As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
A Combine tower lies in the middle of the forest, providing energy to all Combine units in the area. Its destruction would greatly benefit the Resistance. You find yourself in the shoes of Gordon Freeman, tasked with destroying the construction.
As zombies are running rampant in the streets of an unspecified city, the Combine tries to regain the upper hand and whole buildings turn to dust under the brute violence. With death lurking behind every corner, you have to navigate through this hazardous environment and try to find a way to escape…
After the explosion in Nova Prospekt, Gordon Freeman teleports to City 16, right during the beginning of the uprising.
The mod features replayability, based on difficulties.
The chosen difficulty in Options BEFORE LAUNCHING A MAP will affect many things during your playthrough.
The author highly recommends to play on Normal difficulty during your first playthrough.
This takes place during the uprising of City 17 and Barney, who is leading the resistance, spreads news all around to remind all citizens that Gordon Freeman has arrived. Playing as a rebel, your squad has suggested that you go ahead and grab any supplies while you’re on your way to the Citadel so you can assist the Freeman.
You find yourself in an environment where Combine forces and Zombies are at each others throat, and you are quickly caught in the crossfire. Try to find a way to escape the area amidst the dangers that lurk around every corner…
Waking up in a mine-turned-rebel base during an attack, you have to reach the surface and rid the base of intruders en route – but even if you make it, your chances of escape are getting slimmer by the minute. So grab a gun and do what you can before the site gets sealed off!
I made this map for TWHL’s “Ascension” Mini Competition.
A town close to yours has been shelled a while ago. The Combine have settled there, with a small base. Such a small base doesn’t seem harmful, but you think something else is going on.
Led by curiosity, you make your way into the town…
This is my first map so any feedback is appreciated.
Many thanks to Strontvlieg, Lyren and Spoops for playtesting.
Here is the third and final mapping challenge in the Mesa Cup.
The release contains 2 entries.
For this challenge, entrants needed to make the surface of Black Mesa as the main concept of the map.
For full details of the announcement, please see the original theme announcement.