100 Comments

Here are the latest 100 comments

MayheM - Uplinked - 3 days ago
Pretty great map pack. Combat and puzzles are great and fun. Level designing is awesome, feels as if valve had created them - and I assume some of them are actually made by them but i never played the demo uplink, just this one and signal lost. The pack can be played with half life campaign and it would not feel out of place at all imo. It's definitely worth playing. I don't remember how much it took me while playing this but it's about 2 hours i think, and played it at hard difficulty...
Phillip Hater - Half-Life 2 – The Musical! - 4 days ago
Where is it Phil. Where's the musical, you liar....
JetBlueChest - Deep Down - 4 days ago
he not her. (i typed quick)...
JetBlueChest - Introduce Yourself - 4 days ago
By the way, some maps that does force my Gmod to close the game or if I can't proceed or can't load, I won't be able to play the maps....
MayheM - Introduce Yourself - 4 days ago
Hey, I just registered at this site so i can keep track of what mods I play, comment, and maybe leave some reviews if i can. Even though I've been playing this game for a long time, I just recently started to check this site frequently. I mostly used to download a couple of popular mods back then from Moddb but there are some hidden gems that can only be discovered here, and rarely seen there. Plus, there are some cool hl2 mods which have been adapted and updated to Source SDK 2013....
Unq - Tune – Map Labs Atom #4 - 6 days ago
Got it....
Stef - Tune – Map Labs Atom #4 - 1 week ago
I think my review when one time more to the trash :(...
Stef - Tune – Map Labs Atom #4 - 1 week ago
So this one had a lot, really a lot of entries most of the maps are quite short and the idea of theme look quite promising but wasn' really follow by authors, i will detail shortly what I felt and what I thaught about playing Tune – Map Labs Atom #4 Instruments of Torture by Womble [recimage id=4] Playtime: 2 minutes The symphony and the scene is really great there is no game play but it was perfrectly fitting the theme ...
DannyBelgium - 2024 General Chat - 1 week ago
This forum is not really active. Anyway I keep an eyes on it regularly...
dougjp - Three Rooms – Map Labs Test Tube #20 - 2 weeks ago
I thought this was one of the more enjoyable Test Tubes. There were fully 8 exceptional maps, of which I rated Batrachomyomachy and The Omnipresent Gaze of the Transhuman Arm of the Combine Overwatch as perfect "10's", ie; PFs, and Dome 454, Big World, Electric Matter, Fright Rail and Distress Signal as 9/10, ie; close to PFs. The overall PIL rating was because I found 8 of them to be duds. Nevertheless, there is a lot of great play time here which is especially apprecia...
Dmitry - Todesangst 1 - 2 weeks ago
So G-Man is just a businessman and it is eliminated by some kind of stranger we never seen before. It seems the soldier shot some shots to the ground while killing G-Man what a mess of shooter shooting from behind!! That he says no human weapons. Well you just shot this bastard with an MP-5, what do you mean with no human weapons? They don't even exists in this mod, all weapons are made in USA and are human. A machine mixing aliens with humans? Pff I don't know, you can heal any person how on Ea...
Dmitry - Timeline 2: Iced Earth - 2 weeks ago
Another great episode to play. I slide over the ice over 100 km/h and never fall away from the corner. That's nice, the board has 100% grip power over the track and it is quite fast to the point I am getting dizzy, so many corners. Inside the plane I vomited over my pants, the gravity kills me so many corners inside mountain cliffs, that's quite dangerous to fly like this, one wrong turn and you are crashed like the burning oil in the mountain. How on Earth can someone walk over the ice in a ver...
calembredaine - Half-Life: Eternal – Map Labs Test Tube #16 - 2 weeks ago
I am way too late to the party, but it's tbh it's mostly a first try of the site's review system as a newcomer. That said, I do intend to review all sorts of old mods depending on whatever I try. If that's somehow a problem, moderators please lemme know. First disclaimer: could not play Dark Halls. I game crash even by merely moving the mouse, let alone moving. Anyway, all the maps are combat-oriented, often with your default speed set to sprint's. Most maps take doom 1 for reference in te...
Stef - A Place in the West + The Wrap-Up Two! – Map Labs Test Tubes #14+15 - 2 weeks ago
thanks for you help, and it's not your fault it's the system, so no need to be sorry about it :)...
Unq - A Place in the West + The Wrap-Up Two! – Map Labs Test Tubes #14+15 - 2 weeks ago
Yeah sorry your comments went immediately to the Trash folder (not even Spam or Pending). The only way I know this has happened is if the author lets me know. So I restored your full comment using the template, sorry for the problem....
Stef - A Place in the West + The Wrap-Up Two! – Map Labs Test Tubes #14+15 - 2 weeks ago
try to use the template twice but it didn't work :( , will redo it tomorrow in a manual way...
Stef - A Place in the West + The Wrap-Up Two! – Map Labs Test Tubes #14+15 - 2 weeks ago
I think that this package was a good surprise for me, it was well equilibred in term of enjoyment and good suprise or at least no bad suprise A Long Road Ahead by beefbacon [recimage id=4] Playtime: 27 minutes The design, the atmosphere, the tension is really great in this map. It was clearly a suvrival map quite short but intense, the fact that weapon is limited and not easy to handle between the crowbar and the gun was intended b...
geezer1857 - Hardware Upgrade: Remastered - 2 weeks ago
I played off and on for about 2 hours, until I came out of the underground up a ladder through a manhole. It appeared to be incomplete so I'll return in a few months to see if it is repaired or completed. It was a good story otherwise....
Luke Traitor - Three Rooms – Map Labs Test Tube #20 - 2 weeks ago
I kinda forgot most of these entries. I will have to replay them again for a full review. All I can say is some are good, and some are bad....
Stef - Halloween Horror V: THE UNKNOWN – Map Labs Presents - 2 weeks ago
The Wayder Residence by ZapizardE playtime 4min [recimage id=2] short experience short design something wierd little scary/horror at least it wasn't a frustrating exeprience DATA_RETRIEVED by beefbacon playtime 22min [recimage id=5] this one is defenetly the highlight of this pack you'r really in a horror theme the ambiance is perfect with something reference to alien or...
Stef - Back On 2rack: Vertigo – Map Labs Presents - 2 weeks ago
HEADER: Concrete Xen by ArctixSnowPup 10 min [recimage id=2] first map isn't that much interesting um and down on platform with comats providing some different weapons HEADER: White Lies by NTN9 11 min [recimage id=2] on a design base it was intersting and atmospheric but appart of that it was a little confusing and not really fun to play HEADER: ...
Luke Traitor - Gut Reaction - 3 weeks ago
Okay so turns out I've managed to find the crowbar. Took me over a year to find it huh but I'm quite surprised I've managed to get through the entire mod without one on my first play....
agreenman - Sile - 3 weeks ago
Super eerie soundscape. Spooky prison vibes. Loved the warm take on Nova Prospekt. Combat is tough! Telegraphs foe movement, but still catches you off guard. Shotgunner ambushes and twisty-turvy arenas lead to enemies making great use of cover and flanking maneuvers. Genuinely keeps you on your toes without feeling unfair due to plenty of health caches. Really knows how to toy with the player. You're running into a new area expecting an ambush and ooooh what's in this room-- was that ...
Stef - Hazardous Materials: Episode 2 - 3 weeks ago
After playing the first episode I was hoping for something better and this was certainly the case regarding the level design less boxy somecutscenes and sometime great looking. Sadly in the other hand and this was mentionned by other review (especailly the one of HEC & Philip ) there was not enough effort in beta testing the release so that you encounter traps or problem that needs noclip, the lack of health make it also a little too challenging and needs a lot of save and reload that in...
Stef - Hazardous Materials: Episode 1 - 3 weeks ago
Had a mixed feeling with this one, gameplay was well balance and there was no issue with the progression and only on issue with entering a vent that needed me to noclip :( Regrading design it increase with progression but was, for the first half, quite boxy and mixed with lots of hallsways I hade no issue with health or combat it was for me correctly balanced certainly recommand you to give it a try because it was resonably fun...will try the second chapter...
Hec - Halloween Horror V: THE UNKNOWN – Map Labs Presents - 3 weeks ago
Ok, so I see this competition already has 3 PN reviews and only 2 PL, so mine is going to be the 3rd PL review, trying to give a balance like that loathed Thanos Villian character used to say. For me is a PL because we only have 3 entries worthy of a great survival-horror category, and I just loved this genre, so having played "Remorse: The List" recently my standard is quite high and I just felt many entries are not that worthy of being called like Horrorfull ones. The Wayder Residence b...
hv - Hazardous Materials: Episode 1 - 3 weeks ago
omgod...
Azyraphyle - Introduce Yourself - 3 weeks ago
I'm here looking for Half Life 2 mods to play in VR. Preferably something that is like a campaign and that does not have a lot of additional custom sounds, models, etc. Just fresh levels preferably with an original story....
yagnos - Absolute Redemption - 4 weeks ago
Until the yard part, it was fun. But not bad afterall....
yagnos - Half-Life: Visitors - 4 weeks ago
5 star for the lesbian poster....
yagnos - Life’s End - 4 weeks ago
cant say it was bad....
yagnos - Hazardous Materials: Episode 1 - 4 weeks ago
heltkit: taek, +15 hP, yeos, ready to fight in close range 45 soldiers and few aliens. use your +15 hp carefully cuz you won't see it again for almost 15 minutes....
yagnos - Hazardous Materials: Episode 2 - 4 weeks ago
heltkit: taek, +15 hP, yeos, ready to fight in close range 45 soldiers and few aliens. use your +15 hp carefully cuz you won't see it again for almost 15 minutes....
yagnos - Xen Warrior - 4 weeks ago
ehm, not bad, ehhhh, good good....
yagnos - Half-Life: Anti-Climax - 4 weeks ago
a perfect short challenge....
yagnos - Peaces Like Us - 4 weeks ago
PERFECT...
yagnos - Half-Life: Echoes - 4 weeks ago
YESSS...
yagnos - Induction - 4 weeks ago
short and good...
yagnos - Residual Point - 4 weeks ago
no...
yagnos - Residual Life - 4 weeks ago
NO...
yagnos - Sweet Half-Life - 4 weeks ago
yossss its good...
yagnos - Scientist Slaughterhouse - 4 weeks ago
mm yeah, maybe...
yagnos - Gut Reaction - 4 weeks ago
goofy aah nahhh...
yagnos - Black Mesa Sideline - 4 weeks ago
nah...
yagnos - Half-Life: Field Intensity - 4 weeks ago
yeah good...
Dmitry - They Hunger - 4 weeks ago
It is true to defeat the final boss you need to make a math. For the first boss you must have 10 grenades on your hand. You should start saving on the way across the ranch back to the railroads. This grenades are to kill the boss. If we could carry 15 grenades, battle would be more logical. For the second boss, we need to save light MP full bullets (haven't used), Shotgun ammo, you get a lot by the end, just don't waiste too much, 100 shells is enough. Remeber to load all 9mm weapons before pick...
Dmitry - Teh Hammre - 4 weeks ago
So many doors, so many traps, if the soldiers step on a door it dies, if you step, you die. Seem to be equal for both sides. An equal battleground where many things can happen. Like a lottery maze....
utefs - Drainage - 4 weeks ago
Now that was fun. Nice little gem I missed out on for 17 years. Has an AR5 rating and deserves it....
Stef - Station 51 - 4 weeks ago
After playing the final station 51 I deceded to give a try to the first release It is quite similar with for me with some tiny detail , especially the part were you join the rebels and with less enemy/combats In a way it was more fun this one also perheaps it was shorter and I new what to do......
utefs - Socialist Tension - 4 weeks ago
I can't imagine a time that this would have ever been worth playing....
JC - Union - 4 weeks ago
I may be late to the party (mainly because I payed this map for the first time more than a decade after its release) but I want to share may opinion here: Man, this map is a real blast! I had a lot of fun playing it. Union can actually be part of the official HL2 story, it features all the quality required (level design, gameplay and replayabilty value). BTW, you people should try Union with MMod and Half-Life Alyx models, it will blow your mind: https://i.imgur.com/6aHcJD7.jpeg...
utefs - Live to Fight Another Day - 4 weeks ago
What a great map set. Only took me 19 years to find it....
Stef - Station 51 - 4 weeks ago
Like already tell in previous post Design is good but also mainly streight forward no question of solving something in this one, its a fight to progess experience and finally after one hour it starts to be a little bit boring with this repetitive gameplay The last zone at the end seems like the author had no idea how to finish his mod and so it finishes abrutelly, whitch was a sad point for me If you like to rush to have good fights with all HL Ep2 enemies you will perhaps adored thi...
Stef - Precinct 17 - 4 weeks ago
except the fact that it a too short everything is greatly manage in this map: great design, intense gaming, a must play for sure :)...
vizzys - TWHL Tower: Source - 1 month ago
An enjoyable source mod. Similiar to map labs but not a competition, instead, an anthology of maps each connected by way of stairs in this giant tower. Not all levels of this building are fun but overall its quite enjoyable. as its all being done for free its hard to complain too much. 75% of the maps are enjoyable, some great even. Appreciate the custom code features and small touches like the guns having particle smoke, most other mods do not have this....
Stef - Precursor - 1 month ago
This was a cool experience not perfect and also decreasing in quality at the end but It was really fun to play and the train ride was so great, just for this, it deserve my perfonal favorite choice :)...
Stef - Alternative Way Part 1 - 1 month ago
Mixed filling playing this one. The author has certainly aquired a good mapping and programming skill but I have sometime the feeling that this is just a succession of map that make the author able to put in advance what he is able to do There is no real storlyline, most of the time its simple shoot and think progression but certainly this release show potential and intend to see more from the author Its still sometime fun to play but can be also sometime frustrating to undertand what to...
Stef - La Habana Libre - 1 month ago
Short and Sweet, well balance gameplay and design, the perfect gaming break :)...
TitanCitizen - Alternative Way Part 1 - 1 month ago
Indeed, it’s a great mod. The combat is balanced in most areas, and the level design is really good. It has some complex elements, like cutscenes and objectives, that really add to the gameplay. There are good puzzles; some took me a while to solve, but they are really nice, and watching a walkthrough wasn’t necessary. I do recommend you play this mod at least once, or twice, I don’t know :v...
Jimmis Atha - G String - 1 month ago
can you type ' status ' in the console, and tell me the first map? Thank you. (im trying to load it on synergy)...
utefs - Lost In The Subway: Redwell Street - 1 month ago
Wish I had not forgotten to listen to you....
Stef - Rabbit Hole - 1 month ago
Gameplay was fun at start and cointain a lot of original idea, the design was a little repetitive and the end was even a little bit odd to confusing making the expereince frustrating It was still a quite enjoyable release...
Dmitry - Sweet Half-Life - 1 month ago
Finally after 3 hours of trying everything it is working. I even tried the original Half Life. Manual Installation and many possibilities. Once you install mod's "dll" everything becomes crap. Then deleted everything, restarted steam. Installed pre25-anniversary and installed it again and then it simply worked. After several steam restarts. With 25th anniversary, if you install this mod "dll" in the original half-life, and the original "dll" keep it somewhere, you will make all the mods with sol...
Dmitry - Smart Decoy - 1 month ago
This mod is awsome, open spaces, you can always escape to any direction, it's complicated to be trapped here. If you see a soldier, just run away, take your time and attack back. This is why this mod is pretty balances for a flexible combat, not like in a tight room where you barely can hold the shotgun because walls are too near. In open spaces you can even bring a tank and smash your enemies and all their gates. He almost didn't put ambushes, I like this method. Ambushing are quite rare in rea...
Unq - Sweet Half-Life - 1 month ago
Have you tried rolling back to the pre-25th anniversary version of HL?...
Dmitry - Sweet Half-Life - 1 month ago
Someone know how to fix the issue. Soldiers do not OPEN fire. It seems the problem is with .dll, how it's possible it was working before and not now?...
Dmitry - Stacja - 1 month ago
The good thing is that he gives good weapons in the beginning, the bad thing is that he gives a very limited ammo. So on Hard you are always lack of ammo. Then he gives a shotgun, the same, poor shotgun in many poor mods as a main actor in many situation because other kind of ammunition is quickly depleted. On Hard you can¡t even kill the Alien Grunt in one hit. This discourage to play a lot....
utefs - Rabbit Hole - 1 month ago
Excellent mod. Worth your time and worth an AR5....
Luke Traitor - Episode 3: The Closure - 1 month ago
Change my mind. Avoid it cause it's not worth playing it....
Wibble - LiberationVille - 1 month ago
Confusion [recimage id=2] What looked rather low quality at first actually surprised me. Sure, the mapping doesn't look too great but the gameplay is there and its alright. Lakeside [recimage id=4] Great coastal map with excellent attention to detail and combat encounters. Pain [recimage id=2] Ravenholm aesthetic with zombies included however, I fe...
Wibble - Station60Ville - 1 month ago
Camp 43 [recimage id=4] Great little map that really didn't end the way I thought it would. Unfortunately this is the only map and its very short. Tunnel Dwellers I don't have an opinion on this one because its so unfinished. Really not worth playing though....
Wibble - CityStreetsVille - 1 month ago
I probably should of given this a 'play it later'...
Wibble - CityStreetsVille - 1 month ago
Avenue Odessa [recimage id=4] Really high quality map with a good narrative. This map was made by Mati (Jason Gimba) so you know its going to be quality. This map was definitely on the harder side with a lack of medkits. Beneath the Overpass [recimage id=3] This is a reasonably good map, designed to be claustrophobic. I definitely got some kind of stuttering while playing this map, like the engine ...
Dmitry - Seek and Destroy Mod - 1 month ago
It's time to destroy the alien ship, so to do that we need to hover it in the sky and then blow it with lasers outside cause inside we could cause serious damage by blowing the ship. And we activate the ship so it also activates an auto-aim system. The starship fires its rockets pretty well which makes me think of apache shooting you instead of the starship. Starship nowaday are very valuable cause they are made of Xen materials and these materials are light to fly....
Dmitry - Run for Life - 1 month ago
The idea of the first map is to eliminate the first enemy with crowbar, then the next both with MP-5, then run to the building and close the gate behind, it repels all the bullets, that way you are more protected, but still they run where they want, so to conserve health in the beginning is a lucky based combat like from the start. There's also not a perfect way to place all laser trips to eliminate all of the assassins at the start. It's like a nice complicated start mode and then smoothing all...
Stef - Half-Life: Field Intensity - 1 month ago
This was really a high quality release It was an intense an enjoyable experence everything was perfect from the storyline to the gameplay there was never a moment when i got bored, thanks to the whole team behind it to give such a great gaming experience :)...
Wibble - Dangerous World - 1 month ago
Dangerous World is a strange mod, it has a pretty bad consistency issue but its really good toward the end. The mapping quality of Dangerous World starts out okay but gets better and better as the mod goes on. The maps feel like they were made by two people of very different skill levels. The early maps are okayish quality with corny horror elements straight out of the F.E.A.R franchise. The second half of the mod is really high quality, although it has to be said that a lot of sections are c...
agreenman - The Lighthouse - 1 month ago
I appreciated the early game scripting. Felt very Half-Life, even if it was occasionally buggy. Tense, chaotic combat that puts you in uncomfortable cover situations. Early on there was a combat encounter with Combine coming at you through an open door while simultaneously potshotting you from behind the fence. Good showcase of Combine AI as they flanked, used cover, and coordinated both like a cohesive team. Detailed, crowded environments add to the combat claustrophobia. Mapping is ...
Dmitry - Prisoner of War - 1 month ago
There's no way to open the gate when I bring the Gauss Gun to G-Man or maybe he's just a boss of this prison? There's no instructions of what doing next. You need to travel same areas as in future as in a present in different ways. So it's like a 20 map mod and not 11 maps. Very hard and very annoying, it's boxy with tons of enemies. Unless you skip them, it would make the run more flexible, but since I like to destroy everyone I ended losing much more time. Anyway this mod is not designed to be...
Dmitry - Prisoner Escaped 2 - 1 month ago
That dropship is quite hard even on Easy. It is continiously drop infinite amount of enemies. It's quite hard to hit with the rocket so it kills all grunts while they are rappeling. On Easy it's easier, but on Hard you must always ready an AR to eliminate them quickly on the ground and still need to use normal bullets to finish them off. Then try to hit with 2 rockets while the dropship appears because one shot may drive you to a situation where you could easily die because of too many enemies t...
Dmitry - Prisoner Escaped 1 - 1 month ago
It's quite hard to aim with a sniper without dot mark point. I think that sniper is real because real snipers are also very hard to aim, you don't even know if you can hit a target 50 meters away. This is like a simulation of the reality, you have some nice targets on the roof top and what you need to do is go for it and mark your sniping records. I couldn't hit them all at the first shot....
Dmitry - Parallax - 1 month ago
A quite balanced mod and fun to walk around with some puzzling. Still need to take care of some actions some dangerous soldiers are crawling around hiding with AR grenades or a shotgun. There's an invincible scientist in the chopper area, I do not really understand the real purpose of his action when the fight starts. Is he supposed to escape somewhere? It's like he's trying to move away. The second area hasn't been developed. A pity....
utefs - Episode 3: The Closure - 1 month ago
I played this mod years ago and didn't think it was very good. I just replayed it and realized I was far to generous the first time....
Wibble - Precursor - 1 month ago
Fantastic mod that has had a lot of effort put into it. From the introduction to the end this entire mod is really high quality, the escape from Civil Protection at the very beginning being really well executed. The entire mod is really well balanced, it actually offers a decent challenge, I can imagine on hard difficulty certain segments would be really hard. This is definitely going down as a personal favourite....
Wibble - Precinct 17 - 1 month ago
Short but very high quality map that sticks to what Half-Life 2 does best. I really wish this was longer because its great....
ПростоЧел - Introduce Yourself - 2 months ago
Hello, I'm from Russia, I'm 15, I just live by playing stuff and the Half Life series really hooked me. I'm thinking of someday creating my own mod or a short story based on Half Life....
Hec - 2024 General Chat - 2 months ago
Dear Phillip, so glad to read you again on this site! I also have remembered Jasper for some unknown reason this year precisely! And yeah, he was a kind fellow. And an avid HL & HL2 Mod gamer like many of us. It is amazing how a kind of a simple thing like playing a 20+ years video game like this just links people together. Send my best wishes to you, your family, and every fellow gamer!...
Hec - A Place in the West + The Wrap-Up Two! – Map Labs Test Tubes #14+15 - 2 months ago
I can understand people around the discord summons for these kinds of mapping competitions are excited every time they release something, at least, they have the big and undeniable merit of keeping Half-Life 2 maps alive in this very 2024! Yeah, I can understand all of this. Nevertheless from a gamer’s perspective, these competitions vary a lot in terms of worth playing, and the quality of many entries. And here, beyond the big “Maybe?” recommendation I guess we have a very bland compet...
Hec - A Place in the West + The Wrap-Up Two! – Map Labs Test Tubes #14+15 - 2 months ago
I can understand people around the discord summons for these kinds of mapping competitions are excited every time they release something, at least, they have the big and undeniable merit of keeping Half-Life 2 maps alive in this very 2024! Yeah, I can understand all of this. Nevertheless from a gamer's perspective, these competitions vary a lot in terms of worth playing, and the quality of many entries. And here, beyond the big "Maybe?" recommendation I guess we have a very bland competition...
Wibble - Power Tower - 2 months ago
Reasonable length and high quality map. Does what Half-Life 2 does best....
Wibble - TWHL Tower: Source - 2 months ago
I'm going to be real honest, TWHL: Source was pretty disappointing and not as good as the TWHL Towers for Half-Life 1. TWHL: Source is very hit and miss. There are some great entries in here as well as some low quality ones. Floor 3 Water Reservoir, Floor 7 Joker's Mind and Floor 14 Watermelons in Jail are just a waste of hard drive space, there is nothing else that can be said. Level 17 Fallen Angel, people like this one but personally I cannot stand anime and its writing tropes. 'Ja...
Dmitry - Outwards - 2 months ago
Managed to beat on Hard after playing several times. But people are right, health sucks too much. I believe damage is increased in close range and with combination of low kits they created a tough to win atmosphere. It like you start a mod, have problems and then have to restart the mod again to be able to reach the same place with higher health and try to solve the situation with higher health. Maybe this is the purpose, not giving all that you need, but the just quantity. Since the mod isn't t...
Goshan - La Habana Libre - 2 months ago
Very short but this map have a good atmoshpere, good level design, and fun gameplay....
Dmitry - Outpost - 2 months ago
Gordon is parachuting without of parachutes from the beginning of the level. I asked myself, why Gordon is moving at the beginning of the level? No, answer. Well after I heard the jet he jumped from it. Now he must kill all this grunts to find the pilot and the plans and take the jet again. So if pilot is dead, you won't be able to get out. I hope that plane hovers in the air, because I don't see any aircraft track to get into the air....
Dmitry - Operation Randomosity - 2 months ago
Sometimes you need to reload the screen several times so it gives a different mission. And it shouldn't start from mission 1, it can start even from mission 4. It is like a real random generaton upon loading the screen. I think same system is applied when military wins vortgaunt or viceversa. When loading, battles are generated randomly. Maybe he used the same system so the RNG pick up the mission aleatory. Still, not many reloads are required anyway....
vancanucksfan - TWHL Tower: Source - 2 months ago
Resolved this by grabbing the latest file off of ModDB....
monster_urby - Ground Zero 2: Fallout - 2 months ago
Ground Zero 2 picks up where the original left off, albeit around thirty minutes later, playing as a completely different character... I must admit that I am much less familiar with this one. I actually did not know that Ground Zero got a follow up, especially one where you switch sides. So, has Hellfire learned from their rookie mistakes over the course of a year? Well, the visuals are certainly an improvement, especially in the caves and brief outdoor sections. The gameplay however, not so ...
monster_urby - Ground Zero - 2 months ago
I believe Ground Zero is one of the first Half-Life mods that I ever played. It was certainly the first one to include custom voice lines and that was mind blowing to me at the time. Coming back to it today, I find myself somewhat divided. This is one of the earliest released map packs for Half-Life, so the author created this entire thing, likely only having Worldcraft's built in tutorials to guide them. Certainly not a robust guide. It's interesting seeing the same mistakes that newcomers t...
Dmitry - Meat, Blood, Gun - 2 months ago
Quite hard battles, too many soldiers spreading out like in a battlefield taking position and if you leave them to do the work sooner or later you are finished by their advantage. Just don't go too inside the battlefield or all the trucks will start to be empty and all the soldiers inside will assault you because the more you around, the more change to be shoot by dozens of soldiers....
Dmitry - Lunch Lady Invasion: They’re Hungry - 2 months ago
We can kill enemies with one shot to the head, one kill. Very nice mod I liked that change of aspect. There're too many enemies, but they quite easy to eliminate with this strategy. Most of PS2 released games are like this, 1 headshot is one kill. So if you have a good precision, you're like a good player or winner. But original Half-Life screwed this up and there's not too much sense between shooting to the head or the arm or the torso, it's pretty much the same....