100 Comments

Here are the latest 100 comments

Dmitry - Hostage - 2 hours ago
The first time I played this, I said, switch is broken and the door won't open, so it is a dead end. I though the mod is made of one room only. Since weapons do not make a sound, maybe it was just a first test room. To tell the trough, it's the best MP-5 I see in my life, it is so silent, that no one would realise where shots comes from and who is firing that gun!!...
Dmitry - Home Alone – Not - 15 hours ago
I couldn't get inside robo cabin. There's some ammo inside, but how on earth someone big like me could fit in that small hole. Only a grenade can get inside and grab the ammo, Gordon don't use hands or a hook fish to grab some ammo from hard to reach spaces. In second place, how the robo knew where I was going, he just opened a new gate for me. A useless gate of course, it said that I couldn't use the door, the door was for aliens, humans goes through the sewers infested with rats, headcrabs,zom...
Dmitry - Help Wanted - 18 hours ago
Very nice mod. I would add some weapons on the first part. Instead of using a hand as a crowbar. What a nice design. But the hand is not made of iron, so you bet if it's really good or bad as a weapon. In my opinion bare hands are stronger or even throwing a stone at the enemies. Even kick boxing is better than that hand. It shouldn't even be strong like a stick. Even a stick is stronger that this. Lol this is like throwing a headcrab against zombies. What a freaking bad idea. There's no logic i...
Dmitry - The Haunted Lab - 2 days ago
This mod is scary, if you see it that way. Now if you turn your fears off and the volume, of course it's not scary because you don't want to be scary. If you really want to be scary in this mod, just feel what he want to project you and you will see. Imagine the creatures to be real is one of the example. If the lightning is flashing is because a demon is manipulating them and he's going to bite you, you sick peasent ha ha ha. It's very scary, even more that you can imagine. Remember fear always...
Dmitry - Haunted - 2 days ago
When you have to jump over the riding train, it reminds me even of splinter cell games. The difference is that in real life is hard to fight against gravity made out of train movement and the faster the train moves, the less chance to stay alive for you in there. The train must be really slow to be able to run and jump between vagons. On the second hand there's no tunnel in the world where there's nothing ahead except just an infinite tunnel....
AVoider - Half-Life: Echoes - 2 days ago
Half life Echoes is an amazing mod! The visuals look great and the idea for the game is excelent. In this game you play as a scientist that was one of the candidates to work for G-Man , although it took me some time to realise so I'm leaving it as a spoiler. The mods atmosphere is often lonely and except for aliens or the H.E.C.U and you only once find another scientist or guard. The are only a couple of moments that you just ask yourself " What am I supposed to do n...
JJP - Combine Combat - 4 days ago
Mod Combine Combate não abre só aparece engine error. Tenho todos os Source SDK Singleplayer instalados....
Dmitry - Star Wars Missions - 5 days ago
Only two maps are working: mosg3 and factory7. GMan model is not working, he's not even on the map, I tested his model in other half-life and nothing happened. Barney and Grunt does work. Barney looks like Resistence Flight Pilot and HGrunt looks like original imperial troop. I still don't understand why he left captain Hgrunt with original head. The presentation of mosg3 is nice, I like it. Final spaceship flight. Well he could create that track for any spaceship, it doesn't even levitate lol. ...
Pogo Pogo - HalloweenVille - 5 days ago
HalloweenVille is a collection of 5 short horror maps, each bringing something to scare the player. For the first entry in the HalloweenVille series, it is... short. Yet still, some of the submissions did a real good job at scaring me. All Hallows' Isle [recimage id=2] Playtime: 10 minutes I personally found this one funny. The map quality and design choices obviously indicate that this person might be new to mapping, but there were some prett...
Orix1337 - La Habana Libre - 6 days ago
It's fine, i guess....
malfisthemerciless - Optimum Fear - 7 days ago
This is possibly one of the most cramped level design I’ve played, it doesn’t give way to a claustrophobic feeling just annoying that the whole thing is brightly lit, tight underground silo with little in the way of combat, weapons, length or anything really. The one section that could have been great (assassins) is possibly the worst use of the enemy I’ve seen… the cramped room with explosive boxes makes them dead easy to take down with the shotgun you just got, without even having t...
Hec - Tune – Map Labs Atom #4 - 1 week ago
I don't know which recommendation tag to give this one... So I'll give it a big Maybe? because even though the idea may sound cool, that is, developing a map laid out around or inspired by a song, most entries were badly implemented and the authors didn't even dare to mention which song they picked up. So the result is a bunch of maps with various topics, from surreal stuff to big "walking simulators" as I call those maps where the player just walks with no purpose. Then the last entry c...
Pogo Pogo - Halloween Horror V: THE UNKNOWN – Map Labs Presents - 1 week ago
Halloween Horror V is the first one that I played, so I have no basis on how this particular one is in relation to the other Halloween Horrors. Still, I liked this one. It had a pretty small but good set of games to play, ranging from short and sweet experiences, to longer and more forboding experiences that build tension for that sweet release. The pack is pretty small (7 submissions) but among them there are some solid works (not the program lol) The...
Pogo Pogo - Halloween Horror II: The Darkness – Map Labs #6 - 1 week ago
wait.... This is for the wrong game! How do you delete a reply?...
MattLife - Case Closed - 1 week ago
I am going to upgrade my score to "Play it Now", I quite enjoyed this after a replay. My issue with not very varied encounters I didn't feel this time. Maybe I've just grown to appreciate fighting grunts more, but I thought the fights were varied enough and were quite enjoyable. I still wished it played into the janitor stuff, but not really a negative. I think the rest of my old review generally is still accurate to what I think. One bit I grew to like was activating a giant fan in the later...
Haxray - Back On 2rack: Vertigo – Map Labs Presents - 2 weeks ago
Its been a while since I played maplabs, and was reminded of Maplabs existing upon stumbling onto the TTT map Labs. This quickly became a new favorite of mine. Concrete Xen: [recimage id=1] [recimage id=0] Unfortunately, this Pack starts off with, IMO, the worst map in the entire set. I wish I could give more criticism of the map, but the combat and environment are both rather dull. It is also super easy to skip fighting most of the enemies o...
MattLife - Half-Life: The World Machine - 2 weeks ago
Really neat mod! I had my gripes, but I did enjoy it. I thought the level design was simple but still engaging. Had a generally nice flow as most HL mods should. Gameplay itself was good and became proper fun on floor 3 and beyond. Again, simple but engaging. Most memorable moment was The very strange maze puzzle, which can be used against HECU soldiers and squish them. That was quite funny. Environments in this mod is easily the highlight. Insane amounts of deta...
Hec - Smoke on the Water – Map Labs Test Tube #6 - 2 weeks ago
OK, this one was better than the last 2 mapping competitions I've played. I guess it is because of the simple premise of the competition: fire and water. The 6 entries were nice and entertaining to play. And even that one with the "log on fire", poop joke was fun to play. Upper-West Side was the best indeed along with Very Hot Lab, the first, needed a bit more texture polishing but the gameplay was pretty nice. Overall a perfect Play it Later, neat short but fun entries....
Dmitry - Gman Island Part 1 - 2 weeks ago
G-Man is leaving the hangar on Submarine. It is slow like a cow in comparison of the portal he used to travel to other dimensions like Xen. I mean he lost the capability of teletransportation in this mod. Anyone can ctach G-Man even the sharks, they are waiting his arrival, and when he's close to fish ambush all available sharks and whale are going to skink G-Man's submarine to the bottom of the ocean like Titanic lost his cruise in the middle of the night in the middle of the Atlantic almost ar...
Hec - Gnome – Map Labs Atom #3 - 2 weeks ago
Ok, so wow! I'm impressed mine (possibly) will be the only recommendation for this gaming competition. So overall my thoughts are this is a big "Maybe?" recommendation, because the general topic for the maps is OK but quite abstract at the same time. I mean in this one we have total joke entries, also some others are spooky, and only "Gnome Heist" is pretty greatly done. The cloak system, although annoying, it is cool once you get what to do. So if I compare the hideous "Boss LVL" compe...
Dmitry - Faraon 3-4 - 2 weeks ago
Welcome to a map with endless HECU, they respawn upon leaving any segment infesting the entire area with units wherever you go whatever you do....
Dmitry - Faraon - 2 weeks ago
The first part is quite good acceptable, since it's possible to eliminate most of the grunts from the distance even with a handgun. The level is quite big, there's enough room for avoiding even launched AR. But be sencere there's too many grunts here LOL....
Dmitry - The Evil Thing - 2 weeks ago
Let's forgive this guy. His mod is great, but, it would be nice to give more health or reemplace some shotgunner for MP-5 shooters or lower their health. The hangar was tough, the longer you take the more you are in danger. You can't even place satchels where they come from you are inmediatelly surrounded, I think he places side soldiers on perpose so you don't rush with the satchels. One satchel do not do too much. I really like the design of the second apache it really shoots rockets and you c...
TolisXTRM - Half-Shell - 2 weeks ago
This is a short, sweet and incredibly fun map! I really like settings like these and this map definitely did it justice: the rig itself looks gorgeous and that's especially because of its great lighting and skybox! Not to mention, the whole experience is very well designed when it comes to flow and combat. The way you traverse through the rig is quite fast and action-packed and it always keeps you moving! There are also a few tiny sections that definitely give this map a more unique touch ...
Dmitry - Evasion - 2 weeks ago
You can spend more time if you want, by breaking boxes apart....
Dmitry - Espionage - 2 weeks ago
Those brute Barney are quite dangerous, I think he just took crowbar damage and gave it to Barneys. With some hits on hard and drops you down. Lowers his head and strikes with open arms left and right. How he did this? This is not included in original Half-Life. It seems he designed new movements and positions in Barney Model....
Dmitry - Edge Of Darkness - 2 weeks ago
Welcome to Half-Life Fantasy. We are in the mountains, it's cold, Tibetan mountains perhaps. It's nice to go outside and sit in the table and observe Himalayan Peak. And then say, wow, I can get there. Why I should keep with Half-Life, let's go and climb the mountain. What the hell. It's not so much we can do it. Many did this, why the hell Gordon can't. It's very easy, take the chopper and go in there, the storm comes out, the chopper drops down, Gordon climb the mountain to the hill and kill G...
Dmitry - Dwell - 3 weeks ago
This mod is generally dark, there's lack of lightning, I hope you don't crash against the wall and say ouch. There's a cave in there, there's no bats and shood be, I hope they don't bite you and you say ouch again until get pissed off. There's some lack of ammo on hard. And there's no ammo to kill both Ichthyosaurs. He could lower their HP, add more ammo and surprise both of them killed in the water. Later on we bring some picnic and take a swim in the pool it's quite big. I still don't understa...
Dmitry - Dressed to Kill - 3 weeks ago
Welcome to Lego Half-Life, all rooms are tight, grunts are waiting you behind cover. Assassins are resting above the alcove. Creates contain explosion devices. A room with multy sentry guns? You don't even know which one will be triggered. And the rocket has broght some aliens from the space and landed inside a tight room with a rock ceiling, how the hell it get there. Only aliens knows....
dougjp - Back On 2rack: Vertigo – Map Labs Presents - 3 weeks ago
I really enjoyed Interception, gave it a 9/10. Not far behind were Concrete Zen and White Lies. As for the rest I'm SO MUCH in disagreement with those other detailed positive ratings that its best I say no more. Weighted average rating for the mod, 4/10....
Dmitry - Deliverance - 3 weeks ago
Some additional levels to the original Half-Life. This time you are a real scientist because the life of the scientist is very valuable even more than 100 soldiers. Gordon Freeman knew that they come only to destroy and nothing else, that's why justice was brought and scientist was really rescued but only by Gordon Freeman. Can you imagine that? Only one man can rescue, everybody else are very well paid mercenaries that fulfills goverment proposition which clearly demonstrates that government is...
Dmitry - Do - 3 weeks ago
Whatever you do, you will perish. I think this guy wanted to transmit that Half-Life is a satanist game which involves killing innocent being like alien animals and scientists by corrupted government who seeks only only over everything else. Not a bad idea from my perspective. But the level design and the message are quite simple from my perspective....
cdcvat - Back On 2rack: Vertigo – Map Labs Presents - 3 weeks ago
Is very bad!...
Dmitry - Death=Power - 3 weeks ago
This level has good mapping only. I like the way they build it. A trial of jumping those ledges to get to the top of the mountain reminds me of some games. The drop down into the water is not much of the challange, it's even copied from original Half-Life. He could add a station HEV to the level with all HECU, would be more reasonable that way....
Dmitry - DAV Train - 3 weeks ago
We start in the train and end up in the complex, then go to the helipad and fly away out of here. The gargantua sometimes, move away the car, sometimes not. End up in a tunnel with twoi ceiling turrets. As far as I know Gargantua has a magnetic shield against bullets. So crap those turrets are useless and will be easily destroyed by Gargantua Fire arms. From my point of view all DEV maps are hard because he placed so many goddamn enemies in all these 3 maps that only all mods together can reac...
Luke Traitor - Back On 2rack: Vertigo – Map Labs Presents - 3 weeks ago
Better late than never. Here goes another review. Concrete Xen by ArctixSnowPup [recimage id=3] Off to a good start, level design is kinda blocky but decent. The combat is easy, thanks to the shotgun and rpg. The handguns have bad accuracy for some reason. White Lies by NTN9 [recimage id=4] Eerie, simplistic and yet the level design looks good too. What makes it eerie to me is that I have felt...
Dmitry - DAV Pack 1 - 3 weeks ago
DAV, how can you put so many units on the map, so many turrets, so many rockets. Your map is like a navigation through the mine field. One wrong step and my head is blown. LOL, you should add more enemies, I want in the next DAV map, one HECU every 3 meteres in all corners of the map. And no cover. How about that?...
Dmitry - Crash - 3 weeks ago
Do you want to take a ride. Just kill everybody and go to your jeep. Just take a sit you maggot. And listen to what I have to say to you. If you don't obey you'll be shot. So do what I say and don't ask any of the stupid questions of yours. Turn on the engine. Take the road and crash your vehicle you maggot. If you survive to this, I will say you a tale of mine. The story starts, that you had not to be here you maggot, you don't even supposed to exist....to be continued....
Dmitry - DAV Sub - 3 weeks ago
Someone ready for The submarine ride. Go and play this it's full of HECU, every corner hecu is there, if not hecu, vortgaunts, if not vortgaun, and alien grunt. His level are a "Mine" of enemies. It's impossible to not kill someone. It's little underdeveloped his levels, I mean ambient. One of the level is like a spiral corridor or something, it has a sensation of being quite empty. The submarine area is very hard, there's a grunt every meter, you make a turn there's always someone in there. A A...
Sugubat - Escape From The Darkness - 3 weeks ago
Avoid it, demo is better....
Sugubat - Escape From The Darkness - 3 weeks ago
Most reviews are from way back 2007-2012. It was a different time i guess. But yeah this mod aged like milk....
robert_douglas - Half-Life: Echoes - 3 weeks ago
The one thing above all else that comes to mind about this mod is Goldilocks territory. Almost everything about it fits that analogy like a glove; at least, the glove parts do. From the pacing and enemy placement, to the level design, lighting, puzzles right down to the length of the mod itself, nothing in it is too bothersome in either extreme. With that out of the way, this mod is a work of art. MrGnang's repurposing of assets in other Half-Life games coupled with the brand new ones he ...
robert_douglas - Half-Life: The World Machine - 4 weeks ago
A well balanced and challenging mod demo. Lots of new assets, if you're a fan of USS Darkstar (and by extension, the Aliens film series) you are going to enjoy this mod. I was playing completely blind, and moving as fast as I could; playing that way took me 2 hours and change. There are some areas where you have to potential to get lost and there is some backtracking. Only thing I would do is maybe have areas where the alarm isn't constantly blaring, that was pretty annoying. Highly re...
Hec - The Boss LVL – Map Labs Presents - 4 weeks ago
The only worthy entry is CrowbaRing, so this Avoid recommendation doesn't apply to this one. This entry was brilliant and original in combat dynamics, and maybe boss fight lovers will love this one. Also, the sniper entry is great... So apart from those, I dare say this competition is the most bland and technically terrible ever made as a whole. As I had annoying bugs in the Arrack Slug entry, and also the last Tripod entry was a total offense to any gamer, You just don't show a map so po...
ParaBolt - Lambda Station - 4 weeks ago
This map was made by FiEctro...
Yasperior - ElevatorVille - 4 weeks ago
meh...
Dmitry - Counter-Life - 4 weeks ago
Another experience of Half-Life. I was getting in love with that sniper. I will miss this mod. It reminds me of many shooters I played where I was a real hero with a sniper rifle and the scope. This is one of them. Return to Castle Wolfenstein also has an automated Sniper Rifle. It was a rock, but they made it wrong, because in some games enemies get stunned by the first shot in other do not. So it's like taking and dealing damage in Wolfenstein. In Half-Life it's the opposing, there's not an ex...
AnRet - Gamestar - 4 weeks ago
Wired design for me, but I got my HL feeling...
Dmitry - Conundrum - 4 weeks ago
I think to easy defeat the boss is do not rush in the battle, let him float, the upper he is the better. Sometimes it stays low which is very bad because it removes all the cover from the battle. I think the author did not left cover because with 1 cover we can destroy the boss, isn't it? But without cover we are always dead like a fly. Seriously, if the boss is in low field even single bolts are precise. On Easy, 3 single bolts taken is a certain death. Which means if you receive 3 bolts out o...
ParaBolt - Deth - 4 weeks ago
Link does not work but there is a DL here - https://www.quaddicted.com/files/idgames2/planetquake/planethalflife/radium/maps/sp/deth.zip...
MeriMemes - Gut Reaction - 4 weeks ago
I like this mod, it's pretty good, there were some errors but I played the mod quite a while ago so... I don't remember it enough...
Dmitry - Chungo - 1 month ago
Chungo They Live. If you say it in Spanish, it's like saying that someone is living like a mess. In other words, that someone could be even an ill person or even living in a lot of problems, anything that indicates his life is abnormal rather than normal. Chungo means like hot & bad or hot & stupid in spanish language. If you say Half-Life is chungo it's like saying near to impossible to play it or very hard to my taste. If you say to someone he's chungo, it can also be meant he's taking...
Dmitry - Chronicles Episode One: Traumatic Experiences - 1 month ago
So we have taken a different road. But where? Where are we going? All is so unclear. I think it's an alternative Half-Life, I mean the ending boss is not Nihilanth. Maybe we are not going to Xen after all. There's one downside in the mod, he placed the assassins too early. In the original Half-Life we took a bunch of time before meeting this beasts with a crossbow, but here, not even a crossbow is available. And that M4 fires like a Cow. In GTA Vice City, M4 were an exceptional weapon. One of th...
Dmitry - Chinatown Preview - 1 month ago
Very little to be a demo. Very simple atmosphere! Besides it's impossible to get to "rest1" area through the game. It requires to use the map. Still this area has no connection to anything, just a restaurant area with a guy eating with the rat as a partner in the table....
Dmitry - Chemical Existence - 1 month ago
I installed the REMOD. This one works on steam 100% and no keyboard problem. Some graphics are even improved. It includes the training room, must be found apart and one Bonus Level. This game reminds me of Retro and many PlayStation 2 Games. I like it a lot. This guy made a jewel. And comic pictures are the best idea because you can create levels faster rather than looking for macro detailing in every map....
Luke Traitor - Blood and Bones - 1 month ago
After so many "Avoid it" reviews, I can't believe there are still people playing this horrendous mod....
Dmitry - Challenger Deep - 1 month ago
This mod is very atractive. If you place more ammo, health and enemies you will like it a lot. Many doors and railing are illuminated, first time seing this, this idea is great, gives some illumination telling you it's dangerous to go beyond that point. This is like a security measure. All Ichthyosaur were designed to be skipped. I would personally design another cage with oxigen baloons inside to hunt some of those fishes down. My ideas. It just a little wierd to not to have any iteractions wit...
Dmitry - Breakout - 1 month ago
Not bad on Hard. A little hard. Nothing to say. Empty boring areas. The gate is electrified. If you want to die, just touch it until you are electrified....
Dmitry - Blood and Bones - 1 month ago
This mod has no sense, too much cover, too much peek out just to get to the room with some kind of psycho inside. What he is up to? Is he selling some illegal stuff in here? It's very protected compound up in the mountain like they are holding something. There're a lot of dead bodies because of this, they came here to trade and that psycho killed them all telling you have no business here....
Dmitry - Betrayal for HL1 - 1 month ago
In the chopper area. If you kill someone they sound the alarm. As long as you don't kill no one alarm is not sound. So there're 2 directions: one is building and out. The second one is Barney with tons of ammunition. But the most protective point of the area is the corner behind that building or the wall itself which will be the remain of it. Picking that health station is quite risky, you could lose more than 25HP for trying using it. There's a chance they could throw a grenade while recovering...
Dmitry - Beastie - 1 month ago
If he don't like to put enemies he could create a great environment. It's possible to make a Half-Life without enemies, it would be a world full of imagination....
Dmitry - Alternate Path - 1 month ago
The vagons actually go into the wall slightly when it turns around the large corner. When you drop, both vortgauns spawns in your nose and one lightning removes big health with succession of receiving another lightning bolt killing you out. Sopposedly it's another point where a played can die instantly like instant colacao. Well we keep on the track wich is not electrified. And another two vortgaunts, these one are electrified. You look to the right and say holy crap, I am damaged again. You tak...
Dmitry - Adam - 1 month ago
Very Hard Mod, too many grenades. Can you imagine. You start on easy, press a button, one soldier appears and then boom, your face is blown in one hit. It happens. One of the grenadiers actually is very sensitive of your presence and just throw that grenade on you wherever you are whatever you do. It's the same as waiting for the bomb explosion time to be zero. There're actually two bombs in the game one have a cap of 15 seconds where you command the timer. The other one do not metter how fast y...
Luke Traitor - Compromised - 1 month ago
Great mod with great story. Combat and level design, meh. I'm sure the author puts all the effort into the story and the cutscenes instead. So you have a choice of cinematic or scripted. If you're into the story more, go for cinematic. Playing on scripted won't make much sense because their dialogues will have no context to a silent protagonist. But in cinematic version, at least you get to see your character interacting with other characters. So you are tasked to rescue someone captured for int...
Luke Traitor - Penetration - 1 month ago
Link broken...
Luke Traitor - Socialist Tension - 1 month ago
Link broken...
Luke Traitor - Joutomaa Redux - 1 month ago
The mod is pretty great but a bit too anticlimactic for the ending. As for the story, I pretty much did not understand what was happening, really. All I did was simply just fight my way through, killing a bunch of combines, civil protections, zombies, and antlions. I was expecting a hunter boss battle, but it didn't do anything after spotting you. The combat is quite difficult to say the least, good for a short mod. The puzzle is very easy to solve. Some puzzles are so easy, you could skip the w...
Unq - Counter-Life - 1 month ago
Fixed....
Dmitry - Absolute Redemption - 1 month ago
The Factory Area reminds me of a game called Operation Winback. But the game was different, you can make all the way without taking damage. It's a game where you shimmy around corners and peek out to shoot enemies. All levels are mazes which you navigate killing dozens and hundreds of enemies. So developers what did was making bix complexes of buildings and split them into corridors, rooms, lobbies and floors. Some areas are filled with enemies, in ones enemies are waiting you in others they do ...
Unq - Chinatown Preview - 1 month ago
Fixed....
Dmitry - A Day In The Life Of A Coward - 1 month ago
If you want to play a level without health. This is the best place for you. Play without health kit. If you find any, just tell me where's the first kit. Please do not tell me it's a scientist, he doesn't count. If you can kill Gargantua without cheats just mention it. I couldn't kill Gargantua on Easy. Do you know if there're more explosives in the game to kill this bastyard? This guy forgot to put items in his missions....
Dmitry - Chinatown Preview - 1 month ago
file not found...
Dmitry - Counter-Life - 1 month ago
Link broken...
Dmitry - Chemical Existence - 1 month ago
Found!...
Dmitry - Chemical Existence - 1 month ago
Link broken or link invisible. Maybe my glasses cannot see it....
Dmitry - Dark Operations - 1 month ago
The man hero is an alien, he lives in Xen. He has a camping in the Xen environment where he can sleep and the toilet where he can do his necessities. Besides he has some creates with foot where he can clearly eat and live here for months. But something happened to this guy. He abandoned Xen paradise, he saw Freeman and started to kill all scientits for no reason and the poor guys running back and forth away from you the monster. Even Barneys couldn't defend those scientists against your wrath. T...
DannyBelgium - 2024 General Chat - 2 months ago
I'm glad to see this site relives. I thing I have tried all the HL2 and BM mods, but....maybe not, so I read you carefully :-)...
MeriMemes - Space Prisoner - 2 months ago
A good mod... but not that good I mean, I thought it was fun but there are quite a few problems, mainly design, there are parts where I got stuck for a while until I felt like exploring the room for the 10th time, or in worse cases I had to die 3 times to discover what was there. falling into a trap that cannot be seen with the naked eye (the cable trap) That was super annoying but the rest was fine I think...
MeriMemes - Someplace Else - 2 months ago
This Mod really surprised me I wanted to relax for a little while playing something shorter than the previous Mod I played (I don't think I've reviewed it here yet) so I chose this one. It was 30 minutes of scares, a very good story, excellent mapping and well-positioned enemies. I loved it quite a bit, this should be Xen, not what we originally received...
Hec - ABCDEFGHIJKLMNOPQRSTUVWXYZ – Map Labs Atom #2 - 2 months ago
Ok, so again, I think what I like the most about the atom maps, is that they are short so You can play the whole challenge in one sit! That being said, this one overall felt OK to play with enough challenge but entertaining times, and some other just joking map moments. The best map was "Arr" in my opinion, and yeah the rest were just OK. So yeah this one is overall, a big Play it Later to me....
agreenman - Street Hazard - 2 months ago
Very nice war-torn aesthetic. The floody mounted gun battle was an interesting nut to crack. Do you attack the zombies? Or the Combine? Or neither? There are several strategies which leave this battle open-ended and unable to be beaten by brute force. Apartment vibes were on point. Claustrophobic combat in nostalgic environments. Great architecture. Unique, but still on location. I like that the mod rewards you for smashing random shit. Items hidden on top of a wardrobe? No normal per...
Luke Traitor - Todesangst 2 - 2 months ago
Full review later...
Luke Traitor - Todesangst 1 - 2 months ago
This mod is close to be one of my personal favorite. Unfortunately there are some things I am concerned about. Custom textures for major characters are well made at least. The plot is very good to me, kind of giving me 007 vibes from it. The level design is okay, it's a typical Black Mesa type of design. Now let's dive in to different parts of the mod. Story, basically a new villain Dr. Newell is having his own exploitation of Xen's biological uniqueness, I'll explain that later. So Gordon's ...
Luke Traitor - Todesangst 1 - 2 months ago
Maybe you're too blind to see the good stuffs in this mod...
Dmitry - Xen again – Half-Life - 2 months ago
Gauss Gun is considered also a suicidal weapon. If you are inside the pipe and charge it, you could even kill yourself because of the pull back effect. And charging is worst method because you lose time charging it unless hidden in cover. Still if you miss, charged shot goes missed too, what a crap! And if you charge while you are shot, you are losing health because you will take more time to kill it. So why we charge? To deal max damage with a minimum ammo consumption. It is usefeul to destro...
Dmitry - Vengeance - 2 months ago
Did some of you played the bonus level? There's one bonus map and it's called: fspe. Just type and you'll see. Set it to hard. And then tell me how many times you died playing this. If you are not good, maybe you will die 50 times before success. It's actually a challange. On Easy it just screw you out with so many goddam shotgunners over the place. In the upper floor it's overcrowded with marines and 2 assassins! You need arrows even for those in the balcony. When everyone dead a group of alien...
Luke Traitor - USS Darkstar - 2 months ago
It's hard for me to put a personal favorite on a mod. This one, this takes the cake. This mod is so perfect, I don't even know where to start. It's as if I can't find any bad parts of the game. Did I finally find a perfect mod for Half-Life? Well anyways, let's dive in and I will divide story, level design, and combat to paragraphs. So let's start with a story. Set in a year 2066 aboard USS Darkstar, Freeman goes to work late again. Man I wonder how many lates he has in his e...
richmaloon - Beast - 2 months ago
Thanks!...
Luke Traitor - Undertime - 2 months ago
You travel back in time to stop Dr. Slick, very simple.... nah, it's not. The level is very blocky, no variety in every map. The combat is purely a gruntfest except the boss battle, I'll explain it later. First is you encounter a bunch of turrets and grunts with only a handgun and a revolver. You know me, it's easy to snipe them down with a glock so not a bad start, at least not bad to me. But once you reach to the next level, things get claustrophobic and the game spams shotgunners. And plus, t...
Luke Traitor - Escape by Leo Ring - 2 months ago
This one is fine to me but my first concern here is why do you have to change default controls? The combat is fair, the level design is good, a pretty good escape mod especially in a year 1999....
Hec - 1,000,000,000 Units – Map Labs Test Tube #4 - 2 months ago
Ok, pros about this one, short entries, not very challenging but entertaining enough... Overall I felt the whole maps were very cramped and narrow so yeah I disliked the whole environment of most of them. The only map that had great visuals though combat was hectic was Beach Hunt, the bonus entry. I think Mousetrap deserved to win this one, as also it was a cool concept implemented nicely. Yeah overall, this one is a big maybe recommendation to me....
Luke Traitor - Aggregate Pain - 2 months ago
So the first thing that comes into my mind is that you have no suit. You only have a crowbar and a grunt walks past you. Well if you wanna go stealth mode on him, go ahead but you still don't have a suit. You'll find one later in the a room with tripmines but seriously. Why were you sent without a suit? If you're going to assign Freeman a mission, at least provide him a gear rather than nothing. Some parts of the level design is pretty bad. It's hard to jump on boxes, you might fall to your deat...
Hec - 2024 General Chat - 2 months ago
Agree, Snowdrop was what Swelter wasn't, and I mean "annoying" by saying that, not all annoying, but at least those stupid numeric puzzle-padlocks were... I had to consult some walkthroughs twice or thrice at some points to beat it. Anyway, It would be nice to have Snowdrop 2, but as far as I know, the developers ain't working on anything RN....
Hec - 2024 General Chat - 2 months ago
I'd love to play it but I have like a trauma with Portal mods you know... Most of them are hard as hell and I just get discouraged by those maniac portal-tinking skills you have to master. So, it's been a while since I don't play any portal mod. Anyway, if that one you mention has a reasonable level of difficulty to beat it I may give it a try!...
Maciejkamil - Bridge the Gap 2.0 - 2 months ago
This map is short, but very varied. I loved fighting against zombies, Vorts, marines and even an alien grunt in this compact environment. The only thing which annoyed me was the ladder-jumping place, but it's literally nitpicking on my side. Besides: this map rewards tactical thinking, just as original hL1 does, which is great....
Dmitry - USS Darkstar - 2 months ago
This mod is number one of all 1999 series. Very high architect level. There're a lot of areas to explore to the point you can lose yourself, orientation is always a problem during many stages of the game. It's like a complex map design or even a small city inside the spaceship. Which is good, when you plan to make a hard game, desorientation is a must so players do not feel trustful on themselves on where they are going. If not, you all are going to say, it's easy. He added too many headcrabs be...
Dmitry - Soft Boiled - 2 months ago
The pipe has stunned me, it is climbable from any direction, first time seeing this. It's not even a ladder, but a circular grapling area. And when you reach the top there's no way to determine where to shoot or hit to make the crack open so what we do is hit everywhere. If someone studied acrobatics, it's impossible something like this in real life. There's not enough stability....
Dmitry - Ts_mf - 2 months ago
This mod is a little fun to lose time. But there's one enjoyable think to do, it consists on changing difficulty level when fighting between Barney and HECU. On Easy Barney wins clearly. On Medium Barney wins but the combat is close to equal. On Hard, Barney is history, they can't even win at all!...
vancanucksfan - 2024 General Chat - 2 months ago
Portal Revolution is great. I had to downgrade the graphics a bit as my laptop crashed a few times, but it's really well done. There have been some bug fixes since then so others may not experience that issue...
SaifLow - Half-Life: The World Machine - 2 months ago
good level design...