
Having survived the first day since the breakdown of all communications, and having hidden all night amid some rubble in the wartorn town, you awake to the cold steel light of day. All seems quiet, but you sense the imminent presence of danger. As you hid, in the night, you overheard passing soldiers laughing about the approaching forces of NATO and how such forces would meet a miserable fate as they approached the town. For they explained how the Bell Tower controlled all approaches and that they still had one Sikorski chopper left. The combination of the Bell Tower and the chopper would make mincemeat of an unsuspecting enemy…

Since you have no means of communication and, thus, no means of alerting your forces, you know that you have but one choice. Take out the Bell Tower and the chopper as well…
But first, you must find a weapon. The enemy is all around you and you must move on through the town. The chill of the Balkan winter pervades your very being. God help you, soldier.
- Title: Kosovo II – The Second Day
- File Name: hl1-sp-kosovo-2-the-second-day.7z
- Original File Name: kosovo2.zip
- Size : 1.71Mb
- Author: Tim Jervis
- Date Released: 02 February 2001
- Review: Ten Four
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ok-good-just kill all grunts and down one chopper, almost ditto Kosovo 2000.
Very similar to the first part you’re once again dropped somewhere in nowhere and have to clear your through exploring the map. The same conditions as in Kosovo 2K.
I was shooting down the Apache with a grenade from the MP5 machine gun before finding the rocket launcher lol
Pro’s:
-Great design, level layout – this time with more details, unique places
-Tough combat (Grunts)
-Ambience (sound)
Con’s:
-The same mistakes as in part 1: AI, variation, balancing
-Short playtime
-No puzzles or real story, no end – just kill everything and that’s it
Kosovo 2 is a clich: all style and no substance. The architecture and subtle lighting are superb but, as the level’s author himself writes in the accompanying text file, “there is no climax or point to this map.”
The second installment in a series of maps, Kosovo 2 picks up where Kosovo 2000 left off: you are the lone surviving NATO soldier in a war-ravaged Balkan town. Allied reinforcements are on the way and you must secure the area by capturing a tower and downing an enemy helicopter.
Highly reminiscent of Heretic 2 and The Wheel of Time, the design and texturing are well done, suggesting an Old World village of cobbled streets and shuttered windows. Layout is good, with narrow alleyways interconnecting and multiple access points into many of the areas. Lighting is appropriately kept low, lending a grayish glow to the entire experience. Notably lacking are any indications of former civilian life, such as furniture, vehicles, and signs.
Continue reading the review on Ten Four…
Notes
This review is republished here by permission and was originally published Tuesday, 18th January, 2000 by Nels.