100 Comments

Here are the latest 100 comments

vfv88 - RunThinkShootLiveVille 2 – Map Labs #3 - 22 hours ago
Perfecto...
First Half-Life 2 Map – FelixFelchner - Think Tank – Map Labs #4 - 2 days ago
[…] ancient, I decided to flex on my non-existing level design skills. Therefore, I took part in this Mapping-Challenge. I failed horribly but learned a […]...
vfv88 - Abstraction – Map Labs Test Tube #3 - 3 days ago
normande....
Cry.Skull7 - Combine Destiny - 3 days ago
Help! so i'm very new to hl2 mods, i really wanna play combine destiny, it installed (i think), it's in the right folder, it's even in my steam library, However, when i open the game it'll show a loading screen for about 3-5 seconds before crashing and closing itself. As I said i'm new to this stuff so i'm not sure if it's me, the mod or if i'm missing some stuff....
herzog - Redox - 5 days ago
I have stuck one step before the screenshot #20. I can't get there. I have already turned off one button but the force shield is still active. Could anybody tell me how to turn it off?...
Jass - E-Lab-orate - 1 week ago
its a good mod is stil better than HDTF and again a good,well elaborate mod that kills the time if you have another more shorts mod to play. if you asked me i will keep this for play later maybe when you are bored soo yeah i'm bad at reviews and bad at english writting (probally)...
Blobbem - Focalpoint - 1 week ago
Focalpoint A Half-Life Opposing Force mod, Focalpoint aims to provide a side story to the much admired expansion where you play as a seemingly unnamed Marine of the Hazardous Environment Combat Unit, sent in to investigate the crashed "Goose Three" Osprey, featured in the Opposing Force intro, and to rescue the downed Marines. Of course, as with most Black Mesa stories, everything takes a turn for the worse for the rescue team. The stor...
Blobbem - Case Closed - 1 week ago
Case Closed The Black Mesa research facility is a sprawling complex home to hundreds of personnel from security guards to scientists, so it makes sense that such a large, underground base would require the need for cleaning staff to ensure the place is spick and span. After all, those white, sterile halls aren't going to stay clean by themselves. This is where Case Closed comes in - a short, 2-hour singleplayer campaign where you play as 37-year-old ...
Blobbem - Point of View - 1 week ago
POV - Point of View If you fancy playing through the Black Mesa incident through the perspective of a Xen unit, then Point of View does an commendable job of portraying the experience. Playing as a Vortigaunt slave with superior intelligence named Xonxt, you are tasked with retrieving back an important developmental weapon, the "Xen Techno Biologic Sphere", that was stolen by Black Mesa scientists. Your journey will take you from Xen to Black Me...
Blobbem - Decay - 1 week ago
div class="fix">Half-Life Decay Half-Life Decay is a fan-made port of the Playstation 2 exclusive, co-operative campaign expansion, developed by Gearbox Software, to the PC and allows for both co-op fun with a friend or solo via the use of the 'G' key to control either of the two playable characters. Decay puts you and a friend in the HEV suits belonging to Colette Green and Gina Cross, fellow Black Mesa scientists responsible for assistin...
Anon_1797048 - They Hunger - 2 weeks ago
wonder what happened to that idea then......
Xaplomian - Half-Life: Echoes - 2 weeks ago
This is a fantastic mod. It is very well made, and the set pieces are excellent. However I have found a few issues with it. The mod is often very dark, which makes progression and knowing where to go rather annoying. The next significant issue is the optimisation, when i have been playing it the frame rate can jump around a lot. One very annoying place where there was a low frame rate, was in an tall elevator room section, where there were ladders. It was very annoying to use GoldSrc ladders wit...
AutoCeption - Combine Destiny - 2 weeks ago
i really like it it was fun and really long i recommend this try it out...
MIKE - Dark Intervention - 3 weeks ago
Map Design was nothing special and too dark. But for first map not bad....
RosesNGuns - Leon’s Coastline to Atmosphere - 3 weeks ago
A 3.5/5 I was enticed by the premise of this mod, being an alternate continuation of Half-Life 2. When I played through it, I was in awe at Leon's level design, especially the damned drug trip at the end. To me, the difficulty was not impossible, but definitely challenging, and I played on Medium. I was hooked on this mod from beginning to end.... well, almost. The ending pretty much ruins it for me. Without go...
Emasonic_32 - BlackMesaDoorVille - 3 weeks ago
please re-upload BlackMesaDoorVille because you do not have the links to download and would like to play please. try to download it elsewhere and I can not get it please could upload it please play it. Thank you Regards...
MetalGearToaster - Powerstation 17 - 3 weeks ago
Powerstation 17 A short map with plenty of action. For a map made a decade ago now, it kept me entertained through most of time I played it. It definitely feels like an extension of the main game....
JamaicanDave - The Surface Complex - 4 weeks ago
As far as I know it should. There's a slightly updated version of Disarray on the Black Mesa workshop if you can't get SurfaceComplex working....
denizen50 - The Surface Complex - 4 weeks ago
JamaicanDave, do you know if this is supposed work with the latest retail version? I followed the installation procedure above, and it doesn’t show any ‘bonus maps’, nore was there any previous ‘platform’ folder…....
denizen50 - The Surface Complex - 4 weeks ago
JamaicanDave, do you know if this is supposed work with the latest retail version? I followed the installation procedure above, and it doesn't show any 'bonus maps', nore was there any previous 'platform' folder.......
vancanucksfan - Think Tank – Map Labs #4 - 4 weeks ago
This was a really good set of maps with one exception. Most of them were quite challenging but you didn't need to be a Mensa member to get through them. Sometimes I had to take a long break and come back to them before I had the "Ahhh" moment of clarity. Crown Shyness was my favorite even though I initially hated it at first. Once I finally clued into what was going on I felt like I had accomplished something. The bonus puzzles were quite difficult but enjoyable. Water is Cold was #2 for...
DeanAmythe - Dark Intervention - 4 weeks ago
All the issues you listed are fixed in the updated version I'm working on. Recommend playing this map when that's out, so you can have a good experience without these issues....
wiladelo - Dark Intervention - 4 weeks ago
In principle, not bad. Mapping I do not really like it, too much like boxes, and you can still say that the map is too dark. The gameplay is made interesting, play is not boring. For the first map is not bad....
wiladelo - A2B Trajectory - 4 weeks ago
Great mapping, good atmosphere, everything is cool in this map! The technical side of the mod is well done. Puzzles are also good and interesting, I liked the moment with a big screw. The only thing, i didn’t like, was that the map was very easy to complete, and you can still say that very short. I highly recommend to play!...
wiladelo - A2B Trajectory - 4 weeks ago
Great mapping, good atmosphere, everything is cool in this map! The technical side of the mod is well done. Puzzles are also good and interesting, I liked the moment with a big screw. The only thing, i didn't like, was that the map was very easy to complete, and you can still say that very short. I highly recommend to play!...
Destero1 - RunThinkShootLiveVille - 4 weeks ago
[recimage id=4] very nice mod you need to play it now......
FaumonGalf - Zombieville - 4 weeks ago
The level looks good, but to pass quite boring. Lacks more horror and variety of gameplay. Too little....
FaumonGalf - Sublimation - 4 weeks ago
Boring and not interesting. The idea is not perfect....
FaumonGalf - Alter Research Complex - 4 weeks ago
The card has no end. Boring and not interesting. Although it seemed to be scary. We pass by (...
FaumonGalf - Freshman - 4 weeks ago
0 gameplay. In the beginning there is no voice acting. A large number of bugs with sounds. I do not advise....
FaumonGalf - Under Siege - 4 weeks ago
Bored and quite simple. But music diluted monotony of sounds)...
FaumonGalf - Man Hackers - 4 weeks ago
Only for those who have nothing to spend their time on. Square room and endlessly appearing Manhacks....
FaumonGalf - Apartment PTK - 4 weeks ago
Very short map, because of what there is nothing to say about it. The only thing that I liked was the competent placement of enemies on the map and clear level design....
FaumonGalf - Leon’s Mappack 1 - 4 weeks ago
At first it seems that this is a good job, but since the middle of the 1st card the fierce horror begins. Incomprehensible level design, all the while moving in a direction that you don’t understand. A large number of bugs with textures, objects, entities and other things. A bunch of invisible barriers and even a big pile of enemies, which is annoying to shoot instantly. I strongly advise you to think before downloading these cards....
FaumonGalf - Drew Mobley’s Prison Break - 4 weeks ago
Great map! Dynamic gameplay, good level design and relevant replicas from the original Half-Life 2. There are some flaws with textures and other features, but mostly great work!...
FaumonGalf - Alien (A) - 4 weeks ago
Very dynamic! Passed with great difficulty. Great atmosphere of the environment, but there are problems with textures and some objects. Also, it seems to me that the terrain is too empty....
FaumonGalf - Zombies (Version 3) - 4 weeks ago
Excellent update of the previous version...
FaumonGalf - Zombies (Version 2) - 4 weeks ago
Very good for 2004. Nice design and depressing atmosphere. There are big problems with the visual, such as disgusting lighting and poor textures....
FaumonGalf - Deadly Cargo - 4 weeks ago
Horrible and unprocessed map. I do not advise anyone to play...
wiladelo - Upmine Struggle - 4 weeks ago
Shooting, shooting and shooting again! Nice mapping and voice acting, but gameplay leaves much to be desired. Non stop shooting like a call of duty with a bunch of enemies and a huge amount of ammo. Why mate whom we find is immortal? It looks very stupid. As I understood the best moment was to be about defense. I didn’t really like this moment, but still it’s not bad. Too MANY enemies, I already talked about this at the beginning. Lack of interactivity, no mines, turrets and many thin...
Hec - Azure Sheep - 4 weeks ago
OK, so, I have recently played AS. And I have to say, although I usually don’t replay almost any game or mod I play, this time I did it because I recently played the Azure Sheep version for the Black Mesa Game. That source developing based on the original AS is so far really great, and I recommend you to try it! Check it out on MOD DB. Now, after saying the main motivation that led me to replay again this mod, I can say that I possibly played it back then between 2007 and 2009, so did it ag...
dougjp - Think Tank – Map Labs #4 - 1 month ago
Its a real shame to miss Crown Shyness, because its being highly rated and I don't know what everyone is talking about (or how to "get with" whatever I'm supposed to do/learn). To me, it just self defeats itself by design, but obviously others have more knowledge about what if anything is supposed to go on. Admittedly this focus for a map challenge, puzzles, isn't my favorite. Anyway the first two maps in this Labs package were superb. On to map 4 :)...
wiladelo - Cottage Escape - 1 month ago
Better not play. Terrible mapping with doors for liliput people, tasks in style - find it to activate it. Boring gameplay due to the fact that all you need to do is look for items. Why is there no inventory system? It is very bad when you have to carry items with you, especially, if he flies away and you can't grab it. What can be said in the end? Boring mod with monotonous tasks and not very good technical implementation flavored awful mapping. If you have extra 15-20 minutes and you d...
Hec - Azure Sheep - 1 month ago
OK, so, I have recently played AS. And I have to say, although I usually don't replay almost any game or mod I play, this time I did it because I recently played the Azure Sheep version for the Black Mesa Game. That source developing based on the original AS is so far really great, and I recommend you to try it! (https://www.moddb.com/mods/black-mesa-azure-sheep), or at least check it out. Now, after saying the main motivation that led me to replay again this mod, I can say that I possibly p...
Wesp5 - Think Tank – Map Labs #4 - 1 month ago
Oops, I just noticed that I accidentally started with the bonus maps. Found the regular ones that show the principle :)!...
Wesp5 - Think Tank – Map Labs #4 - 1 month ago
Can someone please give me some hints what Crown Shyness is about? I never played The Witness or other puzzle games so I have no idea what I should do here......
ZippyS2 - Think Tank – Map Labs #4 - 1 month ago
Lol i don't know but review "The Dropper" wasn't correct can some one know how to delete this review?...
ZippyS2 - Think Tank – Map Labs #4 - 1 month ago
Yep solve puzzle this time. Most some this mappack had some very creative puzzle, some is bad. I'm very surprise it, now let's get start. Ascent [recimage id=3]The main this map is push the block and color matching, this map is not bad. Start with a large tower, i like design of the building here. But are necessary to get many Crowbar, Suit and Gravity Gun? The puzzle is very simply not a challenge, while you had solve block color matching, p...
PercyVader - Think Tank – Map Labs #4 - 1 month ago
Despite fears surrounding the theme, this was a very strong Map Lab that had some truly great entries. Ascent [recimage id=3] I really liked this map, and it was a good one to set the mood for the competition. Despite a few strange choices at the beginning, such as the combine soldier chucking grenades at you, this was a solid puzzle map that was very good at teaching the player new mechanics before experimenting with them. Even though a few of ...
DeanAmythe - Think Tank – Map Labs #4 - 1 month ago
Just posted a review, but it's not appearing?...
DeanAmythe - Think Tank – Map Labs #4 - 1 month ago
Ascent [recimage id=2] This entry started off nice, but it went downhill later on. There are several mechanics in this entry, we have moving walls, fans, lasers and cubes. The moving walls and laser puzzles were the most fun, because they required actual thinking. The puzzles with the cubes aren't really puzzles, they are just "follow the line and put the cube on the pillar". The fans that push you up were cool, but many of the parts where these ...
DeanAmythe - Think Tank – Map Labs #4 - 1 month ago
Hi, creator of Barrelbrain here. Thanks for the feedback. You mentioned doing puzzles in a way I didn’t intend; the things you mentioned I was aware of, but I thought that, since they still require thinking, I’d leave them be. Blocking the barrel with the metal bar between the fans was at first the actual solution to the puzzle, but one of my playtesters did it differently (blocking the fans), and I thought I’d expand on that solution while leaving the possibility for the original soluti...
Bendy - Think Tank – Map Labs #4 - 1 month ago
A puzzle-centric mapping competition. It's got some good, some meh, but honestly nothing really bad at all. Mediocre at worst. Which is a surprise. Let's see what puzzle-laden maps lie here. Ascent [recimage id=3] A simplistic map, although not a bad one. It had you scaling a large tower-like structure, with some really neat architecture involved. I really like the design of the building. The puzzles are very simple, essentially falling into...
Anon_1793401 - Introduce Yourself - 1 month ago
Hello...
hzarr - Human Error - 1 month ago
i want 2 episode...
hzarr - The PTSD Mod - 1 month ago
Noise dank memes and fun....
The best PC mods for Half Life 2 | Rock Paper Shotgun - CoastVille - 1 month ago
[…] Lambda Cup 2018 by Various Mappers  Released: 2018 to early 2019 Download: Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter […]...
The best PC mods for Half Life 2 | Rock Paper Shotgun - DefendVilleTwo - 1 month ago
[…] Hammer Cup 2017 by Various Mappers  Released: 2017 Download: Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter […]...
The best PC mods for Half Life 2 | Rock Paper Shotgun - ChasmVille - 1 month ago
[…] Hammer Cup 2016 by Various Mappers Released: 2016 Download: Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter […]...
DeanAmythe - Dark Intervention - 1 month ago
Hi! The creator of Dark Intervention here. I'm currently working on an update for this map, which aims to fix as many issues as possible. - The visuals will be changed the most. The map will have more detail and visual effects. A 3D skybox will also be added. - Improved lighting. - Gameplay will largely remains the same, but a few changes and also a few extra areas will be added. - Improvements to player direction. - Many small fixes and adjustments. If this update is finished and co...
Spideyguy - G String Beta - 1 month ago
Was interesting and challenging to play. Very dark, and the post-apocalyptic flashlight has a permanent stain. Nausea sets in after playing for too long, but, I, must, finish, the, game. Some of the wacko cut scenes and blind walking areas are annoying, but adds to the length of the game....
LightningMcYing - Street Hazard - 2 months ago
This is one of the best maps I've played last time. What I liked: -Medium playtime -Awesome level design -Clearly understoondable route. No situations like "where TF I need to go?!" -Action. All the time. -Strong waves of zombies. Not like "Hey Im a zombie, shoot me pls" -Combine ventilation What I didn't liked: -Uhhh... -hmmmm... -Maybe....Ah, no, everything is OK....
Zekiran - The Mansion 4: G-Man’s Residence - 2 months ago
Well addendum, it started up when I finally got it in a different folder, but still has no way to start a new game. The 'start' popup is completely missing any image or chapter, and does nothing when clicked. This is stupidly frustrating. :/...
Zekiran - The Mansion 4: G-Man’s Residence - 2 months ago
I'm still getting the "Can't find background image materials/console/startup_loading.vtf" error, this happens just as it's meant to exit the first screen, I suppose - but even that isn't working, as all I see is a pure white screen without any animation or images at all. The patch either doesn't address this, or isn't being used. I've got 2013 upcoming working and tested, put the patch in, will try another location for it, but... this is very frustrating....
LightningMcYing - Introduce Yourself - 2 months ago
Hello everyBODHI. Do U want to know something about me? I think no. Just wanna say that I love Source engine, HL2 and mods since 2005)...
Half-Life: CENODROME - Full Walkthrough - game walkthrough – aGamer Space - Cenodrome: The Lost Sub-Basement of TWHL Tower - 2 months ago
[…] Cenodrome: The Lost Sub-Basement of TWHL Tower […]...
Anon_1792036 - Forest Train - 2 months ago
It crashes for me right when the menu is about to be loaded....
Steve - RunThinkShootLiveVille 2 – Map Labs #3 - 2 months ago
Enjoyed every game tbh very appreciative of all efforts and all interpretations. Only thing I couldn't manage was to escape through that gate in under 25 seconds using a mouse and keyboard... Maybe I'm just slowing up lol Excellent efforts guys and a variety show at its best :)...
KaptainMicila - 5 Ways to Die by d_sparks - 2 months ago
Welp, it seems some people really like to get murdered. I am not one of those. And the deaths are not even trying to be fun. 2/10 would not like to die, thank you...
KaptainMicila - Wizardly - 2 months ago
I did not need a lot of time to get what this map is. It tries to give you an arcade feel, something that does not fit really well in vanilla Half Life 2. These brick walls, toh, I can't really stand them anymore. 3/10 would like to forget how much cash do I have....
KaptainMicila - Northern Petrol Storage Area - 2 months ago
This map gave me some pretty good fighting scenes. The missing cover from fire can be found from the multiple props the map maker has left for us. The map itself is pretty linear, and it plays pretty fast if you know where to go. 8/10 would like to use a barrel as cover again....
KaptainMicila - The Lost City - 2 months ago
This was made in 2005? This map for its time gave me a challange, specially because I play mainly hard difficulty. It's so sad that the coastline area was pretty empty. But at least it has an actual ending. 9/10 would walk on the beach with anxiety again....
KaptainMicila - Tinje - 2 months ago
It's been a cool experience. Even how linear and running based map this is, I guess all of them were in 2005. It's clearly a test to check the proprieties of stuff and physics. 6/10 would like to drop from a giant hole and then mauled by green shotgun elites again....
KaptainMicila - Citadel Arena - 2 months ago
Hey, this is a pretty good first map. Should it be the case to upload it, toh? 1/10 would like to get stuff from the GREEN LIGHT once again....
KaptainMicila - Nuclear Bunker - 2 months ago
I actually have no clue who should be the target for this mod. I did not get it: I am too stupid to understand people that are clearly existing just in the protagonist's head. 4/10 would not like to get confused by philosophy again....
Darth_Sylph - RunThinkShootLiveVille 2 – Map Labs #3 - 2 months ago
am I the only one who experienced a spontaneous crash on continuum shift the moment I tried to look around?...
Massimo - G String Beta - 2 months ago
Hi As i had said before, i'm writing here how to solve this problem, because it worked well, with some perseverance. I followed your way of trying to solve this problem and it functioned till the nextlevelloading, after which no other problems occurred. This is the solving way, considering that some methoddifferences can exist among different hardwares and/or operative systems: i saved my progress very frequently because the crash to desktop was occurring every few seconds, surely less than t...
Massimo - G String Beta - 2 months ago
Hi I have the same problem than you, but i have no idea or solution. However your attempts to solve the crash are the first answer that i found, so i will search for other help in the net and, in case of success, i will write here the howto....
DeanAmythe - Nova Prospekt: Utility - 2 months ago
For a first map, this is pretty decent. But as you can expect from a first map, there are misaligned textures and props, underdetailed environments, etc. You can get out of the map pretty easily, especially at the part with the Sniper. One of the most annoying things for me was that you often had to progress by stacking props. This is not that bad if it's done with crates or barrels, or when you don't have to stack a lot of props, but here you sometimes have props which are a pain to stand o...
Boberiusz - Hangover - 2 months ago
Another Half-Life-universe story that ends right in the middle of storyline ;--; I WANT TO NOW WHAT HAPPENS NEXT! It has some dead-ends which forced me to get some tips (where should i stop this ferry and what to do to help *her* getting off control thing) but it's a great mod, worth playing. Extra points for gnome Gordon ;)...
UnsettlingLife - The Mansion 4: G-Man’s Residence - 2 months ago
Download this patch. I just did and it works fine now. https://www.moddb.com/mods/the-mansion-4-g-man-residence/downloads/the-mansion-4-patch-source-sdk-2013...
PercyVader - Introduce Yourself - 2 months ago
My name is Percy, I made a CS:GO map back in 2017 but I never got around to releasing it. I recently discovered this site and all the great maps on here and would like to get into HL2 mapping myself. HL2 is also my all-time favourite game....
KaptainMicila - Deadly Cargo - 2 months ago
This is the first map I played after my comeback. What a delusion. This map is just run straight while killing cops. After that you breach out the train and kill more cops. It ends with you stuck in a hole, without a real ending. 2/10, would like to get stuck in a hole again, like old times....
Zekiran - The Mansion 4: G-Man’s Residence - 2 months ago
I'm gonna bump this again, because I really want to play this mod once more, and can't- it still crashes after a white-screen not playing the intro properly, and while I did get it to work years ago somehow, as I say above it's still quite broken - and that text above doesn't work. Has anyone ever found IMUS to maybe convert this (or if someone else knows how) to a garry's mod map? because all I truly want is screenshots without black and purple checkerboards, and that doesn't outright crash....
DeanAmythe - Precinct 17 - 2 months ago
This map ticks all the boxes. Great visual work, level design and combat. The voice acting was good as well, the guy who voiced Barney nailed it! With a little adjustments here and there this could've been placed into HL2 flawlessly, and that is one of the biggest compliments a map can get from me. Overall, PLAY IT. YES....
DeanAmythe - No Time For Crying - 2 months ago
A horror map that fails at basically everything it tries to do. You have keyhunting, with keys that are so unbelievably small that sometimes I didn't even see them while directly looking at them. The horror in this map is through the jumpscares. The atmosphere and setting weren't scary, which has a major impact in a horror map. The jumpscares weren't great, it was either something like a bucket flying at your face or your typical "loud scerry noize ex deee!1!!!!1!!". Overall, only play this...
DeanAmythe - Nosocomephobia - 2 months ago
I personally don't care that much about horror games. But when they are well made, I can appreciate them. This is one of the horror maps that is actually good. Some of the jumpscares where a bit too cheap, but overall they were well made. The atmosphere and setting are also really good. These two combined make for a good horror experience. For the mapping itself, it was pretty decent as well. Some areas look a bit empty, but I believe you shouldn't detail a horror map too much so the player can...
DeanAmythe - Frozen Ice - 2 months ago
Not much to say about this map. The visuals ranged from okay to bad. The mechanic with the melting ice was only used two times, I believe more could've been done with it. There is a bit of combat at the end, two Zombies and three Elites. The combat isn't hard at all, you get a lot of suitpower. The only part for me that was actually BAD, was after using the gas to melt the ice in the room with the dead Metrocop. I had no clue what I was supposed to do, and I had to check the screenshots. ...
Nucas - Introduce Yourself - 2 months ago
found this site when trying to find some old half-life 1 personal favorites like ETC and Chaos Theory. its awesome seeing this site keeping so much of the community's work alive, especially when remembering how much stuff vanished when fileplanet was decommissioned; but not only that, it looks like the mapping scene continues to thrive here. thanks for keeping the party going!...
Zekiran - Episode One – Map Labs #2 - 2 months ago
Ahh okay good, I did find the folder. I assume that once it's no longer a 'beta branch' that the source version will (... if it's even being worked on?) allow for the UI to work properly. My screenshots don't show up in the overall steam folder - but that MAY be some weirdness due to how I have my game folders set up - for whatever weird reason they show up in a screenshot folder on another disk (I compulsively organize my stuff, lol they're in E: / (a name) / my documents / assorted characters ...
Unq - Episode One – Map Labs #2 - 2 months ago
So, the Steam overlay not working is a known problem with the 2013 SDK. However, both my Steam screenshot and the in-game screenshot work fine for me. You might have to specifically bind a key in game, though I can't recall the command (I think it's 'jpeg'). My screenshots show up both in the Steam folder (in folder named numerically by AppID) and in the screenshots folder inside the mod folder under sourcemods....
Zekiran - Episode One – Map Labs #2 - 2 months ago
I have not yet finished more than 2 maps in this pack, but I have to ask this: No screenshot capabilities? Why has the screenshot feature been changed, and why won't the Steam overlay work? Is there a fix for this? I've changed the keyboard options to screenshot with f12 as Steam normally would (since that's where my hand typically goes to take one) but I have seen no evidence that any screenshots even get taken? Where would they be stored if they are? I feel like I'm not going to want to bot...
vancanucksfan - Abstraction – Map Labs Test Tube #3 - 2 months ago
Thank you!...
DeanAmythe - Abstraction – Map Labs Test Tube #3 - 2 months ago
Throw the small cube against the "models" folder. Throw the small piece against the "materials" folder. Then, place the finished cube on top of the plate and you are done....
vancanucksfan - Abstraction – Map Labs Test Tube #3 - 2 months ago
Can somebody please post the solution for the eyeball room in "Error Map Not Found"? I am stuck on that one and would like to finish it....
James19 - Forest Train - 2 months ago
Fantastic. Loved the map design, the simple but effective story, how used the mechanics here and there. The voices were superb too! The combine bit was fantastic lol. In conclussion? Every corner of the map was beautiful and detailed in a very "valve manner". There wasnt a single bit of the map unpolished. Short, but was a lot of fun to play it....
ZippyS2 - RunThinkShootLiveVille 2 – Map Labs #3 - 2 months ago
After FusionVille 2017. This is the best ville of 2019 i playthough. 12 entries and 2 bonus maps all of them are good, i can say i fell so much "satisfied" this Villes. I hope next Villes will be awesome like this. Schwarzchild Radius [recimage id=4]Wow an excellent entry with mixing sci-fi/horror and like "Alien Isolation" it's originality. The atmosphere, detailed, lighting, mapping and gameplay truly awesome. You flying into a abandoned s...
ZippyS2 - Abstraction – Map Labs Test Tube #3 - 2 months ago
Yeah is abstract themes this time. Now i don't have interesting with some maps, they just usually lacking at gameplay or just simply weird. Dride [recimage id=3]This entry probably is good above other maps. At start you fall to the sewer, wow i like environments here, the green water i thought it was a toxic. The puzzle is good, your must threw some bricks or a barrel, which takes a take time to open the gate. After done the puzzle. Ok is b...
James19 - Deep Down (Classic) - 2 months ago
Amazing mod. The details on almost every map until the last maps were amazing, although the two or three last maps had some few details and felt somewhat rushed in the development. But at the same time most of the ideas from the creator were too much for what we have for modding, so congratulations for developing such a great mod with so few elements towards the end. It felt like a Real Journey from White Forest to the Advisor Chamber. Very good use of all my weapons, very good use of the env...
Zekiran - A2B Trajectory - 2 months ago
What a brilliant single map! I would love to see this map incorporated into a bigger project, honestly, because there were a lot of very clever puzzles and excellent use of enemies. I don't think I've ever been so afraid of an in-game creature, as that damnable Hunter. Wow that thing. I heard it below me, would it come up the stairs? I know they climb stairs... :D It could certainly use more set dressing and perhaps more actual fighting, and one of those ducts I just could not actually g...