100 Comments

Here are the latest 100 comments

V1adthe1mpa1er - Dysnomitude - 6 hours ago
It looks awesome! And the puzzles are easy but they make you think! And that end fight Was not that bad I liked it A lot, I love The Level Design...
Unq - Antlion Troopers HQ - 3 days ago
Thanks, fixed....
McVitas - Antlion Troopers HQ - 4 days ago
download link broken :-\...
novsights - Poll Question 088 – What is your favourite vehicle from Half-Life 2? - 4 days ago
All of the questions on my mind were answered. Thank you very much!...
Unq - Pyramid - 4 days ago
https://www.moddb.com/games/half-life-2-episode-two/downloads/pyramid-patch Thanks for the comment. You can post links, it'll just usually hold the comment for moderation instead of posting it immediately....
A Very Purple Ostrich - Pyramid - 5 days ago
For anyone having trouble launching the mod, I was able to fix it by installing the patch file on moddb. I don't think I'm allowed to put links in comments, so just search for "pyramid patch moddb" and it should be the first result...
Ferdam - 2020 General Chat - 1 week ago
Hey, I've been trying to find an old HL2 custom map, from before 2010 probably, where you'd start with a City Scanner companion, that would always follow you, which you could interact with and by doing so it would open a holographic menu, allowing you to use in-game credits (money) to buy weapons, ammo and items. The credits/money could be earned by killing enemies in this map. Does anyone know the name of this map I just described? It was pure nostalgia for me.. I've tried going through the ...
Hec - Half-Life: WAR (Demo) - 1 week ago
Overall I like it. it made me remember those SCFI military classics as Goldeneye and CSCZ missions. And also I can see this mod was strongly influenced by a game called Terrorist Takedown, which I haven't played but it looks is nice. Overall I felt these first 2 maps were solid enough to make a whole mod out of them indeed. Though the overall mapping layout was kind of boxy sometimes and very narrowed and cramped, but not that much to obstacle combat. Indeed I felt combat was very intens...
monster_urby - The Swimming Pool - 1 week ago
You know what? I really like the thinking behind this map. The player is massively under-equipped (maybe too much) at the start and you really need to work hard in order to solve the issues put in front of you. Now, there are a number of issues with this map. For one, the player doesn't start with the HEV. In fact, this is one of the items you need to acquire during the map in order to effectively beat it. However, there is a LOT of combat before you get the suit, which means not knowing how ...
monster_urby - The Leech Pit - 1 week ago
Apparently this map is meant for DM, but is playable as a single player map... Frankly, it appears to be pretty terrible at being either....
monster_urby - Half-Life: Escape - 1 week ago
Holy crap... Holy CRAP, everyone. This map pack did something that I have literally never seen, in over two decades of playing Half-Life maps. I was killed by a leech. A LEECH... TWICE! I would be impressed, but the only reason this leech got the better of me was because there are about 2 health kits in this map pack... near the beginning. Once you're into the second map of this (mostly) gruntfest, wave your HP bye bye. You're not getting it back. I found myself having to swim (wh...
monster_urby - Southeastern Lan party - 1 week ago
A simple and rather unattractive scientist killbox type affair. I doubt it would really mean a lot to anyone besides the people who attended this particular LAN centre....
Unq - Star Wars - 1 week ago
Fixed. The only map I figure this post could be for is Jobabob's TWHL entry for the Map a Movie compo....
Unq - Southeastern Lan party - 1 week ago
Fixed, thanks....
monster_urby - The Interview, Stage 1 - 1 week ago
A very VERY basic map that pits you against some assassins, some grunts in a tight hallway, some swinging... things. That it drops you into a death pit... All within three minutes. I don't know what I was being interviewed for, but I think I blew it....
monster_urby - The Innocent Eternity - 1 week ago
The Innocent Eternity is a very tricky little map that starts out as a grunt fest and soon devolves into Xen alien spamming areas. The grunt fights are tricky because there are usually one or more grunts in every room you come to, and they always have their sights trained on the door you enter by. Thankfully, you have more than enough grenades to deal with most of the grunts, but you need to be quick and get them in through the doors before they close. At the half way point, ...
monster_urby - Teh Hammre - 1 week ago
An odd experiment more than anything. A grid of rooms containing grunts with doors that open and close randomly based on a series of triggers. Exceptionally difficult on hard given the limited ammo given compared to the amount needed to take down a human grunt. Very limited health pickups as well....
monster_urby - Star Wars - 1 week ago
Download link missing on this one....
monster_urby - Sooper 2 - 1 week ago
Sooper 2 took me twice as long to get through as its predecessor, yet still clocks in at less than fifteen minutes. That being said, there are some fun little moments in this map. Most notably, the final two rooms see you facing off against a couple of HECU squads, as well as one troublesome assassin who glock snipes you from above. I died once in this map, in that very room. Everything leading up to that point isn't all that special. You start the map in a large, mostly empty room, then proc...
monster_urby - Sooper - 1 week ago
I have literally no idea what the first room of this map wants me to do. I attempt to reach the door, I fall through the floor and die. I jump on the way to the door, it doesn't open... I had to noclip. The rest of the map is fairly boring. Lots of combat in tight spaces that the AI can't really navigate all that well. An interesting mix of themes throughout the map, but overall it's just a little boring to play through. I'm also unsure as to what the cutscenes at the start and end of the ...
monster_urby - Southeastern Lan party - 1 week ago
It appears that this download link is broken....
monster_urby - Smash - 1 week ago
Not terribly original, but an amusing little challenge. Grab Half-Life's BFG, the Gluon Gun and lay waste to waves of Half-Life's enemies from headcrabs to the gargantua and Gonarch. On the hardest difficulty, there is actually some challenge in order to keep your health, suit charge and ammo topped up when going between stages. I suspect on lower difficulties its less interesting....
monster_urby - Sepulcher - 1 week ago
Sepulcher is short, bland and immensely challenging. You start out with a crowbar, an HEV suit and nothing else. After the standard fare of taking on a couple of headcrabs to begin with, you are then tasked with taking down 3 HECU grunts and 2 turrets... with a crowbar. You can take out the first grunt without the others noticing at the cost of most of your HP. I was left with a grand total of 5. You will also earn yourself 25 mp5 rounds and and handful of grenades. These are your ticket into...
monster_urby - School Of Terror - 1 week ago
This took some work to get running, and frankly it wasn't really worth it. The mod comes packaged with a custom .dll which from what I can tell, is not required. I removed this and edited the liblist.gam file to look for the default dll files in /valve/ School of Terror is a short, largely broken experience. The levels are blocky, lacking detail and full of unnecessary rooms. The gameplay consists of entering a room, pressing a button, and then running to the door it opened before it closes. ...
monster_urby - Sabotage - 2 weeks ago
An interesting take on the cause of the resonance cascade. Of course, later entries in the Half-Life series give us some insight into the original of the Xen crystal that caused the Resonance Cascade. In this interpretation however, Black Mesa security was severely lacking in some crucial areas. Your role in triggering the cataclysmic event is to walk into a room and push a button. It's nice that you can hear the scientists on the loudspeaker, similar to what was heard in Decay years later. ...
monster_urby - Rum - 2 weeks ago
Sooo, Rum... I wonder how much the author had consumed when they started working on this. If you're of the appropriate age, just go out and buy a bottle yourself. It'll last a lot longer that this map and you'll likely have a much better time with it....
monster_urby - Robotech – Invasion - 2 weeks ago
I do not understand why anyone would rate this above Avoid. While it is clear the authors were passionate about Robotech in terms of the modelling and the lore, the level design is God awful. Endless featureless corridors that mostly lead nowhere. When the combat kicks off, it's in the same bland, empty corridors so you're simply trading shots with reskinned HECU grunts. Until one point were I had to use ALL of my ammo taking out two giant crab things. Overall, it's not finished and it's n...
monster_urby - Revamp - 2 weeks ago
Definitely a short little jaunt through a very Doom-esque map. Had I not read the readme it still would have been obvious that the author was an experienced Doom mapper. I can only imagine how it felt to be able to make a truly 3D map in Goldsource (assuming they had never touched Quake mapping either) It's amusing to see the Ten Four review mention the "illegal" inclusion of the doomwad assets, but then considering this was released back in 1999 when Doom was a mere 6 years old, I guess that...
monster_urby - Resistance 3 - 2 weeks ago
Resistance 3 once again picks up where the previous part left off. The teleporter at the end of Resistance 2 apparently leads straight to the border world where the HECU are in an all out war against the remaining Xen forces. That being said, they don't seem to be doing particularly well, considering Xen is supposed to be on the ropes. One alien controller, Nexus, has taken charge of teh remaining Xen forces in an attempt to push the military back and mount another offensive against Earth. Yo...
monster_urby - Resistance 2 - 2 weeks ago
Forgot to add my rating......
monster_urby - Resistance 2 - 2 weeks ago
Resistance 2 begins where the first installment left off. You have escaped Black Mesa in the SUV and use information obtained from the GMan’s briefcase to locate another secret facility nearby. While Resistance 2 is pretty much more of the same in terms of the gameplay, the mapping and detailing certainly shows signs of improvement. What’s more, with the addition of Xen aliens this time around, things are a little more varied. There is still some odd use of certain enemies, such as the as...
kingdruiduk - So Much For Freeman - 2 weeks ago
Yes I got the same issue. Looks like there dancing. I've reloaded and saved many times because the AI issue sometimes but i have a fix for that. I even placed it in episode 1 & 2 the map loads without problems but the civvy wont come out of his cell....
kingdruiduk - So Much For Freeman - 2 weeks ago
Hi Guys. The read up of this map is quite interesting. But I start the map in the console but the triggers dont seem to work properly. when the rebels run out towards the shot gun they move there arms towards them but keep missing. I'm no novice for installing maps and mods I've steampied loads of old mods they work now. Regards....
monster_urby - Resistance - 2 weeks ago
Resistance is a very basic gruntfest. The levels are extremely basic both in terms of the detailing and overall design. Basically a series of offices and corridors filled with grunts and that's your lot. The second map takes you up by one floor and then you proceed to fight through some concrete rooms filled with sandbag barriers. This can be challenging on the hardest setting, considering that about halfway through the first map, it appears most of the grunts are shotgunners and grenadiers, ...
vancanucksfan - Vote for the October Classic of the Month! - 2 weeks ago
Excellent!...
Anon_1909935 - Uplinked - 2 weeks ago
I played it from the beginning of the game and ita a great addition to a full playthrough. I enjoyed it so much that I'm going to include it in every future full run of the game because it fits so well. Aome.of the puzzles are tedious but once you figure them out it's great fun replaying them. I'm thoroughly impressed with the robot/sub part and how creative it is....
monster_urby - RES - 2 weeks ago
RES is a nice little jaunt through some alien infested labs at the RES Research Facility. While the design of the areas isn't awful, there are a lot of areas that feel a little too open. The corridors are long, wide and largely devoid of details. The whole thing starts to feel like a slog the further you get into it. That being said, there are a few areas that break up the monotony but there's a problem there too. More often than not I found myself thinking, "This looks a lot like Half-Life."...
Nozzy - Uplinked - 2 weeks ago
Crap, I meant to do a spoiler bit on that last big paragraph, I'm new to commenting here and don't k ow how to edit my post! My bad!...
Nozzy - Uplinked - 2 weeks ago
This mod is amazing! The fact that it can be played with the original campaign is great. I've needed a good reason to replay the original and this got me to do just that. HL1 has felt stake to me because I've played it so many times but this mod adds a substantial amount of new content in the form of new maps that fit very well among the original maps. I've actually never finished the Uplink demo before so it was nice to have that content put into the main story. The puzzles were great, moat of ...
monster_urby - Qortez - 2 weeks ago
This short little map pack appears to have some great ideas and is pretty intent on telling a story. However, the delivery is a little rough and the fact that the map pack is unfinished means it's tricky to tell when you're done. I assume when I wound up trapped in a concrete hallway that I had reached the end of everything there is to do. This is another map pack that seems to be going for an almost non-linear approach, with multiple means of accessing the various locations in the lab comple...
monster_urby - Prisoner of War - 2 weeks ago
Prisoner of War is a somewhat non-linear gruntfest which takes place in Iraq... apparently. There really is nothing to suggest that you are in Iraq at all, bar one single image of Saddam towards the end. You are tasked by the G-Man with finding the Gauss gun, in this case referred to as a deadly nuclear weapon. From there on, things just get a little strange. Through the medium of text on a black screen, you learn that you fly to Iraq with three others, all of whom are killed in a fire fight ...
monster_urby - Mistaken Identity: Part 2 - 2 weeks ago
Regrettably, despite looking a LITTLE better than Mistaken Identity 1, this map pack is literally unplayable. I'm not quite sure how it happened, but every level transition breaks the game, removing the players control so you can't even noclip out of the void it drops you in. The levels that I DID play seem a little more detailed and the combat was a little better this time around, with the player even getting text prompt objectives and updates as to their current location. However, as muc...
monster_urby - Mistaken Identity - 2 weeks ago
Though Mistaken Identity has quite an amusing premise, it's quite difficult one to enjoy. All semblance of that plot is gone by the time you fire up the map. You might not be THE Gordon Freeman, but you still have an HEV suit AND enough combat experience to take out an entire company of marines. This is not a map pack I feel I can review fairly because it is the author's first ever attempt to make a map pack. Then again, they DID release it so... eh, here goes. Mistaken Identity is a very ...
monster_urby - Mel Soaring 2: Star Rancor - 2 weeks ago
Mel Soaring 2 is the sequel to a Quake 2 map of the same name. I've not played the original Quake 2 map, but I don't think it's particularly important. What you have here is a selection of rooms and hallways containing Xen aliens and that's about it. There is a very light story told through the readme file and a series of text messages that annoying appear right in the center of the screen throughout. The maps aren't terrible in terms of their appearance, but the combat in this mod is rele...
Officer Freeman - Uplinked - 2 weeks ago
Although I think it should have been its own mod instead of trying to be an addition to forget about freeman (wich would be ruined thematically if this mod was always part of the core game) its experimental and imaginative and although slightly criptic at times i managed to beat it without walktroughs and had a good time, definetly a winner for what it is....
monster_urby - Case Closed - 2 weeks ago
Case Closed has somehow managed to slip by me all these years and I'm not quite sure how. A fantastic and lengthy map pack with stunning visuals throughout. I was not surprised to see that the author was also a member of the Quake mapping community. From the insane difficult to the thinly veiled monster closets, this whole thing has a very old school feel and I loved it. There are occasions where the mod could have done with a little more time in the oven, specifically narrative wise. The ...
JamaicanDave - Vote for the October Classic of the Month! - 2 weeks ago
I have (now very distant) fond memories of Case Closed and certainly preferred it to Azure Sheep, both of which came on the same gaming mag CD. Be interesting to see how well it's stood the test of time.......
Unq - 2020 General Chat - 2 weeks ago
Use 7-zip. A quick google search would have shown this....
Unq - 2020 General Chat - 2 weeks ago
Good to get feedback, though there is only so much I can change. As far as controlling the 'back' to where in the table you were, that's unfortunately just something you have to live with. I suggest popping open a new tab to inspect each individual mod, that way you don't lose your place in the table. The "Villes" are all listed in Play - Mapping Challenges. They are all also Ep2 mods so they show up in the Ep2 table as well of course. The newer Map Labs chall...
Chumtoad.Jpeg - 10 Ways To Die - 2 weeks ago
I don’t think the download works anymore...
Unq - Vote for the October Classic of the Month! - 2 weeks ago
All right, in a big comeback and edging out Timeline 2, Case Closed will be October's CotM stream! Thanks all for voting....
JamaicanDave - Vote for the October Classic of the Month! - 2 weeks ago
Was wondering the same thing myself....
Dan Silvester - Southernmost Combine - 2 weeks ago
Very well laid out and planned. Thoroughly enjoyed!...
ZikShadow - Vote for the October Classic of the Month! - 3 weeks ago
Makes me wonder what'll happen if there's a tie. Will it end up being a double feature? Hah!...
Anon_1909409 - Azure Sheep - 3 weeks ago
OH REALLY...
PlanetPhillip - Quake - 3 weeks ago
Well, quite frankly it’s sloppy, unbalanced and just a little ugly. A bit like me, then!...
monster_urby - Quake - 3 weeks ago
The first level of Quake is iconic and is imprinted on my brain at this point and Half-Life is probably my all time favourite game. So why don't I recommend this map? Well, quite frankly it's sloppy, unbalanced and just a little ugly. The triggers from the original map are completely broken, meaning some secrets are not accessible. On top of those, those areas that do exist don't contain anything worthwhile. The grunts in Quake are cannon fodder. They are slow, weak and inaccurate, existin...
Amongus guy - 2020 General Chat - 3 weeks ago
how do i extract a 7z file?...
monster_urby - Vote for the October Classic of the Month! - 3 weeks ago
Don played They Hunger in its entirety back in 2015 :P https://youtu.be/LzltSpnxoqs https://youtu.be/2QQMMAh5LLM...
vancanucksfan - Vote for the October Classic of the Month! - 3 weeks ago
For it would be "They Hunger" - the 3 part version. Neil Manke mods were my favorite...
Duke - Vote for the October Classic of the Month! - 3 weeks ago
I'd go for 'Wanted' for Half-Life, it doesn't get anywhere near enough credit or exposure....
DarkRanger57 - Timeline 1 - 3 weeks ago
Timeline is a classic mod that I've somehow gone this long without playing. Visiting it for the first time in 2021 was quite an experience. Old Half-Life mods have quite the charm to them, but Timeline is special. The set pieces and overall time travel storyline of Timeline set it apart from most mods of time, and also makes it worth playing today....
DarkRanger57 - Deliverance - 3 weeks ago
Some of the most unique but also some of the most frustrating design I've played through in a mod, Deliverance has excellent combat encounters, but the whole thing starts to fall apart when escorting the two scientists becomes a factor. Up to this point, Deliverance is a action packed romp through some very challenging combat encounters (some a little too much, at times) but then quickly turns into babysitting two scientists and manipulating Half-Life's awful companion AI. Unfortunately, the esc...
gtd2000 - Half-Life: WAR (Demo) - 4 weeks ago
Took a while to find the key!...
gtd2000 - Half-Life: WAR (Demo) - 4 weeks ago
I can't find the key either?...
Duke - 2020 General Chat - 4 weeks ago
Going through the site, one or two things occured to me, well a few things actually. I go to the 'Play' link and navigate to HL2 ep 2, scroll through the list. Now usually, I select the 'all games' option, pick on one that sounds OK, read about it then if I don't fancy it I click 'back' expecting to return to where I was. That doesn't work, I'm back to the pages to select...page one...not back to 'all' where I left off, so I have to scroll back through it all again to find where I was. Mildly ir...
Anon_1908738 - A2B Trajectory 3 - 4 weeks ago
Great maps! Keep up the good work! I look forward to the next installment!...
Avantgarde95 - MinimalismVille - 4 weeks ago
refinery - Map design is nice but there are too few enemies. If there are many enemies this map will be very useful. Downsized escape - Small but fun map! I like the idea of filling the water by using the toilet. Abstraction - The visual of the game is really nice! The visual makes the game feel like a different game. - Combats and paths are well designed too. Antguard - I like the idea of using the antguard to open the paths. - But it is not easy to lead it well without being hur...
Sugubat - Hazardous Course 2 - 4 weeks ago
Awesome mod, aside from a bug on the tram maze....
PapaJoeSmooth - Abe’s Spicy Mappack Platter - 4 weeks ago
Ok, so the first map was really really cool. Bunkering down in a house having to cover up the doorways with the furniture as the combine start shooting through the windows is so cool. I didn't really play the second map as it didn't really vibe with me The third map was also really cool and was pretty similar to the first map. looked really nice and the action set pieces were really cool The FEAR-Like combat was honestly well designed and very fun to play in. Was very short and i thoug...
Hec - Uplinked - 4 weeks ago
Well, playing this mod gave me a strong feeling that Black-Mesa should've been even bigger than the original game. And indeed this could be an interesting experience if you decide to play it from the very first HL map. I only played the newly added maps and that's it. But overall my experience was positive and the combat was very intense playing this one. I totally recommend it....
DarkRanger57 - Minerva - 4 weeks ago
Minerva takes the formula established in Someplace Else and improves upon it in basically every way. The antagonistic text messages are back, and the combat is as intense as ever. Instead of one map, there's now four, and they're all just as packed with content as the original. In fact, while I prefer the gameplay of Half-Life 1 to Half-Life 2, I felt like combat in this mod was much more intense and enjoyable, which is saying a lot since this mod does not even feature the gravity gun. Outsi...
PapaJoeSmooth - Local Motive: Definitive Edition - 4 weeks ago
This is my first review and first custom map so here we gooo The level has some really cool setpieces the story premise is honestly pretty cool and the puzzles made me have a jimmy neutron brain blast moment. The voice acting was neat for a mod and I did get confused at the first half of the mod but overall a very solid experience if this is what to expect from the half-life 2 modding community then yeah I'm 100% down to play a bunch more mods....
DarkRanger57 - Someplace Else - 4 weeks ago
A very short but sweet map with some great combat encounters with the story being fed to you through scrolling messages on the screen with a unique tone. This map also acts as a predecessor to MINERVA. Worth the play....
rwise - Introduce Yourself - 1 month ago
Hello Folks, I'm Robert Wise. I've been playing Half Life and it's offspring since they were new. I'm amazed that they're still enjoyable after so many years! I truly enjoy this site, as it's a wonderful source of the great mods that keep Half Life fresh!...
Gambini - Southernmost Combine - 1 month ago
I want to thank you all for the comments and praises. It´s nice to know people enjoyed it and could appreciate the effort behind the little things!...
Unq - Classic of the Month Stream – Peaces Like Us – September 2021 - 1 month ago
This one's already in the Hall of Fame! In general not all Classic of the Month mods are Hall of Fame material - you can probably tell by my reaction in the playthrough when I'm having a bad time. But every so often I'll induct a group of maps/mods to the HoF, I added a handful of them back in March....
A Very Purple Ostrich - Classic of the Month Stream – Peaces Like Us – September 2021 - 1 month ago
will this (along with the other CotMs) be added to the Hall of Fame any time soon?...
Anon_1908329 - Operation Rosenberg Demo - 1 month ago
Sorry you have to download the actuall Version from moddb first....
asterixer - Operation Rosenberg Demo - 1 month ago
To run this under Linux: Try replacing the "liblist.gam" file with these lines: gamedir "opros2.0" game "Operation Rosenberg" startmap "of0a0" trainmap "ofboot0" version "1" size "96000000" svonly "0" hlversion "1108" type "single" //cldll "1" gamedll_linux "../gearbox/dlls/opfor.so" fallback_dir "gearbox"...
caladan21ph - Introduce Yourself - 1 month ago
Hi, I'm Tristan. I just got into level design when the pandemic started, and also just started with the Hammer editor. Still learning how to do stuff with the editor by watching tutorials, and I don't have anything to show yet....
Avantgarde95 - Half-Life: WAR (Demo) - 1 month ago
Nice map! I think the speed of the player is a little bit fast. Visuals, voice acting, and game design are nice!...
Avantgarde95 - Abe’s Spicy Mappack Platter - 1 month ago
Nice maps! Common - I love the change of some gun models and enemy voices. 1st map - Short but fun arena map! - The visual of the map is beautiful. 2nd map - Well-designed map! There are lots of combats, events and path puzzles, and they are mixed very well. - Since the map is pretty long, I wish there is some kind of 'ending scene'. 3rd map - Nice arena map 4th map - Is the concept 'F.E.A.R-like combat'? I like the concept! 5th map - I didn't play this map until ending...
DarkRanger57 - Brave Brain - 1 month ago
A pretty fun map pack that suffers from some bugs and dull combat. I would've loved this as a kid. Being able to explore the areas in Half-Life that you could only see from a distance in the original game was something I enjoyed a lot, and I enjoyed it here as well, even if they are slightly janky at times. The story is complete nonsense, and I love it. Running through the hazard course because you're early for work is so strange. You would think the average Black Mesa employee would hav...
Unq - Operation Randomosity - 1 month ago
I thought exactly the same (hey it's MrGnang!!) when I updated the Ten Four review a few days back. Good to see some people stick with HL for so long....
monster_urby - Operation Randomosity - 1 month ago
This is quite a fun little map by none other than James Cockburn aka Mr.Gnang of Half-Life: Echoes fame!? I hadn't realised that he had been around for so long, but here we are. Anyway, this map has a nice interesting little gimmick in that you get one of four objectives selected at random. The player is then teleported to a small outdoor area and is tasked with infiltrating a small facility. Depending on your objective depends on what you do once inside, but honestly the only thing that chan...
monster_urby - Outrun - 1 month ago
Outrun is one of the first mods I ever played. I don't recall having this much trouble getting through it, but knowing how I used to play through these things I was playing on Easy with Godmode on... One thing that stuck in my mind was the name Chiang and the MI5 gman model with his... red hair? Anyway, nostalgia aside, I remember really enjoying playing through this back in the day. Coming back to it with two decades of level design experience, I can't ignore the flaws and the occasional ...
geezer1857 - Southernmost Combine - 1 month ago
Without a doubt, don't wait one more minute to decide to play this mod. It is one of the best ones I have played in a long time, with the story, graphics, ability for you to work through difficult situations to figure out what's next. I will be taking a break for a few weeks before playing it again so that I won't remember what to do or will play it on the next harder level now....
monster_urby - Night at the Office - 1 month ago
I remember grabbing NatO off of a PCGamer disk back in the day. At the time it hadn't been exactly what I had expected, but I remember enjoying it for what it was. Coming back to it around 16 years later... no so much. I even remember sending an email to Darryl Patrick and asking him about the alternate endings. He was the one to tell me that there was a third ending where the player survives. But anyway. Night at the Office as a concept is great. You play not as some super soldier or a th...
monster_urby - Portrait of Freeman - 1 month ago
I'm not going to lie. Portrait of Freeman was almost going to get an Avoid It! from me. Between the ridiculous spikes in difficulty and the puzzles that rely on finite ammuntion (especially near the start) this mod can be downright infuriating. Not only that, but some of the puzzles are nonsensical. Like shooting a red light in a guard tower to open a door on the opposite end of the map. What!? However, I stuck with it. I'm not going to say that POF is a fantastic mod, but it had its momen...
monster_urby - McBeth - 1 month ago
McBeth was an incredibly frustrating experience for me. I make it a point nowadays to play through Half-Life mods on the hardest difficulty setting and it's often very apparent when a mod hasn't been tested on Hard. McBeth is downright impossible on Hard. Health kits are incredibly scarce and even when you do find one it provides a measly 5HP. I spent the majority of the mod below 50HP and was almost always out of ammo. Every single Alien Grunt in this mod is an obstacle to work around, rathe...
Ten Four Reviews - Technical Problems - 1 month ago
Technical Problems is a first release for the small team that is LetKyx Productions, presumably from Russia. Normally foreign releases are rife with...shall we say non-translated in-game text, but fortunately there's actually some English in here. This map doesn't feature text though as it uses voiceovers instead, but a little English is in there (one line of speech excepted). As might be expected, the ASCII characters in the Readme file aren't anything anyone would understand anymore due to ...
Ten Four Reviews - Dalek: Unbidden - 1 month ago
No mapper would knowingly shoot himself in the foot, but unfortunately that's kinda what this author has done with Unbidden version 1.0 at least. File downloaded, check. ZIP file unzipped, check. Hmmm, contents not packed inside a custom game folder. \Half-Life\unbidden folder made manually and contents copied over, check. Half-Life started and Unbidden activated, check. Time for a New Game! That is, if you can get past the three show-stopping "logic errors." Half-Life will complain up to thr...
Unq - Half-Life: Escape - 1 month ago
Download found and fixed!...
Ten Four Reviews - Prisoner Escaped 2 - 1 month ago
Prisoner Escaped 2 continues where its prequel left off, oddly without the HEV suit. So the brief hunt for a new one begins, and thus the action. Like its prequel, it's all about action. Starts off with a near-impossible standoff against an Osprey (friendly advice: eliminate the Osprey ASAP because endless grunts rappel down from it), then it's Marines with some aliens thrown in too. Some unfair fights, though, especially one involving a pack of alien slaves with just the pistol. Overall, def...
Ten Four Reviews - Prisoner Escaped 1 - 1 month ago
A new release, Prisoner Escaped proves to be a gruntfest (in the third year of HL, no less). Well-made gruntfests can be fun, but this one isn't. Needless to say, combat is downright dull. It couldn't be more straightfoward. Pull out MP4 and/or sniper rifle and shoot, ad nauseum. Hardly any need for even some sort of tactics. MP4? Sniper rifle? Yep, the author provides two re-modeled weapons, the MP4 replacing the MP5 (looking a lot like the MP4 from Half-Life: Blue Shift), and a new sniper r...
monster_urby - Plan B - 1 month ago
This was a tough one. It would appear that Adam Brown favours the harder, more punishing experience when it comes to Half-Life maps. I had to do the final push to the end of the map with only three hitpoints, but I did it. I would argue that I was fine in terms of my weapons and ammo supply, which is what the readme suggests you should keep an eye one. The issue with this map is definitely the stingy health distribution. Besides that, for such an old map this actually looks great! There is so...
monster_urby - Postal - 1 month ago
Forgot to add my rating......
monster_urby - Postal - 1 month ago
I used to make this kind of map back in the day, but a little more basic. This is probably one of the earliest maps in the theme of Scientist Slaughterhouse and Scientist Hunt. The level's design is fairly simple and not overly interesting to look at. It's essentially a handful of rooms filled with prefabs and scientists. At least they went to the effort of placing info_nodes so that the scientists can attempt to run away, rather than just dancing in place....
Tuberculosis - Year Long Alarm - 1 month ago
Very beautiful and atmospheric level, must play!...