A pack of seven maps spanning various areas of the Black Mesa Research Facility. Made for TWHL competition 35, Half-Life 20th Anniversary: Vanilla Half-Life.
Have you ever dreamed of playing as a Care Bear? And getting to murder other Care Bears? Then have I got the mod for you!
Bisounours Party: Adventure is the latest release from Klems, prolific Source modder and overall winner of The Hammer Cup 2017.
I have been working on this weird ass source mod for over a year now. It’s mostly complete (some assets needs to be redone, need voice recordings as well), so I’m releasing it now to get feedback. It’s a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There’s a few cutscenes and some story, some puzzle and parkour, but it’s mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
You play as a cosmonaut who has had to abandon their space station, but upon arriving back on earth, discover that the place has been overrun by the combine. What happens next? Do you give in to the Combine army, or do you resist and use your skills to find some way of escaping?
Cosmonaut is Dolmo’s greatly expanded and polished version of his entry of the same name for last year’s NostalgiaVille mapping challenge.
For this Experimental Mapping Challenge, entrants had to make a map that lasted just 72 seconds, but they only had 72 hours to make it!
A lot could happen in that time, so don’t think it will be easy.
In addition, you might need to learn the correct route, actions or sequence before you can actually finish it.
There are 12 official entries and 1 bonus entry for you to play.
Here is the second mapping challenge in the Mesa Cup.
The release contains 4 entries.
For this challenge, entrants needed to make a tram the main conceptual element of their entry. There was no actual requirement for the player to use the tram though.
For full details of the announcement, please see the original theme announcement.
DoomEd is a single-player first person shooter learning game that combines science and history with FPS action, taking players through the horror of bio-terrorism and WWII chemical experimentation gone wrong.
The backstory mixes factual content (the WW2 experiments at Porton Down, Chemical Defence Experimental Station, ‘urban exploration’ in disused London underground stations) with fiction and fantasy (a lost labyrinth populated with human mutants and military personnel who believe the war is still going on).
The action is set in the labyrinth of lost London underground stations and tunnels that have not been in operation for over fifty years. The game follows the conventions of FPS gameplay – interweaving between orientation/exploration and action/warfare with mutants but replacing puzzles with science-based problems and puzzles, drawing on appropriate aspects of the KS4 science curriculum.
An arena like no other you have ever played.
Almost all walls a destructible, but is it wise to break them? Only time will tell.
This is not for the fainthearted.
Only the strongest survive.
Are you one of them?
“You play as a anonymous, lone rebel, woken up by the combine’s threatening movement through the forest, with no memory whatsoever of how you got there.
You’ll go through the forest and find your way to City 17, and drive through to the other side of the City to find a way to get to The White Forest base, with or without help.
In this mod you will explore and traverse many environments and locations, including (and still might change in development) : White Forest, City 17, and possibly The Coast.
This mod takes place not too long after Freeman has just been taken out of stasis.”
“Localized on the other side of the Coast, the Combine used to run one among other abandoned sections of the block cells as an area to detain citizens who were determined to be a threat to the Combine action. Later on, these cell blocks were left behind, including countless prisoners and citizens who tried to escape by their own through vents, old offices, maintenance facilities and sewers.
After a successful escape from the cell blocks in sector A5, you’ll find yourself still wandering in the sewers on another side at Nova Prospekt looking for an exit. Continuing your journey as a leftover prisoner attempting to stay alive at all cost. Keep low and dark. The Combine is still in alert of your escape.”
Be sure to check out Quiet Rehabilitation too.