Outrun

for Half-Life

1st January 1998

Basic Details
  • Title: Outrun
  • File Name: hl1-sp-outrun.7z
  • Original File Name: outrun.zip
  • Size : 3.92Mb
  • Author: Edmund Hunt
  • Date Released: 26 February 2000
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Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

6 recommendations, average score: 4.33 (out of 5), standard deviation: 0.56 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 698
    Overall
  • 0
    Today
  • 1
    Last 7 days
  • 7
    Last 30 days
  • 76
    365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 2 Users

Time Taken:
Average: 2 Hours, 15 Mins
Shortest: 2 Hours by doublicon
Longest: 2 Hours, 30 Mins by Martina
Total Time Played: 4 Hours, 30 Mins
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Maybe?Play It Now!Play It LaterPlay It Now!Play It LaterPlay It Now!

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8 Comments

  1. piledriver

    Mostly human enemies, slightly non-linear in places and a few puzzles. Mr Hunt has shown how entertainment should be done. A proper, honest to goodness action shooter in true half-life stylee, a proper ending with big bangs and, unlike some of these mods, you know when you’ve escaped. Only 1-2 hours playtime on medium but definitely worth the download. 4/5

  2. Manual_Monaro
    Maybe?

    A solid, clean yet comparatively fun mod. Edmund Hunt has done a great job producing something that, while not revolutionary or overly fantastic, is still a solid romp through the much-loved Black Mesa style environments.

    Gameplay is a solid achievement. Enemy and item placement is done well (Except a blaring case of ” lots of items/chargers before a tough segment” at the very end of the mod.) with not too much of a case of being under balanced. However, at times I found there to be lack of ammo or health, which detracts from the positive outlook of this mod. ” Resourcefulness” isn’t a case here, as there were too many enemies during those segments. To be blunt – it’s a niggling pain. But I didn’t suffer this too much.

    Firefights are arguably quite fun. Map layout provides some great, if not, fantastic grunt fights. Puzzles are strewn few and far between, but in decent numbers. There is case of having to destroy computers a few times throughout, so keep that in mind. (It got me stumped at first!)

    Overall, gameplay is a solid, fun achievement, but nothing really special comes about it. There’s a real sense of ” been there, done that” throughout the mod, which is an unfortunate outlook. Nonetheless, it ticks nearly all the boxes.

    Design is above average. It remains quite clean throughout and is overly consistent. There are many areas constituting interesting brushwork, spotless trimwork, pleasantly good lighting and effects plus some tidy texture work. But then again, there are many areas that are large, empty, bland and overly boring. At times, there’s a severe lack of interesting architecture and trimwork to justify the design. it’s simply unfortunate that the author is rather inconsistent with his level of design. But despite that, these ” unfortunate areas” aren’t really too painful to look at, so don’t go in expecting completely amateurish design.

    Set-pieces are quite good and very much nice to look at. Though few and far between, they, and the map’s layout, set a good pace.

    There’s some new custom content here. Nothing really special. Just some signs/textures, new skins and sound effects. The author’s attempt at ” voice acting” was barely audible, but it’s at the very end of the mod, so that’s not too much to worry about.

    So, overall, a solid modification. it’s consistently clean and holds up as being quite fun. Despite what I’ve said, I can only ask you to consider playing, on behalf of it being a fairly generic romp, with nary a thing that comes off as groundbreaking or even anything that seems overly fantastic. (Except the grunt fights.) I don’t recall ever being in an area and thinking ” This is neat!” (Well, except one thing, but it was still a case of “been there, done that”.)

    But if you’re into some fun, fast, reckless combat, with a good pace, sweet design — Or you’re one of those ” I’ll play anything,” type of people, then jump right in!

    My recommendation:

  3. Play It Now!

    Manual_Monaro pretty much covered everything there is to say haha.

    Personally, I think it’s a very well-designed mod with perfectly spaced-out scripted sequences, puzzles, and battles.

    8/10, it’s just too short though =P

    By the by, if you’re confused, check the Readme.txt for quite an extensive storyline.

  4. Play It Later

    You will make no mistake if you spend your time for playing this mission. There is no anything outstanding, but all was done well and interesting to play.

  5. Play It Now!

    WOW! To be honest, it’s a shame I never played that jewel earlier, plus, I had a bad feeling when reading the title… however, it proofed me wrong, it’s a great mod!
    Being an spy disguised as Gordon Freeman, after accomplishing the Black Mesa mission, your new mission is to infiltrate a research facility, and knock out Dr. Chiang (of course “played” by the Gman). Your employer, the Special Air Service (SAS) is offering you this job after the disaster of the BM mission.

    That’s more or less the story (read readme.txt for full story) and the to-do list, as there’s indeed much to do! The lab is a quite big facility with several areas, heavily guarded and filled with sub-tasks to solve for moving on. Quite many maps are a good playtime combined with variation is a good mixture for a SP HL mod. Go play it, if you haven’t (for a long time) !

    Pro’s:
    -Superior leveldesign, nice lighting, textures etc., lot of variation (indoor, outdoor etc.)
    -Excellent balanced
    -Great combat situations
    -Nice, surprising scripts
    -Some puzzles
    -Music for flair or dramatic scenes is used very often
    -Secret areas
    -Quite long playtime

    Con’s:
    -Where’s part 2? Is there one?
    -Sometimes a bit tough

  6. Ten Four Reviews

    Another author apparently new to the Half-Life mapping scene and another large helping of levels. We’ve seen this combination go quite well in the past but we’ve also seen some rather less memorable first attempts at a large unit. Where does Outrun lie in this scale?

    Happily, it has its feet planted firmly at the better end of the scale. It’s not an awe-inspiring debut but debuts usually aren’t. What you will find in the seven levels on offer in Outrun is a decent display of mapping and some decent combat. There were no significant visual errors and the architecture and lighting on show were more than adequate.

    On the other hand, the unit is missing some important features.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Wednesday, 29th March, 2000 by Morgan.

  7. Play It Later

    This is the first mod I ever played, so I may be a bit bias. Simply playing new levels was the coolest thing ever at the time.

    I have replayed it recently and I have to say it is fairly mediocre. However the levels don’t look that bad and it changes nicely from combat, horror, and puzzles. The puzzles are pretty simple. It has a vague and simple story. It isn’t bad, but it isn’t that memorable either. It isn’t very long either, but you typically won’t finish it in one sitting.

  8. Play It Now!

    Solid mod, nice tempo going through various maps. No big boss fights witch I personally don’t enjoy anyway. Yeah, what the hell, play it now!

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