A quiet, peaceful mountain pass is about to reel under your arrival.
Follow the instructions and attempt to escape the Combine’s clutches.
An arena like no other you have ever played.
Almost all walls a destructible, but is it wise to break them? Only time will tell.
This is not for the fainthearted.
Only the strongest survive.
Are you one of them?
“You play as a anonymous, lone rebel, woken up by the combine’s threatening movement through the forest, with no memory whatsoever of how you got there.
You’ll go through the forest and find your way to City 17, and drive through to the other side of the City to find a way to get to The White Forest base, with or without help.
In this mod you will explore and traverse many environments and locations, including (and still might change in development) : White Forest, City 17, and possibly The Coast.
This mod takes place not too long after Freeman has just been taken out of stasis.”
“Localized on the other side of the Coast, the Combine used to run one among other abandoned sections of the block cells as an area to detain citizens who were determined to be a threat to the Combine action. Later on, these cell blocks were left behind, including countless prisoners and citizens who tried to escape by their own through vents, old offices, maintenance facilities and sewers.
After a successful escape from the cell blocks in sector A5, you’ll find yourself still wandering in the sewers on another side at Nova Prospekt looking for an exit. Continuing your journey as a leftover prisoner attempting to stay alive at all cost. Keep low and dark. The Combine is still in alert of your escape.”
Be sure to check out Quiet Rehabilitation too.
Without the Gravity Gun, Half-Life 2, its episodes, and many many mods would be very different. It was revolutionary and a LOT of fun to play with.
This challenge features the gravity gun, and adds some new functionality which was optional for mappers to use.
You play through a variety of settings and ideas.
For this Experimental Mapping Challenge, entrants had to make a map that most would consider beautiful.
Of course, beautiful is generally considered visual but in this case, the atmosphere was also important.
It was hoped that some would even try environmental story-telling.
The mod contains 7 official entries and 3 bonus entries.
This mod requires the Source SDK Base 2013 Singleplayer “Upcoming” beta branch activated.
For this Experimental Mapping Challenge, entrants had to make a map no larger than 1,000,000,000 Hammer Units. In the real world, that would be a cube about 20 metres long, wide and high.
The actual proportions of the map were left to the mappers. The limit was the cubic capacity.
This limitation forces mappers to think about how well they use the space.
The mod contains 13 official entries and 3 bonus entries.
Lever Software brings together leaked maps and specially created demo maps (by them) into one pack.
It’s not a story-driven experience, maps must be loaded manually via the menu (NOT console, don’t worry!), some maps do not even have combat or interaction, but others do.
All in all, it’s an interesting experience but do not expect a mod in the traditional sense.
Please note, this is NOT the same release as Jim Partridge’s Aftermath, it just happens to share the same name.
At the end of Blue Shift you escape with a few scientists. Dr. Rosenberg is one of them.
In this mod, you continue that story.
You are Corporal Timothy Collins, an HECU marine sent from Black Mesa to the mysterious Area 99.
Your mission: recapture Dr Rosenberg who escaped from Black Mesa and go to A-99.
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