Return to Black Mesa, this time as Corporal Stefan Oldfield – part of a squad arriving by truck. Work with your fellow marines to survive Black Mesa again!
Previously known as Soldier’s Adventures.
The Story begins in your neighbourhood on Halloween night. You find a very old book which manages to start you off on a scary and dangerous journey through a strange land where monsters roam and thrive!
Can you survive Swiss Cheese’s Halloween Mod?
Note: This version includes the patch from Swiss_Cheese as well as the Steam improvements from malortie released in 2017.
Here’s a 12-map (roughly an hour) demo of an upcoming mod. It features quite a few puzzles that require exploration and some lateral thinking – but there’s also plenty of combat. Beware the teleporting aliens and the dark areas. I don’t recommend playing this on hard!
This is my first Half Life Mod that I accidentally started. Back in 2017 I was an average mapper and I started doing some experiments. After that I created the first map for the mod and then, after some years when I got better I decided to make a mod. For now this is only a DEMO; the next release will be the final release, hopefully before the New Year arrives.
This mod has custom weapon models and some human models too!
Thank you for playing!
You are Captain Tony Snyder, a former member of the Navy Seals, and just joined “The Savior’s Order” (T.S.O.), a top-secret military organization specialized in espionage, sabotage, infiltration, you name it.
Since you’re the new guy in T.S.O., you’re getting a simple mission for now. T.S.O.’s informants have been talking about a headquarters of a yet-unknown terrorist group. The headquarters are located in Poland, but the T.S.O. is still not sure where the group originated from. Your mission is to infiltrate the headquarters, and gather information about the unknown terrorist group. Of course, since you’re the new guy at T.S.O., Agent Six will be assisting you in your mission. You will meet Agent Six near the entrance to the headquarters. Good luck.
Note: this release comprises the first mission of Half-Life: WAR, which is still in development.
Half-Life, Uplink, and more.
Uplinked is a series of eleven maps that aims to be an extension to “Forget About Freeman!”. Uplinked takes place between the original maps, hence it can be started from “Forget About Freeman!” or “Black Mesa Inbound” like the original game. The general premise is the same as the Half-Life demo, Uplink (tune the transmitter to gain access to Lambda Complex). Locations vary from Uplink or Half-Life Alpha inspired to completely original ones. Be aware that Uplinked has more puzzles compared to the original game, therefore might require more thinking.
Decay: Solo Mission a ground-up port of Half-Life: Decay that allows for seamless single-player gameplay in place of the original co-op. But it’ll also have fixes, more detail, and polishing where warranted for an improved experience.
This is a demo featuring about 20-30 minutes worth of gameplay and is taken from the opening chapters Dual Access and Hazardous Course.
Your problem: a gonarch. But direct confrontation is not an option. This interesting set of 7 maps lets you puzzle and fight through your mission to make it out alive with the trapped scientist.
The goal is to destroy a monster (Big Momma/Gonarch). Mission is complete if you escape on the train with the scientist alive.
Half-Life: Crowbar-Deep in the Dead is a complete re-imagining of the first episode of DOOM (1993), taking all of the original levels from Knee-Deep in the Dead and remaking them in the style of Half-Life and its many expansions.
Take control of Dr. Stan Blazkowicz, a Black Mesa engineer thrust into a fierce battle for survival as he fights off hordes of aliens and military troops, shooting and blasting his way through some of the most iconic levels in FPS history. Will you live through this alien hellscape long enough to see tomorrow, or will you be just another body strewn about in the ruins of Black Mesa?
Note: this release is a demo including 4 playable maps. Unfortunately the full version of Half-Life: Crowbar-Deep in the Dead is now on indefinite hiatus.
Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end.
But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old acquaintance” that kept insisting that a team should have been dispatched rather than a “lone wolf.”
You start to have a feeling of déjà vu – except this time, there’s a long descent ahead of you. And if you explore and observe well enough, the sub-basement bonus map will be unlocked!
Work your way through 25 floors from 18 mappers in this superb sequel to TWHL Tower!
Those pesky HECU boys are at it again. Just look at what they’ve gone and done this time. Lowering the bridge leading to the surface elevator and then sealing off the control room. Even worse than that, this part of the facilty is crawling with Xenians and their ongoing dispute with the Black Mesa Science Team over how dead they should be doesn’t appear to be easing off at all!
Author’s Note: This map has been designed and tested with the hardest difficulty in mind and as such, plays best on Skill 3. You can set this in the console before starting the map, by simply typing skill 3
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