Return to Black Mesa, this time as Corporal Stefan Oldfield – part of a squad arriving by truck. Work with your fellow marines to survive Black Mesa again!
Previously known as Soldier’s Adventures.
|03 Aug 2022|
|04 Aug 2022|
Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end.
But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old acquaintance” that kept insisting that a team should have been dispatched rather than a “lone wolf.”
You start to have a feeling of déjà vu – except this time, there’s a long descent ahead of you. And if you explore and observe well enough, the sub-basement bonus map will be unlocked!
Work your way through 25 floors from 18 mappers in this superb sequel to TWHL Tower!
The action takes place in a scientific complex, which is located somewhere in the Arctic.
In the caves, scientists have found a new form of life, which is resistant to frost and incredibly aggressive to intrusion.
The staff at the complex do not have sufficient means to counter it.
As a consequence they are forced to ask for help from the military, but the military, apparently, have their own plans for the incident.
It was written in the ancient scrolls of Xian that, during the last Crelat of Xen time, a portal would be opened between two universes and a being would cross the void and cause the second re-birth of Nihilanth, and all Xen would be drained of their lifeblood, their knowledge.
And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal.
It was also written that once the portal was opened, a human known as “Freeman” would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen, the Zan from the Theldran galaxy.
And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway… forever.
The ambassador of the Alien Investigation Unit on earth was called upon to “redeem” the situation by employing the use of the very individual who had inadvertently caused the situation…
It’s 13 months after the incidents at Black Mesa. The Black Mesa Research Facility has been shut down. The nation never got to know anything about the experiments there. The less you know, the less you worry. The government founded a new organisation to handle “alien related topics”. They hired the best scientists, technicians and military forces worldwide, its name is Poke646.
Some days ago the Poke646 scientists spotted alarming signals from the Xen homeworld. It looks as if the aliens plan to invade Nation City by opening a massive amount of portals. But the Poke646 Tech Labs are already prepared: some months ago the technicians developed a huge generator which is able to close hundreds of portals at once with a bundled energy beam. Four generators are about to be installed at the edges of Nation City. With all four activated they will form a giant beam and hopefully destroy the alien portal technology forever.
Dr. Eddy has been up to no good. To be honest, that seems like most scientists at Black Mesa.
You are part of the Black Guard, I suppose that’s like Black Shift, but maybe not.
Without warning, things really get crazy and you find yourself in the middle of it.
Do what BMRF has paid you to do: Kick some butt!
Pay attention – things are more complex than they might first appear. Intrigue, subterfuge, and mystery predominate. An ancient machine tainted with human technology, guarded by a vicious pack of Nihilanthi aliens. There are few answers, but many questions. Will they ever be resolved?
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