EmoLevelDesigner's profile

Basic Details

Sitename

EmoLevelDesigner

PP Member since

1 June 2011

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Contact Details
Commenting

Milestone Reached

  • 1-50 Comments = Shy
  • 51-100 Comments = Friendly
  • 101-250 Comments = Socialable
  • 251-500 Comments = Talkative
  • 501-1000 Comments = Opinionated
  • 1001 Plus Comments = Omnipresent

Comment Totals

Total Comments

219

This year

0

This month

0

Modding Skills

Modding Skills

  • Mapping: No information
  • Modeling: No information
  • Scripting: No information
  • Texturing: No information
  • Voice acting: No information
  • Writing: No information
  • Sound: No information
  • Music: No information
Latest 25 Comments
DatePostComment/Link
24 Mar 2016 LiberationVille Vortessense [recimage id=3]At the beginning the design is very simple and conditional, but it ge...
10 Mar 2016 Aftermath The design is a huge improvement over Deep Down. The locations look very impressive, with excelle...
15 Aug 2015 Military Duty Thank you for replying to the review. To map with blocky mapping, bad texturing and lighting I...
03 Aug 2015 Military Duty We start in the helicopter, and see the landscape through the door, like in Opposing Force, excep...
03 Aug 2015 Operacja Mirra / Operation Myrrh It begins with spectacular cutscene with well done camera animations and great music. And it's no...
31 May 2015 Grey What really deserves admiration is that the authors of this mod took extreme care with removing e...
20 Jan 2015 RunThinkShootLiveVille The beginning is very unimpressive. Since there's no proper design, only blockout, the gamepl...
06 Feb 2013 Blue Shift: Duty Calls We start in storage rooms with a lot of boxes, clear our way from them and houndeyes who ate ...
28 Jan 2013 Blue Shift: Insecurity Interesting places to explore where we familiarize ourselves with the character's life in Bla...
27 Jan 2013 Blue Shift: Living Quarters Outbound A great introduction. Just like Half-Life's one there are various well designed places around the...
27 Jan 2013 Blue Shift: Hazard Course The training course is like in Half-Life, but with guard as a hologram, which is a nice touch. It...
19 Dec 2012 Retaliation Our helicopter was shot by traitors. We see a traitor with rocket launcher in front of us and ave...
03 Dec 2012 OpFor Postal Few decently designed corridors and rooms in spirit of Anomalous Materials, few hostile barneys, ...
02 Dec 2012 Little Skyscraper of Horrors Very first impressions: So, our soldiers killed an enemy. Wait, how did I get that high? Oh wow, ...
29 Nov 2012 Underhalls This is a remake of Doom 2's level 2, where we wandered through canalization. Here we start not i...
24 Nov 2012 Foothold After a routine mapping mission soldier called the helicopter. No response. We start in some c...
24 Nov 2012 Mission Impossible The game loaded and I saw writing. This made me think that once again doesn't work, but I didn'...
24 Nov 2012 Dark Operations This is a continuation of Opposing Force, and Shepard's task is to attack base of traitors who de...
22 Nov 2012 Friendly Fire Small filesize looks suspicious. When I launched it, the game freezed. That isn't good. Worked af...
18 Nov 2012 The Red Area We go through corridors and rooms with simple design and textures from Someplace Else. There are ...
18 Nov 2012 Under The Black Moon The beginning is very pleasing: first we see intro text in Half-Life style, then we come to ourse...
18 Nov 2012 Double Helix This time we attack a terrorist organization. We use rope to climb over the fence, carrying nothi...
16 Nov 2012 Black Bag Operations This mappack looks ok at first. We appear in some Black Mesa environment. The design looks simple...
13 Nov 2012 Fallen Chopper After the white light goes off, we see very bad design: landscape made from rectangular brushes a...
12 Nov 2012 Little Escape We start in some office, and it's similar to Opposing Force's beginning: we are alive due to scie...
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