for Half-Life

1st January 1998

Basic Details
  • Title: Mcbeth
  • File Name: hl1-sp-mcbeth.7z
  • Original File Name: mcbeth.exe
  • Size : 3.91Mb
  • Author: Chris McMath
  • Date Released: 06 August 2000
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

6 recommendations, average score: 2.67 (out of 5), standard deviation: 1.22 (what's that?)
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Maybe?Think TwiceThink TwicePlay It LaterPlay It LaterAvoid It!


  1. Ezequielhl

    Difficult as hell, but I liked it anyway. It well mapped, it’s not to sadist and is short, so you’ll not suffer too much. The end and the last *AHEM* enemy are an unusual challenge, an intersting one.


  2. Anon-00229

    Another one of those short, but good mods. A few creative ideas are present, for example, early on, there’s a… ‘reactive” sewer system.

    However, I did notice a strange inconsistency. Some health packs grant you 10 health per pick-up, but some also give 20? Strange…

    In a nutshell, nothing to brag about, but it’s still a decent, if short mod.



  3. shawn
    Think Twice

    The absence of a save feature makes this unplayable for me.

  4. Mel
    Think Twice

    short but ok/no name or readme file.

  5. piledriver
    Play It Later

    Short mod, about 30-45 mins play.
    Good environments, textures and lighting. It has a story and an ending.
    Lots of cut scenes at the start. Very hard end fight.
    Shawn, Saves as normal with F6 and Named save.
    mel, the text file is in the install folder after you’ve installed with the exe. It’s also available from a button on the installer dialogue.

  6. Play It Later

    Ah I remember this mod… This was probably one of the first real good mods to get released for hl1 back then.

    It has indeed a great story and the mapping considering the time it was when hl1 was still pretty new for everyone is totally fine… If you’ve never played it give it a shot. You won’t regret it.

    The only negative thing for me is that it is a little hard at some locations. Some more med packs or good weapons wouldn’t have hurt. Never the less great mod.

  7. Avoid It!

    My goodness, I’m speechless.. Sorry, I know it’s old but this time that’s no excuse, it’s just horrible!
    Such a pity as it indeed began so nice, cutscene, story and then… ruining it all :/
    This mod is undescribeable – in a bad way. To finish it I cheated as the difficulty is ridiculous high and there are some needed weapons missing (shotgun, magnum, maybe a #4 weapon)
    I think I can say it’s in the top 3 of the worst mods I’ve played this year, and in the top 20 of the worst mods ever… guess that’s clearly enough, so save your time, do NOT play this, seriously!

    -Beginning (only) and story, cutscenes
    -Lot action
    -Some (mean) scripts
    -A few, easy puzzles
    -Helpful text messages until…
    -(At least one) secret area(s), can’t remember if there are more than one

    -Illogical, silly leveldesign but good lighting, some nice textures
    -Outrageous difficulty —> baaaad balancing
    -Short playtime
    -Mean-placed or spawning / scripted enemies
    -Less weapons / ammo until the very end
    -Gameplay at all / odd feeling
    -Falling damage
    -Terrible music in intro (Oh hi, “Dance Machine” -,-)

    Just avoid it!

  8. Ten Four Reviews

    McBeth is a relatively short Half-Life pack from first-time author Chris McMath. Overall, it is a pretty good effort, and although there were a couple of amateur mistakes, McBeth is certainly a solid episode that I enjoyed playing.

    The story is related to you through in-game text (albeit full of spelling errors) throughout the maps, so I won’t detail the background here. Suffice it to say that you are a Good Guy, and you are out to foil the plans of the Bad Guy. In your way are a good mix of enemies, both human and alien. The combat is merely fair in McBeth; I felt only a couple of sections were even mildly challenging. If you are a skilled player, I definitely suggest playing on the difficult setting. The final battle is clever, if rather repetitive, and it is pretty challenging as well.

    The map construction is good, but some of the layouts could be improved in my opinion — the flow is very linear. The architecture is decent, with the area near the end looking especially good. I was impressed, however, with the playability of all sections of McBeth — the r_speeds were good everywhere, which is never a given in first-time maps.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Saturday, 28th October, 2000 by Unquenque.

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