100 Comments

Here are the latest 100 comments

Winterman - Life’s End - 1 day ago
Life’s End follows a mathematician Luther Johnson, one of the multiple unfortunate sods who wind up in Black Mesa during the Resonance Cascade. The story of Life’s End is filled with some humorous and weird set pieces, especially the ending. I think the idea could really be used more, there were only 3 sequences of these. It also has some interesting gameplay parts, like when you have to shoot the tripmines above an elevator as it was going up. I think the combat felt too easy at times...
dwfuji - Quiet Rehabilitation 2 - 3 days ago
Contrary to some of the other reviews, I think this was even better than QR #1 - can't wait to see if that continues with #3. The brushwork throughout is top notch - only minor irritation is some vents are still a little fiddly to get into. Leaving barrels as steps into them seems fine on paper but in practice they're a bit too shoogly compared to a solid box. Layout is excellent with plenty of revisiting areas from new entrances and good vent duct usage. The first bit reminded me a lot o...
VenomDeath - Entropy Zero - 4 days ago
Well... What can I say except PLAY IT NOW! I am a pretty picky player, and I really can't play any mod you suggest to me. I have recently searched for some good mods where you play as a combine because I've always liked to be the villain. Well, I found entropy-zero and I absolutely loved it. It is too short (mainly because you don't want the mod to end) but the 1 - 2 hours you invest are absolutely worth it. I won't go into detail much what the "story" is about, because you have to expl...
Duke - Focalpoint - 4 days ago
just a thought, how come this is in Hall of Fame 'Half-Life' instead of 'Opposing Force' ?...
Alen - Nuclear Bunker - 5 days ago
It was difficult! All I had was to waste my time on just 1 big nuke door! First of all, I found a pistol and I didn't know what to do with it. Second I also saw the explosive borrows which why cannot you use that on the door because the building could of brake and everything down. Next, there was random dudes outta no where. I didn't know what to do, as well because I already explain how this game sucks already. And there was random buildings on the roof of the mountains. And it really sucks...
Koopliss - Halloween Horror – Map Labs #1 - 5 days ago
The Sun Vanished map is based entirely off of the Sun Vanished ongoing ARG, so i guess the map wanted to play more with the horrifying aspects of the ARG rather than actually anything to do with the sun actually vanishing?...
Winterman - Radix - 5 days ago
A short, fun experience. Gordon, stop pressing things that explicitly says do not press. The mod can be a bit difficult for some, as you are pit against a lot of Marines with only the SMG and the Tau Canon. I also did not notice the grenades at the start, so I just tried running past them....
Devil Fox - Half-Life: Echoes - 6 days ago
Very Good Game But i got scared from SCP-087-B Sound Jumpscare...
Winterman - Peaces Like Us - 7 days ago
Peaces Like Us takes place in a universe where Xenians and Black Mesa cooperate with each other. This is lovely since I can freely hug Houndeyes and befriending Gargantuars, but then again, the mod still needs some enemies to fill up the gap left by the aliens. The Marines and Assassins are the true villains of this mod, although their intentions are pretty vague, I just know that they follow orders from Gman. They do make the combat fun though, surprisingly since there is now only one kind of e...
Winterman - Half-Life: Anti-Climax - 1 week ago
If you want to give a middle finger to Gman’s “a battle you have no chance of winning”, this is your mod. The mod, as it stated, is not a linear progression. Rather, you go from places to places, there and back again to piece parts together and show Gman that this battle is winnable. I like the concept and it sounds good, but the way the teleporter works is quite confusing. The destination changes every time the portal changes color and it might be too subtle to notice. The beginning...
Winterman - Half-Life: Anti-Climax - 1 week ago
If you want to give a middle finger to Gman’s “a battle you have no chance of winning”, this is your mod. The mod, as it stated, is not a linear progression. Rather, you go from places to places, there and back again to piece parts together and show Gman that this battle is winnable. I like the concept and it sounds good, but the way the teleporter works is quite confusing. The destination changes every time the portal changes color and it might be too subtle to notice. The beginning...
Winterman - Sweet Half-Life - 1 week ago
Sweet Half-Life follows a warehouse manager, Gordon McGinley, who gets his hands on an HEV suit during the Resonance Cascade. What follows is a bizarre adventure of someone who was just a warehouse worker into, basically, someone who goes to a one-man war with aliens. The mod offers some interesting set pieces, such as a grid-layout room filled with Assassins, chased by an Apache on a train, or dodging two Gargantuars while barreling to a door. I really like the running gag with certain orche...
Hi_Names_Dani - 5 Ways to Die by d_sparks - 1 week ago
Pick a door garbage. Simple as that....
Hi_Names_Dani - Wizardly - 1 week ago
Disappointing. The concept sounds fun, but this just ended up being way too difficult and frustrating for it's own good. The doors kill you, the corridors are cramped, and the store is hard to find and overpriced. You never know how much gold you have on you as well. Avoid this....
Hi_Names_Dani - Northern Petrol Storage Area - 1 week ago
This map looks and plays great. It reminds me of the AirEx chapters in HL2 Beta. The map is really open and fun to play. The gunplay is good, combine are put in fun places (albeit, there are too many at the end and just in general the combine placement feels spammy at times). Ammo is a problem. You're given crowbar, pistol, smg1, ar2, and grenade, However you'll only get ammo for smg1. There is also no real end screen, as when you finally kill all the combine (no doubt with many 'give item_healt...
Hi_Names_Dani - The Lost City - 1 week ago
This is pretty darn good! Not only is this map really darn pretty, It's pretty fun too. When loading this map up initially (gauge loaded lostcity02 instead of 01, which confused me for like 10 minutes LOL) my initial impression was "holy crap, are these lost Lost Coast levels?" These maps are great! They look like maps Valve would have shipped in the 2004-2007 HL era. Really really pretty, especially as a mapper myself, I can really respect the effort that went into this. The gameplay is kind ...
Hi_Names_Dani - Tinje - 1 week ago
This is flawed as heck but gosh darn if I don't love it. It's reminiscent of a lot of those classic HL1 corridor style maps, and I would not be surprised if the mapper was around for that era of HL1 mapping. You can also tell that the mapper had fun with this map. As a mapper myself, It's so hard to remember to put that element of fun and excitement into my maps, and this really takes me back to when I was but a small girl picking up Hammer for the first time and having a blast with it....
Hi_Names_Dani - Citadel Arena - 1 week ago
Arena maps are ok, I think this one is pretty bog standard. None of the enemies carry weapons other than smg1 and shotgun, and the only ammo types that spawn are crossbow bolts, smg1 grenades, shotgun shells and health. Would be fine, a total "think twice", but after 5 minutes the game began to steadily run slower and slower. I was playing the game at 1fps when I died. Don't play this please....
Hi_Names_Dani - Nuclear Bunker - 1 week ago
This map is creative, strange, and a total deviation from what most HL2 maps are. It's more like a puzzle game. It's really creative, and while the solution is pretty obvious if you talk to one of the Male 01s (yeah, every NPC is a Male 01, which I did find odd), it's still engaging and fun to play through. However, one of the big things that drags this down in my opinion is the lack of multiple solutions. More than one solution to the puzzle would make the map 100000x more fun and replayable! S...
Hi_Names_Dani - Reject - 1 week ago
Fun as heck. Feels like a portal test chamber, and using an underutilized mechanic in HL2 is great. The level design is boxy, but in a way that feels evocative of classic maps. Some of the level design is confusing or sends mixed messages, but overall, this is a joy to play through....
Hi_Names_Dani - Deadly Cargo - 1 week ago
This is kind of an unfortunate case. I was really excited to play this map when I first installed it. With a name like "Deadly Cargo", how can you fault me right? so I looked past the average rating and loaded it up. What I found was something that defies all logic. I expected a standard HL2 map with crates and maybe set on a freight train or in a warehouse. But no, you spawn on a train (you are the deadly cargo, hurdee durdely) and the map gives you a crowbar. Now, this is where my playthrou...
dwfuji - Supplier - 2 weeks ago
A difficult and well put together map, with only a few niggles. Texturing and lighting is spot on, easily a professional level of work put in here. Everything looks and feels right for the Combine City motif. Composition of the map is good, with mechanisms being taught in the usual gradual exposure HL style. Combat sections with the zombies was well balanced; not too hard, but not easy enough to just spray and pray mindlessly. Combine combat segments were *much* harder; the AI seems far...
positiv53 - Bisounours Party: Adventure - 2 weeks ago
Absolutely brilliant a while since I enjoyed a game so much plus it was a bit of a challenge getting accuracy with all weapons. Very well put together mod....
dwfuji - Cosmonaut - 2 weeks ago
There really aren't any criticisms I can level at this mod on a technical basis - every aspect of the game and level design was done very well, from lighting to textures to balance of AI. Any criticisms I could give would be purely on personal preference - I didn't like some of the music, for example, but that's overshadows by the fact there was custom music (voiceovers too, and not the usual badly processed ones you often see). This is the highest quality mod I've seen yet in te...
Winterman - They Hunger - 2 weeks ago
I have seen this mod when I was a kid and now, it is my turn to play it. It was a good experience overall. They Hunger follows an unnamed writer who is taking a break from his job and is trying to have some peace in the countryside. Your car gets struck by a lightning and you find your way to the church. As you explore the church, you hear a strange sound coming from the coffin…. The mod itself comes in three parts, each part having their own settings and introducing new things as it progre...
Maybe - Bisounours Party: Adventure - 2 weeks ago
I got stuck there for a while too; you have to burn yourself in the fire so the hams can heal you....
tiberius - Bisounours Party: Adventure - 2 weeks ago
The mod is a lot of fun and the cartoon graphics just add to the fun. I have reached the wizards castle add have hit a snag, the hall that has all the hams laying around that you are supposed to eat everything in that room has me stumped. How do you eat anything ? Have tried everything I know how to do and can not get past this. I know I am going to feel pretty dumb when I find out, but I would love to finish this mod. It has been a lot of fun so far. Help please !!!...
Winterman - The Trap - 2 weeks ago
The Trap is a Half-Life equivalent of Portal. Malevolent AI/overseer? Check. Chambers? Check. You as a subject alone in the facility? Check. The Trap’s charm is how it builds many original concepts from the ground up and holds many of these concepts very excellently. In fact, it makes Prototype 98 looks like a demo. The gameplay of The Trap also comes with a slight twist, you may encounter enemies in some test chambers and have to fight them. It is handled very well, like many other things ...
oplot - Operation X - 2 weeks ago
just simple shooting and no more, mapping have problems....
AI - Bisounours Party: Adventure - 2 weeks ago
Hi all! And happy new year!! Am currently playing "Wolfenstein: Youngblood" on Hard , very challenging (to say the least) But I recently installed this mod and have found it quite a refreshing change!! My kids liked the CareBears when they were Young!! Since I switched to Windows 10, I've had no issues running anything. I don't go on Twitter or Facebook, but I've read some of Phillips comments about his age!! haha! I will be 74 (yes) in Feb, and I still build computers (gamming or other...
Serious_Samsung - Bisounours Party: Adventure - 2 weeks ago
This mod is the perfect example of "never judge a book by its cover"....
crowbar66 - Bisounours Party: Adventure - 2 weeks ago
First, thank you, Klems, for this wonderful gift to the mod world. I believe anyone who plays it will enjoy their playing time and appreciate the effort and creativity that went into this truly amazing mod. It is packed with fun, puzzles, combat and adventure. I have not been a fan of "cartoonish" games, but after playing this I now have some second thoughts. :) Secondly, in regards to the mod not working for Duke. Suggest he download and install the mod again after verifying his games a...
Winterman - Residual Life - 2 weeks ago
Residual Life is a bit step forward from Residual Point’s poor story and gameplay design, it also feels less like a rehash of Half-Life’s storyline. You are a female scientist, named Sora Kim, who works in the Lambda Complex and as you can expect, things go down and you have to get out. The first chapters seem to pull you in like Residual Point, but it eventually falls into unnecessary longevity part too. Midway through the game, it’s just you going from places to places with no definit...
GordonLooker - Cenodrome: The Lost Sub-Basement of TWHL Tower - 2 weeks ago
I loved it. Turning from a fight arranger into a fighter was a great transition. I got a score of 7 on my first try. I'm glad that I've put my HL1 combat knowledge into use. Overall, great job. Looking forward to more unique maps like this....
GordonLooker - Half-Life: C.A.G.E.D. - 2 weeks ago
I already completed this mod on Steam. It was a great amount of fun. I'd say that it is harder than the usual Half-Life mod, but maybe that's one of the reasons why I enjoyed it. The maps are very well-designed. It is clear that the mapper knew what he was doing. Overall, great mod. I gave it a positive review on Steam....
GordonLooker - Half-Life: Anti-Climax - 2 weeks ago
I loved it. You've turned the bad ending of Half-Life into a playable map. I am surprised that it was not done before. I like how you've made 2 endings (good and bad). Most modders settle for 1, so I'm glad you're rewarding players with a good ending. Overall, great job. I'll be checking out more of your work....
GordonLooker - E-Lab-orate - 2 weeks ago
It was a nice map. I liked it. Good job....
oplot - Quiet Rehabilitation - 3 weeks ago
great atmosphere like nova prospekt from HL2 and good job with ambient...
oplot - Kallaim - 3 weeks ago
nice mapping like nova prospekt and fun gameplay...
oplot - Cosmonaut - 3 weeks ago
Great work, i really like original HL2 amtosphere and this mapping....
dwfuji - CromulentVille - 3 weeks ago
All of the maps are judged on technical/gameplay etc, as the theme is so broad every author seems to have put their own spin on it, so would be unfair to judge on that as with other themes. Video Games by Sockman [recimage id=2] The first two game parodies are okay - the Slenderman one did have me a bit jumpy - but after that it sort of drops off to random polygon madness. The addition of custom VOs was a good touch but they were poorly mastere...
dwfuji - The Citizen - 3 weeks ago
Pros: - Excellent brush, texture and FX work throughout - Believable Half Life vibe to the level designs - Solid combat sometimes necessitating dropping down a difficulty level - Interesting use of text prompts to simulate an inventory for keys - New rebel and Combine voiceovers (but see Cons below) - Nice small details like posters, graffiti and handwritten notes add depth Cons: - Often inappropriate choices of background music that are out of tempo ...
Winterman - Half-Life: Invasion - 3 weeks ago
REVISED: Scale the rating to MAYBE? from THINK TWICE. Half-Life: Invasion is one of the “continuity mods” of Half-Life, as in a made-up sequel to the game. Invasion sees Gordon arriving at another facility not far from Black Mesa. It appears that the fight is not over yet and our Gordon has to return to Xen once more. Invasion expands so much on the feature, one being that you can store health kits and batteries to use later. Batteries are also used to power different parts of HEV suit...
Winterman - Residual Point - 3 weeks ago
Residual Point is an overextended mod that tries too hard to replicate Half-Life. It tries to bring new things to the table, craft its own storyline, and it really let out massive hiccups in both departments. The mod follows a scientist named W. Jack Sohn, a scientist who works in the Biodome of Black Mesa. (The same place Shepard finds the alien weapons.) The story of the mod is almost non-existent, Sohn just goes from place to place and absolutely no explanation about what should we be doin...
Winterman - Prototype 98 - 3 weeks ago
Prototype 98 is pretty much Portal in Half-Life setting. But without the Portal Gun and cubes, you only have platforming and explosives. The story follows an anonymous test subject, who is implied to be the 98th test subject, being experimented on with supervision by a totally-not-GLaDOS and armed guards. The puzzle can be seen as copying Portal formula into Half-Life universe, as stated, but it also made attempts to gel it with the gameplay. It is less flashy but still challenging to solve. ...
Winterman - Poke 646 Vendetta - 3 weeks ago
Vendetta picks of where Poke646 left off and Damien has to get to Poke646 headquarters, after what happened in the ending. It is significantly shorter, and it acts as an extensive epilogue rather than a sequel. It is a mod for who does not like the original’s ending or those who are still intrigued about the plot. It’s like what Outlast: Whistleblower is to Outlast. The mod is still entertaining to play, but I can’t help feeling that the shortness kinds of destroyed the pacing. In the b...
Winterman - Poke 646 - 3 weeks ago
Poke646 follows a fan-made aftermath of the Black Mesa incident. In this universe, a new organization has been established to handle the Xenian threats: Poke646. The story follows an assistant named Damien who is clumsily knocked out before the invasion starts. You wake up and it is up to you to stop the invasion that has happened in the city. One interesting note is that Nation City tends to really explode like something is going to violently explode whenever you enter a new area. Anyhow, Da...
vancanucksfan - Bisounours Party: Adventure - 3 weeks ago
An absolute classic. Wildly original and enjoyable. The boss scene is really tough and to be honest I eventually gave up and used notarget to get me through it, but otherwise this was really terrific. Thanks to Don for posting it here!...
dwfuji - Anti-Citizen - 3 weeks ago
All the key ingredients that make Half Life what it is are here; clearly made by someone perceptive enough to get the point of how Source is supposed to work. Combat is challenging but not impossible and the map designs are both consistent with the established C17 motif and feel organic, rather than a mess of blocks. The modder has cracked that sweet spot between too much and too little detail. The usual smattering of puzzles are in evidence - flip control panels to open doors, pull out a plu...
tjclifford - Superbus Via Inscientiae - 3 weeks ago
I finally did get the mod working after switching to surface-tension-update and putting the custom dir with the mod vpk under bms....
tclifford - Superbus Via Inscientiae - 4 weeks ago
I'm having trouble loading the map bm_c2a4x, it apparently starts to load it, but about 10-15 seconds later, the game crashes to the desktop. I've tried adding '-condebug' to the start switches, but no console log is written, that I can find. I'm still using the BM public beta so I can play the newest Xen maps, not the one you mention, Surface Tension: Uncut update (shows as 'surface tension update (cu3)' in the betas dropdown. I used condebug and got: : Material "maps/bm_c2a4x/qe_...
dwfuji - Half-Life: Abridged – Map Labs #5 - 4 weeks ago
Sector A Training Facilitea by Jakob // Tea [recimage id=3] Not much to say about this one. The colour scheme puts me in mind of the interlude sections of AC. Done well for what it is. Black Mesa Inbound by Aleksandr 'alex_mmc' Lavrinovitš & White_Red_Dragons [recimage id=2] Nothing special, but there was never much you could do with BMI anyway. An...
dwfuji - Lost Industry - 4 weeks ago
It's okay and I agree with Phil's comments that the author shows some promise. The layout of the map is excellent. Just enough locked doors to send you the right way without developing the 'endless corridor' feel. Good use of classic Half Life tricks like box stacking and navigation-under-pressure. Lighting and overall mood are fantastic. Enemy placement is a disappointment. There are only two real encounters and they both end up as a zergling rush (the first one quite heavy on the shotgu...
Fred - Bisounours Party: Adventure - 4 weeks ago
Thanks for the clue - I would have never found it without the hint. Great mod, by the way!...
dwfuji - Nuclear Plant - 4 weeks ago
Decent little map and a good nod to Doom (aka Half Life's weird uncle). Combat isn't too exciting or original as it's lot of tight spaces with not much weapon variety but it retains that certain satisfaction you got in the original level this is based on (as I recall, it's level 4 or 5 from the Playstation version - the textures certainly look more like the updated PS ones than the original PC textures) doing the same thing, just mindlessly blowing away baddies....
dwfuji - Northern Petrol Storage Area - 4 weeks ago
A really professionally made short map. Open outdoor combat areas are interesting, multi-tiered and generously sprinkled with varieties of cover. The action is really fast paced, and you get into it right away. Lots of ramps and stairways to take advantage of or be attacked from, so you can't afford to stay still. Areas you can't get to are blocked off in a way that doesn't break the suspension of disbelief - no invisible walls here. Ammo and health supplies are tight, but I found...
dwfuji - The Lost City - 4 weeks ago
Decent little map to kill some time and some Combine. The maps are quite linear but prop scattering is good and feels natural. Reasonably difficult, especially the Strider encounters, but cleverly designed enough to allow employment of specific tactics to lure and deal with them. Last part of the map is very bare but pretty, and the final encounter with a honkin' great gunship, as per is done well....
BarTwoOne - Edge Of Darkness - 4 weeks ago
This is BRUTALIZED beginning of the mappack https://youtu.be/sdeHs-6HLmI...
Nachotto - The Sprucecape Mappack - 4 weeks ago
There is nothing I can say that makes justice for this mod. Give it a try....
Winterman - Half-Life: Invasion - 4 weeks ago
Half-Life: Invasion is one of the “continuity mods” of Half-Life, as in a made-up sequel to the game. Invasion sees Gordon arriving at another facility not far from Black Mesa. It appears that the fight is not over yet and our Gordon has to return to Xen once more. Invasion expands so much on the feature, one being that you can store health kits and batteries to use later. Batteries are also used to power different parts of HEV suits, similar to Get A Life’s health system. You also get ...
Klems - Bisounours Party: Adventure - 4 weeks ago
The full sequence is hidden somewhere in the area (close to the sign, you'll have to jump). I added it for tone deaf people actually....
dougjp - Bisounours Party: Adventure - 4 weeks ago
This was such an enjoyable experience to play, I have to give it a PF. Its not just the recent lack of fun to play maps. Sure its different but usually when that's the case, its a portal map with just puzzles, or an atmosphere map with no combat. So much went into making this, everything is custom. Complaints are minimal. Yes aiming is not good, you can find yourself in the wrong area with a jumping opportunity provided that can't/isn't supposed to be done, and the final boss battle can ...
fred - Bisounours Party: Adventure - 4 weeks ago
I understand the bell puzzle but I'm tone deaf - all the bells sound the same to me. Can anyone give me the sequence?...
prntr - BacktrackVille - 4 weeks ago
Good maps!Jason Gimba's map very atmospheric....
dougjp - Bisounours Party: Adventure - 4 weeks ago
Oops! I think I was in the entirely wrong area........
dougjp - Bisounours Party: Adventure - 4 weeks ago
Love the map so far, but having difficulties with jumping, nearly to the point of quitting after so many (50?) failures. Maybe I'm not even supposed to jump? If I am, then what's the point of making it over the top hard? I'm talking about the broken railway, around screen shots 32-35, and what looks like I should make a long jump. Screen shot # 33, is it out of sequence, I can't see that anywhere underwater. I've grabbed whatever was in the hanging basket....
LightningMcYing - Deadly Darkness - 4 weeks ago
I understand, this is very VERY old map(s), and back in those good old days its maybe was nice, but not now, it looks poor like 99/100 15 y.o. maps. Maybe U will play, if U beat all good maps and cant find any at least "ooookaaaaayyy" map. Or better replay Leon mappack :)...
Anon_1824030 - Bisounours Party: Adventure - 4 weeks ago
try launching the mod with the "-windowed" option as well (right click, set launch options) if what I suggested doesn't work...
Robolovsky - Bisounours Party: Adventure - 4 weeks ago
Well I thought this was really great!! A breath of fresh air. I would recommend that you play it and make up your own mind. Much of the game works fine. Obviously the voice work needs some improvement but Klem already mentioned that. It actually runs very smoothly for the most part and once you get the hang of the weapons and general movement, bunny hopping, ivy climbing etc. it really is a delight. A couple of issues. The bell tune has already been mentioned but occasionally the bunny hoppi...
Duke - Bisounours Party: Adventure - 4 weeks ago
...managed to sneak away for 10 minutes, no mate, it's still the same.....
Duke - Bisounours Party: Adventure - 4 weeks ago
I'll get back to you on that Klems, no time now tonight......
Klems - Bisounours Party: Adventure - 4 weeks ago
Go into the sourcemods/bisounew/cfg folder, then delete "config.cfg" and "init_graphics.cfg". Re-launch the mod. Does this fix the issue?...
Duke - Bisounours Party: Adventure - 4 weeks ago
yeah, done all that and other mods work fine that also require the same thing.....
Unq - Bisounours Party: Adventure - 1 month ago
If you can't see why immediately complaining about the mod I chose to post, and immediately calling that mod 'crap' without even KNOWING what the mod is - let alone trying it - then I don't know what to say. The mod developer is a regular here, and as the post says, winner of the Hammer Cup a couple years ago. Yeah, insulting his hard work without even a try - that's derogatory. If you don't like the comic book cartoon style, FINE. Don't play it. But also don't go insulting it by calling ...
Unq - Bisounours Party: Adventure - 1 month ago
Make sure you've set the Source SDK Base 2013 Singleplayer to 'upcoming'. And try running the SDK Base by itself once (just get to menu then quit). Then try running this mod....
Duke - Bisounours Party: Adventure - 1 month ago
Hi guys, downloaded and shows up in Steam...fine...however, click on it to open the game and my monitor crashes (which is actually a wide screen TV)...twice now. Goes to black screen, I turn the monitor off then back on, goes to white screen. Re boot the computer and all my desktop icons are in a heap in the middle of the screen, but at least I can see something other than a black or white screen. Is this a known bug ? I'll try playing something else through steam, but if that's OK then I really...
Xaplomian - Dark Intervention - 1 month ago
The map was very dark, which made it very annoying to navigate and required the use of the torch for most of the map. At the beginning of the map, there was nothing to indicate what to do, so I just ran around the courtyard until I picked up the crowbar, and then the map started. Towards the end of the map, once a button was pressed you need to backtrack through the map, but was not indicated well enough. There is once place in the courtyard where it looks like you can jump over a broken bit ...
Heinz - Bisounours Party: Adventure - 1 month ago
I added "imo", so why does it come as derogatory? I don't understand why people can't say their opinions without being insulted immediately...you people are so influenced by politics and don't see the wood, because of too many trees. I don't like these comicesque mods and I like to spread my opinion, if somebody does not cope with that, he/she should shut down the internet and go live in the woods. And why the hell do persons take opinions about a game/mod personal? something wrong with their...
Katzenfuhrer - Bisounours Party: Adventure - 1 month ago
Pretty good....
Serious_Samsung - Introduce Yourself - 1 month ago
I think y'all should remember me from some time as I played many half life mods for a decade. I commented many known mods....
hero - Bisounours Party: Adventure - 1 month ago
when will be some ville competition?...
JamaicanDave - Bisounours Party: Adventure - 1 month ago
It less what you said and more they way you said it. The comment comes across as derogatory and sticking no offense at the end doesn't absolve that....
Dolmo - Bisounours Party: Adventure - 1 month ago
Nope. That was just "Bisounours Party". If you had read the description, you would see it is a multiplayer mod. This mod "Bisounours Party: Adventure" is single player and has been in production over the past year by a developer of the multiplayer edition. This is not a hard thing to verify....
Anon_1823687 - Bisounours Party: Adventure - 1 month ago
I shall engage my brain? You should do that, before you insult other people. This mod was released 2011, read it on MOD DB. I don't waste my time with insulting you back, so now go bite in your table edge....
Heinz - Bisounours Party: Adventure - 1 month ago
@Unq What has my opinion to do with the site in itself? And what gives you the right to critisize my opinion? Are you a fascist? I wrote that it is a question and no offense, what is going on with you? Btw. I meant not 11 y.o., instead I meant 2011 MOD...my fault^^...
Wesp5 - Bisounours Party: Adventure - 1 month ago
Very weird mod, but cool and quite playable! I have only one thing to critize that maybe the author should fix in an update: in one of the wizard's tests a sign says that jumping plays a melody. I took me ages to recognize that only jumping to my death from the floating island worked! This should either be changed to normal jumping or the sign should somehow reflect this....
Unq - Bisounours Party: Adventure - 1 month ago
Well that's even more embarrassing. This is one of the most fun and polished Source mods in years - and dare I say Hall of Fame worthy....
Salamancer - Bisounours Party: Adventure - 1 month ago
A strange and potentially polarising aesthetic shouldn't discourage anyone from giving this mod a go. Combat is fast and difficult, requiring a lot of movement throughout each arena with every fight. An automatic bunnyhop system makes navigating the environments an absolute blast, every stage is carefully crafted to be fun to jump around at high speeds. Whilst the cartoony style clearly isn't for everyone, every section has very carefully crafted visuals with some exceptional large vistas and s...
PlanetPhillip - Bisounours Party: Adventure - 1 month ago
I think he meant it was made by an 11 year old....
Unq - Bisounours Party: Adventure - 1 month ago
Tell you what, you're welcome to not visit the site if you don't like what is posted. This mod was just released, it's not 11 years old. Engage brain before speaking, no offense....
PlanetPhillip - Bisounours Party: Adventure - 1 month ago
Well, in fairness to Don, all he ever was going to do was update the site for major releases. Without somebody doing almost daily work, the site is bound to feel like it's not as active. There's also the fact that less and less maps and mods are being made. of course, once "Half-Life: Alyx" comes out I suppose there will be a LOT of maps released. Whether Don adds those is up to him. I know that I probably wouldn't because even if I were still gaming, I wouldn't have been able to afford a V...
PlanetPhillip - Bisounours Party: Adventure - 1 month ago
Further to ThatsRidonkulous' answer, if I were still gaming, I would have definitely added this mod. When somebody makes something unusual, and even more so when it is made by Klems, it deserves promotion. I obviously haven't played it, but I suggest you try it....
ThatsRidonkulous - Bisounours Party: Adventure - 1 month ago
This "11 y.o. crap" you're referring to possesses more than just cartoony visuals. The level design is top-notch, but that's to be expected from an author who won THC2017 by a landslide on most competitions. I enjoy seeing more out-of-the-box visual and gameplay styles, the same-old Half-Life 2 style in most maps nowadays has grown old for me imo. If cartoony visuals aren't your thing, that's fine, but don't knock it until you try it....
Kgamer - Bisounours Party: Adventure - 1 month ago
ever since Phillip left, the site has been slowly dying....
Heinz - Bisounours Party: Adventure - 1 month ago
Why isn't the newest Map Labs Competition posted here instead of this 11 y.o. imo crap? No offense, just a question....
Xaplomian - A2B Trajectory - 1 month ago
I really enjoyed the map. The beginning had a strong atmosphere, and was an interesting to play through. Most of the puzzles were good, except I did not enjoy find the winch to open the door, though I find those puzzles annoying anyway, but at least the door was fast to open. All interaction with in game buttons shows exactly what the button does, i.e. the door a button opens is in centre of vision from the button itself. There were interesting a new interactions, such as with the fina...
CountryPotato - Introduce Yourself - 1 month ago
Hello everyone. My name is CountryPotato; Why did I pick this name you might ask, well let me give you a little background information about myself. I grew up in Washington State (United States) the towns I have lived my whole life in has always been small farming communities, in short, that is why I love Country things and for the Potato part, well I love potatoes. OH, also I almost forgot I love history, I love either reading up on random things in history or playing game set in a certain time...
Crokobos - Episode 3: The Closure - 1 month ago
I was hoping this way of instaling the mod would work, but then Steam didnt find the gameinfo.txt, which clearly existed. Can you remember if you did it any differently?...
Petrick - Cosmonaut - 1 month ago
Had lots of fun with this one. Had enough of little puzzles, nothing too difficult or weird, but had to think twice every now and then. Wasnt just run and gun speedrun. Neil Manke style mapping, Often you stayed in rather small area and when you made some progress, you could often see areas that you visited before thru some fence/window etc. Something that i was missing... friendly npc's. Well at least alive ones....
BarTwoOne - Edge Of Darkness - 1 month ago
Solid creation in every important aspect ! I have just registered an account. This is my first review there but not the first nor twentieth mod/map, which I have BRUTALIZED already ^^ ! BTW Since the first download from "runthinkshootlive.com", I am using Xash3D_build4344 Engine fed by files from Steam version - 99% of success. "Edge Of Darkness" Story is introduced in interesting and engaging formula, which is based upon 1st person perspective with clever use of the vanilla HL code...