You find yourself in Nova Prospekt, with no idea how you got there.
Obviously, you can’t just stand there and hope to be rescued!
Go look for a way out.
- Title: Nova Prospekt Continued
- File Name: hl2-ep2-sp-nova-prospekt-continued.7z
- Size : 2.90MB
- Author: Richard Seabrooke
- Date Released: 26 March 2012
This is a collection of 3 levels, that are more or less exactly the same. The difference is the type of puzzle and its solution. It’s part of mr. Seabrooke dissertation and contains an MS Word survey that only takes 5 minutes to complete.
Whilst I don’t want to discourage you from completing the survey, in fact I encourage you TO comeplete it, if you know you won’t do it, I recommend you play the maps in this order: 3,1 and 2. Using MapTap makes this really easy.
Download directly into MapTap [2.9MB]
You MUST have MapTap installed before using this link.
- Copy dissertation_level_1.bsp, dissertation_level_2.bsp and dissertation_level_3.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map dissertation_level_1.bsp.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Technical Help page.
The playthrough below is provided by Podcast 17 Let’s Play. See more of the playthroughs on this site: VP: Podcast 17
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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I quite enjoyed playing these. The problem is that I fear most players won’t want to play all three and report their thoughts back to the maker.
Anyway, the actual level itself, ignoring the puzzles and differences at this point, is well made. There are a few lighting issues, image 09 is an example, but besides that the level is very atmospheric. The first time I played it, I was sneaking around corners in the fear that something would happen.
The puzzles themselves are okay, with nothing outstanding, certainly not on the level of Miigga’s work.
As I mentioned in the main post, if you are 100% sure you won’t complete the survey, start with map three as it’s the most fun and challenging.
All in all a nice piece of work, let’s hope the author release more work.
Having played trough all3 of the maps.
(and actualy relaunching the second one with maptap cuse I thought it loaded the first one again which it kind a did)
I wass fairly let down with all the corridors looking pretty much the same and as I progresed I started blindly bunny hopping cuse there was no reason to just take my time enjoying great desing.
However some of the puzzels where unquestionably fine but not outstanding in any way.
But not more then once.
Yeah, it’s juist the puzzles that are different each time.
nice map(s)..and well worth a PIN…. richard has done well re-creating novaprospect to his own design…. this is one of my favourite area,s of HL2 which is probally why I enjoyed “Nova Prospekt Continued” so much
lighting was pretty much spot on and sound was excellent especially through my new ASUS Xonar DG 5.1 PCI Soundcard … when playing hl2,mods and maps having good audio reproduction is paramount… the sound ( and music ) is a intergral part of the game which shouldnt be neglected
I have to agree with phillip… miigga,s puzzles are legendary and pretty much the best around… however the puzzles in this map are standard puzzles you find in many mods ( such as valve shut-offs and panel switches ) …. that said to create newer and more unique puzzles you need to tweak the hammer editor to its max….
in summary a interesting and enjoyable map .. long may they continue ……..
finally ive said it once but “WELCOME BACK PHILLIP… ITS GOOD TO SEE YA BACK MATEY…. “
Finished it and sent feedback to the author. Here’s some of it:
First off, until I played level 3 which forced me to not skip the fire part cus I was low on health, I climbed the showers (I learned to do that in dm_lockdown in Half-Life 2: Deathmatch) in level 1 and 2 since that small room was too dark and thought of it as filler, therefore completely skipping the[spoiler] electricity and fire [/spoiler]puzzles, which I’m guessing triggered the final battle as well.
I don’t understand why there’s no suit in the level, it makes it too slow..
The only difference between the first and second level is the addition of stacking puzzles which are very common 😐
But in the final level, I liked how all the stacking threw me off so in the water room I kept trying to stack a bench and a crate to[spoiler] turn the lever[/spoiler] (I didn’t see it was [spoiler]gas related[/spoiler] since it was too dark, I just assumed it will somehow [spoiler]drain that water[/spoiler]) instead of looking around more and [spoiler]climb the pipes.[/spoiler]
Interesting enough, the arched roofs don’t have lighting problems as most custom maps do.
Would be easier if some buttons on panels would be hinted as to what they open, with the help of the panel monitors (camera showing which gate was now opened or what field was now down).
I found a fire in the bathroom to be ironic. And the spark sound seemed to always be the same one.
Overall it plays well, no bugs, no invisible walls or obvious holes in the map or hom (hall of mirrors). Level design could use a bit more variety, since layout can become a bit confusing with too few textures to choose from, for a prison, that is. Maybe different lighting or different width/height to corridors.
Brings nothing new to the table and certainly kills replayability by having the same level times 3, but it’s good to kill an hour. I played them in order, but rated from highest to lowest the new order is the one PP mentioned, which is 3, 1, 2.. I suggest you play them in order, tho, cus if played in 3 1 2 it just gets from good to bad, so better if you save the best til last imo.
Ooo, a new map! Normally I would say “another prison map?”, except…I like prison maps!
Just got back into town, looks like I have something to play and review tonight! 🙂
A decent looking little set of maps that seem to play with no bugs. It was kind of interesting to play with each map being slightly different from the previous one, but I found it slow and awkward without my trusty HEV suit. The puzzles were very easy and overall I would have like to see more challenge here
I’m just going to copy my additional feedback from the questionaire because I’m lazy (and because that is how I genuinely feel):
I think the map was quite nice, but also that its only real redeeming factor was the fact, that it was interesting to see the puzzles progress and evolve and get more complex.
Because despite the puzzels being interesting in and of themselves, they felt very artificially arranged which had a negative effect on the atmosphere. Going from one test to the next and their boundaries felt very obvious. This together with a lack of story context made the map feel artificial, like I was a rat in a mace rather than a person trying to escape from a prison under attack.It might have helped if the puzzles were more spread out over the course of the map with small combat / story /exploration sequences in between them. That would have helped break them up a bit more so they would not feel that linear and let the player relax in between each challenge.
But little environmental details and scripted events also helped a lot with the atmosphere (like fighting soldiers and antlions, exploding pipes, destroyed areas) and improved my investment and interest in what was going on.
Teaching the player the skills to solve each puzzle was very nicely done. For example: Stacking boxes to reach higher places.
My favorite puzzle was the gas leak puzzle of map 3. The though flow was very cool:
I can’t advance because of the fire, how do I deactivate the gas? -> gas valve, how do I reach the valve? -> disable electricity, how can I reach the button? …
Also this puzzle was very well embedded into the environment and felt natural.
So, if the environment and overall visual design would have been a bit more fleshed out, maybe a little bit of story context would have been added and some minor tweaks to the puzzles would have been made (maybe combine some of them or arrange them a bit different) this would have been a very good map. But then again, it was meant to put the focus on the puzzles and it did that well.
In short: As an puzzle experiment quite cool to play (and fill out the survey), as a map standing alone not that great.
No clue how to install these. Downloaded the maps, they are in WinZip. Theres a bunch of files, so I know it is self installer…yet how?
The files are in 7Zip format not WinZip.
You have two choices: MapTap and Manual installation.
MapTap is an application that installs SP maps from this website and the link is at the top of the page.
The Manual installation instructions are in the main post.
An archive with lots of files doesn’t mean it’s a self-installer, in fact, a self-installer is usually just one file.
After reading the instructions in the main post, let me know if you still need help.
This was just OK, but for me felt it more like a PL, because, is a strange map, I’ve rarely see, I mean it feels more like a beta-testing compilation more than other thing, just the same map 3 times solving in different ways the core puzzle, that leads to a plain battle against CMB units at the end.
The 3d map to solve the puzzle indeed is the best the other 2 were kind of unecessary, but I guess they were ther to think in the survey, that I really didn’t answer.
To be fair, I cannot rate these since I didnt play all 3 (just 1 and half of the second one). Plus “puzzel maps” are not my type of map or even close, so again I dont think I can fairly judge them, unless there was more combat or a bit more exploration.
With that said, I would at least like to give some impressions. I would of liked to see some more combat. I wish all 3 map layouts were not the same. And I wish each was longer.
What there was of the maps I will say this: archatecture of the prison is really nicely done. Pretty good routing, good visuals, and nice audio ambience as well. The author has potential, no doubt about it.
No weapon change possible, no ammo display, no fast walk option enabled, no flashlight enabled. Therefore, no high ‘score” from me (I personally use the recommendation system as a game score). I otherwise really enjoyed it, and would have been recommended as a Play It Now.
Hey! first time in years I have logged in to PP and stay on the same page I was on, instead of being taken away from the site onto some wordpress login page! Stopping doing that is great, especially if the mod I’ve been playing and want to comment on is not on the lead page listing at PP. Now lets see if it will actually remember me when I tell it to (it never used to)!
This map bored me.
You’re not given an HEV suit (or at least I didn’t get one), which is annoying right off the bat. One, it limits you to a crawl, and two, you can’t switch between weapons. The gameplay is pretty decent, although the map itself is bright, bland, and repetitive.
I wasn’t able to switch weapons or see a HUD and no flashlight /etc….. map nice though and i liked the ideas it presented. Loved the post – fight / break out scenes but it’s all a little bit samey.