Having survived the first day since the breakdown of all communications, and having hidden all night amid some rubble in the wartorn town, you awake to the cold steel light of day. All seems quiet, but you sense the imminent presence of danger. As you hid, in the night, you overheard passing soldiers laughing about the approaching forces of NATO and how such forces would meet a miserable fate as they approached the town. For they explained how the Bell Tower controlled all approaches and that they still had one Sikorski chopper left. The combination of the Bell Tower and the chopper would make mincemeat of an unsuspecting enemy…
Since you have no means of communication and, thus, no means of alerting your forces, you know that you have but one choice. Take out the Bell Tower and the chopper as well…
But first, you must find a weapon. The enemy is all around you and you must move on through the town. The chill of the Balkan winter pervades your very being. God help you, soldier.
- Title: Kosovo II – The Second Day
- File Name: hl1-sp-kosovo-2-the-second-day.7z
- Original File Name: kosovo2.zip
- Size : 1.71Mb
- Author: Tim Jervis
- Date Released: 02 February 2001
- Review: Ten Four
Please note: These statistics are valid from December 2010
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Manually: 1 Users
Average: 0 Hours, 18 Mins
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Total Time Played: 0 Hours, 18 Mins
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ok-good-just kill all grunts and down one chopper, almost ditto Kosovo 2000.
Very similar to the first part you’re once again dropped somewhere in nowhere and have to clear your through exploring the map. The same conditions as in Kosovo 2K.
I was shooting down the Apache with a grenade from the MP5 machine gun before finding the rocket launcher lol
-Great design, level layout – this time with more details, unique places
-Tough combat (Grunts)
-The same mistakes as in part 1: AI, variation, balancing
-No puzzles or real story, no end – just kill everything and that’s it
Kosovo 2 is a cliche: all style and no substance. The architecture and subtle lighting are superb but, as the level’s author himself writes in the accompanying text file, “there is no climax or point to this map.”
The second installment in a series of maps, Kosovo 2 picks up where Kosovo 2000 left off: you are the lone surviving NATO soldier in a war-ravaged Balkan town. Allied reinforcements are on the way and you must secure the area by capturing a tower and downing an enemy helicopter.
Highly reminiscent of Heretic 2 and The Wheel of Time, the design and texturing are well done, suggesting an Old World village of cobbled streets and shuttered windows. Layout is good, with narrow alleyways interconnecting and multiple access points into many of the areas. Lighting is appropriately kept low, lending a grayish glow to the entire experience. Notably lacking are any indications of former civilian life, such as furniture, vehicles, and signs.
With its excellent appearance, it’s unfortunate that Kosovo 2 offers so little gameplay or depth. The player can complete all of the objectives, but aside from a doorway labeled “Exit” there is no conclusion to the level. And while it’s fun to fight Grunts, they are the only enemies you’ll face; not even a turret helps to break up the monotony. There are no puzzles and very few interactive elements (e.g., doors, boxes). Health and armament are less than adequate, meaning you’ll often find yourself close to death and without ammo, forced to reload a saved game. I suppose this high difficulty does simulate your situation – one soldier against dozens and dozens of similarly-equipped enemies doesn’t stand much of a chance – but the “try, die, retry” style of gaming isn’t very enjoyable.
Kosovo 2 is worth the download if you want to admire the architecture and atmosphere, but for this you might as well run the map in deathmatch mode. There’s very little here beyond the visuals.
This review is republished here by permission and was originally published Tuesday, 18th January, 2000 by Nels.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Kosovo II – The Second Day is a very attractive map, there’s no denying that. The player is dropped into the middle of a grunt filled town with no weapons or ammo. It’s very easy to run into a squad of grunts and be gunned down before you can get your hands on a weapon.
Due to the open / non-linear design of the map, it’s fairly unclear as to where you need to go. It comes down to clearing out grunts as you find them, then finding the RPG to take out the apache which is spinning in place above an alleyway. After that, there is little else to do.
Oddly enough, the ReadMe file states that the designer rarely works on deathmatch maps, but given the non-linear design of the map, that is exactly what this feels like. A deathmatch maps with grunts and an apache slapped into it.