100 Comments

Here are the latest 100 comments

JetBlueChest - EndVille - 2 days ago
I love this map more than MiddleVille I played eariler. Really well made. Love it. https://youtu.be/NUK1QVZR9eU...
JetBlueChest - MiddleVille - 4 days ago
Map is not bad. It may be difficult to playthrough and some part can be a bit confusing that I did struggle to get through but managed to for a long period of time. Decent map but hard to play through https://youtu.be/fkVniby_TbA...
JetBlueChest - Liberation - 6 days ago
Love this map that takes place in the prison full of combines. I recommend this. I thought it took place in the original HL2 prison but its way different:) https://youtu.be/spTxnQczBP4...
Cheesetheory - Introduce Yourself - 1 week ago
Howdy all! I've lurked on this site for a few years now, and thought I'd finally get around to making an account. I've been enjoying Half-Life since my older siblings introduced me to it as a small child (I might have been as young as 6 or so?). I'm afraid I don't have too much else to say, other than that I'm very happy to join you all here :) Have a good one!...
agreenman - Help Wanted - 2 weeks ago
yo these random, chaotic corridors kinda break the immersion. As if any sane architect would ideate these claustrophobic concrete mazes. Tram ride was kinda boring. Valve gave you stuff to look at, not a bunch of long, empty tunnels. Pretty solid level design. Far more interesting than the tram ride. The zig-zagging corridor maze doesn't make much sense, but it's fun to play through. Challenging combat that often had me feeling like I didn't have the right weapons for the job. Eventuall...
OneOfTheChips - Twisted Hazard Course - 2 weeks ago
pretty decent joke mod, short and not that clever...
JetBlueChest - Lambda Incursion - 2 weeks ago
A lot of combat that I have been experiancing. In like a Nova Proskpect against a ton of combines which I love going against. I challenged myself with an assault rifle with a sniper and a weak pistol. The sniper im using takes long to cycle and reload. Love the map when saving Alyx:) https://youtu.be/VQd59Rs3tR8...
agreenman - Escape by Leo Ring - 2 weeks ago
Whoops, got cut off a bit there. Here's that last sentence: "Felt like a highlight reel of the author's best stuff. No filler here, just non-stop intense action. Highly recommended."...
agreenman - Escape by Leo Ring - 2 weeks ago
Loved the intro. Fast-paced and intense, puts pressure on the player to M O V E without feeling unfair. Intuitive mapping and combat. Battles felt high-stakes, but the ambushes were fair and the game gives you plenty of cover to turn back the tables. That bright office felt liminal and familiar. A silent reprieve from the blaring sirens. Clever Houndeye use to trap the player. These enemies are often too easy and feel more like killing pets than dangerous aliens, so I can applaud a mod ...
JetBlueChest - Tr1p - 2 weeks ago
I used to play this map in Gmod before but couldn't find a way to proceed until now. Very nice campaign and I challenged myself to used a Sniper and it was difficult due to lots of combines but lived. Play this map guys My playthough here: https://youtu.be/NKYO3YuRr7s...
Anon_2057155 - The Ropes - 2 weeks ago
The Ropes (I never actually knew it was called that until now) is a series of very large and open maps set in the bowels of Black Mesa. In fact, these maps are large to a fault. A lot of the time the NPCs are at such a distance that they won't even notice you. Then, whenever they do spot you and engage, they need to move a considerable distance to enter their attack range. This often means that enemies can be picked off at long range with the glock before they become a concern. Also, the scal...
monster_urby - Rogat - 2 weeks ago
This is a large cuboid room, with Xen textures, some enemies and weapons dotted around. It hasn't even been compiled with lighting. I will waste no more time writing about it....
monster_urby - Aggregate Pain - 2 weeks ago
Aggregate Pain is yet another short mod that I remember from back in the day. This one definitely came on a PCGamer CD here in the UK. This is a short but sweet map pack, not particularly impressive but mostly just a gruntfest in an industrial setting. The opening is pretty cool, where you can wait for the grunt to pass you by and then have a minute or so to get some weapons before he comes back. The rest of the maps are just run and gun against more grunts, as is standard for these kinds of ...
monster_urby - Xen again – Half-Life - 2 weeks ago
Xen Again very much plays like a map made by somebody just learning the ropes of Half-Life mapping. It features buttons to open doors, NPCs walking to a single computer and pushing a button and a teleporter to "Xen." As a playable map however, you start with the crowbar and no HEV and have to make your way to a lab area. This is where you can get your suit. Supposedly you can also find a gauss gun, but I managed to miss it and I am considering that a mark against the map. I then ran throug...
monster_urby - Two Smoking Barrels - 2 weeks ago
Two Smoking Barrels is one of the older maps I specifically remember NOT finishing as a kid. This is likely because of the level change issue between maps one and two, which sadly still exists here. There are also a couple of other issues I have with TSB which make it JUST fall short of a Personal Favourite rating. The map starts off well, with a crowbar required to progress from the starting area and an HEV suit available to you before any combat starts. Whi...
JetBlueChest - LiberationVille - 2 weeks ago
Dude that was a long playthrough I did this year currently. Many maps, combine killing, cool levels and more. (Behind this, took me all evening to play this map, even all of it). https://youtu.be/BSdlLbYJUT0 (Enjoy the playthrough in Gmod)...
monster_urby - The Evil World - 2 weeks ago
The Evil World is the first Half-Life map from Martin Schultz who according to the readme has released other maps for Quake 2. I would assume based on this map that they may have also dabbled in Quake 1 because that appears to be the DNA that spirals through this entire map pack. First of all, I know full well what it's like not having access to texture creation tools, especially in the late 90s. The Evil World has an entirely custom texture set and it has to be said that it's a little bizarr...
monster_urby - Exodus Part Two - 2 weeks ago
Exodus 2 has a lot of the same problems as the original and a few new ones. Once again it's clearly an early attempt at Half-Life mapping as things feel a little unbalanced to start with. Right from the get go, you're fighting everything from headcrabs to alien grunts and even the occasional controller. The issue is that all of these enemies have just been crammed into narrow corridors and small rooms, meaning the combat devolves into lobbing grenades blindly around corners or standing in place ...
monster_urby - Optimum Fear - 3 weeks ago
Urgh, another one I remember and I suspect I only ever beat this using godmode when I was younger. Optimum Fear is an action packed map pack set in incredibly cramped tunnels. Seriously, almost ever room is an exercise in frustration as you get stuck on everything. Perhaps the author wasn't terribly comfortable with scales yet, but every room feels like it would benefit from being two times bigger. This pack is also prone to several of what I call level design sins. Constantly ambushes the pl...
monster_urby - Prisoner of Event - 3 weeks ago
Now this one is iconic in my eyes. As with many others of these early releases, I played this one when it came on a PCGamer disk. The starting area is burned into my brain and the whole area totally holds up. There is a bit of an issue finding the crowbar at first, but eventually I just kinda tripped over it. The map loses out on being a personal favourite because of my gripe with getting weapons before the HEV suit, but at least there's no significant combat encounters before then. You can actu...
Raven_ARG - Gamestar - 3 weeks ago
Standard mod, HL classic themed. Short and with basic maps...
JetBlueChest - Spherical Nightmares - 3 weeks ago
Used to play this before that I havent got HL2 EP1 and EP2 mounted but now I finally get to complete this. A very good campaign. Combine battles was one of my favourite tings when killing them:) https://youtu.be/2Q3svTjnBgk...
JetBlueChest - Just Like Rebel - 3 weeks ago
Average map. The second map was just nothing when reaching to the top. it was ok https://youtu.be/9hyhILdbJyQ...
JetBlueChest - Nathan Grove Compilation - 3 weeks ago
This map is really really short with small maps. I played it a lot years ago in Gmod so could say players will like this map as a warm up https://youtu.be/u5TU_K314aQ...
monster_urby - Exodus Part One - 3 weeks ago
Here's a hot tip for the budding mappers out there in 2025 on-wards. If your player has just done something that is going to lock them into a room and veeerrry slooowwwly kill them? Maybe don't autosave at that point. Just saying. Exodus is of course, another classic that I recall playing as a youngun. I don't believe I've ever finished it without cheating until today, because as is typical of the time, you start the map in a three way battle with no HEV suit! GAAARGH! I don't know what promp...
monster_urby - Bow - 3 weeks ago
The first thing I experienced with "bow" was... an error message. Missing texpack3.wad. I have no such .wad file so I made a dummy file. The second thing I experienced with "bow" was... another error message. Missing texpack2.wad... One more dummy file later... The third thing I experience with "bow" was... the level design tutorial level? Sure it's been extended a little and includes an "outdoor" section and some stairs but... this is the map you could make following the guide that came w...
monster_urby - Total Evasion - 3 weeks ago
This is very clearly one of the author's early attempts at mapping as it contains almost every beginner mistake that there is. Walls with equal thickness to the walls so you see tons of z-fighting whenever one opens. Buttons on the other side of rooms, or in some cases in totally different rooms leaving you to guess what you actually achieved by pushing them. Breakable and unbreakable crates that are identical in appearance. Putting the player in combat with no HEV suit. It's all here. There is ...
monster_urby - The Silo Station - 3 weeks ago
The Silo Station is another relatively simple map with some uninspiring combat against the HECU and some Xen creatures. Once again this is a map pack that does not give you an HEV suit, so you will need to use the give item_suit command if you want to easily switch weapons and keep track of your health and ammo. I don't know why this was so common in these earlier maps. Was it supposed to be part of the challenge because I have to say, you can keep your challenge to yourself. The fact that th...
DarkShift - Ts_mf - 3 weeks ago
So far, this is the first HL1 map ever recorded/released, 7 days after HL1’s official release. I guess whoever did that, just messed around a bit with Valve editor/hammer to see what happen if you put NPC x versus NPC y. So « maybe » play it for historical purpose…...
monster_urby - Soft Boiled - 3 weeks ago
Sooo, Soft Boiled. I don't know how I came to have a copy of this map in my youth, but I can guarantee you two things. First, I had no idea it was called Soft Boiled, running the command "map sb3," I figured it was just called sb3. Second, had I known it was called Soft Boiled, I wouldn't have made the connection to John Woo's Hard Boiled because I'd never heard of it and to this day I've never seen it. Perhaps if I HAD seen it then some of the stuff this map expects me to just know would have b...
monster_urby - DarkForce - 4 weeks ago
If I were to describe Dark Force in a single word, it would be "inconsistent." The environments look great, except when they don't. You can break open crates for weapons and ammo, except when you can't. You are over-equipped and the combat is trivial, until it isn't. It seems that rules which apply in one map do not carry over to the next and this is constant throughout the mod. It has to be said, that when the environments look good, they really do shine. Some sections have the tell tale sig...
monster_urby - Jailbreak - 4 weeks ago
I remember this one, but I never finished it before because it does something I cannot stand. A lot of action and weapon pickups PRIOR to getting the suit. Back in the 90s when I first played this, I didn't know about changing weapons without the HUD, so as soon as I picked up the crowbar, I was doomed. In spite of that, what we have here is a fairly decent gruntfest through a fairly nonsensical environment. Starting in a prison cell, very cliche in this day and age, you fight through a wareh...
monster_urby - The Lounge - 4 weeks ago
Lounge is, as the name implies, set in a series of corridors that could be considered a lounge. Most of the map consists of a winding series of narrow hallways with the occasional zombie, headcrab and houndeye dotted throughout. At around the midpoint there is something that does look like a lounge, making use of Worldcraft's included prefabs, stretched though they may be. After that are a couple of rooms divided by a destroyed wall and the map ends in a room with a crazy laser beam lightshow. I...
SpazJR61 - Bootleg Squadrog - 4 weeks ago
A Brendon Chung classic, who created one of the most interesting Half-Life mods ever. Bootleg Squadrog tries to give "realistic" experience of a HECU soldier with teamwork and such. It's short but still worth looking at....
SpazJR61 - Bootleg Squadrog - 4 weeks ago
Idk about you but the version that you played seems to be bugged. In my playthrough, the map had proper skybox and the loadouts worked just fine for me....
SpazJR61 - Riot in Progress - 4 weeks ago
This mod really broke me. It's one of the weirdest, hardest and longest Half-Life mods I've ever played, even surpassing some Half-Life 2 mods in terms of length. This is a sequel of Assault on Roswell and it had 4 years of development cycle. The result was? Well, it's better for for the worse. First off, the mod offers limited saves. Basically, you need something called "save gems" in order to save the game. If you don't have one, you will lose health and if you have health lower than 20, y...
SpazJR61 - Assault on Roswell - 4 weeks ago
Assault on Roswell is the first ever work of Andy "migandi" Hulatt for Half-Life. Considering he's a Quake mapper, it reflected to the map work with weird geometry and brushwork. It also has a rather confusing story, I don't even know what's going on. Maybe you should play this once and never touch it again. Also, migandi later released a sequel for this mod, Riot in Progress, and the leap of quality compared to this mod is insane, if you don't mind its flaws....
JetBlueChest - FM Project: The Way - 4 weeks ago
A very very good campaign that took a long time to play for me cuz I used the weakest Shotgun in Black Op 6 that took for ever to kill the combine lolXD Still very nice job https://youtu.be/bt80HFoe9bg...
monster_urby - Virtual Reality : The Real World - 4 weeks ago
Virtual Reality: The Real World has managed to pass under my radar all these years. I certainly never played it when it was released, which means it was never featured on any PCGamer CDs back then. This is how I would access most mods and map packs, before we had internet access on all the PCs in the house. I think the primary reason for that is that the whole thing is fairly average. Now, I'm not saying the mod is bad. On the contrary there are some wonderful ideas in here and every map has ...
monster_urby - Water Drilling - 4 weeks ago
Map appears to have vanished from all corners of the internet. Adding this review for the sake of completion on RTSL. :) Will add a legitimate review should this ever resurface, but we're approaching 20 years now......
monster_urby - Conundrum 2 - 4 weeks ago
While it's definitely a little shorter and benefits a little from custom textures and skyboxes, Conundrum 2 fails to impress much in the same was as the original. Far too often it was necessary to take fall damage, meaning had my health been any lower at certain points within the map pack, I would have been softlocked or forced to cheat. That being said, I actually WAS forced to cheat when the mod expected me to face off against a gargantua in a tiny space with satchel charges... oh, and 15 h...
monster_urby - Conundrum - 4 weeks ago
Conundrum is certainly the word. I had a feeling I would not like this mod right from the start. It commits every single one of my level design sins. Several times throughout this mod, your means of progression is via a locked door you passed a few minutes ago. However, you might unlock this door by pressing a button on the opposite end of the map, or in some cases, simply walking through a trigger elsewhere in the map. The player guidance is worthless and if you feel you've hit a dead end, you ...
RazorLaser - Introduce Yourself - 4 weeks ago
I'm a very big fan of valve games/mods, and have been for a while, and this should enable me to be able to find, play and discover more of them, on top of moddb and steam! This site is cool, it's very convenient to have this place for downloading/playing custom Half-Life Content! I'm glad that I finally signed up here....
dougjp - 2024 General Chat - 4 weeks ago
RudyK, you certainly deserved the comments! I have played every map and mod with overall ratings PIN and PIL, in HL2, HL2 Ep 1 and Ep 2, most of them multiple times over the decades, and am mid way through well rated HL maps again. I don't rate that many as Personal Favorites, but yours is. I REALLY look forward to your next one! An idea (which is pretty obvious) is a sequel starting with leaving the area and onto the bridge, maybe towards another village on the other side with more surpris...
RudyK - 2024 General Chat - 4 weeks ago
Hello! I saw your review on moddb! Thank you very much for such a nice feedback, I'm very glad that you liked it! :) And thank you for sharing my work here in the chat. I wanted to publish on this site too, but alas, I still haven't received an answer to my email...
Raven_ARG - Half-Life: Infestation - 4 weeks ago
Pretty good mod. Extense, lots of enemies. Interesting, detailed and big maps. Sometimes it gets a little bit confusing by the puzzles, but it's pretty good. I played it hard difficulty. Recommended...
monster_urby - World War 3 (Mission 3) - 1 month ago
I'm going to show myself up for having a terrible memory now, but I can't remember if I've played the previous entries in this series, haha. So World War 3: Mission 3 appears to jump around a lot, and it seems to be a series of missions rather than just a single one. At the start I'm driving a tank but need to proceed on foot because there are AT mines in the road. I'm not sure what this complex is that I am entering, but I kill all of the enemy soldiers in there, before I get captured. After...
monster_urby - Woodpigeon’s Pack - 1 month ago
Standoff A fairly typical if overly short gruntfest through a warehouse type area. It's not terribly interesting to play or to talk about extensively. It took me two minutes to complete. Moonless Night Another gruntfest but this one was unusual. I don't know if this one uses monstermaker entities to spawn the grunts in, or if there is some other entity setting at work here, but none of the grunts r...
monster_urby - Twisted Hazard Course - 1 month ago
Twisted Hazard Course plays very like a much more proof of concept to Hazardous Course. The map leans towards dark comedy in both the training given and the environments in which it takes place. It is clear that Black Mesa has seen some considerable budget cuts since Freeman ran the original hazard course. So, how is it overall? Not terrible. It's definitely more of a joke map than one to be taken seriously. There are no real combat encounters as such besides massacring scientists akin to an ...
monster_urby - Try, Try Again - 1 month ago
Try, Try Again is an older map pack that I actually wasn't familiar with to the best of my recollection. If I HAD played this one before then it did not leave a lasting impression and honestly, that could have been the case. This map pack is, to put it simply, "fine." It's OK. Once again, the story is confined to the readme but apparently this mod takes place in some alternate timeline where Freeman simply went job hunting after the Black Mesa incident. What we have here is some unnamed and c...
Hec - Half-Life: The World Machine - 1 month ago
Also, forget to mention this mod is annoyingly loud, full of hideous alarms from last to the end, so be warned and play it in like a 10 or maybe a 5 percent of volume as it is very "ear r4pe" experience....
Hec - Half-Life: The World Machine - 1 month ago
To me this is a perfect Maybe? recommendation. This mod has many good and bad points. But in my view, the bads outweigh the good ones. First of all, the whole textures of the mod are quite the same, which I understand as it is supposed to be a "super-computer" machine environment, but overall the lighting of the whole mod was poor as it has like a 90 percent of dark spaces, which is difficult to navigate. Which takes me to the next point. Overall, the mod feels like it was done around 1999 o...
monster_urby - Tucked Up - 1 month ago
Tucked Up is one I remembered fondly, though playing it through today I think it was just the audio that left an impression. This mod does not take itself too seriously, with a dozen or so new voice lines, pitch shifted for comedic effect. The story told via these new lines regards a murder for which Gordon Freeman has been accused. Otherwise, there's no real story here. You simply fight your way through three maps, primarily against HECU and assassins with the occasional Xen alien. The maps ...
monster_urby - Time Shadows - 1 month ago
I'm sorry to say that this one is simply broken. From reading the comments here, this is supposedly a patch to be applied to a previously uploaded beta version of the mod, but I cannot find such a thing. It appears that the coding changes here have rendered the mod unplayable as the new HUD sprites have a black background which blocks your entire view, giving the impression that the map is pitch black. Removing the custom .dll files resolves the HUD issue so you can see, but means that the custo...
monster_urby - Ts_mf - 1 month ago
You know when you first learn to make maps and you stick a bunch of barneys, aliens or grunts on opposite sides of a large room? Well this one has a door in the middle....
monster_urby - Half-Life: Shadows Part 1 - 1 month ago
Half-Life: Shadows Part 1 is yet another step on a looong walk down memory lane. This map pack came up in conversation recently, and I had to give it another look for old times sake. One of the first map packs I ever played for Half-Life and it has lived in my brain, rent free, for two primary reasons. First, the story. While not conveyed in any way within the maps themselves, it exists purely as a section in the readme file which was fairly common back in the day. The fact that Gordon is hun...
JetBlueChest - School Adventures - 1 month ago
This map is not that bad. A bit long to find the keycard. But the ending was the part that I liked fighting a lot of combines there https://youtu.be/zIJ9JWzUy_k...
dougjp - 2024 General Chat - 1 month ago
I highly recommend playing a new HL2 Ep2 mod which just appeared on moddb called Lakeview Breach: https://www.moddb.com/mods/lakeview-breach/downloads/lakeview-breach1/#8950018...
JetBlueChest - Offshore - 1 month ago
It was the longest mod I played. For my video, I played it in gmod that I have to wait every 2 minutes when I auto load the next map. Behind it, i spent 6 full hours (including breaks and auto loading) So I wouldn't count I spent 6 hours, as a recording, I spent more than 3 hours playtime. I really like this map, very long and awesome https://youtu.be/d_GzT7aJ56U...
agreenman - Liberation - 1 month ago
Tense, riveting combat. Forces you to think under pressure and know when to hold your ground or press your advantage. Pushy, but rewarding as all get out. Atmospheric. Lighting like headlights passing through grating on a long car ride home. Really nails that nostalgic Nova Prospekt vibe. Very Half-Life. Little too backtracky. Every so often is okay, but when every section is just back and forth and back and forth, it gets tedious quickly, especially coupled with switchbacks and maze-like...
segatron0912 - Half-Life: Field Intensity - 1 month ago
The best opposing force mod in the market....
segatron0912 - Half-Life: Field Intensity - 1 month ago
The best opposing force mod made....
Hec - TWHL Tower: Source - 1 month ago
Well, after playing all the map-labs editions are released from the first to the last. This TWHL Tower felt like a big breeze of fresh air, in the middle of bad polished restrictive entries laid out by the classic, and sometimes absurd rules the map-lab initiative imposes. I know the comparison may sound, or may be obnoxious, but for me, this collaborative mappers initiative is one logical to be compared to the aforementioned ML Initiative. The tower was brilliant because it holds together a...
dougjp - 2024 General Chat - 1 month ago
I'm hoping someone can help with a solution to a problem. This maybe a simple one to solve, but not with my limited knowledge! Weapons in many HL1 Add On Mods cause no damage at all. I'm going back to play many HL1 mods again after many years, and have been installing many sourcemods. Now I find, with many of them, that all weapons appear to work but they cause no damage at all! The original game works fine as do all maps loaded via the console that I've tried. Example...
bkadar - 2024 General Chat - 1 month ago
still updated, our wait times are longer than usual, please hold and a representative will be with you shortly....
JetBlueChest - WaterVille - 1 month ago
[recimage id=3] 2 great maps. My favourite was Swamped. This one was longer, challenging and has tonnes of fighting against in the dark map. Very good. https://youtu.be/uIbGL8lpYBM...
human - Drug Barons - 2 months ago
good,but,no start...
JetBlueChest - Half-Life: Somatic - 2 months ago
A short map. I played that map before on my low end laptop years ago. Short but I still like to assault combines tho. Pretty nice. https://youtu.be/b1wIohRORpM...
Christoph - Audio Interview with Yves Richard - 2 months ago
Hi Richman, Your work and dedication to create this punishing mod is absolutely amazing. I know this is 13 years later but if you ever have other ideas / want some help with the creative aspects of any new projects, I would be happy to help, free of charge. Regards Christoph...
JetBlueChest - AutoVille - 2 months ago
This map is OK. The only map I liked was Encryption. Its decent tbh https://youtu.be/qYVzm7rgPFc...
agreenman - Lakeside Village - 2 months ago
The scripting on that explosive collapse was impeccable. Lakeside Village makes fighting zombies fun again. Pretty cool Ravenholm-themed map that has it all, from horror to excitement to zombies to traps to Combine to- yeah, well, you get the point. Doesn't do any of those things amazingly, but points for effort and it's a quick enough romp that I say go for it....
RudyK - 2024 General Chat - 2 months ago
Hello everyone! Is the site still alive? I emailed them a few days ago about publishing the mod, but no one is answering....
dougjp - 2024 General Chat - 2 months ago
Not just you, however when it happens has more to do with having some added content to talk about rather than a month. I finished Blue Shift Chapter 5, Focal Point, and as with all the previous Chapters, I was blown away with it - a perfect 10/10. How about others, have you tried it? Since then I've been playing all the Black Mesa add-on maps/mods again (including a few I missed before). There's LOTS of great gameplay to be had. I'm nearly finished with those, so I'm getting kinda de...
JetBlueChest - Rubicon - 2 months ago
It a short map but thats ok. I like this map when I attack combines. I had to used the weak DMR to challenge myself to play through this. Good map. https://youtu.be/ocfsgD7xDbk...
Unq - TWHL Tower: Source - 2 months ago
Download was updated to version 1.1.0. There are also map sources now available on github: https://github.com/funcorange/twhl-tower-source-public...
runthinkshootliveaccount - 2024 General Chat - 2 months ago
Anyone else got their hopes up for a new General Chat before March? Anyone? Just me? Okay.......
JetBlueChest - Southernmost Combine - 2 months ago
A very very impressive campaign right there. Very nice voice acting. https://youtu.be/RfTa2V_Kvtk...
Hec - Fractured Space – Map Labs Presents - 2 months ago
To me, this Map Lab feels like a very big Think Twice. There is just one well-deserved entry, "Alt-Life" by the lady mapper Fenix Bravo, which was pretty amazing, as she delivered a pure HL1 experience inside an HL2 map, and even gave us new enemies! it was the only entry worthy and in a well deserved: [recimage id=5] category. The rest are pretty bland entries, sorry but they felt very rushed designed, boxy, and most of 'em claustrophobic. Yeah, sorry, but I can not think of any more po...
troy - Introduce Yourself - 2 months ago
hi im troy i know nothing about modding i just beat hl1 like 3 times before and hl2 and dlcs but i dont know how to mod i look at vids to help me but they dont help...
JetBlueChest - Precursor - 2 months ago
A very good map I played. 8/10. Liked the cutscene at the beginning:) https://youtu.be/USbrc9yBQS8...
Hec - Three Rooms – Map Labs Test Tube #20 - 3 months ago
I was thinking about the proper rate to recommend this map lab. At first, I thought it deserved a Play it Now recommendation as this map lab has plenty of entries, and some of the entries are in an outstanding level of map design and entertaining gameplay. This could be the next ones which I may say they deserve the next sub-category: [recimage id=5] First Response; Night on the Job; The Temple 2; Distress signal; & The Omnipresent Gaze of the Transhuman Arm of the Combine Overw...
MayheM - The Layout – Map Labs #17 - 3 months ago
This is great pack, full of creativity, almost all of them are fun to play and worth your time....
Stef - Rebel Story - 3 months ago
thanks for you help dougjp if I find a solution for one of those who doesn't work I let you know for the moment i'm out of my up to date computer that crashes so I took my really old computer from 2005 and took the opportunity to play trough Unreal 1 that I never played :D...
MayheM - Operation: F.O.R.C.C. – Map Labs Test Tube #19 - 3 months ago
It's decent. There are some great maps, like vendetta and cold hard steele. The others range from being ok to mediocre. Some of them have good atmosphere, but gameplay-wise, poorly made. Overall, it's enjoyable pack and worth downloading if you haven't....
Gravidish - Introduce Yourself - 3 months ago
Hi im gravidish and i like doing stuff with source, i'm kinda dumb and a bit of a sloth, so don't expect much for me i think? i found this website by playing Half-Life 2: Year Long Alarm in the special thanks so i got curious and searched it up and found this website, im not sure what im gonna do here but i will do something i think honestly im not really sure what else to say since im not really good at introductions and im not bothering with the grammar or anything because im not native ...
agreenman - Abe’s Spicy Mappack Platter - 3 months ago
House Arena - ok I guess. Got way too hung up on shooting down the troop carrier until I realized I was progressing through enemy waves, rather than trying to turn off infinite enemy spawns. Hostile Takeover - really liked the fast zombie section. Mixed in Combine to keep them busy as I traverse upward. A really great way to discourage camping and encourage progression. The lighting was great; zombie shadows overhead as they climb their pipes was downright menacing. This is what the Source en...
JetBlueChest - DoorVille - 3 months ago
[recimage id=3][recimage id=4] Very nice map. Some maps are a bit short tho https://youtu.be/mbG7RgwKfLo...
JetBlueChest - Venatura - 3 months ago
A short map with less combines but its good. Not too bad that its quick to complete https://youtu.be/GlcXTtPk1dg...
dougjp - Rebel Story - 3 months ago
Hi Stef, I found the same thing and eventually gave up on this one. I've been playing through all the HL2 Ep2 maps that were rated 'Play It Now' and 'Play It Later', and found a number of them that won't play because of source 2013 compatibility problems. Peoples' text scripts in forum posts to fix this, like with this map, never seem to work for me either. I've been able to solve a few of them by going to moddb and searching the files section for HL2 Ep2, where sometimes patches with th...
JetBlueChest - ChasmVille - 3 months ago
[recimage id=4] Love that map packs. My favourite one is the Highwire. Very nice https://youtu.be/DTW2QKsEpNs...
Stef - Quiet Rehabilitation 2 - 3 months ago
Since a played the last updated I suppose I really had no problem For me this was a high enjoyable experience really fun to play through, perhaps the part i didn't like that much was the end arena but for the rest nothing to complain and the end was great :) don't know if there was something created by the author after this one ?...
Stef - Rebel Story - 3 months ago
Hello guys :) I copy/paste the text from shaboo to replace and modify the existing gameinfo of the mod but I got an error message saying it's not a valid format :( then I open other gameinfo file to see the structure, I was able to have the things running until the game menu that isn't working, since I never made anything as a developper its complicated to know what wright or wrong :( the original game info is: "GameInfo" { game "Rebel Story" title "Rebel Story" title2 "...
Stef - Rebel Cache - 3 months ago
seems all link are dead for this one, any possibility to get it back ?...
Stef - PTCS: A Post Traumatic Christmas Special - 3 months ago
it's really something appart for this one, it's bizarre but the creativity is huge here...you won't get out of this one intact...
Stef - Half-Life: Abridged All-Stars – Map Labs #12 - 3 months ago
[recimage id=4] A well balance release with really cool and fun map to playtrough defenitly a map lab to give a try Entropy : None by Bogdan Barantiev [recimage id=2] Playtime: 2 minutes you walk trough a museum, idea is interetsting but without any gameplay and quite short Chinatown by Gravity Cat [recimage id=4] Playtime: 25 minutes A sort of walking dead/Resident evil experience. ...
JetBlueChest - PTCS: A Post Traumatic Christmas Special - 3 months ago
ignore that link. Ment to put my playthrough lol: https://youtu.be/7tsoxNWp6ZA...
JetBlueChest - PTCS: A Post Traumatic Christmas Special - 3 months ago
A very fun christmas map that I played before christmas. Love the zombies wearing christmas outfits:D https://www.runthinkshootlive.com/posts/ptcs-a-post-traumatic-christmas-special/...
Heitor - RB- HL - 3 months ago
Quero ganhar até no infinito...
Stef - Cottage Escape - 4 months ago
I'm not a fan of only puzzle oriented maps and this one was not an exception. First of all the design and the size of door was quite clostrophobic second everything was not that obvious what to do next and especially when you need to use one of the key twice for the end it was abrupt but i manage to understand what was needed to do there were certainly good idea and creation behind how to make it work but for my self I didn't enjoy it...
Stef - Operation: F.O.R.C.C. – Map Labs Test Tube #19 - 4 months ago
thanks man :)...