100 Comments

Here are the latest 100 comments

Anonymous - Deeper Down - 6 hours ago
While I enjoyed playing this mod, it does not measure up to the first one. I felt rushed and was lacking some serious beta testing. Still lots of bugs remained when it was published. Also, there seems to be a disconnect in the story at the end, where Alex winds up - ???? Anyway, an ambitious peace of work by today's standards, just needs some polishing up...
Stef - Overawe - 15 hours ago
I had a good time playing this one but didn't get really immersed in it. Overall Design look a little bit to boxy in my opinion Progression was quite linear, with mix between fighting and running to cover from the sniper...reaching the building added some combine fights but always in a quite linear way and without no 'mecanics' I didn't really understand, that the hunter scene was there to push you to progress so i pass i quite long time using all my ammo to get rid of them which did...
Avantgarde95 - Deep Down (Classic) - 17 hours ago
Super fun mod!...
Anon_1869761 - Deeper Down - 2 days ago
Fine and thank you for all the work !...
aazell - Deeper Down - 2 days ago
Hey I'm so glad you liked the mod. I'm sending Don updates when they come out and he is applying them here when he can. Most of the end to end flow breaking issues should now be resolved. Some more clip brushing can be added here and there and finally I'll get some graphical bugs sorted before considering it done. I'll take a look at the issues you've listed. Thanks...
Gilbert - Deeper Down - 3 days ago
my last comment: solved (sent a mail and Don fixed it)...
Gilbert - Deeper Down - 3 days ago
aazell, I suppose you're the autor? (as you wrote you're gone to rebuild the maps 4) First of all: thanx for the mod, for me it's one of the 'better mods' ! > The issue with AI is not only in map 4, later on it came back (but I didn't notic in what map ... :( ) > At the end you have to pass a small bridge and at the end you see Alix working in a euh.. labo. That bridge: as wel the pillars as well the railing: you can walk through them as if you were using noclip... An...
Unq - FusionVille 2 – Map Labs #10 - 5 days ago
Well, it's not quite standard HL2 modding. Map Labs now uses Mapbase code, which is kind of like a mapper's toolbox to do stuff you can't normally do in HL2 maps. And it's certainly opened the door to unique maps like The Temple....
Wesp5 - FusionVille 2 – Map Labs #10 - 6 days ago
As usual with the latest villes a very mixed bag, but Unlikely Friends was really cool and The Temple was amazing! I wasn't aware that creating a moving submarine in that way was even possible with HL2 modding....
Steve - Daylight - 6 days ago
After playing Deeper Down, i went looking for more by Jim. :) The first parts are very interesting with some neat ideas if often a little barebones (visually). Like just before the Strider. However, this run is pretty wild. Scary stuff! lol Sadly, the game crashes back to the desktop as it's loading the next part (Mac) so I'm a bit gutted and would have loved to play more. (fwiw I applied the patch from ModDB). So I've just based my rating on the first part of this....
Bernie - FusionVille 2 – Map Labs #10 - 6 days ago
Thanks for this maps, was very fun to play......
aazell - Deeper Down - 6 days ago
I'm rebuilding maps 4c and 4d. stripping out all the navigation nodes and rebuilding all the nav information to see if we can clear it....
Gilbert - Deeper Down - 6 days ago
I also got a AI disabled by changing map dd2 4c to dd2 4d solved it by typing in console: ai_norebuildgraph 1 - and than reload the map and it was fixed But you have to do it everythime you restart the game. (the game itsself)...
geezer1857 - Resistor - 6 days ago
Give it a run through. I liked the story, graphics, and quality of the work done to produce it. Look forward to playing more of Jay The Ham's mods....
asterixer - Deeper Down - 6 days ago
Im playing it under Linux as usual and it runs without big problems. I stuck at some puzzles and used noclip go continue. At the second crane, with the container i knew i had to set the car on the road but i was not able to loose the container to pick up the car. It was glued to the magnet.... In some maps i lost Alyx and after the next loading screen she suddenly stands beside me. The best is: there are some new ideas and i loved it! F.E. the "Indiana Jones roll"...
Serious_Samsung - Deeper Down - 7 days ago
This mod needs some serious overhaul but at least I had fun with it....
vancanucksfan - Deeper Down - 1 week ago
I liked it but the quality level wasn't up to Jim's usual standard. I was able to jump to a spot where I could see out of the map at one point. When I got to a little set of buildings on a wharf all of the enemies were disabled for some reason. Also in the cavern area near the end when you have the steps appear one at a time in front of you I got knocked down into the water but there was no way back up. Still fun to play though, and with some polishing it could be great....
vancanucksfan - FusionVille 2 – Map Labs #10 - 1 week ago
I really enjoyed this set of maps. The temple was my favorite and was hugely fun, but there were a number of good entries as well. Everybody should definitely try this if they are a HL2 fan....
vancanucksfan - FusionVille 2 – Map Labs #10 - 1 week ago
Appreciate the tip!...
RedDwarf - FusionVille 2 – Map Labs #10 - 1 week ago
Tried running this on Linux, but almost all of the textures are missing. After looking at the folder contents, this mod is clearly Windows only....
Urby - Escape From The Darkness - 1 week ago
Honestly, I'm surprised to see so many positive reviews for this mod. Having finally gotten through it I can genuinely say that this was a horrendous experience from start the finish. Let me start by saying that the terrain, texturing and overall aesthetic of this mod are all absolutely stellar and worthy of high praise. Everything else however, leaves a lot to be desired. First of all, this mod is HARD. I don't know if this is exclusive to the hardest difficulty, but both my shots and the...
Steve - Deeper Down - 1 week ago
Oh nice one!! I will do - thank you :) Keep up the fantastic work....
aazell - Deeper Down - 1 week ago
Oh and if you're replaying... keep your eye open for hidden caches......
aazell - Deeper Down - 1 week ago
Hey Im so glad you enjoyed it. Thanks to your review I think I know the problem with Alyx. At some point im making her neutral to combjne. Prob when shes crouched outside hiding from them. The Alyx from that map is teleported into the next one. So her behaviour continues. Load any map individually and shes fine. Play it end to end shes a spud. Will fix and redeploy here today....
Steve - Deeper Down - 1 week ago
I loved this. Yes, I absolutely loved it!! For me, it's the journey through a big adventure which really appealed to me. Like in the original HL2 game in many respects. I felt like I was travelling and adventuring for miles. This was excellent. The environments created are stunning. The look stunning and play so great as I worked my way through - always enjoying that feeling of being there. About the only part I didn't enjoy was the Antlion guard. Don't get me wrong, the run-up to this was ...
Urby - Escape by DMC Interactive - 1 week ago
I hate to have to say this but... Escape was a VERY frustrating experience for me. The level design throughout is very good and the player is always doing something slightly out of the ordinary, rather than running from room to room and gunning down enemies. There is a nice selection of traditional Half-Life platforming puzzles and times where you need to stop and take in the details before trying to progress. Even the way it looks screams "Half-Life" through and through, with most areas a...
hannantobat - Introduce Yourself - 1 week ago
Hello! My name is Hannan, and i am a big big fan of Half Life series. I dreamed to play Half Life 2 since i was 8 year old, and 5 years later, finally, i achieved it! Honestly, this is one of the best game i've ever played. And, i also interested with mods! So, i do know this website from Bolloxed, a Youtuber. I've been following him since i was 9 years old, and i did not know what is actually "Run Think Shoot Live" is, so i checked it, and actually it got tons of mods, and i am interested. So, ...
aazell - Deeper Down - 1 week ago
There's an elevator to the left of the room with Alyx in. Will add some flashing sprites there to draw more attention to it. Leads to the finale map....
datguykirt - Deeper Down - 1 week ago
Got to the part where you cross the bridge and see Alyx through the windows in the building but she stays frozen at the console and I can't find a way in. . Can't figure out what to do from there. Enjoyed it up to then....
Urby - Dwell - 1 week ago
Now this is a really strange one that was surprised to have never had heard of. While the environment design throughout this mod is nothing short of incredible, it doesn't really lend itself well to Half-Life's gameplay. While the house, cave system and outdoor finale are indeed vast spaces with endless winding paths, I spent a lot of my time trying to work out where I should be going and what I was supposed to be doing. The combat throughout was rather dull, with far too many houndeyes, head...
Urby - Down Life - 1 week ago
What we have here is an abandoned project that was uploaded to RTSL for some reason. The start_story map that the New Game option takes you to doesn't go anywhere, the training map doesn't exist and the existing Half-Life maps are devoid of all NPCs There are three multplayer maps which are basically worthless and don't even appear to be finished themselves. Avoid it I guess. There's nothing here....
Captain Crap - RCDF Industrial Mission - 1 week ago
I found this within the map https://steamcommunity.com/sharedfiles/filedetails/?id=2231181793...
SpagootNoodels - FusionVille 2 – Map Labs #10 - 1 week ago
If you keep repairing any hull breaches on the upper decks inside the vessel the monster will eventually give up(?) and focus on you instead of the ship. Also you can squish the crabs with your mighty hands if you hadn't figured that out already....
vancanucksfan - FusionVille 2 – Map Labs #10 - 1 week ago
I'm struggling in the temple and can't seem to proceed any farther. I'm in the very narrow underwater tunnel and approaching 2 of the crab creatures. I can't get by them and as soon as they latch onto me an invisible monster attacks my vessel and kills me. Anybody advice for how to get past this?...
Jeff - Cosmonaut - 1 week ago
Well done. My only issue is that I've run into a slight glitch fairly early on in the room where you have to repair the pipe and turn on the water so that the level rises high enough to get into a tunnel. The water rises, but I'm unable to move into the tunnel. I've watched the walk-through, and tried maneuvering exactly the same way, but I just sort of "bobble" in the water and never move into the tunnel. Otherwise, I can tell that this mod is really well done....
Unq - Deeper Down - 2 weeks ago
I just want to say thank you for writing up all your issues like this and not just giving up. I think Jim knows he pushed this out a little uncooked, and he's been working on addressing the issues that come up. File has now been updated to a v3....
DarkShift - Deeper Down - 2 weeks ago
My full playthrough here : https://youtu.be/H-Tb-l1vGLA Overall, a Deep Down 2.0 where once again we go from White Forest to a Citadel like underground base this time not to kill an advisor but to disable the overwatch AI. It is in the same mold as before, we encounter several aspects of HL2’s gameplay and enemies but twisted in new mechanics for cool challenges, some of them only come once like the Hunter or Antlion Guard, some are of course more recurring... I like some new ideas su...
Wesp5 - Deeper Down - 2 weeks ago
I found these maps were a mixed bag. At the beginning the rebel base and following maps looked very bland and boring, although showing off how great Alyx and Dog are as companions. It improved somewhat in the middle, but I got the same bugs as others in that Alyx got stuck at the crane and I got the endless door sounds where I had to cheat anyway because the ball woulnd't trigger it correctly. At the end I really loved the underground Combine base though!...
Osiris - Deeper Down - 2 weeks ago
Played map ep2_dd2_4.bsp a second time and Alyx triggered properly and stayed with the car when the crane lifted it....
Osiris - Deeper Down - 2 weeks ago
Really solid classic HL2 Ep2 Mod. True to the original game play and puzzles. Great fun thoroughly enjoyed it! Definitely worth playing. There were few minor areas could use some additional polish. The only section that felt like I was missing something was with the crane, car and Alyx. Was Alyx suppose stay with the car when the crane lifted it? Anyway, she popped back up quite a bit later unexpectedly. Great work....
SpagootNoodels - Deeper Down - 2 weeks ago
A very good set of maps unfortunately drowned under countless bugs and other oddities. I've written down most of the things that bothered me. Hopefully this'll help. -I'd just like to say that I now can't see some of these issues/bugs in your official screenshots. Maybe the files you uploaded got buggered or something? I'd love to be able to post pictures, but either way here's a wall of text: -Sinks inside spawn area are lit wr...
DarkShift - Deeper Down - 2 weeks ago
Currently recording a playthrough... Some bugs here and there, Alyx-related : 1) Alyx stands still instead of jumping on the upper floor, at the first checkpoint where we have to break a dark energy ball. 2) the part where we have to use the crane : if we move the car by going inside it, instead of shooting it with G Gun, then Alyx follow us outside when we get out... the bad side is we can now move the car with the crane but Alyx will stay down. I ll probably finish the video tonigh...
Steve - FusionVille 2 – Map Labs #10 - 2 weeks ago
I must admit, I did wonder about this when there was multiple folders to copy over into sourcemods. Had my doubts then. Thanks :)...
Steve - Companion Piece 2: Companion Harder – Map Labs #8 - 2 weeks ago
Plumbing Problem by FRAG & BernieBean [recimage id=2] When I first heard about the theme, this is kinda how I pictured it. I do like the progression that's involved by getting better weapons, harder battles, etc but it's not something I was particularly fond of if I'm honest. It's worth playing the once but I came away rather meh about it. Sorry :/ RESIN-ATOR by Kimberly "iiboharz" B.R. & Jaycie ...
Duke - Deeper Down - 2 weeks ago
It's good visually and technically in places as well, though I think I preferred the first one This was quite buggy in places, I found and I managed to get out of the map a few times, using noclip to get back on course. Some bits I couldn't work out, as to where to go or what to do next...I found a few combine guns where the holder didn't appear until I shot at the gun..none the less, it was fun for the most part, maybe it needs a bit more testing and a final polish, but it's definately worth pl...
Unq - Deeper Down - 2 weeks ago
Whoops, sorry. I wrote the instructions expecting it to be on Steam (which it will be at some point in the future). Just put the DeeperDown folder in your sourcemods directory as usual....
Duke - Deeper Down - 2 weeks ago
Same here, downloaded and extracted to source mods..low and behold, there it was on Steam, ready to play (in 'hidden games').....
Ed - Deeper Down - 2 weeks ago
Don't understand the installation instructions. 1. Manually installed it in source mods as always and it is running fine 2. Couldn't even find an "install" button on the steam site. Please explain. Thanks....
Tylak - Das Roboss - 2 weeks ago
When I updated my website this link was broken. But you can still reach the original walkthrough I posted by using this: http://www.tylak.com/oldsite/drobwalk.html Thanks to everyone who played! Especially those that commented here. ;)...
ThatsRidonkulous - FusionVille 2 – Map Labs #10 - 2 weeks ago
Many people have had this crash issue occurring just before reaching the main menu. To likely resolve this, go into your Steam library, navigate to your Source SDK Base 2013 Singleplayer, right click on it to navigate to its Properties, select the Betas tab, and change your version to the "upcoming" beta. Hope this helps!...
Osiris - FusionVille 2 – Map Labs #10 - 2 weeks ago
Thanks to everyone for some really good looking maps. My personal favorite was The Temple by Klems. Really fun map with a lot of new elements. Great job! with honorable mentions to Phoenix Contact by Ildarion, Interrupted Infiltration by Lassi for some good combat....
Darth Biomech - USS Gaspra - 2 weeks ago
Hello, I'm the author of this map. I was startlingly surprised to see it here, I don't think that I've ever announced it anywhere publicly, so it's a miracle that people were able to locate it at all. So I wanna put a little bit of context into it, even if I don't know if this is still relevant at all in 2020: It was originally just one map that I've created for a forum map design competition. The competition had some strict rules - you were provided a box-like level layout, and you were sup...
Unq - FusionVille 2 – Map Labs #10 - 2 weeks ago
Sorry, it works ok for me but I'm on Windows. You can try the Map Labs discord server linked above in the post, or their twitter. I don't know if it works on Mac or not....
Steve - FusionVille 2 – Map Labs #10 - 2 weeks ago
I've installed and followed the instructions above. Loaded up Steam and it's there so loaded the game - but everything is in a weird wireframe display. To say I'm gutted is an understatement :( I'm on Mac btw. Appreciate any help, thanks....
Shet - FusionVille 2 – Map Labs #10 - 2 weeks ago
Same here, i think it's some issue with the background map....
dougjp - FusionVille 2 – Map Labs #10 - 2 weeks ago
Strange - as an afterthought I tried loading again, and this time it worked....
dougjp - FusionVille 2 – Map Labs #10 - 2 weeks ago
Followed the simple install instructions, noting that there are several never seen before folders to go into Sourcemods. All I get is a crash to desktop after briefly seeing the "loading"?...
Urby - DO - 2 weeks ago
DO is a peculiar little map pack and has an air of a series of test maps that have been inexplicably linked together. The only consistent theme is the satanic imagery, with the inverted crosses and pentagrams. While this is fitting for a game like QUAKE or DOOM, in a custom map pack for Half-Life it comes off as incredibly edgy and cringe inducing. That said, there are some neat ideas here and there were some challenging fights, but again this boiled down to DOOM/QUAKE style monster closets, ...
Pookaball - Back on Track – Map Labs #9 - 2 weeks ago
Hey you're correct in saying Gristleizer felt incomplete. I didn't spend enough time on it and I started pretty late, working on it was a thrill though! I'll certainly try to make a better map next time...
Pookaball - Back on Track – Map Labs #9 - 2 weeks ago
Thanks for playing Gristleizer! I made it, glad you liked it...
Urby - Deja Vu v.2.00 - 2 weeks ago
Deja Vu was a pleasent little experience for me, though it is marred by Half-Life's gameplay mechanics. A run little callback to Wolfenstein 3D and Duke Nukem 3D, one of my all time favourite games. While overall this map pack is little more than a gruntfest, the environments are interesting to explore, though only if you have intimate knowledge of the source material. Otherwise, I can see this being a little bewildering to those unfortunately enough to have not played these classic FPS games...
Urby - Database - 2 weeks ago
There really isn't a whole lot that can be said about this map. It is a lot like the things I would have made when I was first getting to grips with Worldcraft 2.1 What we have here is a massive free for all inside an enormous killbox. Texturing, scale, coherence all go out of the window with multi-story vending machines, boxy healing stations and every single enemy is clipping into the floor. Literally every single one. Map should be called "Hurray for Fireflies"...
Steve - Overawe - 2 weeks ago
Loved this from the very start with that interesting beginning. The acid/ruins area is just brilliant and it doesn't stop afterwards. Really liked the environments created which felt so good and it was a rush avoiding the sniper. Many times I died but I never cheated - however - I did feel a few more health packs would have been nice. Esp about half way through, after the acid parts. The hunters end-scene was different. I thought how am I going to do this but it's obvious this is a game of RUN ...
Steve - Overawe - 2 weeks ago
THANK YOU!!!!!! :D...
Steve - Episode One – Map Labs #2 - 2 weeks ago
Direwolf by Salamancer [recimage id=3] I'm not quite as positive about this compared to the others here. It's a good map but visually drab and I wish there was more lighting! I know, I know, this is the setting of course. But it's just my annoying preference... The map itself is designed well with lots of good exploration and action. However, my beef is in the knowing what to do next. Sometimes you're just left thinking what's going on? Where do ...
zoe - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 2 weeks ago
Most can be fixed by simply modifying the Gameinfo.txt of each mod. See this link https://anonymousfiles.io/iYtbJvGO/ or google "Fixes for Source mods broken by the SteamPipe update"...
Steve - Rebel Surge - 2 weeks ago
Same for Mac too. Sadly, everything looks like wireframe here. Bit gutted :/...
KillerMate - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 2 weeks ago
I think several people on this web site have proposed to give their time to correct the non-patched mods but it never went through. It would be great indeed if the webmaster would allow it....
Steve - The Grid – Map Labs #7 - 2 weeks ago
Relic [recimage id=4] Go one route, constantly attacked by a near-ending onslaught of Antlions. Go the other way, set upon by Soldiers even though I've limited weaponry... So that means you use what you have and there's a gun nearby which I luckily found. But it's death by GravGun here mostly. Getting sick of the OTT darkness but I loved the design and also where the crossbow was! Hang on, is that an air vent I see........ Outside is excellent...
positiv1 - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 2 weeks ago
I am busy revisiting fusionville and would agree it is among the best ever production of topline mods. Hoping for a good entry and only wish I could map myself ....hats off to the guys who put time into these....there might never be a HL3 but with modders as good as we have the excitement can continue long into the future Well done in advance guys....can't wait...
dougjp - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 2 weeks ago
Just a tip about those and all the other maps that Steam "broke" on us. You don't have to give up. I'm playing through all the well rated maps from the past. Yes its a pain to download and install a map, only to find it doesn't work. And yes it would be preferable to have all the downloads here up to date after being patched/fixed. When they don't work, I Google "Half-Life (name of map) Patch". A majority of the time that finds a patch on Moddb. For some reason, I seldom get a search when...
Anon_1868795 - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 2 weeks ago
Looking forward to something new...the General Chat thing seems to have died a death again as well..at least nobody ever replies to stuff I post...just one thing, could I RESPECTFULLY suggest that at least in 'The Hall of Fame'...IF the MOD or MAP is broken (as many are), can you just delete it from the list...I'm sick of downloading things that just no longer work any more....
Unq - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 2 weeks ago
No promises, but hopefully it will be this weekend....
Steve - Half-Life: Abridged – Map Labs #5 - 2 weeks ago
Sector Training [recimage id=2] I had to try this but it was funny to see that the ladders didn't work for me. I guess it's because I'm on the Mac? Black Mesa Inbound [recimage id=3] This went on a bit... And then Barney's unnerving walk, what's all that about? Anyhow it's actually short, of course, but I had the itching desire for this adventure to carry on. Arghh!! I know, I know... but I d...
EMMO - Black Death - 3 weeks ago
PLS ANDROİD LAUNCHER...
MihailIca1187 - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 3 weeks ago
How long after compiling the entries together will the mod be released?...
Steve - CromulentVille 2 – Map Labs Test Tube #7 - 3 weeks ago
Bemusement [recimage id=3] I really enjoyed the mechanics of this and hopping from different locations the way it did worked really good. There was one place when I had to noclip - for the wall opposite that fake wall (the one you walk through). Nothing seemed to work, so I noclipped... I quite enjoyed this and I don't normally like these type of maps. So that's a good start! Oh and I loved it when I put the battery in that car LOL ...
Steve - Back on Track – Map Labs #9 - 3 weeks ago
Oops :( I meant to give Prisoner X a 3 star rating. Dunno what happened there!...
Steve - Back on Track – Map Labs #9 - 3 weeks ago
Dihydrogen Monoxide [recimage id=3] I actually enjoyed this. It was dull as dishwater to look at and rather basic throughout but it was really enjoyable. I loved the twist towards the end. Ghost Ship [recimage id=3] My old Mac suffered big time with this one. The frame rates were terrible but it is an enjoyable map with the rush at the end parts being quite fun. Not bad this. ...
A Very Purple Ostrich - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 3 weeks ago
Nice, I can't wait!...
A Very Purple Ostrich - Introduce Yourself - 3 weeks ago
Hey, my name's Ostrich and I've been playing the Half-Life games for many years. While I have no mapping skills myself, I have been playing custom maps and mods for a while. I've always been a bit of a lurker here at RTSL, but I hope to start reviewing things here and share my opinions with others!...
Half Way Lambda - Forest Train - 3 weeks ago
A very enjoyable mod that I would recommend to anybody. The only downside of it is short, but that's the case for most mods anyway so it doesn't really matter. Everything else though from visuals to gameplay is phenomenal! I never felt as if I wasn't given enough supplies, and the environment always gave you many ways to engage the enemy. The visuals were also Valve 2004 quality. So what are you waiting for? Go ahead and play it! You won't regret it!...
geezer1857 - Project 25 - 4 weeks ago
I found it to be a good story and enough challenges to keep my engaged. Give it a try....
TolisXTRM - Half-Life: The Infected - 4 weeks ago
First of all, my kudos to the developer of this mod, since he has been working on it for more then 10 years, and he tried a LOT to actually make it playable and release it. I know what it's like working on something for a long time, and I've experienced the struggle and the fear of never releasing it at all that consumes you as time goes by. That's why I think that releasing this mod is much better than leaving it be after all these years. Now, the mod itself isn't too bad! In fact, the mappi...
Warno21 - Bravado - 1 month ago
Completely stunning ! I'm currently testing many Black Mesa maps in order to progress in Hammer mapping. Bravado is one of my favorite custom map. Moreover, Jason Gimba (the mapper) is currently my Hammer hero ! I've spent a lot of time just looking the beauty of the map and the epicness of the Hammer source. For me, there are all the Half Life 1 flavors : - an introduction in the tram - a Gman Easter egg - the beauty of Black Mesa (indoor and outdoor) - the thrill of the scientist...
Steve - Awakening - 1 month ago
Hello all, is anyone using a Mac and managed to get this to work? Steam downloaded source sdk 2006 for me... but it still fails to load up. Bit gutted because this mod looks ace! TIA, Steve...
bundestrojaner - Power Tower - 1 month ago
I had a blast playing this map. The texture work at a first glance is spot on and the lighting rolling through the hills illuminating the forest atop a plateau is incredible. I felt that some of the darker outside areas could do with a few more ambient light sources, or I may just need to turn my brightness up. The area at the start where you can trick zombies into smashing open health crates for you is original, well done. The valley with shacks and warehouses and industrial buildings is also l...
datguykirt - Cosmonaut - 1 month ago
A very well-written and well thought out mod. Really enjoyed it...twice! Thanks very much, Dolmo!...
test - Black Ops Redux - 1 month ago
crashes in the first cutscene, garbage....
FYFA - Big Bang - 1 month ago
Died 3 times) Once due to the fact that a helicopter exploded. There are few enemies for me. Meanwhile, the battles were quite dynamic....
Mic Row Ave - Bear Party: Adventure - 1 month ago
This mod has a great level design and a good sense of humor, but what really makes it for me is the unique combat. Every weapon is strangely overpowered and underpowered. The shotgun's spread is too large, the crossbow is mighty but reloads far too slow, the bazooka has a noticeable arc, etc. so the combat in the game is really rewarding to get good at. One of my favorite parts of the game is a section where enemies get piled on to you while you wait for a bridge to lower, and if you cant keep u...
mimis02971 - Tales from the Source - 1 month ago
One of the best maps i played. I think it's very good and i recommend this one. My favorite part is battle with turret, because it haved fun. I think hardest part is end of the map, because there's a lot of combine soldiers and player should escape through Gate 5 with turret module....
mimis02971 - One Room – Map Labs Test Tube #1 - 1 month ago
Room in my head [recimage id=2] Sorry, but i didn't liked this map, because i thinked map is going to be good, but then it teleports to room with advisor, then it starts spawn combines. The Lobby [recimage id=2] Map is okay, because map starts with metrocops, then combine soldiers, and then hunters. Destruction [recimage id=2] This is just a ma...
Steve - Power Tower - 1 month ago
Now I really enjoyed this!!! It looks great and the puzzles are tricky yet doable. Action and weapon/health is spot-on too. The map feels big and the adventure element is bang on there. Which I loved. Action and puzzles are great but I love the adventure the most as this is a HL2 strength for me. And this pushes that nicely. The map design is brilliant!! What I didn't like was the hunters that popped up from nowhere. One would have been enough but I didn't feel this part matched the rest. Dow...
Steve - Tales from the Source - 1 month ago
This is a good little map. But it doesn't feel little because of the design which is really nice and a good combination of action and puzzles. Puzzles which aren't frustrating too. If I'm honest, I don't normally play levels like this because I find they lack that adventure element. However, I did enjoy this. Sadly, I wasn't sure about the ending with that module to find. That was a bit naff and I ended up rushing to the car like a cowardly chicken! It was a little overwhelming by now and those...
FYFA - City Prison 5 - 1 month ago
Not bad. Why isn't there nothing highlighted at the end? For example, did you pass the map?...
geezer1857 - No Shelter - 1 month ago
Started fine, but ended quickly. I wasn't sure if I had completed all requirements but ended up leaving the game because I couldn't figure out how to continue past the ground floor level of the building and yard....
crowbar66 - FusionVille 2 – Map Labs #10 Mapping Challenge Announcement - 1 month ago
Just want to say "thank you" to all who have contributed to the Map Labs, Villes, and RTSL support past and present. I have greatly enjoyed your gifts and wish you all the very best in life. Fusionville was also one of my favorites. Looking forward to the sequel....
Swagalicious - Ultimate Attack - 1 month ago
I quite enjoyed playing this mod as something new, a black-ops soldier, only problems i ever had was the beginning where u have to f6 and f7 other than that it was quite fun and definitely worth the 2 hours of gametime. I kinda wish it went on longer or the ending was some sort of different. The allies were kinda dumb as they didn't always follow me....
collagen - Warzone - 1 month ago
It's awesome to go to see this web page and reading the views of all colleagues regarding this post, while I am also eager of getting familiarity....