Hello and welcome to Challenge 5 in the Lambda Cup, a series of five Source single player mapping challenges. If you are new to the Lambda Cup or mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018. The theme for this challenge is “replay”. Get ready to play through 9 new maps! Basic… Read More
Video games always feature various styles of gameplay. In this challenge we asked mappers to create a map that flowed through 3 phases. See the Theme Details section below for full details.
The resulting maps range from average to fantastic and the different interpretations of each phase is fascinating.
Get ready to play through 15 new maps!
Without the Gravity Gun, Half-Life 2, its episodes, and many many mods would be very different. It was revolutionary and a LOT of fun to play with.
This challenge features the gravity gun, and adds some new functionality which was optional for mappers to use.
You play through a variety of settings and ideas.
This mod features 15 individually created entries to play, each using the idea of teleporting.
They are set in a variety of locations and feature new gameplay ideas.
Get ready to be transported to places you never imagined!
A short single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls.
The story takes place at a mysterious date & location after the events of Half-Life 2: Episode Two.
Where are you? Why have you been sent?
This mod requires the installation of Source SDK Base 2007.
The level takes place at the Aperture Science laboratories in a large room that rotates around a central access.
The gameplay focuses on puzzle solving that requires players to think about the rotating 3D maze and how they can use it to reach and activate four switches in the environment.
Two weapons and two types of enemies. That’s it!
What interesting combinations could be created?
By limiting those two aspects of a map, it was hoped that mappers would look for unusual combinations of weapons and enemies and also force the player to think creatively.
Author’s Notes: “The original goal of Zombie Cleanup was to create a Half-Life 2 level that uses the crossbow in a unique way.
The overall objective of the level is to kill your way through three waves of zombies using a new and improved version of the crossbow called the !fire crossbow”.
The design of the level is quite simple with four main areas: the starting alley, the rebel house, the two side alleys where the zombies come from, and the storage room.”
AssassinateVille contains 5 maps where you must eliminate one particular person.
Each map is set in very different environments and situations.
All require you to escape after the assassination, with some easier than others.