100 Comments

Here are the latest 100 comments

PercyVader - Introduce Yourself - 1 day ago
My name is Percy, I made a CS:GO map back in 2017 but I never got around to releasing it. I recently discovered this site and all the great maps on here and would like to get into HL2 mapping myself. HL2 is also my all-time favourite game....
KaptainMicila - Deadly Cargo - 2 days ago
This is the first map I played after my comeback. What a delusion. This map is just run straight while killing cops. After that you breach out the train and kill more cops. It ends with you stuck in a hole, without a real ending. 2/10, would like to get stuck in a hole again, like old times....
Zekiran - The Mansion 4: G-Man’s Residence - 2 days ago
I'm gonna bump this again, because I really want to play this mod once more, and can't- it still crashes after a white-screen not playing the intro properly, and while I did get it to work years ago somehow, as I say above it's still quite broken - and that text above doesn't work. Has anyone ever found IMUS to maybe convert this (or if someone else knows how) to a garry's mod map? because all I truly want is screenshots without black and purple checkerboards, and that doesn't outright crash....
DeanAmythe - Precinct 17 - 2 days ago
This map ticks all the boxes. Great visual work, level design and combat. The voice acting was good as well, the guy who voiced Barney nailed it! With a little adjustments here and there this could've been placed into HL2 flawlessly, and that is one of the biggest compliments a map can get from me. Overall, PLAY IT. YES....
DeanAmythe - No Time For Crying - 2 days ago
A horror map that fails at basically everything it tries to do. You have keyhunting, with keys that are so unbelievably small that sometimes I didn't even see them while directly looking at them. The horror in this map is through the jumpscares. The atmosphere and setting weren't scary, which has a major impact in a horror map. The jumpscares weren't great, it was either something like a bucket flying at your face or your typical "loud scerry noize ex deee!1!!!!1!!". Overall, only play this...
DeanAmythe - Nosocomephobia - 2 days ago
I personally don't care that much about horror games. But when they are well made, I can appreciate them. This is one of the horror maps that is actually good. Some of the jumpscares where a bit too cheap, but overall they were well made. The atmosphere and setting are also really good. These two combined make for a good horror experience. For the mapping itself, it was pretty decent as well. Some areas look a bit empty, but I believe you shouldn't detail a horror map too much so the player can...
DeanAmythe - Frozen Ice - 2 days ago
Not much to say about this map. The visuals ranged from okay to bad. The mechanic with the melting ice was only used two times, I believe more could've been done with it. There is a bit of combat at the end, two Zombies and three Elites. The combat isn't hard at all, you get a lot of suitpower. The only part for me that was actually BAD, was after using the gas to melt the ice in the room with the dead Metrocop. I had no clue what I was supposed to do, and I had to check the screenshots. ...
Nucas - Introduce Yourself - 7 days ago
found this site when trying to find some old half-life 1 personal favorites like ETC and Chaos Theory. its awesome seeing this site keeping so much of the community's work alive, especially when remembering how much stuff vanished when fileplanet was decommissioned; but not only that, it looks like the mapping scene continues to thrive here. thanks for keeping the party going!...
Zekiran - Episode One – Map Labs #2 - 1 week ago
Ahh okay good, I did find the folder. I assume that once it's no longer a 'beta branch' that the source version will (... if it's even being worked on?) allow for the UI to work properly. My screenshots don't show up in the overall steam folder - but that MAY be some weirdness due to how I have my game folders set up - for whatever weird reason they show up in a screenshot folder on another disk (I compulsively organize my stuff, lol they're in E: / (a name) / my documents / assorted characters ...
Unq - Episode One – Map Labs #2 - 1 week ago
So, the Steam overlay not working is a known problem with the 2013 SDK. However, both my Steam screenshot and the in-game screenshot work fine for me. You might have to specifically bind a key in game, though I can't recall the command (I think it's 'jpeg'). My screenshots show up both in the Steam folder (in folder named numerically by AppID) and in the screenshots folder inside the mod folder under sourcemods....
Zekiran - Episode One – Map Labs #2 - 1 week ago
I have not yet finished more than 2 maps in this pack, but I have to ask this: No screenshot capabilities? Why has the screenshot feature been changed, and why won't the Steam overlay work? Is there a fix for this? I've changed the keyboard options to screenshot with f12 as Steam normally would (since that's where my hand typically goes to take one) but I have seen no evidence that any screenshots even get taken? Where would they be stored if they are? I feel like I'm not going to want to bot...
vancanucksfan - Abstraction – Map Labs Test Tube #3 - 1 week ago
Thank you!...
DeanAmythe - Abstraction – Map Labs Test Tube #3 - 1 week ago
Throw the small cube against the "models" folder. Throw the small piece against the "materials" folder. Then, place the finished cube on top of the plate and you are done....
vancanucksfan - Abstraction – Map Labs Test Tube #3 - 1 week ago
Can somebody please post the solution for the eyeball room in "Error Map Not Found"? I am stuck on that one and would like to finish it....
James19 - Forest Train - 1 week ago
Fantastic. Loved the map design, the simple but effective story, how used the mechanics here and there. The voices were superb too! The combine bit was fantastic lol. In conclussion? Every corner of the map was beautiful and detailed in a very "valve manner". There wasnt a single bit of the map unpolished. Short, but was a lot of fun to play it....
ZippyS2 - RunThinkShootLiveVille 2 – Map Labs #3 - 1 week ago
After FusionVille 2017. This is the best ville of 2019 i playthough. 12 entries and 2 bonus maps all of them are good, i can say i fell so much "satisfied" this Villes. I hope next Villes will be awesome like this. Schwarzchild Radius [recimage id=4]Wow an excellent entry with mixing sci-fi/horror and like "Alien Isolation" it's originality. The atmosphere, detailed, lighting, mapping and gameplay truly awesome. You flying into a abandoned s...
ZippyS2 - Abstraction – Map Labs Test Tube #3 - 2 weeks ago
Yeah is abstract themes this time. Now i don't have interesting with some maps, they just usually lacking at gameplay or just simply weird. Dride [recimage id=3]This entry probably is good above other maps. At start you fall to the sewer, wow i like environments here, the green water i thought it was a toxic. The puzzle is good, your must threw some bricks or a barrel, which takes a take time to open the gate. After done the puzzle. Ok is b...
James19 - Deep Down (Classic) - 2 weeks ago
Amazing mod. The details on almost every map until the last maps were amazing, although the two or three last maps had some few details and felt somewhat rushed in the development. But at the same time most of the ideas from the creator were too much for what we have for modding, so congratulations for developing such a great mod with so few elements towards the end. It felt like a Real Journey from White Forest to the Advisor Chamber. Very good use of all my weapons, very good use of the env...
Zekiran - A2B Trajectory - 2 weeks ago
What a brilliant single map! I would love to see this map incorporated into a bigger project, honestly, because there were a lot of very clever puzzles and excellent use of enemies. I don't think I've ever been so afraid of an in-game creature, as that damnable Hunter. Wow that thing. I heard it below me, would it come up the stairs? I know they climb stairs... :D It could certainly use more set dressing and perhaps more actual fighting, and one of those ducts I just could not actually g...
Parallelepiped - CSS SCI-Fi 3: Hardwired - 2 weeks ago
Fully working version of the mod CSS SCI FI 3: Hardwired v3.02 – https://half-life.club/css-sci-fi-3-hardwired/...
Zekiran - Half-Life: Echoes - 2 weeks ago
Oh my gosh I know lol. Since I'm also replaying several other games to get back in the mood for writing Repurposed, they get kind of tucked between levels of Bioshock and whatnot :D...
Bendy - Abstraction – Map Labs Test Tube #3 - 2 weeks ago
Oh boy, abstract maps. Now, I don't have a problem with abstract maps, but it's more whenever they come up, they're usually lacking on the gameplay side, or simply interpret "abstract" as completely random and silly for the sake of it. There's a few exceptions. The "Phobia" series is a good example of mixing strange environments and actual gameplay fairly well. But a lot also fail at it. Let's see what side of things these fall on. Dride [rec...
DeanAmythe - Abstraction – Map Labs Test Tube #3 - 2 weeks ago
Some of these reviews will be quite short due to me not wanting to spoil too much about the entries. Dride [recimage id=3] I liked the setting in this entry, the green sewers. Gives the map a unique vibe. The puzzle at the beginning was nice and relaxing to make you get used to your environment. Immediately dropping the player into the green water was also a good idea, otherwise I probably would've tried to avoid it, thinking it was toxic. Aft...
Unq - Half-Life: Echoes - 3 weeks ago
Really good to see you back! You've got some catching up to do on Villes and mods! :)...
Zekiran - Half-Life: Echoes - 3 weeks ago
I know it's been forever and a day since I've actually popped in here and played anything. Recently I've been on a writing kick and have restarted my fanfic Repurposed - and using the excuse of "I need some screenshots of Black Mesa and I know some nice mods are out there" ... I downloaded this. I am absolutely blown away. I'm going to say some critical things first, to get them out of the way, but believe me the PF recommendation is true. The difficulty was... I don't even know how to des...
ZippyS2 - Supplier - 3 weeks ago
This map have some nice design, first zombie section was ok especially the door broke and the zombies at your, and the dropship take you truck away. And very nice environmental too. And now the thing i don't like this map is the combine section, the battle start was okay, but at waves the MetroCops and Manhacks. They are too distant at the rooftops to shot and no Crossbow WHAT REALLY? I send some minute to takes them out with a tedious fight. I saw a two Dropships ambush at two side, and ...
PlanetPhillip - RTSL in 2019 - 3 weeks ago
That's incredibly kind of you to suggest that, but the tweet was just for fun. Please DO NOT start a Gofundme. It's just a silly watch and people shouldn't be thinking of using their hard-earned money to buy presents for me....
Geoff Wales - RTSL in 2019 - 3 weeks ago
I should have separated his tweet from my comment. Philip lives in Spain....
Geoff Wales - RTSL in 2019 - 3 weeks ago
I just found out today, and saw this tweet from Philip... ‏ @PlanetPhillip Mar 23 If anybody is thinking of buying me a thank you present, I have a list. There's only one thing on it and it's this... Casio G-Shock 35th Anniversary Limited Edition Gold All-Metal Masterpiece So here it is (I'm in Australia) https://watchfactory.com.au/collections/mens-limited-edition-watches/products/gmwb5000gd-9d It would be a nice way for the community to give back. I was supporting him ...
James19 - Supplier - 3 weeks ago
The map was very good in his design, and the first part with the zombies was very good, although a bit too much of enemies IMO. Later, in the outside of the depot, it was very good designed too the map, but the choice of the metrocops on the roofs was plain bad without a crossbow, the huge amount of manhacks was bad too. Later both Hunters were overwhelming with only a shotgun and so little life to spare on fighting them. One point was the Magnum. It was hidden for the eye dropped around t...
Tibor Horváth - Supplier - 3 weeks ago
Anyone who has made a HL2 map knows how hard it is to make a good map. It is a fun, short and hard map. Exactly for me the end was too hard. The zombie fight was very enjoyable, but in the end there was too much manhack. The metrocops were very far away, and the helicopter always killed me. But it was my fault. I think this map is a good job, look forward to the sequel (sorry for my bad English!)...
DeanAmythe - Supplier - 3 weeks ago
This map is pretty fun. It wasn't lacking visually, that's for sure. The map feels like a part of City 17, which is what the creator tried to achieve, so yay! The map has two distinct sections. One in a concrete building with Zombies and exploration, and the other outside with Combine. The part in the building was nicely done and the enemies were nicely placed. The doors falling over looked really weird though, because the door wasn't a physics object so it just fell over and didn't bounce fr...
TolisXTRM - A2B Trajectory - 3 weeks ago
I can't say much more than what has been stated above; this is a great map that looks and plays really well. I especially liked the atmosphere of this map, it almost gives a Fallout-post apocalyptic kind of vibe to it, which I thought was really interesting. The combat was nice and varied, and what I liked is that it got progressively harder. You start off with simple zombies, but as you make more progress, you'll encounter some Combine soldiers, some Elite soldiers and finally a gunship. ...
Wesp5 - Supplier - 3 weeks ago
I agree, the combination of metrocops and manhacks was kind of weird with endless spawning enemies until you shoot them from the roofs. Also why was there the gun emplacement when the second wave comes from the side and we can hardly use it? Last not least these invincible helicopters annoy me in every mod they are used! Even with rockets and much worse with throwing back mines, what fun is there in repeating the same procedure over and over and over? Were they as hard in the original game too? ...
Bendy - A2B Trajectory - 3 weeks ago
Anyone familiar with Stront's maps from the past Villes will immediately recognize their style. Their usage of lens flare effects, weird combine teleporters and a habit to start with sewer sections are all clear tells. However, seeing their maps over the time i've played them, it's clear they've always been improving, and this is no different. The underground section's alright, mainly just exploration and puzzles. Once one gets up to the surface though, things get good. Snipers, Zombies, Comb...
Bendy - Supplier - 3 weeks ago
A fairly simple and short map. Exploration, followed by combat followed by a defense sequence. Environmental detail was fairly good. Aside from a bit at the end, it all felt quite natural and felt like it wouldn't be too out of place within HL2. If I were to criticize, I would bring up two points. Firstly, the first part of the defense section felt off. Having to deal with both a bunch of metrocops quite far away plus an onslaught of Manhacks didn't feel that good to me. Definitely would've l...
LUKElcs - Half-Life 2: Episode 3 Proof of Concept - 3 weeks ago
I definitely recommend this map. While it has plenty of issues, most are minor, and don't ruin the map. I was looking for a fun little map to play and I certainly found one, very enjoyable, pretty well balanced too. Major issues include: 1. no crowbar 2. you start with a bunch of weapons just thrown at you instantly... which is weird, but hey, you do you, I would've designed it in a way where you pick them up over time but maybe that's just me. 3. you come from a wall, not that an empty cl...
Duke - A2B Trajectory - 3 weeks ago
I really enjoyed this, more the kind of thing I like, shame it wasn't a bit longer and with a few more enemies. That said, it's definitely worth playing. A couple of the puzzles had me scratching my head for a few minutes, but like most things in life, once you get it, it seems obvious. I'm going to play it again....a bit quicker I expect this time. Yes, some of it seemed a bit greyed out, but I suppose it would be as most of it was inside...that didn't detract from the game play though, for me ...
Kilah - LiberationVille - 3 weeks ago
I played MAMH and I had no clue how to get past the first gate. I was really angry. I then realised that i am a massive idiot and didn't follow the cables at all. I tried to shoot the button in the cabin with the crossbow and started getting frustrated. Please make it more obvious or make me smarter please....
Wesp5 - A2B Trajectory - 3 weeks ago
While the puzzles of the map were nice, overall there were too many empty grey rooms connected by vents so that the mapping was quite boring at the beginning. The outdoor area looked much better, but by then the game was almost over already......
DeanAmythe - A2B Trajectory - 3 weeks ago
Seeing as I was a playtester for this map and helped shaping it, I don't have many negatives with it. It's a well constructed map with a good flow. It also has a nice visual style, with vertical lens flares on basically every light in the map. This mixes really well with the overall grey map. You could compare this to the technique Steven Spielberg used in War of the Worlds and Minority Report, two movies which also had grey tones and bright lights and reflections. This map also borrows its vis...
Steve - Upmine Struggle - 4 weeks ago
You know, I quite enjoyed this map, which has some interesting ideas and I liked it from the start. I did feel that start was a good area to begin with and those head-crabs are the usual pain in my bum! Arghh I hate those lol. I did feel it was a little messy afterwards and perhaps I'd have like the gun/ammo area to have been a little better placed before the action kicks in. In the panic, I hid behind my new friend and helped kill them all... THEN i noticed the guns/etc... doh! Btw, is she a...
Strontvlieg - RunThinkShootLiveVille 2 – Map Labs #3 - 4 weeks ago
In my opinion this is the best mapping competition since at least Fusionville in december 2017. It contains truckloads of free gameplay and some of the best maps I've seen for Half-Life 2. I've made videos of my first playthrough for each map, which can be viewed here: https://www.youtube.com/channel/UCKvPlC1EBVJo2dV7GH3bT1A/videos Schwarzchild Radius by Matt71490 AKA Event Horizon and Salamancer [recimage id=5] Playtime: 35 minutes This map w...
soke - Introduce Yourself - 4 weeks ago
Hi everyone Just found this wonderful resource, currently playing through all the awesome maps and mods I host several deathmatch servers and have done since 2007 my members are populated by "silver surfers" We are all enthralled with the variety and complexity of your submissions. We wondered if it would be possible to play them on a "synergy" server that we run to help the less able to get maximum enjoyment. thanks for reading...
Steve - Companion Piece – Map Labs Test Tube #2 - 4 weeks ago
Like the linux comments, my Mac struggles to play the maps as they were meant to be enjoyed... There are some good things here and the nice headcrab / talking box was funny. Overall, I cannot really rate this mod either way, because I know I've not seen the maps as their developers intended. Which is a shame for non-PC people :/ Perhaps one day Valve will update their SDK? (I'm guessing that's the problem)....
vancanucksfan - RunThinkShootLiveVille 2 – Map Labs #3 - 4 weeks ago
I thought Ultracold was a pretty good entry, but not quite up to the standard of the best 3. The running section part was really well done and challenging, but after that I thought things got a bit repetitive. The headcrab emerging from a little patch of dirt was used multiple times in the first puzzle area, and the exact same type of trucks seemed to always have crates in the back. I thought more variety was needed. Also the puzzles were pretty simple and it would have been nice to be chall...
TolisXTRM - RunThinkShootLiveVille 2 – Map Labs #3 - 4 weeks ago
This competition was just insane. 12 entries and 2 bonus maps! And most of them are really, really good! Some entries are some of the best maps I've ever seen. I'm so happy for the fact that people still care about this game and that they're happy to provide something for its community. This is definitely one of the best Villes I've ever played through and I can't wait to see more! Schwarzchild Radius [recimage id=5] This is tr...
DarkShift - Residual Life - 4 weeks ago
Residual Life 1.8 has been released. The final version is announced to be 1.9 or 2.0 https://www.moddb.com/mods/hl-residual-life/downloads/r182-test List of changes 1.7 > 1.8 fixed list (2018/9/25 ~ 2019/4/05) rl00s1 - Train lift loadsave trigger on. rl010 - Script fix. rl01a1 - Warning lgt fix, sector signs changed. (coolant filteration) rl02g0 - If you've less than two score(archives+hard), go to rl02s2(credit level) rl02o - Vent + pathway add, not important. rl02p -...
Steven Cabbage - RunThinkShootLiveVille 2 – Map Labs #3 - 4 weeks ago
So, what do you think about Ultracold?...
Tachyon - Half-Life: Echoes - 4 weeks ago
Unbelievable. This mod surpassed my expectations of what a HL1 mod could be. Custom art, fantastic scripted sequences that weave into the gameplay, seeing npcs get to be very expressive in their actions, memorable fights, and a sense of place and scale in the facility all combine to make you feel like you're back at black mesa for the first time. The only thing is that the ending felt a bit disconnected to me, but the amazing journey to get there ensures this is one of my per...
vancanucksfan - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
A really nice set of entries. Most of them were very polished, and I only had a problems in a few areas. I thought Continuum Shift was extremely clever and innovative, and so for me it's the best entry. Schwarzchild Radius had a fantastic setting and custom enemies and so for me it came in 2nd. Backcut had really good puzzles including the climbing parts and so I gave it third place. A lot of the other entries were pretty good but either not as innovative or a little on the short side. I...
Salamancer - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
I made the alien model of S-Radius, mostly as an excuse to practice Substance Painter skills. You can find a t-pose of it here: https://skfb.ly/6IDU7 And the original high-poly here: https://skfb.ly/6IuqI Glad you liked it!...
FartyFart - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
I think out of all the maps, Schwartzchild Radius was one that left me the most impressions. I am still curious though, was that alien model ported from a game i am not familiar with? Or was that an actual user-made model?...
tjjsHL2 - Northern Petrol Storage Area - 1 month ago
A good mod but was confused and surprised at the sudden ending of what i though would be a longer mod. otherwise it was brilliant with good music, shoot outs and a dark spooky ish setting of a petrol depot at night....
tjjsHL2 - The Lost City - 1 month ago
overall a good bit of urban warfare gameplay, would have been even better if this was extended, end was a bit random, otherwise a good mod....
tjjsHL2 - The Lost City - 1 month ago
so i really liked the city bit with the striders and the combine shootouts. the ending of it though was weird but understandable as you do have to end it some how. overall it was a good mod, fairly short with some really good gameplay, the ending could have been better. otherwise all in all it was a satisfying moc to play, especially as we got some good serious urban warfare....
matt71490 - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Glad everyone seems to be enjoying Salamancer and I’s map, I uploaded a development commentary yesterday if anyone is interested in that: https://youtu.be/XX1sAzrQKD4...
Steven Cabbage - Dark Intervention - 1 month ago
Maybe you mean Hazardous Route? I don't know how to solve your problem, but all people who play my map can go through the gates....
Bendy - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Ah, thank you! Took me a little to find the rest, but I found them in time....
Bendy - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
I think my point still stands. It didn't really stand out to me, nor was really brought to any attention. I think the map would've just been way better off starting with the HEV Suit rather than leaving it randomly lying about....
Bendy - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Actually, the ending of Shwartz is explained through the audio logs. The alien came into the ship via the teleporter, since they accidentally keyed it to it's home instead of Earth. Evidently, they still didn't change it, so you get left in the alien's home turf....
DeanAmythe - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Is happening to me as well right now....
DeanAmythe - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Schwarzchild Radius [recimage id=4] Well done on all the custom stuff! There's more of it than actual HL2 stuff. The map itself was very well done and looked really good. It also had a great Alien/Aliens atmosphere, with even a Xenomorph type creature appearing. The map could have used a lot more optimization though, I had an instable framerate throughout the map. It was clear to see what section was done at the moment, but the sections did not ...
Steven Cabbage - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Well, this competition will remain in history, won't it? I love all the maps, without exception. Each map has it's own amazing atmosphere. Schwarzchild Radius [recimage id=5] Wow there is a spaceship, wow there are aliens, wow there is a plot. It was my first impression about this map. This map takes place in a spaceship where you must solve puzzles and fight with enemies. Visual is good, but too dark. The "think" section was pretty simple, it ...
Steven Cabbage - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Most of the soundtracks were made by Spencer Baggett and Morch Kovalski. But some soundtracks were made by me....
DeanAmythe - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
I believe you missed the suit in Rat's Den. It's in the room where you open the gate with a console....
Steven Cabbage - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
There are soundtracks that I made myself. https://www.youtube.com/playlist?list=PLzXEwvZ5yvvY6WQRuSmTRgZemXoBFMqWA...
Unq - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
For some reason it went straight to the Trash and got buried, not even the Pending or Spam folders. I fished it out, thanks for letting me know....
Steven Cabbage - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Yeah, it's really odd...
Bendy - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Odd, I posted a review, and the meta-review data registered it, yet it's not here? Odd....
Kgamer - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
thanks....
Bendy - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Wowie, got a really big cast of mappers for this. Ridonkulous, 1UpD, XBLAH, Niker107, WALLe PL, practically an all-star cast from Ville's past! This has me quite excited, let's see how this turned out. I'll review the Bonuses too. ----------------------------------------------------------- Schwartzchild Radius [recimage id=4] Unique setting, combining HL2 with Aliens flavour along with some excellent atmosphere? Sign me up. While I think it's a ...
Unq - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
It's the classic 3-jug riddle. Search for a solution on google....
Kgamer - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
how do i solve the puzzle on map title here?...
Steven Cabbage - Companion Piece – Map Labs Test Tube #2 - 1 month ago
Thank you for your review. It will be nice if you play RTSLVILLE2 and write a review for it....
Wesp5 - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
There are three cans of gasoline needed and if you enter each opening you will get one......
Duke - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Backcut...it's a good map, but I'm blowed if I can find any more gas cans for the buggy, I found 2, but not enough to make the thing work...so after that I set off on foot...probably a mistake as after that it all got a bit odd...weapons with no troops attached to them (easy to kill though) and a handfull of other glitches, I don't know if I reached the end, I had to resort to noclip to get to places I couldn't work out how to get to otherwise..it did look good generally though. Several of the o...
RandomCatDude - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Those glitched weapons are actually stunsticks, seems like the worldmodel got screwed up somehow....
boggis - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
Combine soldiers were carrying glitched weapons that just showed up as errors on Backcut. And I encountered some on Schwarzchild Radius, at the part where you get the weapons. The weapon-rack was just a big error for me....
Tachyon - USS Darkstar - 1 month ago
You’ll fight mainly alien enemies in a wonderfully labyrinthine spaceship. This mod doesn’t lose creative steam as you move forward, with new ideas being presented to you constantly along the way. There’s secrets!! Be on the lookout for them. (One hint: There’s a bit of a jumping puzzle in a room with a lot of crates.) (Also whoops, I posted my first review as a comment without a rating. If any admin sees this, can ya help me out?)...
Tachyon - USS Darkstar - 1 month ago
You'll fight mainly alien enemies in a wonderfully labyrinthine spaceship. This mod doesn't lose creative steam as you move forward, with new ideas being presented to you constantly along the way. There's secrets!! Be on the lookout for them. (One hint: There's a bit of a jumping puzzle in a room with a lot of crates.)...
Unq - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
The 1.1 version should fix things, what exactly were the problems you saw? Please download the latest version and see if that helps....
boggis - RunThinkShootLiveVille 2 – Map Labs #3 - 1 month ago
I'm getting quite a few errors here and there, is this going to be fixed soon?...
Vergames - Black Ops Redux - 1 month ago
For some reason when ever i try to play the mod the Heads on the Male Assassins are not there (I have not checked the female assassins but i feel like it might be the same) Plz help...
Kgamer - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 month ago
They said on twitter that it will be released next week....
KILLER_9639 - Companion Piece – Map Labs Test Tube #2 - 1 month ago
Carnival Wanderlust by The_GuardianTM and White_Red_Dragons [recimage id=1] Broken Its alright but it took me ages to figure out it was broke and the companion was annoying Mapper's Block by Matt71490 AKA Event Horizon [recimage id=4] I loved the behind the scenes feel. Not the best but it was still good. Hazardous Route by Steven Cabbage [recima...
Anon_1779758 - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 month ago
Beginning to wonder that myself...it was over and done days ago.......
Mihail Ica - RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement - 1 month ago
So when will this be released?...
Hec - Half-Life: Anti-Climax - 1 month ago
GREAT! I've already got, the good ending thanks to your advice!! many thanks!...
crowbar66 - Companion Piece – Map Labs Test Tube #2 - 1 month ago
Linux is also my OS of choice. Thanks for the input on which entries worked. I have been playing with "wine" (actually PlayOnLinux) with very few problems. I gave up on native linux because often the mods failed. Do you have some tips or tricks (such as lower casing all the text in gameinfo.txt, etc.) that you use with linux? Distribution? __________ And to all of the mod contribitors and site managers out there: Thank you again for the enjoyment you have given us!...
Duke - Sebastian - 1 month ago
Meh, it's still not working...I thought somebody was going to fix this......
KILLER_9639 - Leon’s Mappack 1 - 1 month ago
I thought this was good. Playing 14 years later it still holds up well. There wasn't really a great variation of enemies and not many health kits but it adds into the challenge. I really love the verticality of the first two maps blended with close quarters combat. Great even by some maps that are created today....
vancanucksfan - Half-Life: Anti-Climax - 1 month ago
Good ending: SPOILER: After you free the vortigaunts, go back to the lab area and go up to the locked door (near the laser). A vortigaunt will let you in so you can get one of the weapons. Use the transporter to go to the area with the alient grunts and kill all of them Joke ending: same as above but SPOILER: make sure a number of vortigaunts who are fighting with you survive. I don't know how many or if there is a specific one that matt...
Tom Clifford - Dark Intervention - 1 month ago
Oops my post said the map hazardous course is the 2nd map, it's the 3rd. Thanks.......
Tom Clifford - Dark Intervention - 1 month ago
Companion Piece 2nd map hazardous course I'm in the hazardous course map in Companion Piece, and when I get all the batteries into the power rack near the gate, the NPC runs through it with no problem, but I cannot. The gate is open, but the game will not let me pass through it. If I use noclip, it will let me through, but I try to recall the NPC but he just stands in the short tunnel after the gate, not moving. I'm suspecting it may be th...
xWalton14 - RTSL in 2019 - 2 months ago
Thank you for the fantastic website you have created. This site made me appreciate and love the inner workings of games and the source engine. Sad to see you go but hopefully one day you will come back....
Hec - Half-Life: Anti-Climax - 2 months ago
Please, anyone, tell how we can get the good and the joke ending....
Unq - Autonomy Lost - 2 months ago
A solid follow-up to HTC here. Most of my thoughts were echoed in reviews above, particularly the awe of the huge Black Mesa areas we get to visit - but the sometimes so-so gameplay within. I really did love the environments in this pack - very rarely does a mod actually capture the grandness of BMRF and I feel that Autonomy Lost really gets this right. My main complaint is that a number of the areas tease you with catwalks and upper levels that you never end up visiting. I was really hopi...
Jan5676 - Half-Life: Anti-Climax - 2 months ago
Whereever you go, you just always get rickrolled...
DeanAmythe - E-Lab-orate - 2 months ago
A small but enjoyable little map. It looks pretty decent and has good gameplay. There isn't a lot to say about this map. It feels like it's a part of a bigger map, with it's abrupt ending. It's very simple and will give you about 10 minutes of gameplay to pass the time with. So yes, it's worth a play, but don't expect much....