Your trek through the dilapidated city continues. You strategically make your way past one hazard just to run into the next – and then find yourself far beneath the streets as you press onward…
Somnolence is an abstract map, inspired by the works of Shadgrimgrvy, you’ll find yourself in a world that doesn’t quite make sense. Explore, puzzle and shoot your way through ever changing locales, find a way out of this nightmare.
Decay: Solo Mission a ground-up port of Half-Life: Decay that allows for seamless single-player gameplay in place of the original co-op. But it’ll also have fixes, more detail, and polishing where warranted for an improved experience.
This is a demo featuring about 20-30 minutes worth of gameplay and is taken from the opening chapters Dual Access and Hazardous Course.
Total Downloads: 1868th February 2021
Your problem: a gonarch. But direct confrontation is not an option. This interesting set of 7 maps lets you puzzle and fight through your mission to make it out alive with the trapped scientist.
The goal is to destroy a monster (Big Momma/Gonarch). Mission is complete if you escape on the train with the scientist alive.
In the depths of the Black Mesa Research Facility Gordon is beset by hungry aliens, failing infrastructure and government soldiers determined to silence everyone involved with the project. The situation’s grim and he’s not the only one in trouble…
Half-Life: Crowbar-Deep in the Dead is a complete re-imagining of the first episode of DOOM (1993), taking all of the original levels from Knee-Deep in the Dead and remaking them in the style of Half-Life and its many expansions.
Take control of Dr. Stan Blazkowicz, a Black Mesa engineer thrust into a fierce battle for survival as he fights off hordes of aliens and military troops, shooting and blasting his way through some of the most iconic levels in FPS history. Will you live through this alien hellscape long enough to see tomorrow, or will you be just another body strewn about in the ruins of Black Mesa?
Note: this release is a demo including 4 playable maps. Unfortunately the full version of Half-Life: Crowbar-Deep in the Dead is now on indefinite hiatus.
As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
A Combine tower lies in the middle of the forest, providing energy to all Combine units in the area. Its destruction would greatly benefit the Resistance. You find yourself in the shoes of Gordon Freeman, tasked with destroying the construction.
As zombies are running rampant in the streets of an unspecified city, the Combine tries to regain the upper hand and whole buildings turn to dust under the brute violence. With death lurking behind every corner, you have to navigate through this hazardous environment and try to find a way to escape…
After the explosion in Nova Prospekt, Gordon Freeman teleports to City 16, right during the beginning of the uprising.
The mod features replayability, based on difficulties.
The chosen difficulty in Options BEFORE LAUNCHING A MAP will affect many things during your playthrough.
The author highly recommends to play on Normal difficulty during your first playthrough.