“You have discovered an alien temple in the freezing cold Antarctica. You creep nervously down into these ancient xenomorph ruins…“
This is a remake of level 2 from Marathon, a first person shooter video game released in December 1994.
Keep moving forward until you reach the teleport machine.
You will then be extracted.
An arena like no other you have ever played.
Almost all walls a destructible, but is it wise to break them? Only time will tell.
This is not for the fainthearted.
Only the strongest survive.
Are you one of them?
Author’s Description: “Far East from City 14, in a combine weapon factory…
Metrocops and Combine soldiers are securing this place, making sure everything is safe and nothing goes wrong.
Rebel activity is rare, thanks to the factory’s defense force. The air is heavy and it’s cold, every part of this facility feels unsafe, it’s not made for a man like yourself.
The factory noises never stop, there is no silence. Rumors say that the Combine enslaving citizens and bringing them here where they are treating them within inhuman conditions.
It’s time to put an end to this, but be aware the AirEx facility is not far from your current position, make sure you breath air in just as many as you need, and don’t stick around for too long.“
“Localized on the other side of the Coast, the Combine used to run one among other abandoned sections of the block cells as an area to detain citizens who were determined to be a threat to the Combine action. Later on, these cell blocks were left behind, including countless prisoners and citizens who tried to escape by their own through vents, old offices, maintenance facilities and sewers.
After a successful escape from the cell blocks in sector A5, you’ll find yourself still wandering in the sewers on another side at Nova Prospekt looking for an exit. Continuing your journey as a leftover prisoner attempting to stay alive at all cost. Keep low and dark. The Combine is still in alert of your escape.”
Be sure to check out Quiet Rehabilitation too.
“It is sometime after the events of HL2:EP2 (where have we heard that one before!?)
An early morning mission sees Gordon assaulting a facility overrun by zombies.
The Combine are thin on the ground, they are forced to leave some strategically important assets undefended.
Rebel intelligence has identified one such location, a Combine dark energy reactor retrofitted inside an abandoned Soviet missile base.
A crack team of Rebel special forces was sent in but are assumed dead because we have not heard back from them since.
Be careful, there is only one viable way in and out.
You are to go in, find access to the reactor, thought to be on the lowest levels of the facility and find a way to destroy it.
Intelligence suggests that a series of beams keep the spheres stable, so disabling these should eventually lead to a core meltdown.
Once you have disrupted the reactor, make it back to the extraction point.
We are counting on you, Doctor Freeman.”