Pretty great map pack. Combat and puzzles are great and fun. Level designing is awesome, feels as if valve had created them - and I assume some of them are actually made by them but i never played the demo uplink, just this one and signal lost.
The pack can be played with half life campaign and it would not feel out of place at all imo. It's definitely worth playing.
I don't remember how much it took me while playing this but it's about 2 hours i think, and played it at hard difficulty...
Where is it Phil. Where's the musical, you liar....
he not her. (i typed quick)...
By the way, some maps that does force my Gmod to close the game or if I can't proceed or can't load, I won't be able to play the maps....
Hey, I just registered at this site so i can keep track of what mods I play, comment, and maybe leave some reviews if i can. Even though I've been playing this game for a long time, I just recently started to check this site frequently.
I mostly used to download a couple of popular mods back then from Moddb but there are some hidden gems that can only be discovered here, and rarely seen there. Plus, there are some cool hl2 mods which have been adapted and updated to Source SDK 2013....
Got it....
I think my review when one time more to the trash :(...
So this one had a lot, really a lot of entries most of the maps are quite short and the idea of theme look quite promising but wasn' really follow by authors, i will detail shortly what I felt and what I thaught about playing Tune – Map Labs Atom #4
Instruments of Torture by Womble
[recimage id=4]
Playtime: 2 minutes
The symphony and the scene is really great there is no game play but it was perfrectly fitting the theme
...
This forum is not really active. Anyway I keep an eyes on it regularly...
I thought this was one of the more enjoyable Test Tubes.
There were fully 8 exceptional maps, of which I rated Batrachomyomachy and The Omnipresent Gaze of the Transhuman Arm of the Combine Overwatch as perfect "10's", ie; PFs, and Dome 454, Big World, Electric Matter, Fright Rail and Distress Signal as 9/10, ie; close to PFs.
The overall PIL rating was because I found 8 of them to be duds. Nevertheless, there is a lot of great play time here which is especially apprecia...
So G-Man is just a businessman and it is eliminated by some kind of stranger we never seen before. It seems the soldier shot some shots to the ground while killing G-Man what a mess of shooter shooting from behind!! That he says no human weapons. Well you just shot this bastard with an MP-5, what do you mean with no human weapons? They don't even exists in this mod, all weapons are made in USA and are human. A machine mixing aliens with humans? Pff I don't know, you can heal any person how on Ea...
Another great episode to play. I slide over the ice over 100 km/h and never fall away from the corner. That's nice, the board has 100% grip power over the track and it is quite fast to the point I am getting dizzy, so many corners. Inside the plane I vomited over my pants, the gravity kills me so many corners inside mountain cliffs, that's quite dangerous to fly like this, one wrong turn and you are crashed like the burning oil in the mountain. How on Earth can someone walk over the ice in a ver...
I am way too late to the party, but it's tbh it's mostly a first try of the site's review system as a newcomer. That said, I do intend to review all sorts of old mods depending on whatever I try. If that's somehow a problem, moderators please lemme know.
First disclaimer: could not play Dark Halls. I game crash even by merely moving the mouse, let alone moving.
Anyway, all the maps are combat-oriented, often with your default speed set to sprint's. Most maps take doom 1 for reference in te...
thanks for you help, and it's not your fault it's the system, so no need to be sorry about it :)...
Yeah sorry your comments went immediately to the Trash folder (not even Spam or Pending). The only way I know this has happened is if the author lets me know. So I restored your full comment using the template, sorry for the problem....
try to use the template twice but it didn't work :( , will redo it tomorrow in a manual way...
I think that this package was a good surprise for me, it was well equilibred in term of enjoyment and good suprise or at least no bad suprise
A Long Road Ahead by beefbacon
[recimage id=4]
Playtime: 27 minutes
The design, the atmosphere, the tension is really great in this map. It was clearly a suvrival map quite short but intense, the fact that weapon is limited and not easy to handle between the crowbar and the gun was intended b...
I played off and on for about 2 hours, until I came out of the underground up a ladder through a manhole. It appeared to be incomplete so I'll return in a few months to see if it is repaired or completed. It was a good story otherwise....
I kinda forgot most of these entries. I will have to replay them again for a full review. All I can say is some are good, and some are bad....
The Wayder Residence by ZapizardE
playtime 4min
[recimage id=2]
short experience short design something wierd little scary/horror at least it wasn't a frustrating exeprience
DATA_RETRIEVED by beefbacon
playtime 22min
[recimage id=5]
this one is defenetly the highlight of this pack you'r really in a horror theme the ambiance is perfect with something reference to alien or...
HEADER: Concrete Xen by ArctixSnowPup 10 min
[recimage id=2]
first map isn't that much interesting um and down on platform with comats providing some different weapons
HEADER: White Lies by NTN9 11 min
[recimage id=2]
on a design base it was intersting and atmospheric but appart of that it was a little confusing and not really fun to play
HEADER: ...
Okay so turns out I've managed to find the crowbar. Took me over a year to find it huh but I'm quite surprised I've managed to get through the entire mod without one on my first play....
Super eerie soundscape. Spooky prison vibes.
Loved the warm take on Nova Prospekt.
Combat is tough! Telegraphs foe movement, but still catches you off guard. Shotgunner ambushes and twisty-turvy arenas lead to enemies making great use of cover and flanking maneuvers. Genuinely keeps you on your toes without feeling unfair due to plenty of health caches.
Really knows how to toy with the player. You're running into a new area expecting an ambush and ooooh what's in this room-- was that ...
After playing the first episode I was hoping for something better and this was certainly the case regarding the level design less boxy somecutscenes and sometime great looking.
Sadly in the other hand and this was mentionned by other review (especailly the one of HEC & Philip ) there was not enough effort in beta testing the release so that you encounter traps or problem that needs noclip, the lack of health make it also a little too challenging and needs a lot of save and reload that in...
Had a mixed feeling with this one, gameplay was well balance and there was no issue with the progression and only on issue with entering a vent that needed me to noclip :(
Regrading design it increase with progression but was, for the first half, quite boxy and mixed with lots of hallsways
I hade no issue with health or combat it was for me correctly balanced
certainly recommand you to give it a try because it was resonably fun...will try the second chapter...
Ok, so I see this competition already has 3 PN reviews and only 2 PL, so mine is going to be the 3rd PL review, trying to give a balance like that loathed Thanos Villian character used to say.
For me is a PL because we only have 3 entries worthy of a great survival-horror category, and I just loved this genre, so having played "Remorse: The List" recently my standard is quite high and I just felt many entries are not that worthy of being called like Horrorfull ones.
The Wayder Residence b...
omgod...
I'm here looking for Half Life 2 mods to play in VR. Preferably something that is like a campaign and that does not have a lot of additional custom sounds, models, etc. Just fresh levels preferably with an original story....
Until the yard part, it was fun. But not bad afterall....
5 star for the lesbian poster....
cant say it was bad....
heltkit: taek, +15 hP, yeos, ready to fight in close range 45 soldiers and few aliens. use your +15 hp carefully cuz you won't see it again for almost 15 minutes....
heltkit: taek, +15 hP, yeos, ready to fight in close range 45 soldiers and few aliens. use your +15 hp carefully cuz you won't see it again for almost 15 minutes....
ehm, not bad, ehhhh, good good....
a perfect short challenge....
PERFECT...
YESSS...
short and good...
no...
NO...
yossss its good...
mm yeah, maybe...
goofy aah nahhh...
nah...
yeah good...
It is true to defeat the final boss you need to make a math. For the first boss you must have 10 grenades on your hand. You should start saving on the way across the ranch back to the railroads. This grenades are to kill the boss. If we could carry 15 grenades, battle would be more logical. For the second boss, we need to save light MP full bullets (haven't used), Shotgun ammo, you get a lot by the end, just don't waiste too much, 100 shells is enough. Remeber to load all 9mm weapons before pick...
So many doors, so many traps, if the soldiers step on a door it dies, if you step, you die. Seem to be equal for both sides. An equal battleground where many things can happen. Like a lottery maze....
Now that was fun. Nice little gem I missed out on for 17 years. Has an AR5 rating and deserves it....
After playing the final station 51 I deceded to give a try to the first release
It is quite similar with for me with some tiny detail , especially the part were you join the rebels and with less enemy/combats
In a way it was more fun this one also perheaps it was shorter and I new what to do......
I can't imagine a time that this would have ever been worth playing....
JC - Union - 4 weeks ago
I may be late to the party (mainly because I payed this map for the first time more than a decade after its release) but I want to share may opinion here:
Man, this map is a real blast! I had a lot of fun playing it. Union can actually be part of the official HL2 story, it features all the quality required (level design, gameplay and replayabilty value).
BTW, you people should try Union with MMod and Half-Life Alyx models, it will blow your mind: https://i.imgur.com/6aHcJD7.jpeg...
What a great map set. Only took me 19 years to find it....
Like already tell in previous post Design is good but also mainly streight forward
no question of solving something in this one, its a fight to progess experience and finally after one hour it starts to be a little bit boring with this repetitive gameplay
The last zone at the end seems like the author had no idea how to finish his mod and so it finishes abrutelly, whitch was a sad point for me
If you like to rush to have good fights with all HL Ep2 enemies you will perhaps adored thi...
except the fact that it a too short everything is greatly manage in this map: great design, intense gaming, a must play for sure :)...
An enjoyable source mod. Similiar to map labs but not a competition, instead, an anthology of maps each connected by way of stairs in this giant tower. Not all levels of this building are fun but overall its quite enjoyable. as its all being done for free its hard to complain too much. 75% of the maps are enjoyable, some great even. Appreciate the custom code features and small touches like the guns having particle smoke, most other mods do not have this....
This was a cool experience not perfect and also decreasing in quality at the end but It was really fun to play and the train ride was so great, just for this, it deserve my perfonal favorite choice :)...
Mixed filling playing this one.
The author has certainly aquired a good mapping and programming skill but I have sometime the feeling that this is just a succession of map that make the author able to put in advance what he is able to do
There is no real storlyline, most of the time its simple shoot and think progression but certainly this release show potential and intend to see more from the author
Its still sometime fun to play but can be also sometime frustrating to undertand what to...
Short and Sweet, well balance gameplay and design, the perfect gaming break :)...
Indeed, it’s a great mod. The combat is balanced in most areas, and the level design is really good. It has some complex elements, like cutscenes and objectives, that really add to the gameplay. There are good puzzles; some took me a while to solve, but they are really nice, and watching a walkthrough wasn’t necessary. I do recommend you play this mod at least once, or twice, I don’t know :v...
can you type ' status ' in the console, and tell me the first map? Thank you. (im trying to load it on synergy)...
Wish I had not forgotten to listen to you....
Gameplay was fun at start and cointain a lot of original idea, the design was a little repetitive and the end was even a little bit odd to confusing making the expereince frustrating
It was still a quite enjoyable release...
Finally after 3 hours of trying everything it is working. I even tried the original Half Life. Manual Installation and many possibilities. Once you install mod's "dll" everything becomes crap. Then deleted everything, restarted steam. Installed pre25-anniversary and installed it again and then it simply worked. After several steam restarts. With 25th anniversary, if you install this mod "dll" in the original half-life, and the original "dll" keep it somewhere, you will make all the mods with sol...
This mod is awsome, open spaces, you can always escape to any direction, it's complicated to be trapped here. If you see a soldier, just run away, take your time and attack back. This is why this mod is pretty balances for a flexible combat, not like in a tight room where you barely can hold the shotgun because walls are too near. In open spaces you can even bring a tank and smash your enemies and all their gates. He almost didn't put ambushes, I like this method. Ambushing are quite rare in rea...
Have you tried rolling back to the pre-25th anniversary version of HL?...
Someone know how to fix the issue. Soldiers do not OPEN fire. It seems the problem is with .dll, how it's possible it was working before and not now?...
The good thing is that he gives good weapons in the beginning, the bad thing is that he gives a very limited ammo. So on Hard you are always lack of ammo. Then he gives a shotgun, the same, poor shotgun in many poor mods as a main actor in many situation because other kind of ammunition is quickly depleted. On Hard you can¡t even kill the Alien Grunt in one hit. This discourage to play a lot....
Excellent mod. Worth your time and worth an AR5....
Change my mind. Avoid it cause it's not worth playing it....
Confusion
[recimage id=2] What looked rather low quality at first actually surprised me. Sure, the mapping doesn't look too great but the gameplay is there and its alright.
Lakeside
[recimage id=4] Great coastal map with excellent attention to detail and combat encounters.
Pain
[recimage id=2] Ravenholm aesthetic with zombies included however, I fe...
Camp 43
[recimage id=4] Great little map that really didn't end the way I thought it would. Unfortunately this is the only map and its very short.
Tunnel Dwellers
I don't have an opinion on this one because its so unfinished. Really not worth playing though....
I probably should of given this a 'play it later'...
Avenue Odessa
[recimage id=4] Really high quality map with a good narrative. This map was made by Mati (Jason Gimba) so you know its going to be quality. This map was definitely on the harder side with a lack of medkits.
Beneath the Overpass
[recimage id=3] This is a reasonably good map, designed to be claustrophobic. I definitely got some kind of stuttering while playing this map, like the engine ...
It's time to destroy the alien ship, so to do that we need to hover it in the sky and then blow it with lasers outside cause inside we could cause serious damage by blowing the ship. And we activate the ship so it also activates an auto-aim system. The starship fires its rockets pretty well which makes me think of apache shooting you instead of the starship. Starship nowaday are very valuable cause they are made of Xen materials and these materials are light to fly....
The idea of the first map is to eliminate the first enemy with crowbar, then the next both with MP-5, then run to the building and close the gate behind, it repels all the bullets, that way you are more protected, but still they run where they want, so to conserve health in the beginning is a lucky based combat like from the start. There's also not a perfect way to place all laser trips to eliminate all of the assassins at the start. It's like a nice complicated start mode and then smoothing all...
This was really a high quality release
It was an intense an enjoyable experence everything was perfect from the storyline to the gameplay there was never a moment when i got bored, thanks to the whole team behind it to give such a great gaming experience :)...
Dangerous World is a strange mod, it has a pretty bad consistency issue but its really good toward the end.
The mapping quality of Dangerous World starts out okay but gets better and better as the mod goes on. The maps feel like they were made by two people of very different skill levels. The early maps are okayish quality with corny horror elements straight out of the F.E.A.R franchise. The second half of the mod is really high quality, although it has to be said that a lot of sections are c...
I appreciated the early game scripting. Felt very Half-Life, even if it was occasionally buggy.
Tense, chaotic combat that puts you in uncomfortable cover situations. Early on there was a combat encounter with Combine coming at you through an open door while simultaneously potshotting you from behind the fence. Good showcase of Combine AI as they flanked, used cover, and coordinated both like a cohesive team.
Detailed, crowded environments add to the combat claustrophobia.
Mapping is ...
There's no way to open the gate when I bring the Gauss Gun to G-Man or maybe he's just a boss of this prison? There's no instructions of what doing next. You need to travel same areas as in future as in a present in different ways. So it's like a 20 map mod and not 11 maps. Very hard and very annoying, it's boxy with tons of enemies. Unless you skip them, it would make the run more flexible, but since I like to destroy everyone I ended losing much more time. Anyway this mod is not designed to be...
That dropship is quite hard even on Easy. It is continiously drop infinite amount of enemies. It's quite hard to hit with the rocket so it kills all grunts while they are rappeling. On Easy it's easier, but on Hard you must always ready an AR to eliminate them quickly on the ground and still need to use normal bullets to finish them off. Then try to hit with 2 rockets while the dropship appears because one shot may drive you to a situation where you could easily die because of too many enemies t...
It's quite hard to aim with a sniper without dot mark point. I think that sniper is real because real snipers are also very hard to aim, you don't even know if you can hit a target 50 meters away. This is like a simulation of the reality, you have some nice targets on the roof top and what you need to do is go for it and mark your sniping records. I couldn't hit them all at the first shot....
A quite balanced mod and fun to walk around with some puzzling. Still need to take care of some actions some dangerous soldiers are crawling around hiding with AR grenades or a shotgun. There's an invincible scientist in the chopper area, I do not really understand the real purpose of his action when the fight starts. Is he supposed to escape somewhere? It's like he's trying to move away. The second area hasn't been developed. A pity....
I played this mod years ago and didn't think it was very good.
I just replayed it and realized I was far to generous the first time....
Fantastic mod that has had a lot of effort put into it.
From the introduction to the end this entire mod is really high quality, the escape from Civil Protection at the very beginning being really well executed. The entire mod is really well balanced, it actually offers a decent challenge, I can imagine on hard difficulty certain segments would be really hard.
This is definitely going down as a personal favourite....
Short but very high quality map that sticks to what Half-Life 2 does best. I really wish this was longer because its great....
Hello, I'm from Russia, I'm 15, I just live by playing stuff and the Half Life series really hooked me. I'm thinking of someday creating my own mod or a short story based on Half Life....
Dear Phillip, so glad to read you again on this site!
I also have remembered Jasper for some unknown reason this year precisely!
And yeah, he was a kind fellow. And an avid HL & HL2 Mod gamer like many of us.
It is amazing how a kind of a simple thing like playing a 20+ years video game like this just links people together.
Send my best wishes to you, your family, and every fellow gamer!...
I can understand people around the discord summons for these kinds of mapping competitions are excited every time they release something, at least, they have the big and undeniable merit of keeping Half-Life 2 maps alive in this very 2024! Yeah, I can understand all of this.
Nevertheless from a gamer’s perspective, these competitions vary a lot in terms of worth playing, and the quality of many entries. And here, beyond the big “Maybe?” recommendation I guess we have a very bland compet...
I can understand people around the discord summons for these kinds of mapping competitions are excited every time they release something, at least, they have the big and undeniable merit of keeping Half-Life 2 maps alive in this very 2024! Yeah, I can understand all of this.
Nevertheless from a gamer's perspective, these competitions vary a lot in terms of worth playing, and the quality of many entries. And here, beyond the big "Maybe?" recommendation I guess we have a very bland competition...
Reasonable length and high quality map. Does what Half-Life 2 does best....
I'm going to be real honest, TWHL: Source was pretty disappointing and not as good as the TWHL Towers for Half-Life 1. TWHL: Source is very hit and miss. There are some great entries in here as well as some low quality ones.
Floor 3 Water Reservoir, Floor 7 Joker's Mind and Floor 14 Watermelons in Jail are just a waste of hard drive space, there is nothing else that can be said.
Level 17 Fallen Angel, people like this one but personally I cannot stand anime and its writing tropes. 'Ja...
Managed to beat on Hard after playing several times. But people are right, health sucks too much. I believe damage is increased in close range and with combination of low kits they created a tough to win atmosphere. It like you start a mod, have problems and then have to restart the mod again to be able to reach the same place with higher health and try to solve the situation with higher health. Maybe this is the purpose, not giving all that you need, but the just quantity. Since the mod isn't t...
Very short but this map have a good atmoshpere, good level design, and fun gameplay....
Gordon is parachuting without of parachutes from the beginning of the level. I asked myself, why Gordon is moving at the beginning of the level? No, answer. Well after I heard the jet he jumped from it. Now he must kill all this grunts to find the pilot and the plans and take the jet again. So if pilot is dead, you won't be able to get out. I hope that plane hovers in the air, because I don't see any aircraft track to get into the air....
Sometimes you need to reload the screen several times so it gives a different mission. And it shouldn't start from mission 1, it can start even from mission 4. It is like a real random generaton upon loading the screen. I think same system is applied when military wins vortgaunt or viceversa. When loading, battles are generated randomly. Maybe he used the same system so the RNG pick up the mission aleatory. Still, not many reloads are required anyway....
Resolved this by grabbing the latest file off of ModDB....
Ground Zero 2 picks up where the original left off, albeit around thirty minutes later, playing as a completely different character... I must admit that I am much less familiar with this one. I actually did not know that Ground Zero got a follow up, especially one where you switch sides.
So, has Hellfire learned from their rookie mistakes over the course of a year? Well, the visuals are certainly an improvement, especially in the caves and brief outdoor sections. The gameplay however, not so ...
I believe Ground Zero is one of the first Half-Life mods that I ever played. It was certainly the first one to include custom voice lines and that was mind blowing to me at the time.
Coming back to it today, I find myself somewhat divided. This is one of the earliest released map packs for Half-Life, so the author created this entire thing, likely only having Worldcraft's built in tutorials to guide them. Certainly not a robust guide. It's interesting seeing the same mistakes that newcomers t...
Quite hard battles, too many soldiers spreading out like in a battlefield taking position and if you leave them to do the work sooner or later you are finished by their advantage. Just don't go too inside the battlefield or all the trucks will start to be empty and all the soldiers inside will assault you because the more you around, the more change to be shoot by dozens of soldiers....
We can kill enemies with one shot to the head, one kill. Very nice mod I liked that change of aspect. There're too many enemies, but they quite easy to eliminate with this strategy. Most of PS2 released games are like this, 1 headshot is one kill. So if you have a good precision, you're like a good player or winner. But original Half-Life screwed this up and there's not too much sense between shooting to the head or the arm or the torso, it's pretty much the same....