In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.
Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lie between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least).
Alyx needs your help. She is on the ground floor of a building and you are stuck on the first floor walkway.
You can open doors and power a couple of traps.
Use the resources to guide her through until you can meet up.
Be careful though, you both have to fend off attackers.
You play in a room with Barney, Dog, Alyx, Father Grigori, a vortigaunt, a few citizens and the G-man. The room is just a box with a large image of Dr. Breen on the wall and a bunch of zombie trying to kill everything.
Left for Dead in Ravenholm is a two-level Campaign for Half-Life 2 that recreates gameplay from Left 4 Dead within the Half-Life 2 universe. Joined by Alyx, Barney, and Father Grigori, you must journey through the Zombie-invested town of Ravenholm in search of rescue. Together, you fight your way through a residential area in the first level, “The Neighborhood”. Then, you fight off Zombies in the town square while waiting to be rescued in the second level, “Town Square Finale”. Both levels feature a scripted version of the “Director” system found in Left 4 Dead, which constantly evaluates the Survivors and dynamically adjusts the difficulty and alters the experience accordingly.
Alyx Vance has been captured by the Combine and is being held on an off-shore oil rig.
Gordon Freeman, with the help of a pulse cannon and helicopter, must attack the rig and save Alyx with “brute force”!
A seemingly simple map, that has brick walls, set in a maze design. Includes, Combine soldiers, zombies, fast zombies and a rather unhelpful Alyx.
This was originally released in December 2004 and I have updated the post to include new screenshots and working download servers.
It will revert back to its original publish date of December 2005, in one month.
This is a cinematic portfolio piece. You and Alyx must support Echo Team in their attempt to attack Outpost 16.
Things don’t go quite the way you or they expected.
You have action and some puzzles to deal with, oh and don’t hang around looking at the beautiful view, if you linger you die!