This mod features 15 individually created entries to play, each using the idea of teleporting.
They are set in a variety of locations and feature new gameplay ideas.
Get ready to be transported to places you never imagined!
Thank you for downloading this mod.
TeleportVille is the fourth mapping challenge in the Hammer Cup 2017 series.
This mod contains 12 official entries and three bonus maps.
Episode Two is required to play this mod.
- Title: TeleportVille
- Filename: hl2-ep2-sp-thc17-c4-teleportville-v1.7z
- Size : 139MB
- Author: Sockman, Rags Jams, Piotr Miska AKA PiotrekPolska, ethosaur, Kirill Okenev/Russian men, Matt71490/Event Horizon, Viridian, Clément Baticle AKA Klems, Amber Age AKA CPripyatUit, Rookzilla, Mark AKA Strontvlieg, HighFire, November, WALLe PL, 1upD
- Date Released: 29 October 2017
- Copy the “hl2-ep2-sp-thc17-c4-teleportville” folder into your “SourceMods” folder.
- Restart or start Steam.
- RTSL.THC17.C4.TeleportVille should now be listed in your “Library” tab.
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:
Where would the Half-Life story be without teleporters to spice up the action? Well Gordon’s adventures would have been a lot less dramatic for starters but that’s another story.
We want you to get familiar with the various methods of teleporting in the Source engine and then let your imaginations go wild and see what you can create.
Here’s a really useful page that explains how to get one-way or two-way teleporters working:
Valve Developer Community: Teleporters
For more complex teleporter set ups take a look at these links:
It’s worth remembering that it’s not just the player who can use teleporters.
NPCs can use them and even physics objects can be transported through them for some extra fun (change the trigger_teleport flags on the trigger brush to activate these).
Perhaps you want to create a manic firefight… or take some inspiration from Aperture Science and create some fiendish puzzles.
Anything goes in terms of setting or theme but some form of teleporting must play a major role in the gameplay of the level you submit.
The deadline for submitting maps was:
Monday 9th October 2017 at 23:59 CEST
CEST is Central European Summer Time. Phillip’s Time.
Make sure you check your local time conversion.
IF YOUR ENTRY IS LATE IT WILL BE INCLUDED IN THE MOD BUT WILL NOT RECEIVE ANY POINTS.
That’s 19 days, with 3 full weekends.
Listed as they are displayed in the mod itself:
Portal Storm by Sockman
Shadows by Rags Jams
Telev by Piotr Miska AKA PiotrekPolska
Arctic Rumble by ethosaur
Portal Technology by Kirill Okenev/Russian men
Through Space and Time by Matt71490/Event Horizon
Hydroport by Viridian
The Crab by Clément Baticle AKA Klems
Hotel Alfa Teleport by Amber Age AKA CPripyatUit & Rookzilla
Undefined Destination by Mark A.K.A. Strontvlieg
Body Swap by HighFire
Station 0 by easimer
BONUS: Signal Lost by November
BONUS: Aperture Prospekt by WALLe PL
BONUS: Stolen Research by 1upD
The order of the maps was generated via random.org
First place: The Crab by Clément Baticle AKA Klems – 110 points
Second place Arctic Rumble by ethosaur – 81 points
Third place: Body Swap by Highfire: 41 points.
Congratulations to the above and to all the entrants.
Full points for each entry can be seen on The Hammer Cup 2017 Spreadsheet.
Phillip, Don and Jim are the judges for this challenge.
Community Voting closed on Monday, November 6th. Thanks to all who voted!
The Hammer Cup 2017 consists of five mapping challenges, each with a different theme.
Entrants will receive points for each challenge they enter.
At the end of the event, the best 3 points totals from the challenges they entered will be added together for each entrant.
These totals will decide who wins the Grand Prizes.
This means that entrants do NOT have to enter each and every contest to win the grand prize but they will need to have entered at least 3 challenges to have a chance of winning the grand prizes.
For more details visit the Hammer Cup homepage.
0.9 – Developers’ Version. First versions of maps. Internal Alpha version
1.0 – THIS RELEASE: First public release.
Some authors have included a readme.txt file, which can be found in the readmes folder.
Here are notes for maps with no readme file.
- Hydroport by Viridian: I hope you enjoy! This is my first proper HL2 map.
- Body Swap by HighFire: V2 Changelog
- 1. fixed displacements not lining up with ground
- 2. fixed cardboard box messing with a shelf
- Station 0 by easimer: It’s recommended to play this map on easy or normal difficulty as the final fight can get messy.
- Artic Rumble by ethosaur: Credits to CW3D for the custom voiceacting in the beginning of the map. Everything else was made by me.
- Signal Lost by November: Thanks to Crowbar and Klems for helping me test and providing feedback.
Michael McGee AKA HQDefault originally submitted an entry called Tele-Communications. Unfortunately, it had a bug that when triggered seem to require the complete reinstallation of Episode Two! He is currently working on a fresh version and hopes to release it at some point in the future.
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz (ThatoneJeff)” and he also significantly helped with logo design – thanks Jeff, you ROCK!
Brane Scan by Kelly Bailey from Half-Life 2
There are 5 custom grid view images included in this release.
To use them, switch your Steam Library view to Grid View. Right click on RTSL.THC17.C4.TeleportVille and chose “Set Custom Image”. Click “browse” when a small windows appears and navigate to your SourceMods folder and the “hl2-ep2-sp-thc17-c4-teleportville/steam-grid-view-images/” folder and select the image of your choice.
You can of course, create your own image and use that.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: [email protected] no later than the deadline.
This challenge was not sponsored. If you are an individual or company and interested in sponsoring a challenge, please contact Phillip ([email protected]) to discuss the options.
WARNING: The screenshots contain spoilers.
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