The Lambda Cup 2018 – Challenge 5 – ReplayVille

Hello and welcome to Challenge 5, the final event in the Lambda Cup, a series of five Source single player mapping challenges.

Theme Details

For this challenge, we would like to you create a map that is fun to replay – or that specifically rewards you for playing through again. Variety is the spice of life, so offering the player different experiences during playthroughs is key.

One way to do this is by offering the player choices. Choice of path, or weapons, or companions, and so on.

Randomness can also make significant changes to the experience. Random enemy locations, random timing of attacks, or even random map layout changes that can lead to interesting playthroughs are all fair game.

Ideally the player’s choices or any random elements will impact the playthrough and offer variety on a replay.

Your entry could be a hub-type map where the player must achieve an overarching goal by completing a number of smaller goals. The hub area would lead to various points where the player performs an action that has consequences in the other parts of the map. For example, the player chooses to clear a building of zombies first and then attempts to pass a city street which has a sniper. Because there are no zombies left, the player finds it harder to reach the sniper since they are the only target left. If the player had attacked the sniper first, they would have found a shotgun which would have made it much easier to kill the zombies. But, because the sniper was killed first, they would find a lot more zombies in the building than in the first scenario.

In this case, “hub” doesn’t necessarily mean a map with corridors and portals – the hub area could just as easily be a crossroads in the forest, for example. “Hub” here just means a central area connecting to a variety of areas, where the player can make choices about how to proceed. If there is an overarching goal, it should be clear to the player – and ideally the smaller goals tie in sensibly to the larger goal. (Think of Blast Pit, where the player had to turn on the oxygen, fuel, and the power in order to fire the test engine to proceed past the tentacles. It’s not a good example for replayability, just for how an overarching goal can be linked to smaller goals).

Your entry could also be one where the player has to find the “correct” route in order to complete the map – along the lines of ChaseVille or some of the maps in the recent 72-Second Experiment. But keep in mind that it should be fun to replay – not frustrating and almost certainly not time-limited.

Or perhaps the player learns something during playing your map that allows for a totally different approach on a replay.

For this challenge the usual limit of 2 maps is removed. However, please don’t take that to mean you should build 10 maps.
We have removed this limitation to allow interesting “jumps” to each section, IF the mapper chooses to create a hub-style map.

As always, if you have any questions or doubts, please ask. If you want a private answer, please send an email to RunThinkShootLive@gmail.com – NOT planetphillip@gmail.com. Good luck!

There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

Deadline

The deadline for submission is 11pm GMT Monday 17th December 2018


16th November 2018 2 Comments

PhaseVille

for Half-Life 2: Episode Two

Video games always feature various styles of gameplay. In this challenge we asked mappers to create a map that flowed through 3 phases. See the Theme Details section below for full details.

The resulting maps range from average to fantastic and the different interpretations of each phase is fascinating.

Get ready to play through 15 new maps!

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Total Downloads: 1,27313th October 2018
30 Comments and 8 recommendations, most say "Play It Now!"

The Mesa Cup 2018 – Challenge 3 – The Surface Complex

Who can forget the moment when Eli Vance says that you must reach the surface and get help? Up until then we had just been wandering around and causing trouble (and a resonance cascade). Now we had a real goal – something to get us excited. Reaching the surface proved harder than expected but BOY! was it worth it.

For this final Mesa Cup challenge, we would like you to create a level that features a Black Mesa surface area as the prominent element.

The first two challenges have had maps that were set mostly underground, so now it’s time to get some fresh air. Your entry can be set completely on the surface, or a mixture amongst inside, underground, and surface areas. The main goal can be to reach the surface itself if you like, or the level can take place entirely on the surface.

We would love some foreshadowing as well as a WOW reveal moment, but the details are up to you.

This challenge lasts longer than the previous two; you have 5 full weekends to create and polish your entry. Please get someone to playtest it!

As always, let us know if you have any questions, either here in the comments, in the SMC Discord RTSL Challenge channel or directly to Phillip if you would like a private reply. If you ask the SMC channel, accept only Phillip’s, Don’s, or Crowbar’s answer. Whilst the regular members probably have an idea of what we’d say, it’s not official until one of us says so!

Deadline

The deadline for submission was:

11pm GMT Monday 5th November 2018


5th October 2018 7 Comments

The 72-Second Experiment

for Half-Life 2: Episode Two

For this Experimental Mapping Challenge, entrants had to make a map that lasted just 72 seconds, but they only had 72 hours to make it!

A lot could happen in that time, so don’t think it will be easy.

In addition, you might need to learn the correct route, actions or sequence before you can actually finish it.

There are 12 official entries and 1 bonus entry for you to play.

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2

Total Downloads: 1,01815th September 2018
19 Comments and 7 recommendations, most say "Play It Later"

Cenodrome: The Lost Sub-Basement of TWHL Tower

for Half-Life

Cenodrome is a small standalone map made in the mold of the TWHL Tower maps. Put together by regulars at The Whole Half-Life site, TWHL Tower was a collaborative mapping project where each mapper constructed a small floor of the tower, and each floor was joined to others by a stairway. Cenodrome is the long lost sub-basement of that tower.

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Total Downloads: 5533rd September 2018
11 Comments and 4 recommendations, 2 say "Play It Later"

Reject

for Half-Life 2

Ammo is in short supply, so use it sparingly.

In fact, why don’t you use the grenades that the Combine soldiers through?

Find all the switch and reach the suitcase.

They are not easy to find though!

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Total Downloads: 5272nd September 2018
23 Comments and 5 recommendations, most say "Play It Now!"

Deadly Cargo

for Half-Life 2

You ARE the deadly cargo!

You are being transported somewhere but foolishly they left a crowbar in your “cell”.

You have waited until the train has stopped and now it’s time to escape.

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Total Downloads: 2511st September 2018
7 Comments and 5 recommendations, most haven't enjoyed it

September 2018 – General Chat

Well, it’s back to work for me soon. I’ve had all of August off and reduced hours in July, so September always feel really hard. That said, it’s nice to get back into a routine and I hope to keep some sort of update schedule going, but certainly not one release per day!

I will also begin mapping again and may start livestreaming practice at the weekends.

I am actually on a holiday until 6th August, visiting the UK.

What about you, what do you have planned?

Let me tell you about some changes. I have limited by tweets. I have stopped the Half-Life Art and other series, like Half-Life Proverbs. They got me lots of retweets, likes and responses but the reality is that it’s not part of RTSL core objectives. Stuff like that is better suited to Lambda Generation.

I may begin to post more mod images etc and I would love to post more mod news, but I don’t have time to constantly check ModDB.

I’ll be publishing my objectives for 2019 in November, but essentially I am going to try to limit myself to updating the site and mapping.

Can you guess the name of the mod shown in the image above? It’s called Half-Life: Echoes I can’t link to it in a spoiler, so you will have to search the site for it.


1st September 2018 16 Comments

The Lambda Cup 2018 – Challenge 4 – PhaseVille

Hello and welcome to Challenge 4 in the Lambda Cup, a series of five Source single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

The tagline of Half-Life is “Run. Think. Shoot. Live.”. You should know that but not everybody does. That’s where the name of this website comes from.

One of my favourite Villes was RunThinkShootLiveVille. It allowed mappers a chance to create small sections, each with a clear objective; both for the mapper and the player. Each phase was clear, precise and compelling.

For this challenge, we would like you to choose one verb from each phase and blend them into a seamless whole map:
Phase 1: Find / Escape / Ride
Phase 2: Solve / Fight / Evade
Phase 3: Drive / Descend / Chase
Phase 4: Live / Die / Fate Unknown

We are looking for natural flow between each phase. You CAN NOT change the order of the phases.

You are allowed to replace ONE of the verbs in the first 3 phases with one of your own choosing. That’s one replacement total allowed, and it’s optional – so if you like the list you can stick to those choices.

There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

Deadline

The deadline for submission is 11pm GMT Monday 24th September 2018


31st August 2018 4 Comments