The Lost City

for Half-Life 2

28th August 2018

The streets are dangerous place. One squad member will accompany you to where you need to get to.

The problem is, you don’t really know where that is.

Therefore, you must check every door, every alley and every possible route for a way forward.

Somewhere on the coast, you final challenge awaits.

Basic Details
  • Title: The Lost City
  • Filename: hl2-sp-the-lost-city.7z
  • Size : 10.60MB
  • Author: Ha1fer
  • Date Released: 19 November 2005
Gauge Users

Download directly into Gauge [10.60MB]

You MUST have Gauge installed before using this link.

Download Options

Download to your HDD [10.60MB]
You can still use it with Gauge once you have downloaded it.

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\hl2\ folder.
  • Launch Half-Life 2
  • Open the console and type map lostcity01 and now press ENTER.

Video

Screenshots

WARNING: The screenshots contain spoilers.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

9 recommendations, average score: 4.11 (out of 5), standard deviation: 0.99 (what's that?)
Total Downloads
  • 586
    Overall
  • 4
    Today
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    Last 7 days
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    Last 30 days
  • 586
    365 days
Meta Review Data
Statistics based on 7 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 4 Users

Time Taken:
Average: 0 Hours, 22 Mins
Shortest: 0 Hours, 15 Mins by Hec
Longest: 0 Hours, 45 Mins by Steve
Total Time Played: 2 Hours, 32 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Play It Now!Play It LaterMaybe?Phillip says Play It!Play It Now!Play It LaterPlay It LaterThink TwicePlay It Now!

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14 Comments

  1. Senator33

    Never thought a Strider could move as fast as the second one did!

    Good mod; left me wanting more………

  2. fuzzyal113

    english translation for the readme please!

  3. TERM1nu$

    Great graphics, ok combat. Worth a play. Good.

  4. Mike

    Can someone answer me this: is the RPG launcher to be found anywhere, so I can deal with those striders? I seem to merely ducking and diving and getting blasted a lot!

    Looks pretty though.

  5. Mel
    Play It Now!

    I had no trouble finding the RPG launcher, came to that a had no trouble with the mod what ever, all running smooth throughout.

    The city 17 street encounters were tough in parts but enjoyable. The coastling sequence whilst nice in design and textures was a bit empty of encounters until the end seen.

    If like me, you prefer your action taking place admist the outside enviroment, then you will be at home within this well designed mod.

  6. Play It Later

    another old map thats worth a play. plenty of action in the city part but the coastline is rather bare. Not too difficult but I tried to enhance the gameplay by keeping the rebel alive until the coastline dock.

  7. There’s no download for this mod, getting a 404 Not Found message.

  8. Maybe?

    I nabbed this off Moddb with the patch also. It’s not a bad mod but starts off rather hard. I had to save my game twice before seeing that first Strider lol. Map one has some nice battles but overall it’s done in predictable stages and I really wanted that crossbow to take out the Elite guards or those up high. The rebel fighter was something I didn’t get, he dies so quickly too. The second Strider is a nice touch but I wasn’t really blown away by this first stage – oh and it was annoying to see so many doors that were locked!

    The second map is strange, almost an unfinished quality to it. I liked the start but then it basically becomes a stroll down the beach until the gunship appears. This map had the most potential but didn’t seem to take any advantage of it.

    I liked this mod and it’s worth a play but not one I’m going to keep installed.

  9. Phillip says Play It!

    Considering this is from 2005, this is a pretty good release. It consists of two maps, with the first being both more detailed and more fun to play than the second.

    I felt the streets were quite detailed, although the combat is a little sparse for my liking. The locked doors could have been sued to allow combine to attack from behind you.

    In my video, I mention how I thought the author did a pretty good job of changing the feel of the buildings near the end of the first level. I also mention about the buildings have different depths and in general feel like a real street.

    All in all, this is worth playing but the amount of combat could have been doubled.

  10. Play It Now!

    To be honest, this mappack gets a PIN for the first map, since I didn’t like the 2nd one that much.

    The first map actually looks really good, even for today’s standards. It’s open, it’s not too blocky and it’s fun to play through. Sometimes I felt that in some gun fights, the distance was a bit too long, but that’s probably just a small nitpick of mine. This map also has some variety, since it has both Combine and zombie enemies, which I didn’t really expect. The fights with the Striders were enjoyable too.

    I tried getting my squad member all the way to the end of the mappack, but when you get to the 2nd map, she just disappears….:(((

    The 2nd map is based on the coast levels, but it’s way too open compared to what you find there – which is 4-5 headcrabs. There’s only a gunship battle and that’s it. I just think that the mapper could have added something more to this map. But hey, it’s ultra short.

    Overall, I’d say that this mappack is worth your time. It’s not groundbreaking for today’s standards, but it might have been back in 2005.

  11. Play It Later

    A good map with beautiful outside environment. That is the spotlight of this map with a great beginning. A must play to enjoy some time fighting some Combine groups in the city.

    The only complain I have to make is the annoying “aimbot” thing from those Striders shooting at me. I died so many times that I just gave up.

    Overall, great work!

  12. Play It Later

    This is a good mod, but it has some problems.
    The first map is way too hard in my opinion. The first enemies (not counting the few scanners) you encounter are some Combine Elite Soldiers. The lack of more powerful weapons (you start with a crowbar, 9mm pistol and a SMG) makes this quite hard. I ended up dying. Quickly after there is some Strider combat. The lack of places to hide and medkits makes this really hard. After the battle you get some zombie combat, which I liked because it’s more calm than fighting against Combine. The map overall looked pretty good and was very detailed.

    The second map is short. There is a long walk along the beach, a bit too long in my opinion. There is also not much happening which makes the long walk seem unnecessary. I finally came to a place with some crates and some rockets. I expected a battle, but after waiting for a while nothing had happened. I ended up watching Philip’s playthrough on Youtube, and apparently there was supposed to be a battle, but after reloading the saves I made before entering the place with the battle, nothing happened still. This is probably a bug.

  13. Unq
    Think Twice

    Well I was encouraged by the above reviews but these maps leave a lot to be desired in the design. The city street design is pretty well done and nice enough – but the layout is strictly linear. And don’t bother trying any of the doorways, every one is locked and a waste of your time.

    But the combat design is what let me down the most. The second strider particularly, which went into its low and fast mode and charged me straight on was pretty frustrating to fight. This map jumps right into the hard enemies even before you’re armed for it.

    And the second half of map 2 is an abrupt change in scenery, following a coastline. The problem is, it’s completely empty, quiet, and boring. Thankfully there’s some music accompaniment but otherwise the ambient sounds are lacking and the place feels wrong. After a ridiculously long walk you reach the finale.

    This isn’t the worst set of maps out there, and in fact there’s some fun to be had. But it’s a long way from being a polished and enjoyable experience.

  14. Hec
    Play It Now!

    This wasn’t the best map, though it wasn’t the worst neither. I guess it’s just a nice city looking map, with quite linear and predictable combat, yes. No big deal, nor a big challenge. Indeed the hardest parts are quite easy for any HL2 experienced player because the Strider and the Gunship at the end, are really the only big enemies around there.

    On the other hand, the city streets were overall a nice place to combat and they look very into that city 17 styles. The sudden change of scenario from an urban to a shore-sea scenario in the second map felt a little bit forced and the first map is better than the second one. But overall it was a nice scenario to ending the map pack.

    Yeah, overall I guess this offers some few entertaining HL2 action minutes. Is not that bad, just a little bit empty.

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