Half-Risen (Demo v2.0)

for Half-Life

31st August 2021

Here’s a 12-map (roughly an hour) demo of an upcoming mod. It features quite a few puzzles that require exploration and some lateral thinking – but there’s also plenty of combat. Beware the teleporting aliens and the dark areas. I don’t recommend playing this on hard!

Author’s Notes

This is my first Half Life Mod that I accidentally started. Back in 2017 I was an average mapper and I started doing some experiments. After that I created the first map for the mod and then, after some years when I got better I decided to make a mod. For now this is only a DEMO; the next release will be the final release, hopefully before the New Year arrives.

This mod has custom weapon models and some human models too!

Thank you for playing!

Basic Details
  • Title: Half-Risen (Demo v2.0)
  • Filename: hl1-sp-half-risen-demo-v2.7z
  • Size : 135 MB
  • Author: Vatra
  • Date Released: 27 July 2021

Download Options

Download to your HD [135 MB]

Manual Installation Instructions
  • Copy the half_risen_demov2.0 folder into your SteamApps\common\Half-Life folder.
  • Restart or start Steam.
  • Half – Risen (DEMO) should now be listed in your Library.

If you require more help, please visit the Technical Help page.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

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8 Comments

  1. The mapping is not very good, maps are unusually large but at the same time very bland, NPCs seems to manipulate empty things in the air, and I quickly got lost with that first “puzzle” with dynamite and keys to find…

    After 15 years of playing mod’s I think I see exactly where it is is going, and I’m not taking part of it any more…

    However, I praise the fact you manage to do some cutscenes – even if it’s totally against what HL1 stands for, but this is free modding and people can do whatever they want, as long as it stays “fun”.

    Conclusion – Practice. a lot. to improve your modding skills. Next time will be better.

  2. I had difficulty with this, perhaps its the way I think as I didn’t find it at all intuitive. Some puzzles seemed artificial, like (and I won’t try to spoil anything in what I say) the guard by the elevators. And I gave up after going everywhere, with the spool and dynamite puzzle, nothing seemed to ‘work’. The lights went out eventually too, for no reason?

    Anyway, the layout and puzzle concepts give a good feeling as to what this could become. Its going to need critical beta testers though, IMO.

  3. lord_geonossis

    Who puts a scope on a SHOTGUN?

    1. Wesp5

      … and a silencer :)! Still the new models look great, although not very realistic. As for the dynamite puzzle you need to crouch in front of the door you want to blow. Overall the levels get better more into the mod, but it would be good if the modded would improve the beginning while he finishes this.

  4. This definitely has potential. Mapping is a bit unusual, some parts are lively and fit well in the atmosphere, but some are just blocks connected with other blocks, particularly near the start. The puzzles and combat are both pretty fun but there is one particularly egregious part that someone else referenced. I like the custom models but I’m not really sure some of them fit, the crowbar has a very exaggerated swing to it which looks bizarre and the shotgun has a scope despite clearly having no zoom. The amount pitch black areas towards the end was very frustrating, abusing darkness does not make for fun gameplay.

    Overall can’t say I had too much trouble, and it was pretty fun. The dynamite on the door was a bit iffy and I’m not entirely sure how I got past it. I did get a crate stuck in an area that it couldn’t escape from and had to jump on an environmental object to progress, it’s a good failsafe, inentional or not, but these kinds of situations should really be avoided. There’s another area that requires ammo to progress but I ran out and thus had to load a save.

  5. I’m yet to play this but I can’t stop thinking about the line “This is my first Half Life Mod that I accidentally started.”

    Accidentally starting a mod takes some skill.

    1. Unq

      Wait, you have a review on the ModDB page. 🙂

      Although your comment is from 2020 so it probably wasn’t quite the same demo.

  6. Unfortunately, nothing happens in the first 7-8 minutes. Huge cube-shaped rooms, big empty corridors one after the other. Closed doors everywhere. A smaller map with more details would have been better. The player gets lost very easily because it is not clear what the goal is, where to go?
    It would be worth polishing this mod, because the concept is good.
    I appreciate all the work, because I do maps too!

    Translated with http://www.DeepL.com/Translator (free version)

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