UPDATE: A late entry was received and has been included in a patch and an updated file. It will not be entered into the voting system.
This Ville contains 5 entries, each with varying degrees of design quality, visuals and polish.
The theme was designed to encourage difficult gameplay and challenging scenarios.
You decide if the entrants achieved this.
- Title: Hard!Ville
- Filename: hl2-ep2-sp-mc-hardville-v1.1.7z
- Size : 76.20MB
- Author: Sockman, November, Triiodine, Derek AKA 1upD, Mark AKA Strontvlieg, Urban_freedom
- Date Released: 15 December 2016
If you require more help, please visit the Technical Help page.
- Copy the HardVille_RTSL folder into your …\Steam\SteamApps\Sourcemods\ folder.
- Start or restart Steam
- Hard!Ville: RTSL should now be listed in your “Library” tab.
Here is the Hard!Ville explanation video
I want modders to create a map that is hard to play. Either through carefully planned combat or because there is some difficult to pass obstacle.
I am not a fan of jumping sections, but as long as they are possible for most players and not just expert jumpers, then that’s fine.
Puzzles can be included if you want but the overall feeling should be one of hard.
Now, this is important, so pay attention. Simply throwing tens of Combine Soldiers or Hunters at players is not what you should be doing. That’s just stupid. The best and most rewarding sections of most mods are the ones players have to really work hard to pass.
Lastly, don’t think that this has to be a BOSS fight. There are plenty of other situations that can be hard too, although if you want to have a boss fight, that’s okay with me.
Listed as they are displayed in the mod itself:
City 7 by Sockman
Complex by November
Core Province by Triiodine
Heat Death by Derek AKA 1upD
Bothersome Flies by Mark AKA Strontvlieg
Fragout by Urban_freedom
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the VilleReviewTemplate.txt file. Thank you.
Details of the winner and any prize will be available on the site soon. Vote below.
The vote closes 31st December 2016. PLEASE VOTE BASED ON THE THEME.
What are your top 3 maps from Hard!Ville based on the theme.
- Bothersome Flies (15%, 18 Votes)
- Heat Death (30%, 36 Votes)
- Core province (29%, 35 Votes)
- Complex (16%, 19 Votes)
- City 7 (10%, 12 Votes)
Total Voters: 67
Brane Scan by Kelly Bailey from Half-Life 2
0.9 – Developers’ and Patrons* beta version. No Hard!Ville Intro video. (* more details will be announced soon)
1.0 – First Release.
1.1 – This Version. New map, Fragout, included that was lost in submission. Included a background, chapter and Steam Gridview image. Updated the maplist.txt to include all maps. FYI, this file is used to map manually open the maps easier.
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz (ThatoneJeff)” and he also significantly helped with logo design – thanks Jeff, you ROCK!
Rob Martens for converting the RTSL introduction video and my intro video into .bik format.
Six gridview icons are included in this file. To use the included grid view icon, select “Gridview” in Steam (top right corner).
Right click on “Hard!Ville: RTSL” and select “Set Custom Image”.
Then browse to the SourceMods folder and then to HardVille_RTSL/steam-gridview-icons folder and select the image. Then click “Set Image” and that’s it.
Of course, you can create your own custom image if you prefer.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: firstname.lastname@example.org no later than the deadline.
This challenge was partly sponsored by Nodecraft – High Performance Game Servers.
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