As you wake up one morning from uneasy dreams, you find yourself measuring less than 10 inches.
The door handle is out of reach.
How will you get out of your room?
DoomEd is a single-player first person shooter learning game that combines science and history with FPS action, taking players through the horror of bio-terrorism and WWII chemical experimentation gone wrong.
The backstory mixes factual content (the WW2 experiments at Porton Down, Chemical Defence Experimental Station, ‘urban exploration’ in disused London underground stations) with fiction and fantasy (a lost labyrinth populated with human mutants and military personnel who believe the war is still going on).
The action is set in the labyrinth of lost London underground stations and tunnels that have not been in operation for over fifty years. The game follows the conventions of FPS gameplay – interweaving between orientation/exploration and action/warfare with mutants but replacing puzzles with science-based problems and puzzles, drawing on appropriate aspects of the KS4 science curriculum.
A little while ago, on the Source Modding Community Discord server, with the RTSL mapping Challenges channel, I posted an unofficial weekend challenge. The theme was 3 states of matter: Solid, Liquid and Gas.
The idea was to try to encourage clever and interesting use of those ideas to create puzzles and situations for the player to face.
Unfortunately, only one person sent a map in and this is it.
It’s very short but offers some simple puzzles.
You take the role of John Sprucecape, a violent unemployed man with an alcohol addiction living in Alaska.
He’s wife fears for their child and herself, but is too frightened to leave John, fearing the reaction of her husband.
One day John’s wife has collected enough courage to flee from Point Spruce with their small son, Eddie.
Passed out, John has been left alone and locked in his own house. It’s time to find his escaping family.
John is about to experience the most fearsome and challenging journey of his life.
Starting in what seems to be a warehouse, you must go deeper before you can rise.
Every turn there are obstacles, both living and dead.
Navigate carefully, for who knows what lies ahead?
You find yourself in what seems to be a test facility.
The problem is that YOU are being tested.
Being fast might not be enough, you’ll also need to be smart.
Especially in the final test.
Good luck, or should I say Goodbye!
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