100 Comments

Here are the latest 100 comments

Roy - 50 Sourcey Days of Summer - 25 mins ago
No, this is great. Good, bad or average is different for each person. I just wanted to try more maps; I would like to download and have them run. I'm on very slow rural DSL. So for me, knowing if a map runs is more important than it's rating. I understand the burden of version control and maintaining compatibility. In short, I think you are crazy to try for 50 maps in 50 days. Ha-Ha. Just do your thing and don't worry about me....
Klems - NostalgiaVille - 29 mins ago
The command you're looking for is "Send/Recall Squad", it should be in the options menu. Otherwise the console command is impulse 50, you can bind it yourself with "bind c "impulse 50"" for instance....
HashtagMC - WANTED – Ideas for a new type of zombie - 30 mins ago
So I was thinking stalkers, too, but apparently pretty much everybody had that idea, too, so I had to come up with something else... Think about this: whatever beast you take, pretty much every enemy from Half-Life² can be killed with fire. Zombies, headcrabs, Combine, you name it. So for a mechacrab zombie, I'd imagine an enemy that is immune to fire. Now, you said it could fit on the rebel model, so let's just for a second picture a rebel. We know they have mechanics etc, so I'd say, ta...
Anon_1677493 - NostalgiaVille - 54 mins ago
Yes i know, but in the options menu there was no menupoint "send xxx to" etc. Do you have a solution?...
Klems - NostalgiaVille - 3 hours ago
That's kind of silly... You know you can rebind keys right?...
PlanetPhillip - 50 Sourcey Days of Summer - 4 hours ago
Just to clarify. 1. These will be for Half-Life 2, Ep1 or Ep2 2. The chances are they won't be all "good", if anything most will be "Average" at best. It's really just a reason to update older mods. I won't be playing them and choosing the best ones. I'll just find old maps that need updating and we see what happens. Sorry, if you were hoping for something better....
Anon_1677424 - NostalgiaVille - 4 hours ago
Linux: You have to lowercase all files. Then it is playable. Badwater 128: The helicopters didnt attac me. The Bonus Level: I had no key to send my mate anywhere......
Roy - 50 Sourcey Days of Summer - 5 hours ago
I like this idea. It will give me 50 good maps/packs that are updated and will work for current half-life builds! Looks like I will be busy playing half-life for the next 50 days too. Good times....
Roy - Half-Life Posters – A RTSL Fan Art Event - 5 hours ago
I liked most of these. My favorites are a "Place to Stay" by Confused_Travolta and "Precautionary Measures" by purplestakan. I got a little confused thinking this was still on when I saw all the headcrabs being posted. My mistake. I read the rules again. I must pay better attention. It was two different things. LOL I take it as there are more mappers than artists. I would like to see this contest again....
PlanetPhillip - Half-Life Posters – A RTSL Fan Art Event - 5 hours ago
I always like your work....
Confused Travolta - Half-Life Posters – A RTSL Fan Art Event - 9 hours ago
Wait, that's all entries? ( ಠ_ಠ) I thought there will be a lot more, but it ended with mine being half of them, haha. Didn't expect that for sure. I'm happy you like my work :)...
PlanetPhillip - Half-Life Posters – A RTSL Fan Art Event - 11 hours ago
Thanks to everybody who entered. My favourites are It's Safer Here, Place to Stay, and OBEY 3D. I like the visual style as I feel it would feel right on the walls of City 17. What were your favourites? Shall I run more Fan Art Events? If so, what themes?...
Hec - The Beautiful Indoor Experiment - 3 days ago
I guess TBIE is a competition that you may like it, or you may not. Firstly and in my personal opinion, I consider the lack of gameplay in some entries it is a total turndown. Especially when some indoor areas could have been perfectly suitable to add some combat challenging situation. Because only passing thru some beautiful or nice parts of a map is just as boring as walking through a "nice" but boring landmark. Now I know aesthetics were the most important point of the competition, bu...
MinorLimes021 - AlphabetVille - 3 days ago
Here's my review: An Attack [recimage id=3] The concept used in this entry was pretty nice. While combat and design is fine, there were some areas where it was confusing to me. The ending wasn't all that good to be honest, but it was at least funny with the way the buildings fell down. A Red and Blue Letter Day [recimage id=2] This entry had a lot of design flaws (e.g. some areas were way too big,...
Maki - July 2018 General Chat - 3 days ago
For the past month-and-a-half, my focus has been on Overload. They released their level editor and it's a lot of fun to use. I've done a couple single player maps already for it. Overload is a six-degrees-of-freedom shooter (6dof) made by much of the same team that worked on Descent in the mid-90s. Rather than a typical FPS where you walk or run, in Overload, you control a nimble little ship that flies through zero-gravity, labyrinthine mines, shooting robots with a barrage of unique weapo...
PICK UP THAT CAN!! - Zombie Block - 3 days ago
This Map is to cancerous...
Anon_1675760 - WANTED – Ideas for a new type of zombie - 4 days ago
Why not the G-Man with a mecha head crab as the final boss, he's frustratingly difficult to get your hands on, despite his normally cameo appearances he could put a bit more effort in......
MinorLimes021 - CrossbowVille - 4 days ago
While this only contains 3 entries, I enjoyed all of them and wasn't expecting them to be not as bad as I thought. Diminutive Effect [recimage id=3] Gameplay was normal, but still decent at best. Combat was also as usual as I thought. At one area, combat seemed passive at first, however, it gotten difficult as I was suddenly horded with CP's coming at me (luckily I was able to kill all of them without dying). Design was well done at most parts. ...
Dolbaeb101 - WANTED – Ideas for a new type of zombie - 4 days ago
The headcrabs armor would make the zombie immune to headshots. It uses fast, low damage attacks (like the fast zombie) which heals the host by draining the players suit. As for the looks maybe have some sort of wires going out of the headcrab and down the host's arms that would do the "absorption"...
Brezelheinz - WANTED – Ideas for a new type of zombie - 4 days ago
I would suggest that this zombie has an smarter AI: he seeks cover when shot from the distance and also when there are nearby allies(enemies for the player) who are not attacking the player, so he cooperrates with allies. He moves slightly faster than the player can walk, and he can throw physik objekts better than the default zombie, he can take small objects with him to throw at the player....
DjReplica - WANTED – Ideas for a new type of zombie - 4 days ago
I've been reading some comments, and while some are very interesting of a coding challenge, it escapes the continuum of something biologically `natural` or possible. Having zombie become magnetic or electroactive in their own will starts knocking on something i'd see out of place in hl2, metal shield is also a little far fetched because an organism that is synthetically designed to just be a better headcrab won't make sense on how this metal shield will grow out from the host as a tumor that you...
1upD - WANTED – Ideas for a new type of zombie - 5 days ago
I'm excited about this idea challenge. I started thinking about it and I have a few ideas. Instead of just writing up a post, I'd like to map illustrating some of the concepts I have using existing NPCs. I'll make a map and probably a video demonstrating how I think the mecha-zombie should work. Unfortunately, I can't dedicate any time to this until my BossVille entry is completed. So I'll probably work on it in about two weeks and then post what I make here. In the meantime I'm gonna try to avo...
CW3D - WANTED – Ideas for a new type of zombie - 5 days ago
MechaZombie (aka Flusher) [Description] Imagine this zombie basically being a Gonome (from half-life opposing force), except has more health, deals more damage, is able to leap/jump to high or otherwise in accessible places, is about as big as a Hunter (maybe bigger) and is much more scarier! O_o Still is able to throw acid at you (like a Gonome), but only has a certain amount to throw at the player. The more is throws at y...
Xblah - The Lambda Cup 2018 – Challenge 3 – BossVille - 6 days ago
I was expecting a forum link. So much changed in the last years. Thanks, I'll check it out....
Darlaimerner - WANTED – Ideas for a new type of zombie - 6 days ago
Deteriorating Zombie When this zombie attacks you, causes your health to slowly drain for 20 health (added to the damage the impact does) deterioration can be stopped if you take a health kit or battery. Zombie is slightly slower than a normal zombie, but can sprint like a zombine if injured too greatly. Headcrab looks like a rotting, greyish headcrab-- something like a mix between a normal headcrab and a poison headcrab. If the deterorant headcrab hits you, does the same 20 DOT that...
Wesp5 - WANTED – Ideas for a new type of zombie - 6 days ago
Sorry, but yet another zombie? The variety of enemies was one big drawback of HL2 compared to HL1! Instead of all the fantastic HL1 aliens, especially including those of Opposing Force, we only got three kind of headcrabs, three kind of zombies, three kind of combines, three kind of antlions... boring! Also I didn't really like the mechaheadcrab in the first place and always assumed that it was just a normal slow headcrab stuck into some armor by the combine and that it would not have any specia...
PlanetPhillip - The Lambda Cup 2018 – Challenge 3 – BossVille - 7 days ago
Try the SMC discord. Some people will happily test your map....
JamaicanDave - July 2018 General Chat - 7 days ago
Can you send some of that rain my way? It's absolutely scorching here in the UK at the moment. I'm currently enjoying the sporting bonanza on TV, particularly the World Cup. So many unpredictable results, not least Englands performance. Not only have they far exceeded expectations but the conduct of the players and coaches has been refreshingly calm and grounded compared to what we're usually subjected too. Unfortunately over the last few months I've lost almost all enthusiasm for mapping....
t850terminator - WANTED – Ideas for a new type of zombie - 7 days ago
Speaking of Mechaheadcrabs, seeing as synths are basically subjugated species that have been taken apart and rebuilt back by the Combine, So are Synth Headcrabs and a Synth Gonarchs a thing? Or maybe the Combine may have tried to make a headcrab-like mechanical unit (not a headcrab but a copy) that would try to drill itself into the victim's cranium....
t850terminator - WANTED – Ideas for a new type of zombie - 7 days ago
PhilosophyZombie- Basically a normal zombie, but instead of zombie sounds, it shouts existential quotes at you, making you doubt your existence. StalkerZombies - Headcrabs infecting a Stalker (which are still somewhat human enough to be converted). Its weaker but more agile, using the hooks on its limbs to hang on to walls and ceilings. EliteZombine - Basically a zombine for Combine elites, but instead of a grenade kamikaze, it hangs on to its AR2, which it uses to fire a Combine energy b...
boggis - Untold Stories – Fan Fiction Event - 7 days ago
Any word on this event?...
Xblah - The Lambda Cup 2018 – Challenge 3 – BossVille - 7 days ago
"We highly recommend getting your map beta tested by somebody you trust." What if I don't have a friend? :( Just kidding, but I haven't mapped for HL2 for like 10 years and your website motivated me. Still need someone to test my beta version though....
Corvatile - WANTED – Ideas for a new type of zombie - 7 days ago
I think it would be cool to see a stalker headcrab zombie. Maybe it could malfunction and have an effect on electronics around it; - Cause Combine forcefields to flicker or short circuit so the zombie horde can get through - Cause turrets or hopper mines to deactivate - Cause lights to break or temporarily darken - Cause Gordon's flashlight to flicker Maybe when it dies it could collapse and shoot the laser from its eyes and incinerate the headcrab while trying to hit its enemy....
Salamancer - WANTED – Ideas for a new type of zombie - 1 week ago
Using the GGun to rip off armour is a really cool idea actually, I could see it retrofitting into any concept as an additional way to deal with the monster (i.e, have the armour rip mechanic on it's own, or combine it with another new mechanic) It'll certainly reward and encourage use of the GGun in zombie areas as opposed to the shotgun, which I think makes for a more interesting experience....
Anon_1673943 - WANTED – Ideas for a new type of zombie - 1 week ago
Maybe we are all thinking just too small, after 20 years, having done HL 1, 2, 2.1 and 2.2 we need a complete make over (even a new engine)...we've been there, done it. Now that will probably upset the purists, but why does it have to be Half-Life ? in that universe ?...Eastern Europe does have it's attractions ( I know, I live there), but what was the rest of the world doing while all this was going on ? What happened to all the other fighting forces globally ? We never find out. Yes, we could ...
Unknown - WANTED – Ideas for a new type of zombie - 1 week ago
Another thing I would like to bring-up as well. I have noticed when the headcrab zombies are on fire the fire doesn't seem to damage you when they touch you which you figure it would. Just though I should point that out. Maybe there is a risk you could catch fire and maybe you have to sprint 2 or 3 times to put the fire out. Another coding option could be. Have you noticed zombies don't pickup and throw items, but Dog has a throwing animation. Have them throw explosive barrels at you. Anot...
Unknown - WANTED – Ideas for a new type of zombie - 1 week ago
What about the design of the Mech Zombie. How you would kill it. I noticed that the headcrab zombies have those gaping stomachs, so maybe the armor would in case around the body leaving the stomach open. Maybe you would have to shot a grenade into the stomach to actually defeat the zombie. Maybe you would need to use a fire canister to implode inside the stomach causing flames to burst from out the headcrab. You could even use the similar swallowing function as the Barnacle uses if the code can ...
Unknown - WANTED – Ideas for a new type of zombie - 1 week ago
What about their blood as being toxic. The problem with the zombie blood is it doesn't show-up all that often. I wish it had more clarity. Like maybe instead when you kill a zombie it disintegrates into a puddle of green goo that is toxic to the player. You could even add a slip and slide feature too it as well like if you stepped on an oil slick. Maybe if you hit them you would see a small blood trickle come out of them. I think that would be a more interesting feature to add. What about th...
PlanetPhillip - WANTED – Ideas for a new type of zombie - 1 week ago
Thanks for the detailed response. We are thinking carefully about the "ranged" attack....
PlanetPhillip - WANTED – Ideas for a new type of zombie - 1 week ago
I like that idea....
Salamancer - WANTED – Ideas for a new type of zombie - 1 week ago
Firstly, I'm hesitant about introducing the Mechazombie as a high-health tank. The increased health of the Mechacrab doesn't seem to be a widespread favourite in the SMC community, but more importantly the poison zombie already fills the niche of a meat wall. I really like the suggestion Klems had of introducing a type of shield to the enemy which would block damage, so long as the base health of the npc isn't artificially inflated. My first suggestion would be: - Very durable, or damage im...
Xblah - WANTED – Ideas for a new type of zombie - 1 week ago
Something that would be nice was to use the Mecha headcrab in the zombie as a laser pointer for Headcrab cannisters. It would need some scripting in the map, but mecha zombies could wander around and if they spot a possible "host" for other headcrabs, it would call a headcrab cannister in the spot....
PlanetPhillip - July 2018 General Chat - 1 week ago
They hate us all!...
Winterman - July 2018 General Chat - 1 week ago
You know, come to think of it. I feel like the headcrab rockets have something against me. Whenever I'm playing a Ville, there will be at least one time I will die from those rockets come crashing down on me. ToxicVille, CoastVille, DefendVilleTwo.........
Dannster - WANTED – Ideas for a new type of zombie - 1 week ago
If at all possible I thought it could be quite cool to incorporate the old Half Life 2 Beta Zombie Assassins using the MechaCrab. I quickly made 2 concept images using the MechaCrab and the Zombie Assassin images: Unarmoured Variant: https://imgur.com/GkRcULi Armoured Variant: https://imgur.com/mRtMXgX I thought seeing as the MechaCrab has increased speed, damage and armour this would carry over to the zombie itself like how the Fast Headcrabs create Fast Zombies....
Klems - WANTED – Ideas for a new type of zombie - 1 week ago
- Mechazombie grow a metal shield on its arm it can use to defend itself and deflect bullets/sawblades. - Mechazombies are living generator and deal electricity based area of effect attacks. Protip: don't go near water if there is one nearby. Protip 2: kill the mechazombie to power down nearby forcefields. - Mechaheadcrabs can leap out of their host at great distance. - Mechaheadcrabs needs a stalker as a host. The mechazombie can use the stalker laser. - Mechaheadcrabs can grow a bomb in th...
PlanetPhillip - WANTED – Ideas for a new type of zombie - 1 week ago
Trust you to suggest something like that....
Bolloxed <---- Boooo.. Evil - WANTED – Ideas for a new type of zombie - 1 week ago
Instead of a Headcrab how about Asscrabs? Crabs that infect the host by entering via the anus. When the infected host is killed with a shotgun blast for example the Asscrab can launch from the butt with hilarious results....
griffin22 - WANTED – Ideas for a new type of zombie - 1 week ago
submitted hope you like it...
PlanetPhillip - WANTED – Ideas for a new type of zombie - 1 week ago
Here. As a comment, unless you want to do it privately, then send an email to runthinkshootlive@gmail.com...
griffin22 - WANTED – Ideas for a new type of zombie - 1 week ago
where can i submit my idea?...
PlanetPhillip - WANTED – Ideas for a new type of zombie - 1 week ago
Yes, I think. I might need to see what your idea is first....
griffin22 - WANTED – Ideas for a new type of zombie - 1 week ago
Can we inspire from something else? not related with zombies...
MinorLimes021 - ChasmVille - 1 week ago
While this may be a late review, I thought it was better to do it anyway and add it to the conversation. Also, this was an interesting challenge and I enjoyed playing every map (except for a few, actually). Because I'm not a good reviewer, I'll try to make things short. Anyway, here are my thoughts. Abyss [recimage id=4] While it is boring to see nothing combat-related in a HL2 entry, I thought this was an interesting attempt to at least create ...
MinorLimes021 - Precursor - 1 week ago
This is personally one of my favorite mods that sets up a story in the Half-Life universe correctly. It's also one of those mods that sets up an atmosphere that feels much like a Half-Life 2 game. For me, it's quite hard to try to interpret that feeling when making a mod, and Precursor did it so well. What I mean is the amount of detail that was placed into it. The design, combat, and gameplay that I experienced in this mod looks as if it belongs to Half-Life 2, which, in my opinion, every mod t...
CherylBomb - The Lambda Cup 2018 – Challenge 3 – BossVille - 1 week ago
Don't know if people are allowed to suggest ville idea's or not, but has the idea of a SevenHourWarVille ever been toyed with?...
MinorLimes021 - Rabbit Hole - 2 weeks ago
I was having doubts about playing this mod, but after completing it, it wasn't all that bad! Rabbit Hole almost had all of its gameplay aspects done correctly, while having a few flaws there and there. As a person who isn't a professional reviewer, I'll try to make things short while also pointing towards the pros and cons. DESIGN While the aesthetics are basic, the map design is good as it goes with the theme of the mod based on Half Life 2. Ho...
Darth_Sylph - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
oooooooh, wonder if someone's gonna try something like the battle against the Time Devourer from Chrono Cross..... you forgot to mention, that some bosses have no weakness, and you're forced to just dance around and chip away at their HP (or whatever) until they finally give up, (looking at you Hunter-Chopper, almost all of the Kingdom Heart's bosses.....)...
MinorLimes021 - Slums 2 Extended - 2 weeks ago
This is one of those maps that are visually appealing, but doesn't give out a unique gameplay style at the same time. I felt that the combat was as generic as it is in the original Half-Life 2. It's just like "Silent Escape," but instead it keeps this eerie and dark theme as you play through the maps. It still doesn't mean that I was bored playing this mod. The combat was enjoyable and the map designs are decent. However, it will prevent me from playing this mod multiple times as it didn't fe...
Winterman - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Now the boss fights are one my favorite elements of video games! This is gonna be awesome....
Unknown - June 2018 – General Chat - 2 weeks ago
I don't think a lot of these websites understand "People can create private free servers" they don't need to use your website to host these files any more! Would you want to re-upload say a thousand 1,000 files that took you over a year to Game Front again after they deleted them without telling you? I would frankly feel like I had been betrayed and I think a lot of other people feel the same way as well. "Oh, wow! You made a really cool looking mod. To bad we are going to toss it out like it...
Unknown - June 2018 – General Chat - 2 weeks ago
This is something random I have thought about for a long time, but it doesn't get brought up much or it all. I think it's a very important topic that people tend to forget about and the issues with it has been becoming worse with time. I noticed that Game Front has updated their website again. I attempted to use a lot of their old links and most of them did not work. Many of the mods and maps I came across were only available on Game Front as well. Now their is a couple issues I find with Gam...
TolisXTRM - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Wow, this definitely sounds interesting. I really hope most entries exploit this idea in an original way, without making them long and boring. Good luck to all the contestants!...
MinorLimes021 - The Fun Box - 2 weeks ago
I thought the map itself was kind of simplistic. I was able to get all four buttons in a short time without any difficulty. I would try adding in a few obstacles and hazards not only to make the puzzles more complicated, but also to improve on the map itself. Overall, I thought the concept was interesting and I suggest anyone to try it out themselves. I wish the map could've been longer....
MinorLimes021 - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Oooo, this is going to be an interesting ville!...
Dan - BlackMesaDoorVille - 2 weeks ago
Thanks You very much, waiting update :)...
PlanetPhillip - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Great. Since you are new, don't hesitate to let me know if you have any questions about the submission process etc....
Koneko - BlackMesaDoorVille - 2 weeks ago
There's no fixing this yet since the maps are not compatible with the new Black Mesa update. You'll have to wait until the maps itself are updated....
Lord Grabby - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Excited to see what others create. Going to give this one a go since the holidays have started and I'll have lots more free time!...
PlanetPhillip - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Potatoes make terrible bosses. But they do make great chips!...
PlanetPhillip - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Maybe next weekend. Definitely NOT this weekend....
Kgamer - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
are going to post nostalgiaville this sunday or next weekend?...
Bolloxed <---- Boooo.. Evil - The Lambda Cup 2018 – Challenge 3 – BossVille - 2 weeks ago
Potatoes, especially evil ones, make great Bosses. Just ask Eli Vance. Oh, wait, you can't, he's dead... killed by a potato....
Dan - BlackMesaDoorVille - 2 weeks ago
After updating the Black Mesa (steam version), when I select the map bonus, I throw the game to the desktop. Is there any solution? Please help my ;)...
1lucia - June 2018 – General Chat - 2 weeks ago
I'm also wondering, looks really good...
Hec - The Loop Complex - 2 weeks ago
Well, I am quite in shock to see how "Oasis" by Makki, just was in 2nd place in the competition. It's just a shame I weren't able to vote because I'd definitely have voted for his wonderful epic entry. All in all, this was a great competition, it also felt like a big fresh air and a great rest from all of those HL2 competitions we´re used to. I honestly hope we have some more BM competitions in some near future as they're just very enjoyable to play. Here basically all the 5 entries had...
MinorLimes021 - The Extreme Team Experiment - 2 weeks ago
This challenge wasn't very exciting as I could've expected. As soon as I loaded up the game, I was already able to tell that this wasn't going to be as great as the previous challenges we had since last year. Claustrophobia [recimage id=1] The first areas of the map were fine and it made me think that the map would be great. However, as I got further, it began to get worse. There was one section where I was crawling through a vent until I some...
Roy - Introduce Yourself - 3 weeks ago
Old Man - Loves Gaming Retired now, but I've enjoyed lots of electronics and computer fun. I even had my own TV Repair shop. LOL Old enough to have programmed TRS-80 Model 1's in Z80 Assembly, BASIC and Fortran. Navy Tech, Tandy/Radio Shack Engineer in the TRS-80 and the first IBM PC clone years. Went on to be a kernel hacker for IBM and Motorola. Database data debugger for cellar billing companies and INFRA creation. Last work was as ...
PlanetPhillip - Special Challenge – NostalgiaVille - 3 weeks ago
2 or 3 weeks...
Anon_1668727 - Special Challenge – NostalgiaVille - 3 weeks ago
When released NostalgiaVille...
Hec - The 1 Billion Units EMC - 3 weeks ago
Ok so... I played, at last, this competition, and the whole feeling is that this feels like a great Play it Later. Don't get me wrong. This one had some very interesting entries like "Micro Adventure" which I think is a unique style on its own fitted into this map size constraint. Despite the big number of entries, my whole feeling is that this competition could be called perfectly as "Arena-Ville" because many entries had this style. By the way, the last one -a bonus entry- was just a beau...
PlanetPhillip - Introduce Yourself - 3 weeks ago
Hello Lord Grabby, welcome to the site. Good luck getting more into the SP scene....
Lord Grabby - Introduce Yourself - 3 weeks ago
Hey there. I'm Lord Grabby. I've had around 2 years of private mapping experience making maps for me and my friends in CS:S and CS:GO, etc. but I've wanted to get into more single player / story-based experiences. Although my skills aren't the best, I hope I can improve my skills by creating more maps....
PlanetPhillip - Introduce Yourself - 3 weeks ago
Hi engi, welcome to the site. Keep working on your mapping, it may seem hard at first but it does get easier....
engineer - Special Challenge – NostalgiaVille - 3 weeks ago
This looks promising... can't wait to try it out....
engineer - Introduce Yourself - 3 weeks ago
Hello there. Hello and let me introduce myself, my name is engi, I'm a 17 year old Croat currently trying to figure out how hammer works, while i have little knowledge of level making, i know the basics like scripted sequences and the likes, hopefully i can learn more about it as time progresses on. Thanks for reading this and have a wonderful day....
PlanetPhillip - Untold Stories – Fan Fiction Event - 3 weeks ago
It has been released....
Anon_1667813 - Untold Stories – Fan Fiction Event - 3 weeks ago
When released untold stories...
Winterman - Quiet Rehabilitation 2 - 3 weeks ago
Ok, a sequel. What do we have here..... The first part of the map was OK, at best. The vent crawling did not bother me that much, the backtrack was alright, and the vent encourages exploring. The turret "jumpscare" got me good. It was probably the best part. The steam valve location was quite clever, but the valve that's beyond the steam should not be there. In my opinion, it distracts you from finding the actual valve. Also, why do we have to shoot off the plank, go back and shoot the...
TolisXTRM - Deadlock - 3 weeks ago
This is a nice puzzle map that may take 20 or more minutes of your time. The mapping is good, nothing really spectacular, but then again, that wasn't really the point of this mod either. The puzzles are mostly good, but with the disability to run they take up a lot of time, especially the code puzzle. There's not that much more to say about this map. If you're into puzzle maps, then definitely give this one a try....
PlanetPhillip - Special Challenge – NostalgiaVille - 3 weeks ago
About 2 weeks after the official deadline....
Koneko - June 2018 – General Chat - 3 weeks ago
Hmm that's odd, I don't have any kinds of issues with aiming in GoldSrc. I tested it out with different mice as well. Did you try to enable mouse raw input in the options? Myself I always have to have that enabled or I get some weird accelerations effects and sometimes it's quite choppy....
TolisXTRM - June 2018 – General Chat - 3 weeks ago
This is a random question, but how can I fix the sensitivity in the updated GoldSrc engine games? I tried it on Counter-Strike 1.6 and Half-Life and aiming felt a bit slippery. No matter what I do, it just doesn't feel as sharp anymore....
TolisXTRM - Bridge The Gap - 3 weeks ago
Well, if this is what The Core will look like, then I just can't wait to play it! This map not only looks great (obviously), but it also plays great. The areas you encounter are simple, but they're designed in a way which feels both modern but also old-school. Techincally speaking, there's little to no error. The only real problem I have is with the Steam version of Half-Life. What have they done to the sensitivity? I play Half-Life on the WON version, but for this mod I had to use Steam, so ...
TolisXTRM - The Extreme Team Experiment - 3 weeks ago
Claustrophobia [recimage id=2] Honestly, this map was disappointing. It started off nice but the more you play it, the worse it gets. The combat was okay, but I felt like it could have been WAY better sometimes. That sniper in those vents REALLY wasn't necessary. The mapping was pretty basic and towards the end you can very easily break the map and find yourself outside it. Also, the enemies near the end were invincible. Overall, I didn't have t...
TolisXTRM - Quiet Rehabilitation 2 - 3 weeks ago
I know there are some things in this map that many people may not like, and that's mainly the dark areas and the electrified water section. Despite all this though, I enjoyed this map the same way I enjoyed the first one. I didn't really mind the electrified waters, but I know for a fact that many people aren't that good with Source engine platforming. I personally thought it was a nice way to have more variety in the map, and the fact that you can't touch steel or metal is very smart! At ...
Steve - DoorVille - 3 weeks ago
I'm going through the archives looking for something "new" to play :-) Above The Canals [recimage id=4] Hmm this looks familiar and plays like the original early on, but I loved the idea of the "doorway" through to the back. This area is pretty nice but the zombies are too few and a bit boring. Perhaps less dormant and already moving? And with the odd explosive barrel too! Breaking out from here I see the mortar headcrabs coming in for the...
TolisXTRM - Quiet Rehabilitation - 3 weeks ago
This map was a joy to play! I especially like the way Nova Prospekt is portrayed; it could very well have been part of the original HL2! The combat was balanced and had every kind of enemy you would fight in this kind of place, however (this is a personal preference) I'm not really a fan of killing various types of zombies with the crowbar. The mapping is great and it really feels like you're making progress. More technical stuff like the lighting and the prop placement felt very realistic t...
TolisXTRM - Cottage Escape - 3 weeks ago
This map isn't terrible, but it's not one of the best I've played either. It's definitely a well-done first map, and I like the concept of adventure maps and/or trying to find your way out. The mapping is pretty basic but there were some expected problems, like the doors being too low, and some areas being simply claustrophobic. There isn't any real combat in this map, but the adventure element - the main focus of this map - isn't that bad. Overall, I'd say it's a nice way to spend 10 min...
Mr.Capybara - Special Challenge – NostalgiaVille - 3 weeks ago
When is BONUS MAP deadline?...