In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.
“The city you’re currently in is under attack by Combine forces. They are controlled by a Sky Captain, a malicious being (possibly artificial intelligence) flying a helicopter and with a role in the Combine hierarchy similar of that of an Advisor.
However, the Sky Captain seeks direct confrontation with members of the resistance and can be very persistent and aggressive. Escape the city and try to avoid this Sky Captain.”
You play as Ivan, who after “drinking too much Vodka and dancing with bears”, wakes up in an unknown location.
Clearly, you can’t just sit there and wait for life to come to you – go out and experience it!
The question is “Can you escape and get back to your Vodka?”
Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lie between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least).
A Resistance listening post suddenly goes off-air and you are sent in to find out what happened to the original support crew and get the station back online. Your journey begins as a rowing boat coasts towards the landing point.
Who knows what you will encounter, both on the way up to the tower and on your way down.
After that whos know where you will end up or what you will have to do!
You find yourself in a barn, with the objective of getting some Combine plans and then getting back again. “Easy in, Easy out”, as people like to say. But of course, it’s never that way. “Difficult In, even more difficult out”.
Good luck and be sure to really explore, you may find some hidden weapon caches!
This map was originally released on FPSB as Hamlet. After playing it and realizing it didn’t have any combat but was so well made that it deserved to be seen and played by you guys, I contacted the author and requested he add some combat.
He kindly agreed and eventually got the new file to me, which I present here. It starts with an exploring style and finishes with a clear objective. I recommend you play on Medium or Hard.
You are Frank Harrison, a rebel, who lives near City 17.
You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.
No need to tell you twice! Off you go and good luck – you’ll need it.