100 Comments

Here are the latest 100 comments

zeberdee - HW Upgrade - 7 hours ago
This is strange, Installed it fine, ran it, fine, got so far, saved game and quit out. Had something to eat, came back to the mod and now it wont start, something about the 'cant find missing background image' fault {steampipe broken me thinks}) error. Anyone have a copy of the gameinfo.txt file i need to run this mod again? I have the ones from off the steam discussions, and it says that a gameid of 215 dont (usually) need any fixing. I have a couple of other mods this happens with too, so a ge...
PlanetPhillip - CoastVille - 16 hours ago
I have posted the results in the main post section, but here is a summary: Winner: Beacon by Maki: 95 Points Second: Coast Sweep by Alex Marcu AKA melc311: 94 Points Third: Katadysi by David Mason AKA Nukedrabbit95: 93 Points...
zeeba-G - Somewhere in Time - 2 days ago
Thanks for the awesome feedback guys! Maybe i'll have another go at this mod again someday to clean it up and make it nicer. Been wanting to do so for some years now....
WisePerson - CoastVille - 3 days ago
The coast levels in Half-Life 2 were pretty neat and had a lot of optional exploration in them, and I hope that these maps will be able to provide an experience with this in mind. Beacon by Maki [recimage id=3] This map is well-designed with good combat and good-looking areas, but there are some oddities like the helicopter staying put until I shot it and never actually attacking me (Which unlike everyone else here, happened on my first playthr...
uco73 - Introduce Yourself - 4 days ago
Hi! I am uco73. Coming from Serbia. My english is terrible. I hope you understand me. I'm new here and I love old games like Half Life series. Bolloxed is great Half Life player. Thanks to him I was started playing same games. Cheers!...
WisePerson - The 1 Billion Units EMC - 4 days ago
Introduction Having space limitations should prove to make this Mapping Challenge a neat... well, experiment. Let's jump right in to the reviews. Liftout by Pedro Marques AKA Dalannar [recimage id=3] This is a map which doesn't focus much on either puzzles or combat, and doesn't have much special going for it. However, the map is still executed well. Har...
WALLe PL - Introduce Yourself - 4 days ago
I finally made a profile here! I love this site and I hope it never stops to exist. I'm super happy to see the Half-Life Community so lively after all these years....
MinorLimes021 - Mission Improbable - 5 days ago
Probably one of my favorite HL2 mods I've played so far! The graphics are beautiful, immense, and detailed. Some of the animations that occurred throughout the gameplay was also pretty cool. Combat was also balanced as well, though I died a few times around the base of the lighthouse while fighting the Combine soldiers. I also loved the humor used in it, especially the text-to-speech voice acting chosen for, what is it, Badass-Morgan-Stephen-Hawking-Freeman? Again, this is currently my top f...
Eugene - The 1 Billion Units EMC - 5 days ago
Can't shoot by without leaving at least a line of a comment, not this time. Such a fantastic collection of works presented here, I'm literally in awe. Separately, even the best entries from this bunch won't be able to conquer my personal pantheon of previously released -ville contestants, however, from a general, wider point of view this is one of the bestest competitions this site has had so far in my opinion. Starting with some really imaginative ideas and going further with a couple of maps o...
Kgamer - The 1 Billion Units EMC - 6 days ago
Introduction As always i'm writing the introduction before i play, my expectations on this EMC are 50/50, the theme is simple and some great maps can be done even with these restrictions, so, without further ado, let's see if this one is worth your time. Liftout by Pedro Marques AKA Dalannar [recimage id=2] It had a nice and claustrophobic setting with two puzzles and only 3 enemies,other than that this map doesn't have much to offer, can be finished in under a minute and provide a bit of fun ...
Darkicus - CoastVille - 6 days ago
I've been unable to run any of the mods released for SDK2013 Singleplayer [upcoming] on Linux so far. I've tried copying over the bin directory from SDK2013 as a comment here said but this hasn't worked: there is no client.so or server.so present (and SDK2013 Singleplayer runs fine on its own without them). The error is of course the "Could not load the library client" engine error. This is rather frustrating as pre SDK2013 mods do indeed work (mostly) as intended....
sejievan - The 1 Billion Units EMC - 6 days ago
Thanks, glad that you liked =D, I've sent the vmf so you can check on the mapsrc folder of the mod, either way I managed to do it With some help from SMC a little creativity and this tutorial: https://www.youtube.com/watch?v=hVlDuRJomAk...
Lucia - The 1 Billion Units EMC - 7 days ago
hardyard actually uses 1.1 billion units. REMOVE IT! jk ofc, it was my favourite map :P...
Winterman - The 1 Billion Units EMC - 7 days ago
Oh damnit, the last map header is supposed to be "Rush Hour". Can someone fix it for me? My revising skill is pretty low these days....
Winterman - The 1 Billion Units EMC - 7 days ago
I was very skeptical about how can one create a map that is 20 meters in height, length, and width. I felt like it would be too small, but my god I was wrong. So let's talk about maps, one by one. Liftout [recimage id=3] Alyx and Gordon got separated…. for a 248th time! But not from his crowbar. The map was detailed and alright. A simple puzzle about the elevator and a small shootout with the Soldiers. I feel really bad for killing the grubs i...
shark - CoastVille - 7 days ago
I wasn't aware that you also judge on whether discussions are relevant or not. Looking forward to watching your improved playthrough and reading your relevant comments....
Idolon - The 1 Billion Units EMC - 7 days ago
Ah, that makes sense. I played through it again and still missed the monitor. Maybe design the start of the level differently so Alyx is visible through a combine fence, or the combine room has a window looking into where Alyx is standing?...
Dalannar - The 1 Billion Units EMC - 7 days ago
Ah, that is very good to know, there was clearly a problem on my part then. When deactivating the shield at the end of the level it also opens up a combine door for Alyx, which can be seen in the monitor just above the button. It seems like that wasn't clear though. Correct me if I'm wrong but I'm guessing the shield deactivating distracted you from looking at the monitor. If that's so I should take a look at the design to figure out a better way to communicate that the player opened the way...
Idolon - The 1 Billion Units EMC - 7 days ago
From what I remember, the level ends with Alyx finding you back at the place where you came in. I'll have to play it again to make sure, but the impression I got was that Alyx just sorta appeared because I had done everything there was to do, not because I had unblocked a passage or reached a new area....
Dalannar - The 1 Billion Units EMC - 7 days ago
[Liftout] Thanks for playing my entry, glad you enjoyed it. Could you clarify what you mean by "I stumbled into the end state" because I'm not sure I understand what you mean....
Kgamer - The 1 Billion Units EMC - 7 days ago
they're back, thank you very much....
crowbar - CoastVille - 1 week ago
hope you are aware that the video is just my first playthrough. This discussion leads nowhere and is pointless....
PlanetPhillip - The 1 Billion Units EMC - 1 week ago
Try now or use the template....
FlawlessFPS - Introduce Yourself - 1 week ago
It's free real estate. Nah not rly, just me, FlawlessFPS. Most people just call me flawless in places I use this nick. What can I say? I love Half-Life and any game that has anything to do with it and I have for most of my life. I found out about this site on ModDB when I was looking for some mods for Half-Life, and now here I am, because finishing Half-Life is just the beginning ;)...
matt71490 - The 1 Billion Units EMC - 1 week ago
Hey its an EMC I like EMC's, and I started out mapping for EMC's so I am going to review this now. Will it live up to such classics as MinimalismVille and CromulentVille? or will it fall short, and be forgotten within months? Sorry if I ramble a lot in this, but I've got a pretty bad head cold at the moment and can barely remember which kind of cheese is the one with holes in it. Also, I dare you to play this Ville through but take a shot every single time find a wave-based arena map. Alcohol po...
Kgamer - The 1 Billion Units EMC - 1 week ago
i don't have the per map opnions available, is this a bug?...
Maki - February 2018 – General Chat - 1 week ago
I tend to skew toward either video game soundtracks or 80s music. Of game soundtracks, Skyrim and Mirror's Edge are both fantastic, as you have noted. I also like Trine, Infamous: Second Son, and anything by Jake Kaufman. Of non-video game soundtracks, I jump between Journey, Michael Jackson, Daft Punk and Chvrches....
shark - CoastVille - 1 week ago
Well, that's exactly my whole point. If you review or judge something you should at least give it a thorough playthrough. Not just be negative because you didn't like the first 30 seconds. However I disagree with your argument that crowbar played it as any player would. I for one like to take my time and really look everywhere, am I not a player? There's no prize for finishing first, HL isn't a race and to me (and many other players, I may add) that's part of the charm of the game. Especially...
Dalannar - CoastVille - 1 week ago
I hadn't watched crowbar's playthrough. I will agree with you that he did not play the map as you would expect a judge to play. But he did play the map as a player. A player that is not having fun with the map. I wasn't trying to argue about crowbar's review. I was arguing with your points for defending the map. When you say you have to explore the map and play it slow that doesn't make any sense. You explore the map and play it slow if the map is enjoyable in the first place. No one in their...
crowbar - February 2018 – General Chat - 1 week ago
Deus Ex 1, Race Driver Grid (yes, Im serious), Bastion, Transistor, Pyre, Sim City 4, Nier Automata, The Talos Principle...
shark - CoastVille - 1 week ago
Oh come on!!! Flawed? Hello??? Dude, the guy didn't even try! He even noclipped to go faster. HUGE lambda sign over the garage - never even looked, crates next to the wall - didn't even go near them. We're talking obvious signs here, not some obscure hints. Something's flawed alright. But it ain't my argument....
Dalannar - CoastVille - 1 week ago
The "nothing to find when you explore" bit is obviously aimed at all the other dead ends the map has throughout it. Not finding the car doesn't mean a person did not explore the level, it means they didn't find the car. I can build you a completely empty map, and after you don't find anything I'll say, "haha, but you didn't click these obscure buttons in this correct order to find the most important bit of the level". Obviously that is an exaggerated example but I'm just trying to show how yo...
Idolon - BridgeVille - 1 week ago
Thanks, Jim! Your video analysis of EP2's industrial gorge map was something I came back to a lot when designing the map, which I think shows in a lot of places. I'll keep in mind what you said about Combine fights for any maps I design in the future....
Idolon - The 1 Billion Units EMC - 1 week ago
Lots of arena shooters for this one, which is kinda disappointing because I generally don't enjoy playing them. Despite that, there were some pretty good entries. Liftout by Pedro Marques AKA Dalannar [recimage id=3] A short an enjoyable adventure. I feel like I stumbled into the end state, which I assume is because the mapper ran out of room/time to properly finish the map, but I enjoyed it regardless. ...
shark - CoastVille - 1 week ago
Crowbar I think you're missing the point so here it is again. In my opinion Sea Terminal isn't as bad as you write in your review and I believe you didn't give it a proper playthrough to judge it on its merits. By missing the car (and other areas) your gaming experience was diminished. Again by watching your playthrough I could only conclude that all you really wanted was to get to the end quickly rather than enjoying the full game. No, nobody forced you to play it and yes it's a bonus map. B...
Jim_Partridge - February 2018 – General Chat - 1 week ago
What is your favorite music to map to? Here's mine: Mirror's Edge soundtrack (makes you feel like you're making so much progress!) Deus Ex Human Revolution soundtrack World Of Warcraft Westfall music Skyrim Soundtrack (all 3 hours of it) Dust Brothers Fight Club soundtrack Basically anything without lyrics... they're distracting... Any recommendations from others?...
GandalfGrey - Arctic Incident - 1 week ago
This has to be one of my most favorite mods. Despite it being pretty short, I feel that the combat, pacing, and distribution of ammunition and meds is very good. You feel challenged, but never as though you'll die as soon as you round a corner. This is all on medium, of course, but I'm guessing it's about the same on hard. If you're thinking of playing this, I would definitely recommend it....
crowbar - CoastVille - 1 week ago
do you have Source SDK Base 2013 Singleplayer installed and is it on the "upcoming" beta branch?...
crowbar - CoastVille - 1 week ago
Didn't know the entry was updated multiple times for the public release. I'll check it out again....
crowbar - CoastVille - 1 week ago
Do you really think that me not finding the car is the only problem of the map? That with the car I would suddenly have a completely different opinion? It's a bonus entry too, so I don't even have to play it, I did though....
vancanucksfan - CoastVille - 1 week ago
I really liked this theme and was glad to see such a large number of good maps. Thanks to everyone who contributed entries! My choices for the best were: 1 - Lines in the Sand: I know it's not perfect and controlling the strider is tough, but it was tremendously ambitious and fun. 2 - The Light at the End - This entry had a great start with the boat scene and the leeches devouring the floating body. The combat area was well designed and it had a good ending. 3 - Coastal Strife - G...
Jonny512 - CoastVille - 1 week ago
Originally the gunships used looped pathtracks that work in HL2, but do not work with episodic dlls, I just forgot, that my custom dll was built from HL2 code and not the episodic, Garry's mod is based on HL2 codebase as well, so the gunships work in there too, I disconnected looped tracks in the final version, so they now work with the mod. I have sent the new version few days after the release, It might be added if the mod package gets updated. Good point about the vent hatch, I've remembered ...
IMakeLevels - CoastVille - 1 week ago
Kind of late to the party, but I've finally figured out the (hopefully the only) crash in The Light at the End. if you enter this into the console before the final combat area hopefully you won't encounter any crashing. This basically disables the mounted gun on the rock wall in the final combat area. sorrrrrrrrry everyone =( ent_fire c_fodder_c2_counter add 4...
shark - CoastVille - 1 week ago
No offense meant but honestly, if you are a reviewer/judge you should at least be a bit more thorough before being too negative. Anyone who has played HL knows where the lambda symbol is displayed there's something to be explored... so you missed the crates, ok but for sure you didn't miss the huge lambda symbol over the garage door. That shoud have sparked your curiosity. I never implied stupidity just lack of thoroughness. Can't you just accept that maybe you could have spent more time on this...
Winterman - CoastVille - 1 week ago
Hey um, I ran the map on GMod today and for some reason, the Gunships worked like what they were intended. Also, about the broken elevator. It appears that the map was updated and the elevator that Crowbar used in his playthrough no longer works, you need to take another path instead. I played this before Dolmo's playthrough came out so I was not aware of the map changes so I noclipped to the top floor. But after playing it legitimately, I would say that the enemy placements inside the s...
Winterman - CoastVille - 1 week ago
It seems that you pretty much accused everyone for missing the car because they "rush the map". You would think that reviewers just give a giant F on a competition and just play maps and be done with it. No. If something that important to the map is not placed on the main path, something that is a must have to play it properly, it's wrong. Missing it left the player with a negative impression, and because the map has no checkpoint, no doubt they will be frustrated about it. And you just i...
Anon_1606630 - CoastVille - 1 week ago
[Sea Terminal] The car was optional, the idea was to make the map playable both ways, with the car, or on foot, but I haven't managed to implement that properly. the gunships were stuck in the bay, and there wasn't much things to do on the beach, without them, I found that issue only few days after the release, (they worked all the time on my system since I used custom dll), also the map version that was sent around the deadline was terrible, the ship part wasn't present at all, there was just a...
Anon_1606617 - CoastVille - 1 week ago
[Sea Terminal] The vmf is free to modify and redistribute. details are in the readme for the map....
shark - CoastVille - 1 week ago
Hmmm, crates placed next to a wall??? Wonder what they're doing there? Two ways of dealing with them: 1. Got no time to explore gotta get to the end quickly - result: missed the car, missed the GAME 2. Let's stack'em up and see what's behind the wall - result found the car, played the GAME Sorry boys, maybe it's an age thing but you guys play like my 22 year old son and miss half the fun by going route 1. Why don't you just noclip to the end and do a speedrun if you're in such a hurry? ...
Kgamer - CoastVille - 1 week ago
My game is crashing after the valve opening video, anyone also have this issue?...
Supersonic79088 - February 2018 – General Chat - 1 week ago
Phillip can you please make a RebelVille Mod...
crowbar - CoastVille - 1 week ago
wow, the difference is day and night...
HQDefault - CoastVille - 1 week ago
Actually, can I like, just, steal your map? Because I have some ideas as to how I could re-work it, and I kinda want to challenge myself. It would really just be working off of the premise more than anything else, though. (So I wouldn't need the VMF)...
Winterman - CoastVille - 1 week ago
If you want to call something a "reward", take Doom's secrets for example. They don't give people who finds them a whole new level of advantage of how a map should be played. They just give you some guns early and something to let you have an upper hand, but not too much. They also won't ruin your impression on a level. But in this case, a car hidden inside a map THIS opened as a secret? You're doing it wrong, it changes how the map plays out by a huge margin. People who did ...
Anon_1606195 - CoastVille - 1 week ago
Dude, I never rush through a map in a hurry. And yet still never found the car. You know, if 90% of the players can't find something that's important for getting through the map, it's a problem. (This is Winterman, btw, just not logged in)...
shark - CoastVille - 1 week ago
Hiding the car IS essential to the experience: it's called playing the full game. And nope, the car is actually not hidden in the giant empty area. I found it fairly close (walking distance) to where I started. I agree that the beach is giant and open but I kinda like that. I just thought that your playthrough was rushed, didn't really see you exploring areas. But we all have our way of playing the game....
Jonny512 - CoastVille - 1 week ago
[Sea Terminal] Thanks for positive review and for making a video. I agree that the town can be confusing. I didn't realize that when you get there for the first time, the path might be not so obvious, the gate should've had more details, to hint that it can be opened. The town part was planned to be more linear. I thought, I'll set up some layout, and then establish some intricate path through it, but that didn't work. I'm glad, that you appreciated my attempt on making large open space level. A...
Anon_1606048 - CoastVille - 1 week ago
[Sea Terminal] I actually forgot, that I had difficulty set to easy when building this map, sorry if things got too tough in there... About the car, that is simply a car in the world, without any triggers or scripting bound to it, or anything at all, there is no triggers nearby either. Vehicle script is jalopy.txt which apparently belongs to it, there is nothing to fix or change in there, if anyone else got this issue, please let me know, that's really strange. Thanks for playing anyway......
DolmoTheDouglas - CoastVille - 1 week ago
CoastVille, on the surface was really enjoyable. It had a fairly good turn out and included some great and memorable entries. As usual, you may want to watch my YT videos on this Ville to get full feedback although be warned, I recorded most of these maps whilst extremely tired and may not be as on point as usual. Beacon by Maki [recimage id=4] This maps structure was solid and the mechanics it included were intuitive. The combat was wel...
crowbar - CoastVille - 1 week ago
all that the final combat section was missing was some player-height cover, something chunky to hide behind, and not just one thing. Would have been even better if there were more than one spot that enemies came from (aside from manhacks). Also be very carefuly with rushing AR2 enemies, especially on hard they demolish you....
crowbar - CoastVille - 1 week ago
aha so those who spend the time exploring the giant empty area get rewarded with something to speed up going through the giant empty area. There is no point in hiding the car if it's essential for the experience. You can't just call things "rewards" and get away with it....
MinorLimes021 - Introduce Yourself - 1 week ago
Hi, my name is Kanji. I don't have too much to talk about, but I thought it was better to talk a little about myself. I currently live in the U.S. I have a job where I work at a fast food restaurant and I am going through college to earn an Art degree. I first gotten interested into Half-Life 2 while I was messing around with Garry's Mod. It was a game that I wanted to try out after watching videos from a Youtuber named "Kitty0706." Surprisingly, if it weren't for him, I wouldn't have been able ...
Strontvlieg - CoastVille - 1 week ago
Thanks to all the people who took the time to provide reviews here on RTSL and on YouTube for this Ville. The given feedback allows me to sort of identify flaws in my own entry; Maritime Harassment. The fact that I probably cranked up the combat in the final section a bit too much seems the biggest problem by the looks of things and might have knocked this entry down somewhat in the rankings of this Ville. I've frequently tested this map on normal mode while in development, but didn't take the f...
matt71490 - CoastVille - 1 week ago
Just to clarify, the comment by "Anon" was mine. I forgot to log in before I posted it. Oops....
Anon_1605746 - CoastVille - 1 week ago
Thanks for the review, sorry you had such a bad expirience with my map. I'm not terribly proud of it, since I ran into a plethora of issues trying to get it to function on a base level. Don't worry though, I will be entering again, and I will be making much better maps than this one (I hope, lol) ;) P.S I'm the creator of egmont key. Forgot to log in....
Dalannar - CoastVille - 1 week ago
It's been a long time since I've played a ville and even longer since I've entered one. Overall, I think that this ville was a bit disapointing in terms of the quality for most entries but perhaps that's just me not remembering the vibe of these competitions quite well, or perhaps due to the theme which I think is quite a hard one. Or perhaps a combination of the two. Still, it's great coming back and seeing that the community is still alive and kicking. DISCLAIMER: My reviews aren't so much ...
Anon_1605712 - CoastVille - 2 weeks ago
Thanks for the review. Suprised you had actually been to the real location. Unfortunately I had to use pine trees because the palm tree model was extremely repetitive and didnt obscure the areas ahead enough. There aren't any HDR cubemaps because when I was building them, I hadn't realized that HDR had been disabled by default in the mod template. Anyways, glad you (at the very least) found something in the base premise of the map....
JChead - Krypton - 2 weeks ago
Is there any chance to upload the translated titles.txt file?...
Winterman - CoastVille - 2 weeks ago
Well, even though I never do any custom map, but here is a tip: Always think what the players would and will do....
Koneko - CoastVille - 2 weeks ago
That's not really true. You definitely can place a poison zombie near a barnacle, several mods have done that and it works. Why does it work? Because the author either set the barnacle to completely ignore the zombie so it can just walk through or have the zombie walk a scripted path around the tongue....
Koneko - CoastVille - 2 weeks ago
Actually there was a moment in the game where a poison zombie can run into the tongue of a barnacle, you have to specifically lure him there though. It's near the end of the chapter Anticitizen One, after the part where Alyx was kidnapped....
Darth_Sylph - CoastVille - 2 weeks ago
the reason Desiccated Shore crashes at the zombie warehouse, is because the mapmaker placed a Poison zombie in a corner, surrounded by Barnacles. the moment the Barnacle tries to eat the Poison Zombie, the game will crash. because there was never a moment in the original games where a Poison Zombie was in the same place a Barnacle was, so an animation was never scripted...
Darth_Sylph - CoastVille - 2 weeks ago
here's a bit of a tip for the Author of Desiccated Shore, NEVER EVER EVER, place a Poison Zombie somewhere it could stumble into a Barnacle, there is no animation for a a Poison Zombie being eaten by one, and it WILL crash the game...
Nukedrabbit95 - CoastVille - 2 weeks ago
Glad you liked my map! Watching your video commentary I feel like you started to notice the echoes of my original design goals with the Combine ambush. I actually wanted that fight to be hard. Impossible, even. I wanted to really play up the fact that you're just some hapless rebel, and not a power armor wearing messiah wielding an entire squad's worth of weapons. I wanted the player to merely escape, not kill all the Combine single-handedly. But as I drew up plans for that, I realized there w...
Koneko - February 2018 – General Chat - 2 weeks ago
Yeah I kinda do that sometimes. Mainly just to expand my arsenal beyond that what retail Half-Life 2 has to offer, like Black Mesa or HL2 Beta weapons....
shark - CoastVille - 2 weeks ago
Sea Terminal is actually not bad if you don't walk it all the way. Why didn't you use the car? Neatly hidden away and a reward for those who actually take the time to play the game instead of hurrying to the end (you also missed quite a few secret places in the process). It's the voyage, not the destination you know?...
sejievan - CoastVille - 2 weeks ago
/\ It's me, i wasn't logged.. didn't knew you could comment without an account O_O...
Anon_1605217 - CoastVille - 2 weeks ago
Hey thx for playing =D so, ya can find a more complete, "postmortem", on other reviews.. so yh to avoid repetition here's the bullet points: -Yh regret to do the suitless thing it backfired -Kinda still learning how to do combat -There is ladder_dismount -Worked on environment first then gameplay that screws things up for myself =(...
Winterman - February 2018 – General Chat - 2 weeks ago
Does anyone else here also play maps from this site on Garry's Mod just to mess around with it? I do play Ville maps on Garry's mod whenever I'm truly bored....
Unq - CoastVille - 2 weeks ago
If anything it might be connected to Maki's map for CombinationVille. Wasn't Cubbage on a boat in that too?...
Confused Travolta - CoastVille - 2 weeks ago
I know, still the question remains....
Jonny512 - CoastVille - 2 weeks ago
[Sea Terminal] Thanks for the extended review, The town was actually meant to resemble Ravenholm at some point, I was going to add physics puzzles but those things appeared to be much harder than I expected. Sorry about no autosaves, I completelely forgot about such thing, have fixed that along with the gunships. The driving part wasn't much fun, so the car was left as a secret. I was trying to create impression of the desert travel, but that doesn't seem to fit into this game combat style, may...
Jonny512 - CoastVille - 2 weeks ago
About Sea Terminal, the gunships ai setup was actually broken, that was the issue with my sdk instalation (custom game dll), they were meant to fly out and attack the player on the beach, the rpg found in the jeep was for fighting them, I fixed that already, added autosaves too, maybe the map will be included when the mod is updated(?) about the elevator, I wonder , what version of map that was... When I established new path through the ship, I just disabled the old elevator instead of removing ...
Nukedrabbit95 - CoastVille - 2 weeks ago
Summary This the first ville I've ever entered. I like coasts and water, so the theme was a no brainer for me. As such I felt like I should take the time and review it. All in all, I thought this was one of the better villes. Probably not one of the best, but still pretty good. Most of the maps were at least servicable, very few were legitimately broken or terrible. And even the bad ones weren't so bad they made you feel you'd wasted your time even...
HQDefault - CoastVille - 2 weeks ago
This was an overall pretty positive competition. Mostly, maps hung around the "it's okay" level, but there were a few peaks in quality here and there. I'd say this one is worth a play. DISCLAIMER: If I sound harsh in any of my reviews, I'm just a naturally critical person. It's how I review things. Don't take it personally. BIT OF A WARNING: I know that Philip doesn't like strong language on the site- All of the reviews are clean, however the commentary in my video playthroughs does contain st...
Winterman - CoastVille - 2 weeks ago
No, they are made by different mappers....
asterixer - CoastVille - 2 weeks ago
Ok, just tested it. You need only client.so and server.so so far (tested with 3 entries). So for OSX it should be client.dlib and server.dlib Under Linux i had tow issues with Map 7: - If i start the map normal i got a tons of red errors, the rest is working fine incl. weapons. - after renaming alle files to lowercase the red errors are gone - seems the red errors are the palm trees and the birds - but now im not able to change my weapons anymore, the player always keep the last weapon he gets....
Confused Travolta - CoastVille - 2 weeks ago
Is 'Beacon' a prequel to 'Hero Once more part 2'? That Odessa on a boat is a clear connection ;)...
crowbar - CoastVille - 2 weeks ago
thank you :) really appreciate it! :D...
crowbar - CoastVille - 2 weeks ago
Thank you :D...
crowbar - CoastVille - 2 weeks ago
please let me know after you tested it :) I'll forward it to the programmer of the mod (maybe he is reading this himself)...
Nozzy - Xen Warrior - 2 weeks ago
I'd like to finish this mod but I only spawn with the Hive hand and not the melee attack weapon... Can't progress without it. :(...
Winterman - CoastVille - 2 weeks ago
I gave you that because the visual was really, really good. The gameplay wasn't that bad for me since it was mediocre at least. I also forgot to mention that the beach fight is really some effort, it was alright. It gives me "reversed Normandy" vibe. Although, I don't like the headcrab rocket rain during the fight....
matt71490 - CoastVille - 2 weeks ago
Surprised you found my map to be even okay, (especially visually), I thought it was abhorrent. In regards to the overly bright objects, this is because I only built cubemaps for LDR. I didn't realize that the entire time I was mapping HDR wasn't on, and as such all reflective objects look terrible. In regards to the ending, you are technically supposed to use the rpg's to bring the ship down. The voice over did explain this, but for some reason no matter what I did it was way too quiet. Anyways,...
sejievan - CoastVille - 2 weeks ago
Hey, thx for playing =D so, the objectives thing appeared because I started working on the gameplay too late and since I hadn't time to test with people I included them hoping that the map wouldn't endup directionless due the size of it, i'd prefer to not have'em here but going as far as "Never ever use'em" I don't agree much, I think might be a place for this mechanic somewhere in HL maps, as for the other stuff, well, I have a tendency of starting the environment before planning gameplay.. it'...
asterixer - CoastVille - 2 weeks ago
Yes exactly im not sure if client.so and server.so is enough or we need the linux32 folder too. If you want i can test this for Linux. Maybe we have a OSX User, because there is a client.dlib and server.dlib for osx.......
Winterman - CoastVille - 2 weeks ago
What a way to start a new year for the Lambda Cup! Most of the maps are at least on Good ratings! But the leeches in the water are kinda overused though, sometimes even on shallow water. Let’s take a look at these maps. Beacon [recimage id=4] Maki is here once again with one of his amazing maps! The visual and pacing are good as always. I really like how you introduce Mechacrabs as new enemy. But sadly, we only get to fight one. Fighting the s...
Unq - CoastVille - 2 weeks ago
It should move. It's a little awkward and of course slow, but it should work as long as you keep holding the move keys....
Wesp5 - CoastVille - 2 weeks ago
Is there any reason why the Strider in the mission where you play it wouldn't move at all?...
Koneko - February 2018 – General Chat - 2 weeks ago
That was indeed pretty awesome, you should definitely watch it Philly!...