You wake up after a car accident you can’t remember.
Your family is alone! You must make your way back to them.
Unfortunately, you are very far from home and a lot stands between you and them.
Remember, every journey starts with a single step.
- Title: Tr1p
- File Name: hl2-ep2-sp-tr1p.7z
- Size : 179MB
- Author: raphu604
- Date Released: 04 August 2014
Sorry, this file is too large to download directly into MapTap. Once you have downloaded it you can use it with MapTap then.
You can still use it with MapTap once you have downloaded it.
Manual Installation Instructions
- Copy the tr1p folder into your SourceMods folder.
- Restart or start Steam.
- Tr1p should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
WARNING: The screenshots contain spoilers.
Play It Later
Play It Now!
12 recommendations, average score: 3.75 (out of 5), standard deviation: 1.19 (what's that?)
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Meta Review Data
Statistics based on 11 comment(s) with meta review data.
Using Gauge: Users
Manually: 10 Users
Average: 2 Hours, 38 Mins
Shortest: 1 Hours by Hec
Longest: 10 Hours, 40 Mins by Dysprogue
Total Time Played: 29 Hours, 1 Mins
Using Gauge: Users
Manually: 10 Users
Average: 2 Hours, 38 Mins
Shortest: 1 Hours by Hec
Longest: 10 Hours, 40 Mins by Dysprogue
Total Time Played: 29 Hours, 1 Mins
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There are a lot of good things about this mod, for example, the route complexity and the general design but there are also a lot of really annoying things. These annoying things relate to the actual gameplay.
The author seems to enjoy long stretches with little or no combat, followed by extremely difficult sections. I’m left with a feeling of frustration at having to replay small section again and again.
The final battle is absolutely terrible for a single player mod: it consists of three Combine Elite soldiers running down one set of starts, followed by another set of three running down the other steps. This is repeated about 3 or 4 times and honestly after the first time it was boring.
I actually found the combat really hard but not because of any tactical issues, more because the author just throws too many enemies at you at once. It’s cheap and it’s boring.
Hard combat comes from careful and clever placement of enemies that force the player to think and plan. At least in my opinion.
The general design is good enough to not complain about but the overall feel is one of a lack of interesting lighting in the outdoor areas.
You should definitely play it and to be honest I don’t understand why it has taken me over a year to add it to the site, but expect very easy followed by very hard and then rinse and repeat.
I’m looking forward to reading other players’ thoughts.
2 Hours, 11 Minutes
I can’t review this because I didn’t have the patience for it. I’ve certainly played through worse mods and from what I played I’m somewhere inbetween a Think Twice and a Maybe.
I had a few problems with how the map lead the player, it wasn’t very clear where I was supposed to going and what I was supposed to be doing and as Phillip says the map just throws too many enemies at you and you don’t get any sense of when or how the onslaught is going to end.
Visuals were good and the puzzles made sense it’s just certain vital aspects weren’t highlighted well enough and the combat felt very unfair.
Has this mod been previously released …. i remember playing it a while ago and while i enjoyed it then i enjoyed it as much second time around
i agree theres some difficult area,s in this mod and combat is either overkill or lacking but theres something about “tr1p” that struck a chord with me and thats why i gave it a deserved “play it now ”
nice mod and good fun !
1 Hour, 45 Minutes
Another one that will get GREAT reviews solely because of the rule that you have to finish the mod before doing a review. Include everyone else that positively hated it and quit, and it would be a Think Twice on average in all likelihood, with many saying Avoid It. Those that like (a) portal style (like the last mod posted, which was also hopeless in my opinion) or, in this case, (b) swarming enemies/seemingly endless spawning may finish it and rate it way better AS A GAME than it deserves.
I thought it started out very well with the atmosphere well developed and the seriously good setting/graphics. Then the author proceeded to shoot himself in the foot and attract horrible ratings to himself merely by forgetting what a game is, and going crazy with (b) above. its like an underage child discovering mischief and going nuts. To what end? Desire to be disliked, can’t be anything else.
3/10 for the graphics/atmosphere. Tops. And I’m being generous. Thanks to the preceding comments anyway which should be a warning, Think Twice.
I sure hope there are some good games coming up soon. This is getting frustrating.
If there’s one thing this mod does right, it’s the tidbits of detail that add to the immersion of the level, from just a hanging corpse to a passing APC, and of course, the occasional supply crate encouraging exploration, even two boots placed symmetrically next to one another showed the author cared about detail.
One of my personal favorite mechanics of customs is the presentation of weapons, the rocket launcher right before a mini-boss, and the Crossbow in the cart, though obvious, was subtle in I felt like this [was] the right way to hint to use it at the endless horde of Combine… Oh, the endless horde of Combine and Zombies.
If there are some bad things about the mod, it would be the Fast Zombie spawning after small intervals, and a confusing layout on traversing building roofs, progress impended by the breaking board, the ladder being obstructed by the tension of the next zombie lunging at you.
The bigger flaws became clear when about 3-4 shotgunners were spawning at once , ignoring the Zombies and rushing straight for the player, I eventually found a way around this by hiding underneath stairs, though more than a few parts of the maps are frustrating in that enemies just spawn in unmanageable amounts. This along with the sewer ‘jump puzzles’, and by jump puzzles I mean crouching along an inch of a guard rail because of a metal grate being in the middle of a catwalk for seemingly no reason.
Playing on Hard proved to be quite frustrating, as the sheer amount of Elites, APC’s and rockets it took to bring down the Hunter-Chopper seemed a bit excessive, which is a same because the finale was beautifully done, the rappelling Combine in sync with the music, and plentiful opportunities to use orbs all came together into an unfortunately drab ‘last stand’ against more Elites and irritating deaths.
Despite the series of reoccurring difficulty bumps , at the end, I was left with a positive impression and would recommend this to any patient fan willing to die a dozen or so times for a pleasant experience.
Or just play on an easier difficulty, and don’t be afraid to enable ‘godmode’ if you find yourself dying often is interfering with the fun of the game.
1 Hour, 35 Minutes
Well, i got as far as map3, the APC’s. Then I gave up ’cause it was too hard. I could’ve tried for a couple of days more, but it wasn’t worth it. The beginning was good, though…
I’m going to buck the series of ‘play it now’ because it was awful in so many ways.
What we need, honestly, is a “play it on God Mode” button. Because that’s how I played the entire thing, after that very first overwhelmingly bad ambush out from under the tunnel.
I liked the mapping. The maps themselves, while again dark as hell and unfocused in terms of what to do and where to go, had a lot of atmosphere. They felt abandoned, dirty, scary, inhabited only by things that you think should stay dead. The presence of Combine was a bit weirdly out of place in that location, therefore: because why would they need to be defending an area that clearly has no value with all the people gone from it?
I do think that some of the maps were entirely out of place among each other. The ‘sewer’ area was markedly odd, and didn’t belong at all with the rest. Still a pretty map, but it had its own whole bucket of hell no to deal with. I’ll get back to that point in a second.
From the moment that the first enemies appear, you’re basically going to be emptying everything you have into them, interminably. I have never seen such bad fights – ‘difficulty’ should not be ‘add more enemies to the map and respawn them when they should be gone instead.’ That happens for *every single fight*. It was old the first time, and that is also something I’ll have to repeat again – there are a couple huge mistakes that this mod makes, that should happen only once, but manage to be done at least 3 or 4 times along the whole thing.
I wound up crowbarring my way through the fast zombies on the roofs, because at that point, I’m Gordon Freaking Freeman As Embodied In The Crowbar Of Doom. (And, why am I wearing a suit capable of using energy? I thought the plot was you wake up and try to find your family?) The rooftop battles were just as ridiculously bad as the rest – with a door that opens with endless Combine waves, and that you cannot actually enter. I am not wholly sure that I was even supposed to be on that particular roof that long, but once I found the travel cart of course it was a matter of waiting and killing. I cannot imagine this game being any fun even on Easy mode, because of these horrible fights.
There’s always one more wave. Of everything.
Now – the thing that gets repeated… Aside from spawning too many enemies over and over, in ways that are not only predictable but poorly thought out?
Breaking Objects While You Use Them.
It’s fine ONCE. It’s fine to be running along and have the wooden panels break out from under you, to plop you into a new area. That’s a great use of physics props that is a good way to get the player where you want them to be.
But it happens at LEAST three times, with boards, ladders… and that one ladder, in the Sewer looking area, was the last straw for me. I gritted my teeth and found where to go, but I ended up having to noclip to the ‘right door’ in that map. The endless repetition of “jump on railing, fall, reload save, climb, repeat” is… a hangin’ offense in my opinion. Again, this is something that is fun ONCE in a mod. ONCE. But to have 4 floors worth of this? That’s just plain BAD. I still don’t know quite how I was supposed to be able to jump from one of those fenced in areas to the far wall where the exit from that map was, unless gravity was somehow different and I would make a leap more than 20 feet away.
The prior-to-last battle, the endless wave upon wave upon wave of Combine, AND apcs AND a chopper? A chopper I might add, that takes so many missiles to shoot down once more I cannot even imagine this mod being fun even on Easy. I didn’t locate the crate of missiles until after I’d downed it. That’s a fault in the mapping, that there is zero flow for the fighting. Just a large venue and there you go. Fight it out among yourselves, basically.
The modder credits a mod making site, in their list of thanks… I have to wonder, what in the world did those folks think of this mess of a mod? Even the end credits, according to when I got tired of watching a black screen, he was “too lazy to recompile with a proper end”… How is that a thing? If you’re going to put so much effort into making a mod, *finish the damn mod*. Admitting you’re lazy at the same time as apparently thinking so much of your mod site friends that you include them in the credits? That’s kind of shameful.
… So. Rundown:
Things I liked
The look and feel of individual maps, on their own. They looked good, they were actually fun to explore even if there was very little point in doing so.
The soundscape was good, but got repetitive as well as the battles, in places.
Things I didn’t care for
Bad, too-long fights. Lack of variety of enemies.
Lack of a cohesive direction. The mod could be made into something quite good, if only the fighting was tamed down a lot, and some amount of effort was made to direct the player into places they needed to be. There’s no flow *at all* in this mod, it’s just a lot of wandering and wondering what to do, in between bouts of extremely bad fighting.
Play it on God Mode. That’s about all I can say for it. It’s kinda fun to consider crowbarring an APC to death.
https://www.youtube.com/watch?v=usTU9fNcLg8 (still uploading)
the mod is rather polished mapstructurewise. some of the parts really felt like a real town. i really loved the fact that it featured different kind of scenery (town, sewer, combine architecture).
HOWEVER, its not really a single player map, it feels more like a survival “horde” mode. just pushes a lot of enemies at your face, and not letting you too much options to play tactical. i like hard mods, but it felt a bit senseless/cheap to just spawn random enemies at you…and these random enemies only attacking you. usually a combine would fight the zombies as well, but in this case everyone was after you. i was watching an other video, and the uplaoder had the exact same thoughts about it.
also no custom models or textures besides the black pistol and the stolen tv model…and why do i have gordon hands, and flashlight in my chest, if im just an everyday overworked citizen?
1 Hour, 30 Minutes
OK, had another shot and I’ve played it through. As others have been saying the visual quality is generally very good though sometimes this detail just gets in the way and some of the environments aren’t very interesting to look at though the brush work is still decent.
The map is let down in the gameplay and it almost feels like an after thought. Combat is very repetitive and seems to consist largely of the spawn closet approach which means the scenarios go on for a long time repeating the same short unchanging combat sequence. So the combat isn’t very dynamic which the author can get away with in larger arenas but the smaller arenas get very boring very quickly.
This map is also fairly bad at actually leading the player, very many doors that go nowhere and distractions that look like main paths (and visa versa). There are also sections that really feel like they should have had the gravity gun.
It’s hard and most of the fight scenes are fun at first but they are then summarily run themselves into the ground.
10 Hours, 40 Minutes
Yeah I really think that if the fights were reduced by about 2/3 in length and number of spawns, it would have gotten a notch better review from me. Other things I can let go, but when the mainstay of a first person shooter is the thing that ruins the mod… ugh. I like shooting. I just like shooting for a reason and a reasonable amount of time.
I played this mod a couple of years ago (on easy!) but this time around I set it on “God mode” with
“No Target” activated and let them kill each other! Then I took my crow bar and beat ’em up!!! I had plenty of shooting when I was in the Army, but this was too much! ;-p
Loved the locations and exploration in the map, but the combat was kind of a drag. Seemingly endless waves of similar enemies come at you in spots. The combine and the fast zombies both seem to attack you and pay no attention to each other which I found weird. Near the end I think the enemies were spawning endlessly which I detest. There are also invisible walls which were frustrating in the section with the cable car. If you have the patience for those flaws it’s worth trying out.
Well this is a Play Now mod.
There’s a plenty of cool combat and really hard battles against the CMB and zombies, in an old fashioned Half Life2 combat scenario.
The first part of the mod is really well done, and there’s a powerful Ravenholm atmosphere all the way. Then the transition through the sewers section until you reach the city was a little bit empty and it was puzzling to get through that section.
And then, the final battle in the city before you reach the subway, was also a total mayhem and again it was really nice, though some hunters or even some striders would have come perfect in that final section.
Overall was a pretty entertaining mod. As I’m a gamer who likes to be filled with tons of combat and fighting, indeed this is so inside the HL universe that the story told by the author is kind a bit irrelevant; because like always, you are again old Gordon Freeman (or any resistance member with an HEV Suit, or without it) kicking some CMB and zombies butts in a classic and lovely way.
Could have been good if not for the combat, first time i’ve seen combine and zombies work together.
Always play on hard otherwise the combat seems pointless but don’t think i could have got through this even on easy.
Stopped playing, read some comments then tried again with GOD mode, only second time i ever used god, thats why i started this txt with ” shame ” as having to do that just to see the rest of this map that looked good and had the right feel to it seemed a shame to me.
Anyway, keep shooting and smile while you do it…….
1 Hour, 20 Minutes
Tr1p gets some points for the level of detail and atmosphere throughout the map, if nothing else. You start off exploring a Ravenholm like environment as you navigate surrounding buildings trying to piece together an arsenal. I would have liked it if the author had included more low key sections like this, but the majority of the mod focuses instead on large combat spaces, which aren’t quite up to snuff as many have already said.
The mod throws you into some excruciatingly punishing arenas, the first of which involves you being crammed into small alley/street filled with Combine soldiers and zombies, not an uncommon scenario but both factions oddly seem to focus solely on you, making the whole thing more obnoxious than it probably should be.
The combat encounters are all nice ideas marred by questionable execution. From infinitely respawning enemies to inconvenient layouts, the whole thing feels like it could have benefited from a round of beta testing. The last stretch of the mod in particular is a real war of attrition. You’re forced to deal with two APCs firing on you while Combine elites infinitely spawn in, once that’s done you have to contend with a Hunter Chopper attack while elites still infinitely spawn in, then once that’s down and it seems like you’re home free you’re locked in a narrow subway platform while elites attack from both sides. It feels like half a dozen ending scenarios strung together and it just doesn’t quite work.
Overall I can’t really recommend it, though I would like to see the author try their hand at mapping again.
This was an all or nothing mod for me. Either I felt like I was allowed to explore some pretty cool places or I was ambushed in an OTT environment. Which was a shame because I did enjoy where the mapper was leading me, at first. But those whole thing felt too “doomy” for me and this just doesn’t work here in HL. Oh and I did notice lots of framerate issues but I’ve an older computer now so I shouldn’t complain.
Overall, I cannot honestly recommend this because there are far better out already. However, it would be nice to the mapper decided to come back to this and make changes to the design and how battles are executed.
Yeah it’s good. Reminds me of that scene from “My cousin Vinny” Where he is talking about the playing cards. This mod has all the things you need for a good mod. Atmosphere, weapons, ammo and stuff to explore and do. It just seemed flat. It just didn’t feel like I wanted to play it again.
Good, had some difficulty problem