Cube

for Half-Life 2: Episode Two

“CUBE is a first-person, single-player puzzle adventure game based on Source Engine and set in a huge and constantly moving maze of different test chambers. The character you play as has been placed inside this cubic labyrinth and now must find a way out. But what is more, he has to remember his past and understand why he ended up as a test subject in this strange place! As you progress into the Cube, you get answers bit by bit with the help of your character’s fragmentary memories and even visions as well as hidden messages from those who had been here before.

The game offers a unique setting and a dark, mysterious story, which bears some connection with Half-Life and Portal universe. Moreover, CUBE can boast of new gameplay elements and almost non-linear, “forked” walkthrough with different options for further events. The result of everything that happens in the cubic complex will be directly influenced by your actions while playing!”

WARNING!

“This project is NOT a full-fledged game based on the original film trilogy Cube, because this series is copyright-protected (as of 2015-2016, all the rights belong to Lions Gate Entertainment Corporation). Only the basic concept of main location is similar; however, it has been modified. The game uses its OWN storyline and content, which do not correspond to the film canon. If you thought this is a game based on CUBE (1997) or CUBE2: Hypercube, that is not the case. We mention these films on the project’s page only to pay tribute to the initial source of our inspiration.”


Total Downloads: 1217th July 2018
No Comments

Unforeseen Circumstances: Episode 1

for Half-Life 2: Episode Two

“You play as a anonymous, lone rebel, woken up by the combine’s threatening movement through the forest, with no memory whatsoever of how you got there.

You’ll go through the forest and find your way to City 17, and drive through to the other side of the City to find a way to get to The White Forest base, with or without help.

In this mod you will explore and traverse many environments and locations, including (and still might change in development) : White Forest, City 17, and possibly The Coast.

This mod takes place not too long after Freeman has just been taken out of stasis.”

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Total Downloads: 9216th July 2018
12 Comments and 6 recommendations, most haven't enjoyed it

50 Sourcey Days of Summer

It is with some trepidation that I announce the 50 Sourcey Days of Summer!

For the next 50 consecutive days, I will be adding new maps or updating older maps. All will be Source based, mostly Half-Life 2.

I have created a special page for the event, prosaically and rather obviously called 50 Sourcey Days of Summer and it is similar to the 100 Summer Days of Nostalgia event, which believe it or not I ran 7, yes, SEVEN!!! years ago.

It’s linked to on the second menu, under the header images.

I hope to post screenshots etc and even my review, for each map or mod I post or update. I plan to update quite old maps, so don’t get too excited. There will be new releases added too though.

I should tress that I will do my utmost to not miss a day but I seem to be much busier than 7 years ago, so I won’t make any promises.

I have already posted NostalgiaVille for today’s release.

Let me know if you have any questions or suggestions regarding the event.


15th July 2018 4 Comments

NostalgiaVille

for Half-Life 2: Episode Two

Half-Life 2 has been around for longer than 13 years, but many will agree that the game has still not lost its charm. However, as Episode 1 and 2 came out, people switched their focus to the new environments and gameplay that were introduced.

NostalgiaVille seeks to balance out the scale by re-introducing the classic environments of Half-Life 2 in the modern day.

Play through 8 official entries and 1 bonus map in this special 2018 mapping challenge.

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Total Downloads: 70315th July 2018
16 Comments and 5 recommendations, most really enjoyed it!

WANTED – Ideas for a new type of zombie

This is an Idea Challenge. The first of its kind for RTSL. Suggested by Mr. Mazur.

Earlier today, I tweeted this:

The upshot was that I realised we should be creating a new zombie class that uses the MechaCrab zombie. If you don’t know what the MeachCrab zombie is, please visit the RTSl Mod Template page.

We feel that the MechaCrab should be attached to the Rebel model, as that model doesn’t have an official zombie type. But that is not set in stone, we could change that.

Idea Challenge

Therefore, I would like to hear your suggestions for a zombie based on the MechaCrab. We need sensible ideas that can be coded and modelled. Ideas that fit into the HL Universe, so don’t suggest things like the MechaCrab on the G-Man, for instance.

We require some unique features for its attack. Something that makes it feel fresh, different AND fun to play against.

Of course, we will have to beta test things but this challenge is just about the ideas.

I know that there are probably lots of new types of zombies on Steam Community and Game Banana, but I don’t want to use soemthign that has already been created.

I will give some games away to the best ideas.

There’s only three rules:
1. By submitting you idea, you grant RTSL the right to create and release the concept as part of the RTSL Mod Template.
2. You are the creator of the idea.
3. It’s family friendly, within the confines of the Half-Life 2 setting.

Idea Submission Deadline

Let me know if you have any questions.


7th July 2018 30 Comments

July 2018 General Chat

Hello July. Why is it raining? Where is the sun?

Here we are. Over halfway through 2018. Where has the decade gone?!

I AM GOING TO FINISH WOLFENSTEIN: THE NEW ORDER THIS MONTH! yes, I know I have said that for the last 12 months but I really mean it this time.

On a serious note, I would like to apologise for the lack of updates recently. the site has essentially become the Mapping Challenges and that is not right. I promise to begin to add new maps and mods very, very soon.

How was your Steam Sale? Did you spend too much money? I did a stream, where I spent just over $25, with $15 of that donated. It was fun.


7th July 2018 4 Comments

The Lambda Cup 2018 – Challenge 3 – BossVille

We’ve all been there – reaching the end of a game or chapter and having to face the BOSS. Usually, it’s a single all-powerful enemy. Well, almost all-powerful – inevitably after enough dancing around each other, you find its weak spot and exploit it. Hooray! Not really – it’s totally expected, uninteresting, and cliched.

For this challenge, we would like you to take the idea of a final battle and breathe new life into the scenario. Of course, that’s easier said than done.

We don’t want you to necessarily focus on a single enemy, although you can have that kind of boss if you want. But you’re also allowed to have multiple boss enemies, or one big bad boss with other minions helping. Imagine a pair of bosses working against you and maybe even each other.

Even though this challenge is called BossVille, you don’t have to make a boss fight. We really like the hectic finale in Episode 2, where you had to fend off striders and hunters while driving all over the place. We want to encourage clever twists on the classic boss fight – and we’re definitely keeping an open mind as to what’s acceptable in BossVille. All we’re looking for is a great finale, boss fight or not!

Make the encounter interesting! Perhaps the boss fight has several phases – where the boss changes its attack patterns, or its behavior, or the environment. Maybe you encounter the same enemy multiple times throughout the map, setting him up as the Big Bad and leading up to a great finale fight. Maybe we have to outwit the enemy instead of fighting them?

The core concept of a climactic finale is the key here. Use a single boss in ways we’ve never seen, or come up with your own intriguing final faceoff!

Deadline

The deadline for submission is 11pm GMT Monday 23rd July 2018


1st July 2018 14 Comments

Things I never noticed in Half-Life

A little while ago, I started a new project on the site called Reference Galleries. I plan to put images I see from GoldSource maps and mods that will inspire me and can be used for reference.

Obviously, Half-Life will contain a lot of things that both inspire and can be used for reference. Unlike many readers, I’ve only played half-life a couple of times and the last time was part of what I called The Replay Experience Experiment AKA TREE and that was a few years ago, so I have decided to replay it, as well as the other games, over the next few months.

I started 10 minutes ago and when I got to the doorway where a Barney says that he can’t let me through and I looked up. I believe it was the first time I had done that and this post suddenly appeared in my head.

There are sure to be things I haven’t noticed and I thought I would document them here. Don’t expect any “Never-before-seen” things, they are just things that I have never noticed or forgotten I have.

The images and thoughts will be posted on the RTSL Twitter account and then embedded as comments on this post. The hashtag is #thinnihl.

By the way, if you are looking for a chapter-by-chapter review of each of the games, then visit the Games section of the site.

Anyway, I’ll hope you’ll follow along with me and add you own observations.


16th June 2018 3 Comments

Half-Life Posters – A RTSL Fan Art Event

The Posters have been added to the bottom of the post.

A while ago, Maki, over on the SMC Discord server, suggested running an art challenge. He said it because, as you may know, I try to post a Half-Life art image every day on the RTSL Twitter account.

So, here is the first of hopefully many Fan Art Events.

Now, let me clarify. Just like the Fan Fiction Events, they are not exactly challenges. Certainly not in the same way that the mapping challenges are challenges. There are no winners. There are just favourites. I give random Steam games to my favourite and to the readers’ favourite. The games tend to be quite old and not very expensive. I want people to enter the events for the fun and experience, not because they think they will win a AAA modern game.

Right, so with all that said, let’s talk about the event itself.

Theme

As the name suggests, I would like you to create a poster. The poster can be about one of the Half-Life games, one of the characters, weapons, locations, events or even a mod.
The style is up to you. It could look like a movie poster, an art-form (water-colour, oil, abstract etc), photoshop screenshot – the choice is yours.
The style can be serious or joking.
Text should be kept to a minimum unless the style demands it. If text is used, it should be in English (sorry).

A quick look on Deviant Art shows some possibilities.

Entry Deadline

Please send your entry, via email, either as a jpg or png attachment, to runthinkshootlive@gmail.com, no later than 11:59pm UTC Sunday 8th July 2018


14th June 2018 11 Comments

Quiet Rehabilitation 2

for Half-Life 2: Episode Two

“Localized on the other side of the Coast, the Combine used to run one among other abandoned sections of the block cells as an area to detain citizens who were determined to be a threat to the Combine action. Later on, these cell blocks were left behind, including countless prisoners and citizens who tried to escape by their own through vents, old offices, maintenance facilities and sewers.

After a successful escape from the cell blocks in sector A5, you’ll find yourself still wandering in the sewers on another side at Nova Prospekt looking for an exit. Continuing your journey as a leftover prisoner attempting to stay alive at all cost. Keep low and dark. The Combine is still in alert of your escape.”

Be sure to check out Quiet Rehabilitation too.

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Total Downloads: 60010th June 2018
16 Comments and 8 recommendations, 3 say "Play It Now!"