100 Comments

Here are the latest 100 comments

Duke - Estranged: Act 1 - 19 hours ago
It could have been so much more. It's big, I'll give them that, looks good too but the game play is sooo frustrating. For one, I use left and right arrow keys to move, well, left and right (not strafe)...it's not an option, in fact all the keys seem screwed up to me and I can't change the ones I want to. That torch/battery thing, that's just annoying. Don't do that. At least let me start with a crowbar or a big stick, nope...so anyway, I just abandoned it and as for the glowy things...really ? P...
Kevin Peeler - Half-Life Decay: Solo Mission (Demo 1) - 2 days ago
The intention of this mod is to remake the original game into a single-player experience, not to do yet another 1:1 port of the game to PC....
Tabajara77 - A2B Trajectory 3 - 2 days ago
I really enjoy this map series from this author. You can tell he has his own design & style of developing his maps. Great job overall....
Serious_Samsung - A2B Trajectory 3 - 2 days ago
Just like the previous maps, I had a lot of fun with this one and then some....
dougjp - A2B Trajectory 3 - 2 days ago
Like the previous maps, I really enjoyed this one. The standout to me was the design had everything perfectly placed for interesting game play. The 'run' command is well used!...
vizzys - A2B Trajectory 3 - 3 days ago
Another solid 2 maps by Strontvlieg. Excellent graphically, no complaints gameplay wise. Keep mapping dude!...
Daken50 - RunThinkShootLiveVille 2 – Map Labs #3 - 3 days ago
Mine Mansion and Prospektor are great. The others, not so much....
Daken50 - ReplayVille - 4 days ago
Play it now: Aqua Drainage Die Another Day The rest, not so much....
Unq - FusionVille 2 – Map Labs #10 - 4 days ago
The only one you got to work? Did you fully follow the Manual Installation Instructions - installing all 4 folders?...
Daken50 - FusionVille 2 – Map Labs #10 - 4 days ago
Metaphor was the only one that I got to work. It was a good one....
MisterFreeman15 - TWHL Tower - 4 days ago
Have you submitted your status report to the administrator today Gordon?...
Daken50 - Deeper Down - 4 days ago
Looks and plays good....
Daken50 - Back on Track – Map Labs #9 - 4 days ago
Play it now: Retreat & Advance Prisoner X Sabotage Gristleizer Trespasser The rest, not so much....
Daken50 - Companion Piece 2: Companion Harder – Map Labs #8 - 5 days ago
Didn't really care for any of them. The ones that had promise, you could not hear what the companion or instructions were....
Duke - Hunt Down The Freeman Demo - 5 days ago
Well, despite the negative reviews both on here and you tube, I quite enjoyed this. Sure, the 'machette' (though I think it's more a sword really) is slow and unwieldy, but then it would be, it's heavy. Perhaps less of that in the beginning and earlier access to guns would have been better, but hey ho. I liked the way this mod looked, the cut scenes didn't seem too much really and there was plenty of action, though I did feel a bit swamped occaisionally. Had to cheat a couple of times, I take n...
Daken50 - The Grid – Map Labs #7 - 5 days ago
Play it now for: The Mule Play it later: Lost transmission The others, not so much....
MisterFreeman15 - Resublimation - 5 days ago
Couldn't move at all, also couldn't edit my keybinds. So I was stuck at the beginning. I tried to change some settings but with no results. So its a no for me....
MisterFreeman15 - Contest 1 Maps - 5 days ago
Some very awesome and very creative maps. Really enjoyed every single one of them. You should try them out for yourself....
MisterFreeman15 - Contest 2 Maps - 5 days ago
Pretty nice, felt like I was riding some attractions in an amusement park or something....
tomC - FusionVille 2 – Map Labs #10 - 5 days ago
tomC A few of the maps in this Map Lab crashed, but I got them to work. However, Interrupted Infiltration kept crashing consistently during the outside battle against troops and the helicopter. I hid in some out of the way places to see if it was a missing texture or something like sv_cheats being set to 1. It also crashes when sv_cheats is set to 0. <Is this why I can't find a walkthrough for the map ? Thanks, and healthy ga...
MetalGearToaster - Das Roboss - 5 days ago
Das Roboss I understand why this mod is rated very highly. It plays well and has a good progression and buildup to the end. The Roboss sequence itself is a very interesting battle and is very impressive for the year it was made in....
Daken50 - Halloween Horror – Map Labs #1 - 6 days ago
Not for me....
Daken50 - Halloween Horror II: The Darkness – Map Labs #6 - 6 days ago
Not my kind of maps....
Daken50 - Think Tank – Map Labs #4 - 6 days ago
Didn't care for it. You may like it....
Daken50 - ToxicVille - 6 days ago
Overall the maps are ok. Bligh town was the best....
Daken50 - The Factory Mod - 1 week ago
The assets are nice. The map overall is terrible....
Daken50 - GravityGunVille - 1 week ago
Never was a fan of the GG. Can't see anything once you pick up something....
Daken50 - Companion Piece – Map Labs Test Tube #2 - 1 week ago
Kraken was good but the ending trigger with Alyx didn't work....
nick49 - 2020 General Chat - 1 week ago
Hi everybody I have just finished playing Riot Act on Hard level but on the bridge at the end I had to cheat and drop down to Medium level because everytime I tried to leave the hut on the bridge the Strider fired a laser beam which wiped me out. My brother-in-law also had the same problem on Hard level. I read through the game comments on your site and nobody mentioned it. Is this a known bug or are we both missing something? Many thanks...
Avantgarde95 - Deeper Down - 1 week ago
Great mod like the previous mod! The visual of the outdoor scenery is very beautiful (especially the road around the river). The solutions to kill the enemy (ex. use the explosives on the wall to kill the antlion guard) or find the path (ex. use the flares to fire the explosives) are creative and fun. The fights at the underground combine facility are tight and fun. Nice job!...
MisterFreeman15 - Black Guard - 1 week ago
Overall the mod was pretty entertaining. The first parts of the mod were pretty nice and had a lot of good levels in it. Unfortunately how close I got to the ending of the mod, how more I got disappointed with weird soundtracks and a story I couldn't quite follow anymore. Also, the English in this mod was, let's say, not the best I've seen. But overall I was entertained. That's why you should PLAY IT LATER....
Daken50 - FusionVille - 1 week ago
Play it now for: A Hero Once More 2 The Crossing Railway Houses Raid The rest, not so much....
Jim Partridge - Daylight - 1 week ago
oooh wow i'll work with Unq to see if we can spot the problem!...
Avantgarde95 - Fallback, Fire and Ice - 1 week ago
Not bad. The visual of the places is very good. But it's hard to understand what is going on....
Daken50 - CromulentVille 2 – Map Labs Test Tube #7 - 1 week ago
Terrible....
MisterFreeman15 - TWHL Mix - 1 week ago
Nice short series of maps. Couldn't quite follow the storyline, but that's just my intelligence I guess....
MisterFreeman15 - Before - 1 week ago
The first part of the map was very laggy and had a lot of frame drops. The music on the background was so ear blasting and could not turn it off or decrease the volume. In the few dialogues there is, there were a lot of spelling mistakes (not saying my English is perfect, but these were just clear mistakes) I didn't enjoy this mod at all, I've seen way better before....
MisterFreeman15 - Outwards - 1 week ago
A lot of enemies and quite a challenge. After a few tries of surviving and desperately searching for any for of health, I decided to switch to God mode, so I could at least finish the mod. The mod wasn't too bad, but the amount of enemies and healing items surely is a fixing point....
MisterFreeman15 - The Innocent Eternity - 1 week ago
Very bad map. Like some other reviewers on this map. I had to cheat as well. Also, quite some grunt and alien spam, because that makes a good map, right?...
MisterFreeman15 - The Duct Map - 1 week ago
Very short map. Just a few ducts that connect a few rooms together. It was a solid map, that's why I give it a MAYBE....
Unq - Sweet Half-Life - 1 week ago
Machine making a ton of g-men? That does not sound familiar. Make sure when you start a new game that it's loading shl1.bsp (use status in the console to check the map name). Most of the maps are actually stored in pak0.pak. You can extract everything from the pak but you shouldn't need to since Steam can read the pak files....
Daken50 - PhaseVille - 1 week ago
Pitstop was the only one I enjoyed....
Daken50 - BridgeVille - 2 weeks ago
Play it now for : Accumulator Station 8 One Good Turn Suspended Operation Heron The rest, not so much....
Rirakith - Sweet Half-Life - 2 weeks ago
I looked in my maps folder for the game, it only has the maps: "shl_ship2.bsp," "shl2.bsp," and "shl6.bsp." I tried reinstalling, same issue....
Rirakith - Sweet Half-Life - 2 weeks ago
So, i'm having a weird issue. I start up a new game, it shows a cutscene where theres a machine making tons of g-mans, and then the screen fades to black, and stays black forever. the game never actually starts. help?...
Daken50 - The Sprucecape Mod - 2 weeks ago
Visually it's very good. The second map was an issue. When you blow the car it ends up right in the road. Without the GG you can't clear it without ramming it a hundred times. Very frustrating. I was bored by the third map....
Daken50 - LiberationVille - 2 weeks ago
Play it now for: Lakeside Prison Vortessence Rebel Island Nova Nadeje Pigeonholm The rest, not so much....
Strontvlieg - Deeper Down - 2 weeks ago
Yeah, I already suspected some points I listed were by design. As an amateur mapper myself I know how difficult it can be to iron out certain bugs in way smaller mappacks, and your project was simply enormous for virtually one person. Btw, I didn't mention the brilliant view from the descending elevator on the final battleground. That's a great example of foreshadowing right there!...
aazell - Deeper Down - 2 weeks ago
THANKS FOR THE REVIEW AND THE ISSUES LIST... HERE'S SOME RESPONSES -Transition from map 1 to map 2 resulted in me getting stuck in the wall. Had to noclip to proceed. HAVEN'T SEEN THIS BEFORE BUT WILL KEEP AN EYE OUT FOR IT IN FUTURE... WILL FIX IF OTHERS EXPERIENCE IT -The Fast Headcrabs at the beginning didn’t attack me. I’m not sure if this is by design or a bug. THAT IS BY DESIGN. THE VOICE ON THE PA SYSTEM SAYS THEY ARE DEBEAKED AT THE BEGINNING... I THOUGHT A GAME OF WHACKACRAB I...
Strontvlieg - Deeper Down - 2 weeks ago
I honestly haven't kept track of my playtime but I think 3 hours is quite a close approximation. Anyways, I downloaded Deeper Down today to play through it and overall enjoyed it from A to Z. I will break my review down in three categories: Gameplay, Visuals, and Oddities / bugs. Gameplay This is definitely the strongest factor of this mappack. I knew immediately where and how to progress through the maps for the vast majority of my playtime, and the item economy was pe...
Daken50 - TrapVille - 2 weeks ago
Nothing really worth a replay....
Daken50 - HunterVille - 2 weeks ago
Nothing really jumps out at me making me want to play it again....
Daken50 - Precursor - 2 weeks ago
Looks good. Gameplay... doesn't start till the third map and never really hits it's stride....
Daken50 - BacktrackVille - 2 weeks ago
singularity was the singular map I enjoyed. pun....
aazell - Deeper Down - 2 weeks ago
I've updated this now. - The broken level transition is fixed - The AI Disabled bug should be resolved - The Alyx death trigger problem should be resolved - A few other updates to make puzzles a little less challenging Hope people will give it another shot for an uninterrupted playthrough....
Daken50 - Episode One – Map Labs #2 - 2 weeks ago
Sawdust: Play it now. Others: forgettable....
Daken50 - AnyVilleVille - 2 weeks ago
Castle Siege was good....
Avantgarde95 - Autonomy Lost - 2 weeks ago
I missed the score button......
Avantgarde95 - Autonomy Lost - 2 weeks ago
Like the previous mod, the map's visual and design is very nice. I like the new design of some zombies, which are scarier than the originals. Searching the hidden areas to find the weapons (ex. submachine gun, crossbow) is very fun. I enjoyed this mod!...
Avantgarde95 - Hunt The C-nt - 2 weeks ago
Nice mod. The design of the map is very nice. Combats and puzzles are fun. I like the scary atmosphere when the lights are turned off. The fight with black ops in the dark is challenging. The ending scene is very impressive....
Avantgarde95 - Five Zero – Stone Temple - 2 weeks ago
Nice puzzle mod. I like the clean visual of the map....
Daken50 - DefendVilleTwo - 2 weeks ago
Not really a fan of Defendvill's. Not a fan of defending several openings. But, you may like it....
Avantgarde95 - Todesangst 2 - 2 weeks ago
Oh I forgot to click the score......
Avantgarde95 - Todesangst 2 - 2 weeks ago
Super nice mod! The mod became slightly complex and much larger than the previous mod. Because of the cutscenes and the chapters with various themes, playing is not boring. This mod has many creative things. Unused models in HL1 are used as new Xen creatures (ex. poison chumtoad) in this mod. Their attacks are well designed so it's fun to fight them. HECU soldiers are replaced by mercenaries. Most HECU soldiers use the automa...
Petrick - Somnolence - 2 weeks ago
I think this was rather boring experience. Map is huge, but lots of empty rooms/hallways. Some combat, some wacky mapping (i was hoping more like PTSD mod style, but far from that). **/*****...
Avantgarde95 - Todesangst 1 - 2 weeks ago
Nice mod! I like the modification of the vortigaunts and their usage in the storyline. Combats and puzzles are enjoyable. Cutscenes are fun to watch....
Daken50 - Slums 2 Extended - 2 weeks ago
Looks and plays good....
Daken50 - Cosmonaut - 2 weeks ago
It looks good but It was kinda boring. The chapters go by and you keep expecting the next will be better. It wasn't....
Daken50 - One Room – Map Labs Test Tube #1 - 2 weeks ago
I didn't care for any of them....
Daken50 - TeleportVille - 2 weeks ago
Play it now for these: Portalstorm Arctic Rumble Hotel Teleport Signal lost The rest are ok too not good....
Avantgarde95 - ETC 2 – Earthquake Test Centre 2 - 2 weeks ago
Very nice mod like the previous mod. I still like the linear design and easy combats. But in the part that I have to use Gargantua to blow up the laser & bomb trap, Gargantua was stuck BEHIND the fallen rocks instead of AFTER them. (Maybe that's because I ran too fast when being chased from Gargantua.) I tried to blow up the trap using godmode. But since Gargantua was still alive, so the script for the scientist...
Avantgarde95 - ETC – Earthquake Test Centre - 2 weeks ago
I love this mod. I like the linear progression of the mod. There are some backtrackings in the middle part but they are easy to handle and not annoying. The combats are fun and not too hard....
Daken50 - Outpost 16 - 2 weeks ago
Reminds me of Dragon's Lair. You only get one right decision. If you guess wrong you die. Not really fun. Looks great though. Nice scripts....
Adrian2140 - They Hunger - 2 weeks ago
My all time favorite mod. Part Half Life. Part Frankenstein and weird occult. All horror. I loved it from start to finish. It's a shame they never finished They Hunger Lost Souls. I would have absolutely paid money for it....
Adrian2140 - Introduce Yourself - 2 weeks ago
Hi! I'm an old time Half Life fan that's here to enjoy mods from the community. Although I have contributed to some mods in my time as a programmer I abandoned the source engine long ago in favor of others. Although I don't contribute much to the community nowadays, I do play around with attempting to create a Half Life experience in UE4 when I get bored. Turns out it's fun to shoot some zombies and headcrabs regardless of the engine they are in....
Daken50 - Rebel Surge - 2 weeks ago
Looks and plays ok. Not sure why it needed to be a mod with two maps....
Daken50 - ChasmVille - 2 weeks ago
Coast, Fissure, Highwire, looked and played good. The rest... not so much. The one were you press the lever, I assume to open the door, just ends the level as soon as it starts....
Daken50 - Spherical Nightmares - 2 weeks ago
Looks great. Plays ok. Like a great looking steak that you still need to put sauce on. Not many bad guys till the third map. Seems like a lot of maps to accomplish very little....
LOZ98 - Autonomy Lost - 2 weeks ago
Pros: * Great looking levels, very atmospheric * Some nice setpieces * Some nice scripted sequences Cons: * Doesn't do a very good job at guiding the player to where they should be heading or what they should be doing * Not enough resources, especially for how many enemies the mod throws at you...
LOZ98 - Prisoner of Event - 2 weeks ago
This was fun, play it!...
Daken50 - GravityGunVilleTwo - 2 weeks ago
I'm not a fan of the gravity gun in general. Once you pick up something, it blocks your vision. Fo I didn't care for this challenge. From a post above. "The Mertz Module is the new gameplay mechanic du jour. It lets you freeze objects held by the gravity gun in place. Use it to lift gates and pin them out of the way; lift ladders into place to climb up to platforms; or pin physics props in place to use as platforms in jumping puzzles. If that sounds tedious and entirely un-fun, that’s bec...
Daken50 - NostalgiaVille - 2 weeks ago
Freeman and Bob was good. Properly scripted and the commands work. Better weapons and more combine would have made it better....
Daken50 - The Beautiful Indoor Experiment - 2 weeks ago
Forgettable....
Daken50 - The 1 Billion Units EMC - 2 weeks ago
Hard Yard: Looks and plays good. Infested Mines: Arena style, one of the few I enjoy. Inside the Box: Original idea. Fun. The reset are forgettable....
LOZ98 - Retaliation - 2 weeks ago
Pretty good, action packed and no obtuse progression, not as good looking as more recent mods but other than that it was fun...
LOZ98 - Shepard’s Adventures - 2 weeks ago
It feels like it's missing something, background music in some areas maybe? I dunno, either way the gameplay was very solid so definitely check it out when you have time....
Daken50 - Offshore - 3 weeks ago
Looks good and plays good. Only complaint is it chugs along even in 2021 computers. Ok most of the time but the area when you get the car and other open areas, it stutters like crazy....
andrey-king - Lost World - 3 weeks ago
Its cool...
Avantgarde95 - Help Wanted - 3 weeks ago
I love the replacement of the crowbar. The visual of the facility at the start is really nice. The intro part (start ~ train riding) is very well made. The combats and the puzzles are very good. But I'm sad that the ending part is unfinished. I killed the Osprey using impulse 101 but nothing happens. Except for two things (unfinished ending, players can miss the crowbar), I love this mod....
Avantgarde95 - Prisoner of Event - 3 weeks ago
Good mod. The map is designed very nicely. It would be better if there are more contents, such as fights with the soldiers....
dougjp - Stalwart XT - 3 weeks ago
Thanks for that heads up, I had overlooked it, thinking it was going to be the same as the HL version, which its not. A huge undertaking, long gameplay with bugs as you say. Definitely worth playing, however I had multiple places where it was impossible to proceed, had to load a subsequent map to carry on....
Avantgarde95 - Under The Black Moon - 3 weeks ago
Very nice map. It feels like a 'hardcore' variant of Opposing Force. Puzzles became slightly more complex and combats became much harder (especially the Gargantua fight in the middle part and the Osprey fight in the last part). I couldn't handle the last fight so I used godmode cheat to ignore the black ops and kill the Osprey. The visual of the map is very good, and scripted events operate well. I had a hard time killing many black ops with small health, but I enjoyed the map pretty much. Enjo...
MisterFreeman15 - Hard 2 - 3 weeks ago
Very difficult and sometimes frustrating, but that kept me playing. Better than the first part....
MisterFreeman15 - Hard - 3 weeks ago
Ideas were good, execution not that good....
Daken50 - Hard!Ville AKA HardVille - 3 weeks ago
Fragout was good clean fun, longer would have been better. The others were ok....
LOZ98 - Arctic Incident - 3 weeks ago
This was great! play it!...
Daken50 - VerticalVilleTwo - 3 weeks ago
Truss was the only one I liked but it was short....
Avantgarde95 - Absolute Redemption - 3 weeks ago
Great work. Nice collection of maps with different themes. Temple - The visual of the mountain and the temple is very nice. - Since there are not many health packs, fighting many black ops was not easy for me. Amusement park - I like that I can enjoy the attractions in the park. - I love the section of riding the duck boat for escaping. Factory - I like the flow of clearing each floor -> go to the main storage -> go to ...
Daken50 - RooftopVille - 3 weeks ago
Above The Clouds: Looks and plays good. Hostile Rooftops: Looks ok plays good. Overcast B2: Looks ok, plays ok. Had trouble finding the exit. Senescence: Looks and plays ok. Zenith: Weakest of the bunch. Good elements but overall it feels unpolished. Roof1: Map gets weaker as you progress. Still worth a play through. No real ending. Rooftop Retreat: Leon never disappoints. Great idea for a map. My favorite. Imprudent trek: Looks good. Plays good. Not a fan of the ending....
Avantgarde95 - Down Time - 3 weeks ago
Fun mod. The desert and the buildings look pretty nice. It's fun to see the parody things, such as talking zombie, female security officer, and glowing monsters. The UFO ending is very interesting. Nice HL1 resort!...