There are 38 releases tagged with “New Gameplay”

Maps and mods that feature new gameplay mechanics not seen in the originals games.

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Spider Hole

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The rebels have set up a special base within some canyons, hoping the Combine will come rushing through.

The objective of the base is to stop as many Combine soldiers from passing as possible.

If more than 10 pass then you have failed.

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Total Downloads: 1,20617th July 2011
7 Comments and 5 recommendations, 2 say "Play It Now!"

Gordon’s Bag of Holding

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Tired of only being able to carry one item at a time? This mod could be a partial answer for you. You can carry up to 9 saw blades and 9 cannisters.

You can then “pick” them out of your “Holding Bag” to use them almost immediately.

Think of this as a demonstration of a new gameplay mechanic, rather than just a playable level.

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Total Downloads: 99626th December 2010
7 Comments and 6 recommendations, 3 say "Maybe?"

A Scanner Darkly

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“The renegade Gordon Freeman is back, and as usual, being hunted by the merciless Combine within the ruins of City17. In this scenario, the Combine have almost perfected a field teleportation device, and mounted it to a modified Combine Scanner. Once the Scanner verifies the location of Gordon within City17, it teleports in a MetroCop to deal with the situation. This fast-paced action-oriented level focused on a new dynamic-flank combat setup to keep the player on the edge of their seat as Gordon tries to escape through the sewer system of City17.”

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Total Downloads: 2,02222nd December 2010
14 Comments and 14 recommendations with no significant bias

Orientation

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Author’s Description: Orientation revolves around creating a new gameplay concept, walking on the ceiling, and creating a series of puzzles scattered across a maze that spans two planes. Using special platforms, Gordon Freeman traverses between the floor and the ceiling while fending manhacks that chase him between both. All the while, a mysterious employee of the G-Man named Sally monitors his progress, providing hints to Freeman and updates on his status.

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Total Downloads: 1,82119th December 2010
15 Comments and 12 recommendations with no significant bias

1187: Episode 1

for Half-Life 2: Episode Two

Almost a decade after the Black Mesa incident, which opened the Portal Storms, you find yourself trying to cope with their aftermath.

Creatures seem to appear from nothing and come without warning. It is during this time that you find yourself in your apartment.

A strange, suited man appeared in your dreams and having no idea what’s going on, all you can do is to try and stay alive.

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Total Downloads: 3,52914th November 2010
48 Comments and 20 recommendations, 6 say "Personal Favourite"

Final Project Diary

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A story of a modder making a mod sounds a little strange, but that’s what this mod is. However, you spend 95% of your time playing, so don’t worry it’s not just narration or a tutorial.

Please the scenarios you are given and see if you can make it into the sunset.

WARNING – the screenshots contain spoilers

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Total Downloads: 3,56811th October 2010
84 Comments and 25 recommendations, most really enjoyed it!

Ghosts of White Forest

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Players gain a new ability to toggle between two worlds in order to activate a missile launch vital to the resistance effort. The world of the living is warm, dusty, partially destroyed, and crawling with headcrabs. The ghost world represents the past. Structures destroyed in the living world appear intact in the ghost world. It is also bitter cold in the ghost world. Gordon only hears the sound of his breath, and the cries of the ghosts that reside there.”

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Total Downloads: 1,86110th May 2010
34 Comments and 14 recommendations, 5 say "Play It Now!"