A Combine tower lies in the middle of the forest, providing energy to all Combine units in the area. Its destruction would greatly benefit the Resistance. You find yourself in the shoes of Gordon Freeman, tasked with destroying the construction.
Map Labs put an interesting spin on the main challenge #7 – entrants had to select 5 grid spots in a row from the grid below for the framework of their map. The grid combines settings, setpieces, and map objectives with some bonus challenges for some spice.
The result? 14 new maps, and 2 bonus maps for you to enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord!
Ever wanted a relaxing Half-Life map just to chill in? Here are 2 meditative-type maps (sunset and night settings) allowing just that. There’s a bit to explore and you can sit on the chair or couch if you like.
There’s even an Xash3D-specific map included if you’re into that.
As zombies are running rampant in the streets of an unspecified city, the Combine tries to regain the upper hand and whole buildings turn to dust under the brute violence. With death lurking behind every corner, you have to navigate through this hazardous environment and try to find a way to escape…
After the explosion in Nova Prospekt, Gordon Freeman teleports to City 16, right during the beginning of the uprising.
The mod features replayability, based on difficulties.
The chosen difficulty in Options BEFORE LAUNCHING A MAP will affect many things during your playthrough.
The author highly recommends to play on Normal difficulty during your first playthrough.
Well, it’s been a long time since we’ve posted a General Chat. For a while it was monthly but then it kind of fell away shortly before Phillip left.
So here’s a catchall post to chat about anything Half-Life or Valve related, or questions/issues about the site. Or gaming in general! Or just about anything!
It’s really a great time in the Half-Life world. Black Mesa just officially left Early Access with their 1.0 release. The Map Labs mapping challenges keep on rolling. And of course, Half-Life: Alyx, the first Valve Half-Life game in almost 13 years, is right around the corner!
What are you playing? What are you making? What are you looking forward to?
7th March 2020 31 Comments
Another Ville! The Map Labs crew put together another Test Tube (short, several day challenge), and this time it’s a Ville sequel! That’s right, here’s the second CromulentVille, the wacky, weird, sometimes fun challenge!
The original CromulentVille was actually only a 50-hour challenge, and it was the challenge with the most ever number of entries. This sequel was a few days longer, and there are 14 entries and 2 bonus maps this time. Enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
The most infamous Ville returns! The next Map Labs Test Tube (6-day) mapping challenge starts now! CromulentVille 2 starts now and runs through Monday, February 23rd. Get mapping! (You get an extra day on the front end cause the theme was guessed correctly in the Map Labs Discord!).
Just like in the original CromulentVille, mappers must create a weird, silly, strange, bizarre, surreal, peculiar, etc. map. That is, a perfectly cromulent map.
Here’s the official announcement (click for full version):
Note the optional Bonus Challenges, just to add even more cromulentness to the maps.
The deadline for submission is Sunday 23rd February 2020. A whole week this time!
16th February 2020 6 Comments
PTSD guy returns in this all new epic adventure, full with completely new levels, secrets, weapons and returning characters such as Clockface, BlueASIS and possibly more. PTSD guy’s mental state is rapidly declining after the events of PTSD 1, you must travel on a big journey to find out what is causing this, and put an end to it.