Half-Life: Field Intensity

for Half-Life

26th April 2022

Return to Black Mesa, this time as Corporal Stefan Oldfield – part of a squad arriving by truck. Work with your fellow Marines to survive Black Mesa again!

Previously known as Soldier’s Adventures.

Basic Details
  • Title: Half-Life: Field Intensity
  • Filename: hl1-sp-field-intensity_v1.3.7z
  • Size : 92.3 MB
  • Author: Hazard Team
  • Date Released: 22 February 2022

Download Options

Download to your HD [92.3 MB]

Manual Installation Instructions
  • Copy the field_intensity folder into your SteamApps\common\Half-Life folder.
  • Restart or start Steam.
  • Half-Life: Field Intensity should now be listed in your Library.
  • Upon starting the game go to Options -> Keyboard and configure buttons for the following commands unique to this mod:
    – Weapon category 6
    – Recruit squad
    – Disband squad

If you require more help, please visit the Technical Help page.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

9 recommendations, average score: 5 (out of 5), standard deviation: 0 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 7 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 7 Users

Time Taken:
Average: 7 Hours, 21 Mins
Shortest: 5 Hours, 24 Mins by ShawnHL
Longest: 10 Hours by DarkShift
Total Time Played: 51 Hours, 24 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Personal FavouritePersonal FavouritePlay It Now!Play It Now!Play It Now!Personal FavouritePersonal FavouritePersonal FavouritePersonal Favourite

17 Comments

  1. Personal Favourite

    From the story to the gameplay, everything is wonderfully designed, the voice-overs, the dialogues are just perfect, the story behind it is fascinating, just play this mod, you won’t regret it

  2. Hec
    Personal Favourite

    Well Boy, wow! This mod is definitely the best for HL1 and OPF thematic, I’ve played in 15 years…

    The mod is worth every inch you move forward and discover the exciting and eerie story for yourself.

    And well, we have to say it is a very long mod, easily it is longer than the original Opposing Force, and maybe it is as long as Half-Life 1. So the bunch of maps in there actually really feel like you are into the huge Black Mesa complex fighting for your life.

    Maybe, the most I liked of this mod it was the whole high-quality details in the maps, and also even the custom enemies you have to battle. They are fantastic as we fight xenians as well as we fight the X-Race aliens.

    The weaponry is just great, and all the basic HL1 and OPF weapons are there. About the combat, is really intense, fun, and entertaining on every map, it didn’t feel predictable or boring, and also the Black Ops enemies were quite decent to fight.

    The addition of the Kingpin is great detail and overall this mod feels so pure into the HL story arc that is a total delightful to play.

    Also, about the Xen part, oh man, what to say about that part, it was magnificent, it really felt like that layout was how Xen should have been planned in the original HL game. There, in those levels, I felt a great sense of gameplay immersion from the beginning until the end. The whole xenian level felt heavily inspired by those amazing xenian environments we played in Black Mesa, and I guess that’s a positive influence here.

    Also, the end never felt rushed, and the Kevin Story Plot was totally mindblowing it was also kind of scary how he or his “spirit” just never really abandoned us.

    Overall this is a fantastic mod. I give it a 10 out of 10. I totally give it a Personal Favorite rate!

    So go on and enjoy it!

  3. Play It Now!

    13 years of development really shows!

    There’s a lot of nods and acknowledgements towards all the Half-Life games, and I especially liked how you’re able to use pretty much every weapon and fight every kind of enemy in the series. This feels like a true love letter to Half-Life and it doesn’t disappoint in the new enemies you fight either!

    My personal favorite bits were the Xen maps, which were very inventive in their aesthetic like the alien laboratory, as well as the optional areas you can visit with the Displacer cannon, I’m very pleased that enough ammo was provided for it as well to explore them all, something Opposing Force lacked iirc. Health and ammo distribution was very generous, and the mod’s specialized mechanics like the group rally come in handy very much when you can have a posse of 5+ soldiers. I’ll definitely want to replay this again on Hard.

    If I had anything to complain about, it would probably be some maps felt like they lacked music or ambient sounds, which can make some sections feel a bit too quiet or otherwise unmemorable, as well as the underutilized, but powerful explosive snarks. Otherwise, solid voice acting, solid level design, you don’t want to miss this mod.

  4. Unq
    Play It Now!

    An excellent and lengthy mod that takes you back to Black Mesa. It’s not perfect but there are a lot of good reasons to play Field Intensity if you’re looking for superb Half-Life mods.

    Almost all the areas and chapters in Field Intensity are well designed. There are a couple areas where it’s not clear how to proceed – and more importantly some where there are no clues around either, so it’s a bit of hunting required. That said, you are almost always rewarded for exploring the maps and all the nooks and crannies therein which is nice.

    A solid Xen chapter is included as well. There is some jumping required but it’s more logically laid out than in Half-Life. Among the BMRF locations you visit are sprinkled some familiar areas, but they didn’t outstay their welcome and were generally nice homages to the original games.

    My main complaint is that a little bit of judicious editing would go a long way toward tightening up the experience of playing this mod. There wasn’t ever a boring part, but some sections were drawn out more than needed and I think the authors could have trimmed some of the ‘filler’ material and it would have made for a more polished experience.

    I did generally feel that Field Intensity was too easy. I was well into the final 25% of the game the first time I died, and I honestly did most of the damage to myself by falling up to that point. I would recommend cranking up the difficulty by a notch from your usual setting.

    The main other drawback is that I felt that the mod actually gives you too much weaponry at any given time. You have nearly all of HL’s arsenal, Op4’s arsenal, and some new weapons unique to this mod. It’s paralysis by overwhelming choices – I think this mod would have been much better served by restricting the choices of weapons available (not throughout the entire mod, but in sections/chapters). That way the player can really feel like most of the weapons found are actually useful at various points in the mod. As it is, it felt like too much and I just stuck to my familiar and favorite weapons by default.

    Overall, Field Intensity is still a really strong mod and one of the best we’ve seen in many years. Definitely worth playing.

    1. Anonymous

      Any idea how to take the big leap in the Xen map?

      1. Hec

        Well, remember always to use the BARNACLE TENTACLE pointing right at the green xenian surfaces you may encounter in the place where you need to go.

  5. anonymous

    Stuck on Xen at the leap of faith. And where can I find the rocket launcher?

    1. Hec

      I don’t know if you are the same person, anyway just read the hint above this comment.

      1. Anon_1926920

        Thanks! I have it solved now!

      2. Can somebody tell me why much of this mod is virtually in the dark. Does it really have to be so dark in many of the areas? Just look at the screenshots above, many of those are barely visible. I found myself having to use night vision much of the time and that is very annoying because of the slow recovery times when it suddenly goes out. Even turning brightness and Gamma up full doesn’t help It may be a great mod as others are saying but the frequent lack of natural light spoilt it for me.

  6. Play It Now!

    2022 opens with a 13 year old developed GoldSrc mod which puts you in a 10 hour gameplay adventure, which is overall the little brother of Opposing Force, or Azure Sheep, but more in the likes of a prodigal son “Valve-quality” like.

    Putting you in the boots of another HECU sent to clean up Black Mesa, you are in for a very story-driven quest to track Gordon Freeman and then try to find your way out of this mess when everything goes wrong.

    The maps are very well developed and enhanced in the Spirit of Half-Life style, or echoes, with a much more detailed Xen, numerous developed outdoor maps, with various fights taking place against usual foes which range from HL1 standard enemies, humans or aliens, new re-skinned headcrab zombies, Op For’s Race X monsters, and even cut content monsters.

    The challenges are numerous and you can often use several buddies be it soldiers, medics, or engineers to help you along, but also guards or scientists from BM and escort missions are done well without being irritating, beta testing must have been good with this one.

    The highlights of this mod are really the easter eggs or encounters with HL classic characters, especially the chapter “Birefringence”, the shortest one of all, but it’s really 5 minutes of fracturing your eyes and your brain.

  7. Anon_1927514

    This was a fun mode. The level of play definitely reflects the amount of effort and work that was put into it!

  8. Personal Favourite

    Simply WOW! The game is definitely a worthy personal favorite. I love mods where you get deep insights into areas of Black Mesa you’ve never seen before. I took soooooo many screenshots (334!!!), also to remember my 13-man-army. 😀

    In one word: Perfect!

    Can’t wait for Half-Life: Field Intensity Part 2. 🙂

  9. Singaporean

    This is like Residual Point.

  10. Personal Favourite

    FUNFACT: You can actually kill Barney in the chapter “BIREFRINGENCE” where you get to meet him in the chamber. Remember the part where two HECU soldiers break down the door as Barney escapes in Blue Shift? You play as one of them and with that, you can kill Barney using a gauss gun. Beware that killing him would obviously fail your mission.

  11. Personal Favourite

    The most basic way of describing this mod is that it feels like an official expansion lost to time, recently unearthed. It would be like stumbling onto a complete “Hostile Takeover” expansion (and heck, one of the levels is even called THAT!)

    It takes elements of HL1 and OpFor, but improves upon a number of elements such as OpFor’s squad system which gets an absolute overhaul here. It took 13 years to make and boy oh boy was it worth it. The entire thing oozes quality. In fact, saying it feels like an official expansion almost does it a disservice since in many ways it feels MORE professional than the original games:

    * Better sound mixing
    * Improved HUD
    * Improved night vision by way of CS
    * Improved squad mechanics (leading a team of a dozen soldiers through an area is an absolute delight!)
    * etc.

    I’ve been in the process of replaying the HL/Portal series, creating a playthrough timeline of the games, expansions, etc. I also planned to include mods that are of top tier quality resembling official Valve (or Gearbox) quality. Field Intensity became the first original mod I’ve played that got the “honor” of being placed in my headcanon timeline. You don’t know me, but uh, trust me — top honors. It’s a very, honorable er honorific… achievement, to be placed in MY headcanon timeline. Anyway.

    There are genuinely amazing mods that don’t really focus too hard on actually fitting into the official timeline — Year Long Alarm is a short but sweet map that is absolutely of Valve quality… but squeezing it into the Episode 1 period in a specific manner is a bit tricky; same with Downfall or other Ep 2-style mods; ditto for mods like Signal Lost or any number of mods that are alternate realities or have nothing to do with “canon”. Then there are other mods that attempt to be “in continuity” but either tell a story I don’t personally care for OR feel amateurish for one reason or another. Field Intensity is a mod that hits both marks: Valve quality AND features a story that naturally slides right into the timeline of the Black Mesa Incident and I ADORE that.

    Personal highlights:
    1. Decay crossover with Dr. Cross & Green
    2. Blue Shift crossover with Barney just before he escapes the facility
    3. The top notch voice acting with audio mixing that, unlike the actual official releases, never gets drowned out by obnoxious sparking sounds from damaged computers lol
    4. Inclusion of the cut Kingpin at various points
    5. “Aperture SILENCE” we love a good continuity reference AND pun combo!

    My biggest criticism is the boss fight with the Kingpin in Xen. I wasn’t fond of the super tiny arena and the sheer amount of damage you had to inflict to win. Not sure if I missed some other trick but when I watched a playthrough it was basically “yeah use your entire arsenal.” Problem was, I didn’t have much of an arsenal after progressing through the rest of Xen & got majorly stuck for a while here. Ultimately and unfortunately, I won through dumb luck when the boss happened to get stuck, allowing me to unleash my entire arsenal without it being able to attack me. That said, I also don’t care for the Nihilanth and cheese my way through that fight to avoid getting teleported to those goddamn long fall (or other) rooms. Bosses in shooters in general kinda suck IMO — whether this mod’s, HL1’s Nihilanth, or Halo 2’s Tartarus, I rarely enjoy them. If my biggest criticism with a mod is something the official game I love does too, I think that’s a pretty big win. Obviously I’d PREFER if it didn’t have that same issue but it’s easier to forgive if it’s not a problem unique to the mod.

    Beyond all the connections, continuity, and fun areas throughout the entire mod, I loved the entire ending stretch. The ending was super interesting because it wasn’t just a rehash of concepts we’ve seen before. Had a genuine “oh wow!” moment too but not with anything flashy. You know the part if you’ve played it but I won’t spoil it here for those that haven’t. Field Intensity is supremely smart with taking you to familiar locations, handling crossovers, and balancing that with considerably more unique encounters and areas.

    Again, it basically feels like the complete Half-Life 1 anthology is:
    * HALF-LIFE (1998)
    * OPPOSING FORCE (1999)
    * BLUE SHIFT (2001)
    * DECAY (2001)
    * FIELD INTENSITY (2022)

    That’s pretty darn cool. I’m glad this mod got released and wasn’t one of the many ambitious mods that unfortunately fizzle out before they can truly shine. This one will forever be part of my Half-Life. If you haven’t yet, do yourself a favor and play this mod. If you’re anything like me, you’ll be smiling and wowed in the first 5 minutes and will consistently have that experience throughout the entire thing.

    P.S. Time is honestly just a guess. I didn’t play through with the intent of reviewing this (decided to on a whim today) and unfortunately Steam doesn’t track time for mods installed outside of Steam. Mod page says 5-10 hours so I split the difference and put 8 lol. It was probably close to that, if not longer and closer to 10 especially since I was exploring every nook and cranny.

  12. Personal Favourite

    What a fantastic mod. It really felt like a missing part of the half life 1 story at certain points. I just wish we got to fight those panther eyes ;->

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