Here’s a collection of a handful of maps from longtime RTSL member (and Ville mapper!) ihonnyboy (Abraham Lee). It’s a bit of a hodgepodge of maps in various states, including some dev textures – and at least one you might recognize from an old mapping challenge. But they are all playable and worth a look, if not perfectly balanced. Enjoy!
Welcome to Abe’s Spicy Mappack Platter!
This is a collection of maps and assets I worked on many moons ago, and have finally polished for release… and by polished for release I mean I made it so you can go from begining to end. But just because they CAN be beaten doesn’t mean they SHOULD. I like to play these on HARD difficulty, but it is not recommended.
I’ve got 5 dishes lined up for you (All maps are in various levels of development and polish).
- Title: Abe’s Spicy Mappack Platter
- Filename: sdk-2013-sp-abes-spicy-mappack.7z
- Size : 298 MB
- Author: Abraham Lee AKA ihonnyboy
- Date Released: 30 May 2021
- Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
- Copy the “SpicyMappack” folder into your SourceMods folder.
- Restart or start Steam.
- SpicyMappack should now be listed in your Library tab.
WARNING: The screenshots contain spoilers.
5Last 7 days
24Last 30 days
Using Gauge: Users
Manually: 7 Users
Average: 2 Hours, 4 Mins
Shortest: 1 Hours by Tabajara77
Longest: 3 Hours by ShawnHL
Total Time Played: 14 Hours, 30 Mins
If you believe this release is missing important tags, please suggest them in a comment?
thanks 1st map played -really enjoyed house arena detailed clever combat enviroment
Lots of good puzzles and battle scenes. You really know what’s gonna happen, what you need to do and so on. Easy to spot on/game design. I specially loved the second map. One thing I disliked tho was the amount of action paced when the APC started to show up and bombard the building. I can’t remember if there was also a ship or not, but still, there was too much stuff happening, rockets, bullets, explosions, everything you can imagine. I don’t know how to explain this better, but perhaps going low with the amount of enemies doing pressure over you in that area would sort this issue.
Overall, nice pack of maps!
After what seems like a very long time of little activity with HL maps/mods, out of the blue come two Personal Favorites, back to back, starting with Southernmost Combine and then Brave Brain repeated, and now this!
I only recall Bridgehead from the past, and loved it then. Of the five maps, I rated three of them 10/10 and another 9/10, which is to say the least for me, unusually high. Lots of action, sometimes an overload of it and confusion, but by sticking to it eventually I completed all of them. There are a few difficult puzzles, I’m tempted to post some spoilers, but again if you stick to it and look everywhere, it makes sense.
I’m just hoping this bonanza of maps lately somehow continues! 😀
I’d agree, Bridgehead was the best from my point of view, not so much for the manic action as such, but for how nice it looked, hell I’d live there.
Wow! Best work that I have seen on this site in a long time!!!!
Bonus: Works on Linux without all of those missing textures!
– I love the change of some gun models and enemy voices.
– Short but fun arena map!
– The visual of the map is beautiful.
– Well-designed map! There are lots of combats, events and path puzzles, and they are mixed very well.
– Since the map is pretty long, I wish there is some kind of ‘ending scene’.
– Nice arena map
– Is the concept ‘F.E.A.R-like combat’? I like the concept!
– I didn’t play this map until ending, anyway I think this is a fun map.
Ok, so the first map was really really cool. Bunkering down in a house having to cover up the doorways with the furniture as the combine start shooting through the windows is so cool.
I didn’t really play the second map as it didn’t really vibe with me
The third map was also really cool and was pretty similar to the first map. looked really nice and the action set pieces were really cool
The FEAR-Like combat was honestly well designed and very fun to play in. Was very short and i thought that the layout of the map made for some big brain moves.
Overall a very cool mod and i also like the addition of the custom weapon models.
I played all the maps and I found them all good but especially the last map is really long, I gave the others 3 hours likewise but it was productive thx
A nice buffet of well crafted sequences. The spectacle in the later half of the second map was very entertaining and the level design overall was very tight and the environments realized (at least the parts that were finished were :P.) I really enjoyed the somewhat open ended objectives in the fifth map, I appreciated the ability to do the objectives in whichever order you saw fit. That open-ended yet tight gameplay is something I think would be at home in a potential main-line sequel.
1 Hour, 30 Minutes
Very enjoyable and well put together