100 Comments

Here are the latest 100 comments

vancanucksfan - Half-Life: Anti-Climax - 1 hour ago
This is a really interesting idea that suffers from some bad execution. Let's go over the good and bad things. Good things: - The environments were for the most part really well done. I especially liked the floating islands area - I liked that there was a twist with the enemies. I didn't figure out what was going on with the vortigaunts until the very end though - The mod has at least 2 different endings which made it more interesting. Also the enemies you face in certain areas (floa...
Unq - Half-Life: Anti-Climax - 4 hours ago
Updated download to v1.11, adds a longjump training map and improved Xen sections along with various fixes....
vancanucksfan - E-Lab-orate - 1 day ago
It's a decent but unspectacular little map. You are always short on ammo and health kits are hard to come by, so you need to be careful. It's still kind of funny after all these years to see an office belonging to "G. Newell"...
Schokoriegel - Dark Intervention - 1 day ago
The level design was nothing special but it was okay. I think the map was pretty average...
Hec - Half-Life: Anti-Climax - 1 day ago
Can we say that an "instant classic mod" is still possible within the Half-Life community, here now in 2019, right after 21 years! the beloved HL was launched? Well... Anticlimax proves exactly this. Because the whole work is an instant classic mod. And it is because of that mere great concept nobody had worked with, I mean, that final possibility of GMan offering Freeman a battle where he could've no chance at all to win... Here Hezus the author of this mod just made a masterpiece, expl...
Schokoriegel - Upmine Struggle - 2 days ago
If you have better things to do don’t play it...
Schokoriegel - Upmine Struggle - 2 days ago
If you have better things don't play it...
Sam - Half-Life: Anti-Climax - 2 days ago
I really liked this mod. The concept is good, the execution is brilliant and it just clicks together. In terms of actual gameplay, it's very heavy on long-jumping. I liked the original Xen levels, and this mod replicates them very well- the tilted surfaces make frequent quickloading necessary when trying to make a long jump, however. The storytelling is also well-done- finding what to do isn't too difficult, and even though the levels are non-linear there's still a definite plot. Techni...
Schokoriegel - 5 Ways to Die by d_sparks - 3 days ago
It's one of these maps where u have to choose on door and if you go trough the wrong one u die (yaaayy) Most of the textures are stretched, the doors look horrible and u don't even die in one trap...
Schokoriegel - Deadly Cargo - 3 days ago
I still don't get what this map is supposed to be. First of all you start in a train as a prisoner (idk) then you have to jump out of the window, after that ur outside and then u have to go inside the train again. In there u have to kill like 15 CPs with like zero ammo. I just don't get what this map is supposed to be And btw, the map has no ending...
DarkShift - Half-Life: Anti-Climax - 4 days ago
i finished it in medium difficulty, first without walkthrough and I got bad ending then I went to your walkthrough to see what I’ve missed. Overall this is a « short » in size but pretty difficult mod as I’m not a great lover of jump+crouch / long jump. But, then, I liked what you did with that random teleport thing, what’s interesting is that you want to tell a tiny story without messing too much with HL lore (everything that happens stays within HL1 and HL2 boundaries), it seems ...
TolisXTRM - E-Lab-orate - 4 days ago
In "Identical" I actually wanted to write "just perfect". I was looking for the right word but I didn't find it. Oh well.......
TolisXTRM - E-Lab-orate - 4 days ago
This was a really good map and was very fun to play through. It's one of those maps that is a win for me because of its simplicity; the plot is simple, the mapping, albeit really well done and a bit more modern, has a typical Black Mesa setting and the combat is just Xen creatures. There are also some puzzles here and there for variety, and they definitely make the player's experience better. Its length (5-10 minutes) is identical for a map. The only real "complain" I have is the map's abrupt en...
Tibor Horváth - E-Lab-orate - 4 days ago
In my opinion, this is a very good map. Nice lighting, good sounds, great atmosphere. The battle is balanced, the rooms are rich in detail. I don't know how many maps the author has made, but this map is a good job!...
Anon_1765879 - Nuclear Winter - 6 days ago
sorry runthinkshootlive...
mouldy - E-Lab-orate - 6 days ago
A short but sweet map. Liked the light mix of puzzle, gunplay and small rewards if the player decided backtracking was a thing they wanted to explore. Got hung up for a moment when it came to the return trip to the crystal laser. I don't know if anyone else would get stuck longer than I did. It took me a bit to realize what needed to be done, because the crystal was seemingly given greater visual importance over the actual object toward the solution....
dougjp - Half-Life: Anti-Climax - 6 days ago
Didn't like it at all right off the start. Too hard, too dark, seemingly nowhere visible to go, then die, repeatedly. If I was in the wrong area then its a basic design problem. Deleted it off the hard drive....
Wesp5 - Half-Life: Anti-Climax - 7 days ago
I didn't really like the map. The idea was great, but it already started off bad by presenting you with much too much of the thing everybody hated about Xen, which is the jumping! It even became worse in the second outside Xen map in which it was indeed much too easy to overlook the keycard. Also there were several logical issues, like how is the player supposed to guess that the yellow crystal is teleported back to Xen? I assumed it would be some kind of riddle with the other teleporter. And wh...
Wiissoppii7 - Half-Life: Anti-Climax - 7 days ago
This map was super cool! Really difficult but not to any unbeatable or ridiculous extent. The level design really felt like it was part of Half-Life and I actually really wish it was. The use of sound effects and dialogue was extremely well done and nothing was over or underused. I haven't got the good ending (unless that's just stepping into the portal at the beginning) or found the pink Xen pod, but even without that I have to say this mod was one of my favourites!...
Unq - Half-Life: Anti-Climax - 1 week ago
Exactly, don't take the teleporter in the tram. It's a recreation of the end of Half-Life, and it starts when you refuse the G-Man's offer... so you have to refuse his offer. :)...
TolisXTRM - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 week ago
I'm seriously thinking of submitting an entry, though it's highly unlikely, since I don't have the time or the experience to create something worthwhile. Maybe it's for the best, since the entries in the first one were all really enjoyable. I'm really hyped for this one!...
Duke - Half-Life: Anti-Climax - 1 week ago
I guess not...more happened when I didn't, but it's too hard for me to play..don't like it....
Duke - Half-Life: Anti-Climax - 1 week ago
....or am I NOT supposed to jump into the teleporter ?...
Duke - Half-Life: Anti-Climax - 1 week ago
Well, that was disappointing, starts up OK...at least the credits do, but after jumping into the teleporter all I get is a black screen...there's nothing to play...any known bugs ?...
Urby - Half-Life: Anti-Climax - 1 week ago
Anti-Climax is a gorgeous looking pack of three maps that expertly draws out the playtime to last around an hour. Having only recently seen the mod appear on ModDB, this release caught me totally of guard. However, given the fantastic attention to detail on display in the screenshots, I just had to dive in as quickly as possible. First of all, let me just say that anybody going into this mod expecting your usual Half-Life game play experience is going to be very surprised, in a good way. T...
Unq - Half-Life: Anti-Climax - 1 week ago
In case you don't recognize the author's name, Hezus has been mapping for a long time (particularly for Sven Co-op, but also for other mods and Black Mesa as well) - but this is his first release for Half-Life single player. Overall it's a solid release. I found it nicely designed although there are a few annoyances. At first glance this seems to be a small map pack at 3 maps, but it took me close to an hour to complete (and I didn't even get the "good" ending which is pretty challenging). ...
Anon_1764581 - Distress Signal - 1 week ago
Try this mod with "Winteric Textures". https://www.moddb.com/mods/winteric-textures Very atmospheric....
ambbb - Upmine Struggle - 1 week ago
Your typical routine, nothing to see here, first you are in a room with all kinds of zombies and then the same thing with combines. yawn....
ambbb - No Time For Crying - 1 week ago
It appears to be impossible to complete it or maybe there was a problem in my game, either way there was a key you was supposed to find on toilet that i couldn't be able to find. Noclip didn't even help....
Roy - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 week ago
Thanks....
Unq - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 week ago
No, it's the book Raising the Bar, as shown in the picture. As Dean said this was released soon after HL2 but is has been out of print for a long time....
vancanucksfan - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 week ago
Can't wait to play this one. # 1 had some great entries....
t850terminator - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 2 weeks ago
Maplab is basically the new Ville? I'm down with that....
CPripyatUit - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 2 weeks ago
Oh dammit.... I really wanna participate but I can already tell I won't get anything done that fits the theme... I'll probably try anyways....
Roy - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 2 weeks ago
Is it this one? https://www.moddb.com/mods/raising-the-bar https://drive.google.com/drive/folders/0B_FVJeqjDuDvT0ZJblNSTDh5cTA Or???...
DeanAmythe - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 2 weeks ago
It was released in 2004..?...
AI - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 2 weeks ago
Where did you get a copy of "Raising The Bar"??? It hasn't been released yet!...
Urby - Colony 42 - 2 weeks ago
God damn... It's hard to argue with such an in depth review from a spam numbers username......
theblockhead - Companion Piece – Map Labs Test Tube #2 - 2 weeks ago
sorry, i still don't quite know what i'm doing....
DeanAmythe - Companion Piece – Map Labs Test Tube #2 - 2 weeks ago
You should format your reviews better. Also, elaborate more on the points you make, it feels like a joke review atm....
monu - Operation Black Thunder - 2 weeks ago
thanku.. so much...
CPripyatUit - Upmine Struggle - 2 weeks ago
Huh... I'll have to look into that if that issue turns out to happen more often....
theblockhead - Companion Piece – Map Labs Test Tube #2 - 2 weeks ago
Carnival Wanderlust [recimage id=2] good Atmosphere but the companion was a combine scanner, i hate combine scanners and he helped you like once, also it was very short. Mapper’s Block [recimage id=4] custom enemies and the companion was the mapper himself. Hazardous Route [recimage id=3] the AI is not that good but there is a gnome so it's good. Kraken [recimage id=1] oh how far XBLAH has fallen. The Hatchling [recimage id=5] i got to carry around a headcrab in a plastic crate, ...
DeanAmythe - Upmine Struggle - 2 weeks ago
My ally was with me but she didn't use the turret either....
CPripyatUit - Upmine Struggle - 2 weeks ago
Did you somehow manage to lose your rebel ally on the way? The gun is only accessible to her and the elevator requires both of you before it's enabled. For some reason, she won't follow through the gate (the one with the crank) unless it's 100% opened, "barely open enough for you to slip through" doesn't work, that might've been the issue....
Robolovsky - Upmine Struggle - 2 weeks ago
I agree with most of what has been said here but for me a couple of odd things in the last battle were a bit puzzling. Firstly there was a mounted gun but try as I might I could not get it to work. Also once the lift doors opened I assumed I would be able to run in and elevate out. Once again I could not get it to work so for me there was no definitive ending....
DeanAmythe - Upmine Struggle - 2 weeks ago
The theme for this map was "ascension". It handles this theme with elevators, which appear twice in the map. It's always your goal to get into the elevator so I believe it succeeds in that regard. The map itself is quite enjoyable. I liked the changes in gameplay and combat. The map also has a cool mechanic where if you need to put something somewhere, the item will be shown. For example, you need a battery. The place where you need to put the battery will have a transparent battery floating ...
DeanAmythe - Upmine Struggle - 2 weeks ago
I believe you are talking about the part in EP1 where you get your first guns. In that scenario it made sense to shoot the padlock because it was on the other side of a fence....
CPripyatUit - Upmine Struggle - 3 weeks ago
Thanks for the feedback! Will deffo keep it in mind for next time I work on something, I hadn't considered the downside of using the same texture for destructible and indestructible boards. I'm somewhat surprised everyone who played it so far got stuck with the padlock, I recall a similar scene (which I drew inspiration from) shortly after the beginning of ep2 with a padlock you have to shoot......
Unq - Upmine Struggle - 3 weeks ago
As the description mentions, this was made for the recent challenge over at TWHL that focused on ascension. I actually hoped to make and release a map for this. But as usual I let my own scope get out of control, and I vastly overestimated how much free time I'd have in February, and alas: nothing from me. It's an accomplishment for anyone who finishes and releases a map for these short type of challenges (including the Villes!). Here's a fairly short map that still packs in some different...
Seaal Mid - Forward Motion - 3 weeks ago
You're welcome :)...
DarkShift - Forward Motion - 3 weeks ago
That's great, thank you for this. Forward Motion is one of the mod's I like the most, it has probably the best Airboat level ever made, but sadly the mappack was broken as hell because of the numerous updates. I'm really glad some people continue to save some old projects....
matt71490 - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
Completely agree about Mappers Block. I couldn't think of any other ideas so I just went with the first one that came to mind (hence the name). I was really close to not entering it at all but I still did despite my better judgement. Tried putting more effort into the presentation & visuals of the map than I did with The Creator, but it still turned out kinda ugly. In regards to the ammo, you originally got much more, but I had used "impulse 101" which I forgot doesn't work without sv_cheats...
Anon_1757188 - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
Under Linux every Map is playable, only the last one is broken. Barney does nothing. So i got stuck at a locked door (with Dr. Kleiner behind the door, i nocliped...) And nothing happens......
Bendy - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
Well, alrighty, the Third Map Labs is here. Let's see how it stacks up to the rest. Carnival Wanderlust [recimage id=2] This map started out pretty nice. Atmosphere was spot-on, giving off the definite feeling of abandonment and has a nice eerie feel to it. My issue with it is that in terms of gameplay, it's basically nonexistent. You flip a switch, find a keycode and open a door. That's it. It felt like there was supposed to be buildup to ...
DeanAmythe - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
Carnival Wanderlust [recimage id=2] This one had a really good atmosphere and some decent visuals, but the gameplay was rather dull. The companion you get is a Combine Scanner. I didn't know this at first and just walked past the thing the first time I encountered it. Later I thought that maybe the Scanner was the companion. I went back to where I first saw it and it wasn't there and I had to restart the map. Actually, this whole map is beatable ...
Steven Cabbage - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
There is a stream of companion piece and other challenges on my twitch channel. https://www.twitch.tv/stevencabbage/video/388463246...
armut - Introduce Yourself - 3 weeks ago
Hello guys, im the new guy. i always wonder is there a program to make mods, or else ? would you help me to make half life mods, what are those steps for a making a mod. thanks a lot....
TheGuardianTM - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
Regarding to what is been said: If you enter the code wrong, the keypad will glitch and you will have to restart the map The code is a 4 numbers pass....
KillerMate - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
In the note there is a date. This is the code. It worked for me (on the third door)...
Steven Cabbage - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
I tried to enter the code but it showed me error. I used noclip to go through the door....
KillerMate - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
There is a note about the closure of the carnival in one of the room. The key code is there...
Steven Cabbage - Companion Piece – Map Labs Test Tube #2 - 3 weeks ago
Carnival Wanderlust [recimage id=2] I love the atmosphere that the author created. But the map turned out to be boring and uninteresting. I could not finish this map because I could not enter the access code in the secret room. And the companion was not very interesting. But it worth playing. Mapper's Block [recimage id=4] This is really a creative map.There is a little crazy combat at the end. T...
Seaal Mid - Forward Motion - 4 weeks ago
And lastly, here's an update log as I change/fix stuff according to people's feedback. https://pastebin.com/tpP6nEe1...
Seaal Mid - Forward Motion - 4 weeks ago
btw I said HL2: Update, but Koneko is informing me it also seems to work on default HL2, so just use whichever you prefer....
Tyfon - Ground Zero 2: Fallout - 4 weeks ago
Hi, maybe this could be useful. I remade this mappack into standalone mod compatible with Steam. https://drive.google.com/file/d/1jzC-G0aSxwemWxMfSkbnEue04UjWGRCH/view?usp=sharing For "Ground Zero 2" You must have installed Half-Life and Opposing Force on your Steam account (also you can use non-Steam)! For "Ground Zero 1" You must have only Half-Life. [sorry for my english]...
Seaal Mid - Forward Motion - 4 weeks ago
SneakySpeckman gave me the go ahead. So here you all go. Hope you enjoy and hope it is satisfactory. Please tell me of anything I should change. Download: https://drive.google.com/open?id=1red7QOYzr8obkVhIYAjfpsvMNq_WzKE_ Includes both the mappack version for HL2: Update and the mod version for HL2: Update MMod. There are instructions on how to install both in their respective folders in the .zip file. The changes/fixes and changes/fixes w/ commentary are included in .txt files in the .zip...
DeanAmythe - Five Zero – Stone Temple - 4 weeks ago
Very short, but enjoyable. I liked how enemies were used as puzzle elements. It probably takes longer to install than to play, but it's still worth it as you get a nice little map with some good puzzles and mechanics....
Hec - Five Zero – Stone Temple - 4 weeks ago
Boy-O what can I say about this one? It was nicely done, and short, but sweet. Maybe a little bit longer would have been even better. Those new enemies were cool and very different from the same old boring ever HL1 enemies. Yeah, Play it Now....
Seaal Mid - Forward Motion - 4 weeks ago
Kay I sent you a message on your Steam profile....
Koneko82 - Forward Motion - 4 weeks ago
A while back, in April 2018, Phillip and I contacted SneakySpeckman to get access to the source VMFs of Forward Motion as I had in mind to get it running under the Source SDK 2013 SP. However we didn't receive a reply. I do have their e-mail address at hand still, but it could very well be outdated at this point. Also for obvious reasons I'm not going to post it publicly out here. On my RTSL profile you have ways to contact me so I could tell you in private. It's worth giving it a shot to ...
Seaal Mid - Forward Motion - 4 weeks ago
Hello. I am Seaal Mid. I have spent about a month over many hours and hours refining my skills in using Hammer by converting Forward Motion to the HL2: Update mod. As some of you who played this from near the very beginning may know, this mappack has not aged well. Many things have broken throughout HL2's updates. I deem this mappack a classic in my heart and it saddened me that a mappack in the hall of fame was so broken now with no fix in sight. So I fixed it to the best of my abilities. ...
vancanucksfan - Episode One – Map Labs #2 - 4 weeks ago
Overall I enjoyed this set of maps. Some were naturally better than others, but for the most part the quality was high. My favorite overall was Terminal Velocity. I liked the setting including the large elevator shaft and interesting enemies. It was a nice touch to have each weapon you pickup announced by the HEV suit. Quite fun to play. Outland Resistance was also very good. I liked the addition of the toxic swamps and snipers, but the lack of an ending was a bit disappointing. Th...
ZippyS2 - Dark Intervention - 4 weeks ago
This maybe your first map but i very enjoyed the map. This was good map put all effort to it, but one problem here is the lightning was too dark i couldn't see some area. But overall late combat was good and i like the ending. Good luck for your next map i gonna look forward it.....
ZippyS2 - RTSL in 2019 - 4 weeks ago
Thank you for everything Phillip without you i'm never walking into half life 2 mods community. This was a great site i visit, but you leave now maybe there is no themes now....
DeanAmythe - Aerial Harassment - 1 month ago
This was fun for the most part, but there are quite some flaws. Firstly, the visuals are just too bland overall, especially the beginning, where it is just a square room without any other geometry. The outside area looked really weird as I see with other maps. Use textures and props like trees on the edges of the map to make it feel bigger. After driving the car a little it got stuck in a big water pool, and a voice line said something with "run" in it, so I stepped out of the car and just ra...
DeanAmythe - City 14 - 1 month ago
Well, this is quite a broken mod. I don't think it was playtested by anyone but the author himself. Certain sequences didn't trigger for me, so I had to noclip multiple times. For the visuals, they are very bland. The author should also use more props and textures on the hills, because now you just see that the map ends there. This mod has some poor design and enemy placement. The crowbar at the beginning is for some reason under a couch. Even knowing it was there it was really hard to get, b...
juanda - Combine Combat - 1 month ago
genial...
DeanAmythe - Enigma - 1 month ago
I enjoy Half-Life 2's combat, but I didn't find any fun in this. There are way too many Soldiers at once, in a relatively small arena. The second wave is even worse. There is a Chopper above you meaning there are only about two places you can stand without being completely obliterated by it. Add on top about a billion Combine Elites. If you really like super difficult arena maps, go ahead, but otherwise I would not recommend it....
DeanAmythe - Episode One – Map Labs #2 - 1 month ago
There is no crowbar, you get a stunstick from a dead Metrocop, in the first room after the elevator....
2jel - Episode One – Map Labs #2 - 1 month ago
where is the crowbar in Terminal Velocity?...
Michael Freeman - RTSL in 2019 - 1 month ago
Thanks so much for all the work you have done for this site. I'd rate it as one of the highest rated sites devoted to HL that I know. I great homage to a great game and level design as well ! Cheers....
DeanAmythe - Appledacker DeadSpace - 1 month ago
Whenever I launch it, I get a white screen, and when the menu is supposed to appear, I get an error saying: Can't find background image 'materials/console/background01_widescreen.vtf' Game crashes after that....
DeanAmythe - Space Lasercore - 1 month ago
This was a fun little space adventure. Combat was decent in most area's, altough I didn't like the fact that if you run out of RPG ammo you basically can't proceed. The biggest issue I had with this mod was the end; I was very confused as to what the hell I was supposed to do. After a few minutes I found out I could blow up the monitors and get closer to the core, but that didn't help me alot. After about 5-10 minutes I finally figured out that you had to blow up the core. Again, if you don't ...
TolisXTRM - Dark Intervention - 1 month ago
This is definitely one of the best first maps I've ever seen, and I really appreciate this kind of effort especially after 12 years since the original game came out. The mapping and the architecture are really good, although a bit blocky sometimes. The combat was enjoyable, but sometimes I felt like there could have been more enemies (mainly in the backtracking part). The challenge the map presented was fair, without any major difficulty spikes. Lastly, the puzzles in this map, while not a lot, ...
Lyren - Dark Intervention - 1 month ago
First impression Whenever I launched the map for the time, I thought "Well this is moody, I like it." The atmosphere was nice and starting area had sweet realistic detailing. However, I felt some textures felt out of place or did not connect to each other very well. Seeing combines from the cracks and windows was a nice touch, as you had no guns to defeat them and it gave this mysterious feel to the map. ...
asterixer - Episode One – Map Labs #2 - 1 month ago
under Linux Sawdust is crashing while loading....
half-lifejunkie - Episode One – Map Labs #2 - 1 month ago
Enjoyed and appreciated all of the games.... well done chaps for your time efforts and dedication Muchos Obrigardo or summatt )...
Xblah - Episode One – Map Labs #2 - 1 month ago
You didn't need to walk all the way back. The ball tube was accessible from the platform you were in the third stabilizer....
dougjp - Episode One – Map Labs #2 - 1 month ago
Thanks!...
Skorly - Episode One – Map Labs #2 - 1 month ago
Oops, forgot to login....
Anon_1747966 - Episode One – Map Labs #2 - 1 month ago
You're basically at the end. You have to enter the red container from the train. Than the map will end....
dougjp - Episode One – Map Labs #2 - 1 month ago
Re: Sawdust, not sure what the ending is? I'm at a train that can't be entered and is 'landlocked' anyway. I can wander off to different areas of the map which are dead ends, or the beginning of the map. Nobody has commented yet in reviews so perhaps I have missed something....
DeanAmythe - Episode One – Map Labs #2 - 1 month ago
I play on Windows 10. The creator of Sawdust has said himself that the map was a bit rushed, which explains the problems I had with it....
Bendy - Episode One – Map Labs #2 - 1 month ago
Welp, here I am, reviewing again. I haven't really been feeling in the mood to as of late, but a mapping contest based off my favorite entry in the series? Yes, please! I wasn't too impressed with the last one, but the theme was quite limiting in scope, and the timeframe didn't help. Let's see if something more broad helped the mapping out. Direwolf [recimage id=4] What a strong map to start off with. This nails the feel of Episode 1 in terms of both atmosphere and intensit...
MkfMtr - Cry of Fear - 1 month ago
Cry of Fear may have lots of bugs and glitches but it is still a well made free to play mod. It has an atmosphere that reminds me of older horror titles such as Resident Evil and Silent Hill etc. +Atmosphere is really good. +Gameplay mechanics are good. +Story is interesting and has multiple endings depending on what you choose to do in some parts of the story. +Graphics are really good. (For GoldSRC). +Includes a co-op mode up to 4 players with a new campaign that is con...
MkfMtr - Cry of Fear - 1 month ago
Cry of Fear may have lots of bugs and glitches but it is still a well made free to play mod. It has an atmosphere that reminds me of older horror titles such as Resident Evil and Silent Hill etc. +Atmosphere is really good. +Gameplay mechanics are good. +Story is interesting. +Graphics are really good (for GoldSRC). +There are custom campaigns (they are not as good as the main one though). +That one Sawrunner thing... -Monsters can clip through corners of the walls or...
Wesp5 - Episode One – Map Labs #2 - 1 month ago
I agree with my predecessor, this pack was much better than the first one! A lot of good maps all around, especially the Ep3 ending map was so cool, that I think if someone would merge all already released Ep3 maps together we'll probably get a great fan-version without needing to wait for the groups working on this elsewhere, who might never finish anyway......
MinorLimes021 - Third Party - 1 month ago
Now this is a mod that I can get behind! While it is pretty short, both the gameplay and story are entertaining and unique, the fact that you can watch the commotion going on between Civil Protection and the Combine. The suppression field cannon was an awesome feature I like. Killing and blasting CP away with their own weapon was satisfying! Lastly, the story also hooked me up from beginning to end as well, especially the truth that is revealed after you save the engineer....
MinorLimes021 - Episode One – Map Labs #2 - 1 month ago
Hmmm, that's strange. What system are you playing on (e.g. Windows)? I know I often experienced something strange every time I play a HL2 mod on an iMac. Like whenever a mecha-crab is supposed to appear, it would do fine on Windows. However, on an iMac, it would crash to desktop instead....