For this Experimental Mapping Challenge, entrants had to make a map that lasted just 72 seconds, but they only had 72 hours to make it!
A lot could happen in that time, so don’t think it will be easy.
In addition, you might need to learn the correct route, actions or sequence before you can actually finish it.
There are 12 official entries and 1 bonus entry for you to play.
- Title: The 72-Second Experiment
- Filename: hl2-ep2-sp-the-72-second-emc.7z
- Size : 64.50MB
- Author: AnonymoScoot, Nitro-Ham AKA Nekophile, Derek AKA Taz, The One Epicplayer, Mark AKA Strontvlieg, Sockman, ethosaur, 1upD, JanKaszanka, Tabajara77, XBLAH, Niker107, matt71490 AKA Event Horizon, Jacob Heywood AKA Salamancer
- Date Released: 15 September 2018
CURRENTLY THIS RELEASE CAN NOT BE USED WITH GAUGE. SORRY
- Copy the “hl2-ep2-sp-the-72-second-emc” folder into your “SourceMods” folder.
- Restart or start Steam.
- RTSL – THE 72-SECOND EXPERIMENT should now be listed in your “Library” tab.
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:
Let me put it simply: You have 72 hours to make a map with EXACTLY 72 seconds of playtime.
We often talk about how it’s better to have shorter, more polished maps than longer weaker ones. By “polished”, we do not just mean visuals (lighting, textures, environmental art), but also gameplay, interaction, storytelling, soundscapes etc.
You can make your map action packed or only have a few interactions. It could be a beautiful scene that the player walks through and relaxes, a non-stop gunfight, or anything in between.
For example, you could create a map that can be finished in 72-seconds but only if done perfectly. That would allow replayability in trying to find the optimum way to complete the map.
You can simply submit a map that can be played in one 72-second sitting.
Ideally, we would like the text to be kept to a minimum. Everything should really be contained within the 72-seconds gameplay.
Locations, events, style of map are all open. The only limitation is the 72 seconds.
Full details can be found on the The 72-Second Experiment announcement page.
The deadline for submitting maps was:
11am UTC Monday 27th August 2018
Prison Break by AnonymoScoot
Elevator by Nitro-Ham AKA Nekophile
The Meet Up by Derek AKA Taz
Move it, Maggot! by The One Epicplayer
Convenient Exit by Mark AKA Strontvlieg
Freeware by Sockman
Cliff Confusion by ethosaur
Bootstrap by 1upD
Dawn by JanKaszanka
Sewers Surfer by Tabajara77
Fast Daze by XBLAH
Coordinate 72 by Niker107
Race Against Time by matt71490 AKA Event Horizon
Inevitable by Jacob Heywood AKA Salamancer
Without doubt my favourite here was Niker107’s Coordinate72. Not only did it look good and play well, it had a nice twist.
Honourable mentions go to Nitro-Ham AKA Nekophile for his Elevator, which I felt was very creative and to XBLAH for his clever but incredibly frustrating Fast Daze. At the time of publishing the mod, I still haven’t finished it!
The Experimental Mapping Challenges don’t have any official winner or prizes as they should be seen by mappers as an opportunity for some creative fun. That said, I’ll send a few games to the 3 authors above.
Time for you to share your thoughts! Vote for your top 3 maps. Poll closes 16th October 2018.
The bonus maps have not been included in this poll.
Which are are 3 favourite maps from The 72-Second Experiment?
- Race Against Time by matt71490 AKA Event Horizon (4%, 7 Votes)
- Coordinate 72 by Niker107 (13%, 21 Votes)
- Fast Daze by XBLAH (11%, 18 Votes)
- Sewers Surfer by Tabajara77 (12%, 19 Votes)
- Dawn by JanKaszanka (6%, 10 Votes)
- Bootstrap by 1upD (10%, 16 Votes)
- Cliff Confusion by ethosaur (4%, 6 Votes)
- Freeware by Sockman (7%, 12 Votes)
- Convenient Exit by Mark AKA Strontvlieg (1%, 1 Votes)
- Move it, Maggot! by The One Epicplayer (17%, 27 Votes)
- The Meet Up by Derek AKA Taz (2%, 4 Votes)
- Elevator by Nitro-Ham AKA Nekophile (10%, 17 Votes)
- Prison Break by AnonymoScoot (2%, 4 Votes)
Total Voters: 72
Experimental Mapping Challenges, also known as EMCs, are short challenges, normally 50 or 72 hours long, with a theme that severely restricts and limits what mappers can do. The themes are chosen to allow a wide range of artistic interpretation. In addition, they allow mappers to take risks and try things that in normal maps they might avoid.
For more details visit the Experimental Mapping Challenges homepage.
0.9 – Entrants version to check everything worked.
1.0 – THIS RELEASE: First public version. No serious issues known
There are 14 custom gridview images included in this release.
To use them, switch your Steam Library view to Gridview. Right click on RTSL – THE 72-SECOND EXPERIMENT and chose “Set Custom Image”.
Click “browse” when a small windows appears and navigate to your SourceMods folder and the “…sourcemods/hl2-ep2-sp-the-72-second-emc/steam-gridview-images/” folder and select the image of your choice.
You can of course, create your own image and use that.
The number of the images corresponds to the chapter.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1, HL2: Ep2 and Lost Coast are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: firstname.lastname@example.org no later than the deadline.
I’ll add some if I get time.
You can see Phillip’s initial playthrough videos of all the maps in his review below.
WARNING: The screenshots contain spoilers.
One row is one map, and the order of the rows AND individual images are not in the order of the mod or playthrough – I thought I would mix it up!
8Last 7 days
28Last 30 days
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