and re-install?...
dougjp - The 72-Second Experiment - 1 week ago
I'll spend less than 72 seconds. I hated this, not my thing I guess. "times up your dead ha ha rinse and repeat". Of the 14 I only rated 4 of them better than 3 out of 10. Cliff Confusion and Sewer Surfer were my favorites. I won't record an overall recommendation as my 72 seconds are up!...
matt71490 - The 72-Second Experiment - 1 week ago
I wasn't a huge fan of this idea at the start, but it grew on me. Overall though, I feel like many of these maps would have been much more fun to play without the 72 second limit. Sorry if some of these reviews aren't quite as long as they probably should be, but with many of these maps there isn't really much to say about them. Prison Break by AnonymoScoot [recimage id=2] Its fine I guess. Didn't do much terribly wrong, but then again, nothin...
zoe - 50 Sourcey Days of Summer - 1 week ago
Did we only make it 30 days?...
zoe - The 72-Second Experiment - 1 week ago
I agree with Duke. This Challenge is simply a Trial and Error approach that just becomes frustrating after the first couple of tries. It defeats the purpose of HL2 if you have to rush past the details and any action going on with the NPCs. I like to take my time with the scenarios. Re-playability is a function of the elements I may have missed the first time or the different strategies that I could do against the NPCs. Not my cup of tea....
filthy_beast10 - Precursor - 1 week ago
Well it's encouraging to find that after years of [off and on] looking for decent HL mods to run, there are still some good ones out there that are new to me. Nothing especially innovative but still quite well done, great attention to detail, giving the environment that "lived in" look that is missing from many other mods....
PlanetPhillip - The 72-Second Experiment - 1 week ago
Any entry that could be completed on the first try is probably not very good. Some are definitely worth replaying....
Duke - The 72-Second Experiment - 1 week ago
Sorry, I only tried 5 entries but what an utter waste of time, I barely had a chance to work out where I was, let alone play it or complete it...some will like it I guess, but really ?...
Steve - City 45 - 1 week ago
I loved this map and I can live with its flaws (HEV suit, etc) because it's fun and reminds me of L4D2. The map itself is a little odd but it's designed pretty well. Loving the run through, even though the rooms are overly cluttered with objects making it frustrating to walk easily. The other two characters sometimes got stuck which wasn't really that annoying as I generally hate the help and there wasn't enough baddies for three... Thankfully, it's got lighting too as total darkness would have ...
Steve - Dead-end Freeman: Reload - 1 week ago
Sorry, but I didn't really enjoy the whole structure of this and then it was insane... I guess I just didn't get it, compared to the others here I mean? Hmm Not one for me....
Steve - Factory Defense - 1 week ago
Yeah it's okay and the faults have already been mentioned, like the lacking crowbar or gravgun but you know what? I liked this. It has a good co-op feel to it and is staged well without ever being OTT. It would have been nice to have the option to camp up high somewhere for a few kills... like those soldiers! Anyhow, my game ended when I moved the turret. Bit odd and perhaps a coincidence but I can't complain. 10 mins of fun! :)...
Steve - Stormfront - 1 week ago
Okay, it's rough around the edges and very tiny but it makes use of this small space really well. I thought it looked pretty dull and the trash lying around was annoying as it hindered walking. Through me forward very fast at one point - I think it was a tin can lol The layout is pretty good and the dash to the end was fun. You're not meant to kill all the zombies!! The fast zombie at the end was a shocker and almost got me killed - I had one crossbow left. Yeah, really good this old map. ...
PlanetPhillip - The 72-Second Experiment - 1 week ago
I was excited by this challenge. I felt the theme was perfectly suited to the time frame and open enough to allow plenty of interpretations. Sometimes we focus too much on the playtime of a release and not enough of the experience. I am guilty of complaining that something wasn't long enough, in fact, I did that recently in BossVille with Jason Gimba's entry. It was a concise and perfectly rounded entry, but because it was so short I didn't gi...
Hec - Xenogears 2.5 - 1 week ago
Well that, that was like a big green crapy almost endless arena. The setting is just horrible and dark as heck, so I pass this going "matfullbright 1" In order to not to kill my retinas. Also, the ant-lions as enemies are totally dumb and they are totally useless as enemies because you can entirely avoid combat by shooting at distance. Then there is no ending sequence. I don't know if killing the green antlion mother should've triggered anything in the map but it didn't. I guess...
Hec - Simple Etape - 2 weeks ago
Well, this was like a trip to the past. This whole map is very, very old school. In parts, like the beginning, it feels like a Half-Life1 logic map. Then the peak battle at the middle of the map feels quite OK though a bit static, and the end came so soon and quite rushed. There are a bit annoying things in this map like many of the other commentators have stated. Even a superb impossible hard jump at the end, which again, made me think in some old school HL1 maps that actually use mapping e...
Ravenholm - Introduce Yourself - 2 weeks ago
Yeah i have finished HL1 and HL2 I need to get around to owning the 2 episodes along with Blue Shift and Opposing Force...
Nozzy - Residual Life - 2 weeks ago
This is my first review on this site and I'm choosing this mod to review first because I spent a lot of time and effort trying to figure it all out and in the end I was pretty impressed! It's worth noting that the version of RL released in 2012 is not the current version. The original version had an abrupt ending in a sewer but this has long since changed and the game was extended quite a bit beyond that in v1.5. Not only that but the author of this mod is releasing yet another update soon th...
Nozzy - Residual Life - 2 weeks ago
I had to make a damn flow chart to make sense of this mod's alternate routes and secret areas. If you're interested I uploaded it here. http://oi66.tinypic.com/2en0r5e.jpg (I know it's a crude MS paint creation) :P...
Hec - BossVille - 2 weeks ago
Dude!!! Come on!!! I mean! Seriously. Come on!!! If you actually invest your time in modding some weird and nonsense map like the ones you have done previously. Then You can get serious about it and mod it something better than the silly ones you have done! I guess you are a competent mapper so please don't deliver those faulty and obnoxious maps in further entries. You are and you can do better than that....
Hec - BossVille - 2 weeks ago
Gosh, Phillip! I understand you can be diplomatic with the Creator entry. And you absolutely are in your right to recommend it as Good! But come on! It was just horrible. And I hope the author can mod better than this. I am also no one to ask for a veto on any kind of entry, but I think if you let these silly entries to be part of your RTSL competitions then the quality of them can drop quite bad....
Hec - BossVille - 2 weeks ago
This is overall a nice competition worthy to be played. Although only very few entries had a specific "Boss" -in an old gaming fashion sense- feeling. I don't usually write anymore each by each recommendation but this time I will. DEATH WHISPER [recimage id=4] This year for some strange reason I am eager for this next Halloween eve to come, so I just loved this horror entry. The boss sensation and environment is there though is kind of unique b...
PlanetPhillip - Horrorville - 2 weeks ago
Interesting. Nice find....
PlanetPhillip - September 2018 – General Chat - 2 weeks ago
I'm glad you like it....
PlanetPhillip - Introduce Yourself - 2 weeks ago
Howdy Ravenholm and welcome to my site. Have you played the original Half-Life games?...
Ravenholm - Fall - 2 weeks ago
Not worth the space on your computer...
Ravenholm - La Mesa - 2 weeks ago
Wasn't very lengthy and the end screen never actually happened so I had to no clip to find it...
Strontvlieg - Horrorville - 2 weeks ago
Well, I already played and reviewed HorrorVille back in 2016 but I gave played it again today and made a quite interesting discovery regarding Escape The School; it is actually possible to finish this map legit! The impression that this map gives is that it is impossible to beat due to triggers being broken. A deadly presence storms through the hallways and the player may be able to hide in one of the rooms in time, but is confronted with instant death when they enter the hallway again long a...
Ravenholm - Introduce Yourself - 2 weeks ago
Hey I am Ravenholm, I do walkthroughs, and Let's Plays of Half Life mods, and I didn't like the formatting of ModDB so I decided to search the wild west of the internet and found here. I am 21, I've been playing Half Life games for 2 years, and I own 3 copies of Half Life 2. Not good at modding, but I can Voice Act and I can review mods, so I'll stick to what I know best....
Ravenholm - Hostage - 2 weeks ago
Was a very mediocre mod, not exactly sure of the modding standard in 2004, but this is playable, at times annoying. My hostage kept on getting stuck or just out right refused to follow me many times. Mapping look passable, too many boxes though, just too many boxes. I felt the stairs was a decent idea for combat....
filthy_beast01 - Eye Of The Storm: Episode 1 - 2 weeks ago
All good now, launches OK and seems to be running fine....
filthy_beast01 - Eye Of The Storm: Episode 1 - 2 weeks ago
OK, hold on, just saw the link above to patches specific to EOTS. I am DLing those, will install and see how that works....
filthy_beast01 - Eye Of The Storm: Episode 1 - 2 weeks ago
Broken for me too, and I most definitely have the SDK 2013 updaes, have played dozens of mods that require them. Missing a startup_loading.vtf file, and when I get past that by giving it a renamed vtf to load, it fails on 'cannot load library client"....
AI - September 2018 – General Chat - 2 weeks ago
Just got done watching the Haven machinima vid, absolutely remarkable !!! It was 40 min of great action! I have watched my share of these over time, this is the best one I have seen(at my age 72 ) Thanks Phillip for the recommendation!! It would make a great Mod??...
Winterman - September 2018 – General Chat - 2 weeks ago
So...I forgot to mention, playing NostalgiaVille added one more mark for "me dying from headcrab rockets". It ALWAYS happen, it's like Lord Gaben just use them to smite me!...
MinorLimes021 - Union - 2 weeks ago
While the mod itself is pretty short, I still loved almost everything about it. The gameplay, design, and atmosphere was cool. The mod made me feel more attached to vortigaunts, especially the ending which I'm not going to spoil....
vancanucksfan - Cube - 2 weeks ago
I had a love-hate relationship with this mod. I thought parts of it were terrific, while other parts made me downright angry. First the good stuff. The storyline is quite good, the environments are interesting, and there is a lot of playtime to be had. I liked the modified gravity gun, jumping platforms, and the health centre. I didn't like the fact that the mod was often quite repetitive. You keep flashing back to the same point where you have to go through the door into the white lig...
PlanetPhillip - September 2018 – General Chat - 2 weeks ago
Could it be Memory Lane in CityStreetsVille? Don suggested it....
PlanetPhillip - Reject - 2 weeks ago
Yeah, I suppose, but maybe then the whole level would be too easy....
Unq - Reject - 2 weeks ago
Rejecting the grenades? Yes, much easier with the grav gun....
PlanetPhillip - Citadel Arena - 2 weeks ago
This site uses the reviews as a filter system. I don't see as my job to limit access. If a single player map or mod has been released that fits the criteria of the site (playable with some form of interaction, either combat or puzzle) then I add it to the site. In addition, just because I said AVOID IT!, doesn't mean others will. Plenty of mods have AVOID IT! and PLAY IT! recommendations....
PlanetPhillip - September 2018 – General Chat - 2 weeks ago
Have you tried looking in theSUper Gravity Gun tag?...
PlanetPhillip - September 2018 – General Chat - 2 weeks ago
Thank you Geoff, that's very kind....
PlanetPhillip - September 2018 – General Chat - 2 weeks ago
No, there is no particular place. I can't think of it. I have tweeted. Let's see if anybody knows of it: A user of RTSL is looking for a mod:"Set in a small area with tall apartments. Lighting was dark and moody & had some psychic effects. The player collects and reads love letters left by a woman – giving the game some poignancy."Any ideas?— RUN THINK SHOOT LIVE (@PlanetPhillip) ...
PlanetPhillip - Introduce Yourself - 2 weeks ago
Hi Sorin and welcome to my site. It's always great to hear younger players still play Half-Life and enjoy it. Yes, let's hope that Source 2 will make it even easier to make and distribute mods....