At the end of Half-Life, you had the choice to work for the GMan or to take a little lethal trip with some really nasty travel companions. After all you had done since the first accident in the test lab of the Black Mesa complex you really didn’t want to die now in some stupid way so you accepted the proposal, hoping secretly that you would have another occasion to screw up this strange man with his little briefcase.
A few weeks pass while you recover from your wounds and suddenly, the GMan contacts you again. This time he wants to give you your very first assignment in your new functions of hired man. New research facilities have been built up in a hurry to study the rare aliens species that have been captured alive after the Black Mesa events. This new complex is called Mipping Tax. For some unknown reasons the western area of Mipping Tax has fallen under control of a rebel group composed of some inexperienced marines who no longer respond to the orders coming from their authorities. These rebels apparently want to stop the experiments conducted in Mipping Tax by all means.
Your mission is easy: to go to the western area and to regain control of the situation there. No one wants another Black Mesa. You must join a Mr Johnson in Mipping Tax that will further brief you with your mission objectives. However, once you arrive in the place for a meeting with Johnson, there’s actually no one to welcome you. As you didn’t know what to do next, you decide to find your way to the western area of Mipping Tax and to accomplish your mission anyway…
What you don’t know is that the GMan has begun to plan his VENGEANCE against some forces that you can’t figure out (at least for now) and that you are actually involved in his plans…
- Title: Vengeance
- File Name: hl1-sp-vengeance.7z
- Original File Name: vengeance.zip
- Size : 10.7MB
- Author: Arrown and Doberman
- Date Released: 04 November 1999
- Copy the vengeance folder into your Half-Life folder.
- Restart or start Steam.
- Vengeance should now be listed in your Library tab.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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Average: 0 Hours, 53 Mins
Shortest: 0 Hours, 40 Mins by El_WaKa
Longest: 1 Hours, 5 Mins by Cardiomyopathy
Total Time Played: 1 Hours, 45 Mins
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One thing you’ve failed to mention is that you need an early version of Half-Life in order to run this mod. I can’t remember the exact version number required, but it’s LOW. 184.108.40.206, or something like that. it’s incredibly irritating, but ultimately there are only two mods that I know of that have this problem – Vengeance, and it’s sequel Rebellion.
Another thing you’ve failed to mention is that it’s French! There are subtitles, but as always, they’ve been rather poorly translated. Also – they’ve given Gordon a voice! Oh, woeful sin of sins!
Vengeance (and its sequel) are really not recommended. The gameplay is stale and bland, the plot made little sense (despite my altered texts), the maps are unoriginal – several different games have been recreated, including the opening levels from Metal Gear Solid and Resident Evil 2, neither working at all within the Half-Life engines – and the new sounds are of a low quality.
it’s nothing special, and not worth getting into a big tizz over trying.
Finished playing this last night. I was able to play it just fine in Half-Life 220.127.116.11 (the last HL version before Steam). Though its sequel does require a downgrade.
Despite the poorly translated English subtitles, I was able to figure things out. I liked the maps, but I’ve seen better. I’d easily recommend it for someone wanting a good hour or two of SP fun, keeping in mind it was made less than a year after Half-Life’s release.
I was playing Resident Evil 3 and it was too hard for me. I couldn’t find any of the secret items anywhere and gave up. Are they on R.E. 4 or 5 now?
Please someone tell me how I can get the HEV Suit at the begining in this mod! (I’m playing this mod on Steam)
take the train and explore 😛
O_O WOW THANK YOU and for the fast answer!! 😀
While there are a few maps that were really taxing on my machine I still enjoyed it.
I didn’t like this mod for many reasons.
I still don’t understand why french mod developers never translate their work into English…. do they hate English? or maybe they assume everyone outside france speaks french.
It’s an alright set of levels. It may be in French, but it’s ok. Pretty fun if you ask me.
I saw the comment about the hev suit problem and the answer, but I’ve gone pretty far now and still haven’t found any hev suit! So far the marine just sabotaged the zombie make/kill machine (?) and I continued to kill some zombies,with my crowbar, then got to a crossbow but still no hev suit! Do I keep going, or did I miss it?
It’s funny to answer 10 year after 🙂
For the bad subtitle in English.
It was because we was young, and not good in this languages
The Following review first appeared on Hangar16.com and is reproduced here with permission.
For more information about the re-publication of these reviews, please see this Forum thread.
Original Review Date: 08 February 2000
[Note: The suit is not available straight off, so don’t fret, it is there, somewhere.]
Vengeance is a mod set from where Half Life finished. Consider it the second chapter. Black Mesa has been destroyed, and the good doctor Smith has moved camp to another location. There is no written backdrop, in the readme but if you goto the above hbnsoft site there is a full story line there. There are cutscenes explaining the story at the start & throughout the program. As the install instructions for the installation are in French just remember that it is the same sort of setup but just in French.
It will unzip to the correct location in Half Life. The file for the english translation is named “titlesenglish.txt” and must be renamed to “titles.txt” (text.txt absolutely won’t work) and rename (or delete) the original french one to stop conflicts.
The lighting is very clear, with rather nice effects with a 3D card. The shadows are correct with no unnessessary black spots.
As with the shot of the pool to the left, although it is natually dark there is a nice effect with shadows. It looks much better in game. The maps are logically laid out although not linear. The frame rates are on the whole are respectable although there are a couple of places where total slow mode is the thing. As is the case with the below shot of the radar array. Don’t know why, just one of those things.
One part which I really enjoyed is that of the train ride, short but very sweet. No pictures, don’t want to spoil it. There was one section which I being a cruel person liked to watch some of our friends being originally disposed of.
Now there is one that I would have really liked to show you but I shall not, just let me say if you remember the Apollo rockets, then this will make you happy. One place where speeds bogged down again was the below left, not annoying really. Pretty isn’t it.
Afraid my photography does little justice to this. This one below is just before a nasty surprise, run or hide it’s up to you.
I for one rather have pictures than words to show a reader what’s what & where. So for the finish of this little exercise heres the big ugly person of alien extraction. On the whole I can heartily recommend this pack for a very good SP experience, true there are a couple of bugs – just with the pan shots and a couple of cutscenes, nothing annoying.
The last is just shot below is just one measly shot of one of the best end sequences in credits I have seen. This end credit is static of course, but full motion when you get there.
Rating? 4.0 out of 5.
In case you have version half-life 18.104.22.168 like me, all you have to do to make this mod to work is to go in folder vengeance, open liblist.gam with notepad and change “dlls\vengeance.dll” to “..\valve\dlls\hl.dll”
I was enjoying this until I ran out of ammo. Perhaps I missed a crowbar and the shotgun, but when I reached the rocket I had nothing left, along with only 15 health. At that point I had to cheat, which is really annoying.
The maps and design are quite nice and the grandness of the concept and areas is interesting but I didn’t particularly enjoy playing this.
There is a long time between starting the mod and getting the HEV, which in itself, is not a problem, but it suffers from the issue of not knowing if you have missed something.
All in all, I felt that this was less fun that the screenshots suggest.
i didnt like mapping at all. Boring useless hallways, empty ones too. I felt that I didnt have any goal, I was just going and killing stuff. I dont remember having a single tiny puzzle there.
And long mountains/water part when you dont have any health/armor.And no crowbar? Is that really true.
And that outro was… yet again, strange and didnt make any sense.
Err! Can someone tell me what I’ve just played?
I can only assume that there are multiple paths to objectives as it seemed that whichever way I went was the right way, even if other routes seemed available. it’s difficult to describe this as for at least the first five minutes, its just wandering about admiring the scenery. Some of the areas look great such as the tank testing area with loads of people milling about, but the water areas were a pain as one exit was so deep as to make you wonder if it’s the right route. An area that I can’t quite understand is the rocket launch (the rocket looked good by the way), any living tissue in that silo (if it were real) would have been vaporised, yet I wasn’t!!
The overall look of this was good, but not consistent, this is another one that could have been so much better, it could have been fun and to be fair was in parts, but the combat was almost non-existent for most of the game. As far as I could see there was no crowbar so I wasted a lot of ammo breaking empty crates looking for health and ammo of which both were in VERY short supply.
The Garg at the end, where do you get the ordinance to defeat it without cheating?
Fun value = very little.
Garg:[spoiler]Drop down from vents, you need to rush to second area. Button -> door opens Tower has 10 or 15 “nades.[/spoiler]
[spoiler]The small house in the second area also houses a few grenades plus a health pack. Would probably be most wise though to use the towers as a mean of destroying the Gargantua due to their great height.[/spoiler]
It’s clear that a lot of work went into this pack, and it does sport the world’s largest rocket. But overall it’s not really that fun to play although it has some interesting areas and clever ideas.
Just from looking at the screenshot thumbnails you can tell how garish many of the maps are in Vengeance. There’s use (abuse) of colored lighting everywhere, often times without reason. For example, glowing coolant (I suppose) made everything a bright emerald green, while in the caves some glowing crystals made everything a royal blue. I did like the effects associated with the big rocket launch, and the red warning lights there were at least appropriate.
The maps are a mix of some tight, claustrophobic areas that are often too tight (for example, the tank bay that barely cleared the roofs of the tanks themselves) and huge, sprawling, open areas that really don’t serve much purpose except having you run around and through for several minutes at a time. The maps aren’t terribly attractive but there is certainly mapping skill here. The pack itself is tough – even though there isn’t all that much combat, health is very sparse and ammo is even sparser. By the way, there are both the crowbar and shotgun early in the maps. I don’t recall hunting for either but they weren’t obvious either. There is plenty (too much maybe) room for exploring in Vengeance, but you’re very rarely rewarded with health or ammo for doing so.
That said, I did like a couple of the big areas: the section with the Apache evasion and the final battle with the Garg were particular highlights. The Apache area was clever and survivable, and you had to use some cunning against the Garg since when you meet him you don’t have the weapons to face him.
Overall it’s maybe worth playing if you like the screenshots and want to see the megarocket, but beware that actually playing it isn’t as much fun as you’d expect.
Well this is the prelude I think, for a mod that i’ve allways wanted to play and is called “rebellion”, indeed that mod is here available on PP, and other sites, but it only accepts the 1.0.0 version of HL!!, so if anyone knows how to make it run in newer latest verssions told us and share it, anyway, back to vengeance mod, is ok, with interesting battles and that rocket ending is cool but I remember I have the same problem as Phillip here with ammo and health running, so low that I had to cheat, which is annoying particularly when u are about to beat the mod at the end!, despite of that worth the effort, and offer some cool gaming time so try it for yourself, I insist it would be great if we could have the sequel of this mod here on the 100 DoN, but it would require to fix, that issue of the incompatibilty verssion.
There are two news: good and bad. We begin, of course good news. This mod has a lot of new content. That’s all its advantages. New weapons are not covered by the very bad news. And here it is: this mod is primitive. Almost everything from mapping, ending what he boring. I played it long ago, it was in French. I thought that in spite of this will be powerful. But nope. Let’s about mapping. It is horrible. These people, I’m do not want to call them mappers, just stretched out a ton of square brushes, not thinking about the detail. The result you see in the screenshots. Now for the gameplay. It is waste. Bored right to suicide. Dialogues, the dialogues, all dialogue in French. And when the game starts, you realize that you fool. And all you gotta do in this mod, it’s to walk on the primitive rooms and shoot monsters with a strange goal. Maybe it is, but since I do not know French, I did not realize this goal.
Conclusion and evaluation: All primitive. Do not play this mod. Do not waste time in vain. He gets above 1 only for new content.
Gordon works for G-man in another labs. We wake up in our room, go down and go for the suit. But the container with suit won’t open. What’s this? New dialogues might explain the situation, but they’re not in English, and that’s very bad.
We enter the train and ride through the cave, which sets a record: most noticeable texture repetitiveness.
The design is boring. I can only note original findings: sleeping guard, code input. The takeable suit was found later. After placing sitting scientists, the author didn’t give himself the trouble of debugging them. It’s possible to miss the crowbar.
After the sabotage we fight zombies, soldiers and headcrabs. By the strange coincidence some mountains look similar to cave walls of Blood Bath mod. There are also flat mountains, which is very bad too.
The cutscene with the rocket is spectacular, but onscreen text is superfluous.
In the offices there are fun battles with monsters and many beautiful prefabs.
In the end we will find ourselves in the open area, which violet lighting doesn’t match the sky. To finish the mod, we have to destroy the Garg, which is not easy, because we have only 10 hand grenades and 2 laser tripbombs, so there’s almost no room for error. When we, finally, will do it, we’ll see a spectacular scene. Wow, what a speed!
Conclusion: the author tried to do spectacular cinematic mod, but lack of experience and/or laziness hindered him.
I have a mixed feeling about this one. It was certainly good to look at for most of the time but it just wasn’t that fun to play.
The early parts of the game had some very interesting areas and just wandering around admiring the scenery seemed pretty entertaining. I also thought the corridors felt too tight and claustrophobic, which seems to be a common problem amongst the earlier mods. Some of the later outdoor areas, however, didn’t seem to have the same level of detail as the indoor sections, which disappointed me.
The big problem, though, was with the level design. I basically just had no idea where I was meant to go. It also didn’t help that some of the pointers and conventions, that I was used to from other mods and Half-Life itself, were ignored.
An example of this would be at the start where I walked into a room with HEV suits in their storage tubes. I spent a ridiculous amount of time trying to work out how to get to the suit but it turned out that I had to get it later on. Some instructions may have been given by an announcer but it was all in French. I think it would have been nice to have some visual clues about where to go and what I was meant to do, rather than just relying on audio queues .
I liked the idea of having multiple pathways because I felt pretty good when I could evade combat since I didn’t have much in the way of weaponry at the time. The bad thing was that it compounded the issue of being lost. Though, it wasn’t too much of an issue because the paths all seemed to converge after a while.
I found the combat gameplay pretty mediocre. There were plenty of variety in enemies to shoot but it didn’t feel very engaging. Most of the time there was no cover and I had to engage the enemies in tight spaces so the battles ended up just being can I deal enough damage before I die. With the general lack of ammunition and health-kits, the result was mostly that I died. I would really appreciate more health-kits if there is a lack of cover but even then being able to fight somewhat tactically amongst cover can be fun too.
Overall, I felt that despite the obvious effort in the visuals, this mods was terribly tedious, both with navigating the environment and path-finding and with the combat. I would avoid this one if you don’t like feeling lost a lot of the time and dying a lot.
Looks like I actually agree with the average score for this mod. Honestly, what the heck is with this games set of short levels. There’s about 10 or so of them, and the first 5 are basically just walking through areas that have scientists and Barney in them, who provide no real storyline. Then in the last 5 or so levels, you end up fighting about a few headcrabs, and maybe 20 other enemies, which is pretty sad for me personally. There’s no real puzzles, and at the same time thankfully no different paths which have nothing in them to add padding to the game.
The reason I rank this is a Maybe instead of an AVOID IT, boring waste of time, aka is that there’s a lot of text only dialogue at the beginning and the end(no voice acting) and that, for me at least was quite entertaining.
Old mod with huge areas and an interesting story taking place right after the BM incident.
To keep it more exciting, just read the text messages ingame and watch the cutscenes.
The mod has quite many maps but it’s playtime is short. There are several times where you’re walking along quite long walkways, indoor and also outside.
I liked the presentation much, and also the story, design and gameplay but unfortunately there are also some essential things missing, such as puzzles or more action.
However, it’s worth playing for all sorts of players imo. So go play it (later)!
-Superb presentation, good story supported via text messages, cutscenes and music
-Excellent mapping, architecture and layout, also lighting – often outdoor areas (incl. Apache)
-Good balanced combat
-A few cool scripts & ideas
-Short play time :/
-Long walkways, shaft crawling
-Minor performance issues
-Some odd situations where it’s not obvious where to go or where to go first
-Counting the time of the intro, beginning, cutscenes, walking around there is less action
Vengeance est pas mal. Mais, je ne comprend pas Francais!
For those of you that don’t know, I just put a great effort in delving into my memory to muster up the French words for: “Vengeance is not bad. But I don’t understand French!”
Yep, the author has chosen to ignore the world’s universal language here and appeal only to the French. The story woven into Vengeance while you’re playing feels very complex, but I have no idea of what it’s talking about because it’s all in French! Even the menu is in French and I struggled just to load a saved game. If you can overlook the language barrier, however, you might be in for a treat, because this author needs no lessons on how to create amazing visuals, maybe just lessons on how to keep the framerates low and, of course, some English!
Make no mistake about this: the framerates in Vengeance are low and they stay low. Arrown and Doberman try here with the Half-Life engine what would only be realistically available to Unreal levels; that is, humongous outdoor areas with panoramic views and a plethora of detail. Eye candy is in abundance when it comes to this episode, but there’s a humongous drawback to this: Vengeance will slow down almost any computer, Voodoo 10 or not.
With that in mind, you still have to admire this author’s great eye for detail. It seems nothing, visually, is out of this guy’s capabilities as he creates some things that I’m sure none of us could’ve imagined. However, consistency is a tragic issue in the design; Vengeance does not always look pretty, in fact, many areas, great beauty is spoiled by what I’m going to call “ugly factors”. This includes boring and repetitive use of a texture in one area etc. But the worst problem was them in many places, although they were of great area, the author for some reason chose to make the rooms very cramped height-wise.
Although the story for Vengeance is sadly in French, the gameplay will be very familiar for anyone who’s played the original game. The intro, however is perhaps even longer than the original and the train is certainly niftier! It’s also laced with cutscenes that are perhaps a tad on the long side. The unfortunate part is that the fighting takes a long time to pick up and doesn’t really become challenging until the final one-third of the episode. For such a large download, you end up with very little action setpieces, but the good ones are awesome, such as the hide and go seek game with a deadly Apache 🙂
The ending to Vengeance is spectacular but makes up the bulk of the action in the episode. After lanching the mother of all rockets, you eventually end up facing an end boss, which is a gargantua. The ending sequence is a bit overpretentious and egotistical, but the Unreal-like finale was still fascinating. All in all, I still don’t think this is worth the humongous file size. The poor framerates is enough to kill all the enjoyment out of this map, but if you’re a sucker for some really interesting visuals, than you might want to try Vengeance.
This review is republished here by permission and was originally published Sunday, 21st November, 1999 by Jiang.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Half-Life Vengeance is really confusing. I don’t really got the plot until I read this. There is no mention of this Mr. Johnson, it also destroys the mystery of Gman. The maps was not very good but tolerable. There is a few bugs but not many. The gameplay was really good, I really enjoyned the train ride, and exploring the maps. The end credits was REALLY good!!! The end boss was not very hard though.
But I can’t install the sequel Rebellion! I use an early version of half-life.
This mod feels like it has great ideas, but it failed in their execution, the maps are a mixed bag, a few of them were too cramped while others are HUGE but lack detail and look too “boxy”, I liked the use of lightning on some of them though, it gave a different feeling to explore a cave illuminated by a blue light
The combat was bad… I didn’t find the crowbar and I was on very low ammo through the first areas, it eventually became a bit smoother, though the lack of enough medkits or chargers was an issue, had to abuse the quick save/load on many areas
Overall, give it a try to see how having ambitious ideas doesn’t mean that the end result is gonna great, bonus points for the ending cinematic I guess
This is a very bland mod with too many cutscenes. Not terrible but not decent either.
1 Hour, 5 Minutes