You don’t know much at the beginning.
You can’t remember anything from your previous life or how you came into this cage of glass in which you have been living several weeks and in which these scientists have performed cruel experiments on you.
But what you know is: you want to get out and pay them back!
- Title: Between Two Worlds
- File Name: hl1-sp-between-two-worlds-mod.7z
- Original File Name: worlds.zip
- Size : 2.41MB
- Author: Andreas Bauer AKA Widowmaker
- Date Released: 10 August 1999
PlanetPhillip Download Servers
- Copy the betweentwoworlds folder into your Half-Life folder.
- Restart or start Steam.
- Between Two Worlds should now be listed in your Library tab.
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Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
Play It Later
Play It Now!
18 recommendations, average score: 3.44 (out of 5), standard deviation: 1.47 (what's that?)
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Manually: 2 Users
Average: 0 Hours, 38 Mins
Shortest: 0 Hours, 30 Mins by Loke
Longest: 0 Hours, 45 Mins by geekofalltrades
Total Time Played: 1 Hours, 15 Mins
Using Gauge: Users
Manually: 2 Users
Average: 0 Hours, 38 Mins
Shortest: 0 Hours, 30 Mins by Loke
Longest: 0 Hours, 45 Mins by geekofalltrades
Total Time Played: 1 Hours, 15 Mins
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Between two Worlds is an old and perhaps forgotten release of the previous century. But this is not an excuse to avoid this one if you forgot it in the past. Even if the storyline is a little bit strange and confusing, the starting idea is quite original. You’re the result of a human experiment that was lead by some unscrupulous scientist who wanted to make a new entity between human and Xen race. Through your special power Xen has decided to help you becoming the universe’s Master (with the help of G-man) by making you free. So eliminate all grunts and scientist and succeed to finish this mission so that …you will see. Design is like the storyline sometimes well thought of and polished with some good ideas, sometimes not.
The whole unit is quite cohesive with some good ” cutscenes” , but what was really, in my opinion, the highlight of this unit was the fact that Andreas used a 2D maze at the end of this pack. Even if it’s a short maze, I never thought that it was possible to do such a thing in HL.
C – 74%
I can’t go on map “worlds5” cause the game crash, it’s just me or a .nod file is missing?
That’s not the problem. Map 5 is cutscenes. It loads on my computer. Have you tried several times? I wish I knew why it’s not working for you.
It don’t work, I’m not lucky, so I used another way to finish
To put it bluntly, Between Two Worlds is a great mod. Featuring challenging yet satisfying battles and great cut-scenes and set pieces. The storyline is a little out of whack, and the maze nearing the end is frustrating to control (although highly original).
However, these minor flaws aren’t enough to mar the fact that this is a well-realized and executed mod.
Finally I managed to get a map pack to show in Steam!
What is not mentioned above is the exact structure of the bogus folder. I was putting it all together and it kept saying map “worlds1” not found on server.
Iit actually goes like this: “C:\Program Files\Steam\steamapps\\half-life\worlds” which has “autoexec.cfg”, “config.cfg”, “liblist.gam” (which only has to have “gamedll” and “startmap”) and the “maps” folder, in which you place the actual maps and “graphs” folder.The mod itself was very.. atmospheric, with the story (quite unique, but which I couldn’t follow entirely), the cutscenes and the music. It’s rather easy, no big/hard puzzles, a very interesting/never-seen-before 2D maze, which after one or 2 reloads, became a normal 3D maze, I don’t know why. The maps could have been bigger and I could say the same about the fights. Don’t remember much else. But I gladly give it a “Play it later”.
I attempted to play this mod a few years ago, and I remember being disappointed that there were no enemies. Can anyone confirm this? Maybe I was doing something wrong.
There are enemies, like most mods. Try again.
I recommend you try again, I remember this mod was awesome.
Before I start my review, I should mention that I have created a proper mod from the original files. Actually, that sounds way more grand than it really is. All you need to do now is to copy a folder into the correct location. Many of the comments above this one, refer to the original release, which was just maps and other files.
I can see why some players really enjoyed this mod. For its time, it was pretty darn good – released only a year after the original game and features some story-telling cut-scenes, but it lacks polish and a crescendo.
Some of the maps have edges that clearly are just left and ignored and most of the locations don’t make any sense. This is a deep design issue and hundreds of mods suffer from this, so it’s certainly not an isolated issue.
There is one map that changes the view from first person to top down, which was probably pretty cool at the time, but very frustrating. Strangely, I had to stop playing at that point and come back to it. When I reloaded my save I was back to first person, which I actually prefer.
There are some nice firefights – I particularly enjoyed the helicopter scene, although I beat it without the rocket launcher (He is the perfect example of a map with edges).
Anyway, it was kinda fun but not as good as some of the recent releases on the 100SDoN.
Ah good old ten four maps.com.. Pity that this site is basically dead it was along with Hangar16.com one of the best sites back in the good old days.
As for the mappack: A really decent one like most of the old classics.. For everyone which never played it give it a shot.
We come to ourselves in the laboratory. The accident happens, and we become free.
The design is various and not bad, but quite simple.
The battles are mostly not hard, excluding battle with helicopter and battle with turret and snarks, which are very hard.
There is an interesting story.
There will be original top-down moment, but it’s hard to complete it whole in the top-down mode.
In the episode with generator I somehow didn’t notice the generator itself.
There is a good use of sounds behind the door, but it’s possible to get stuck outside and have to use noclip.
I tried to jump on Garg to lower the fall height, but fell through him.
Xen will sometimes “please” us with vis-compiler glitches and primitive look.
Interesting mod, but it’s dragged down by lack of polish and thought.
Not the best mod in the 100 but enjoyable nonetheless!
The look of this is about what I would expect from the majority (not all) of mods/maps of its age but it wasn’t as bad as some. The author made it a story of sorts but some of the cut scenes telling it were a bit tiresome and the top down view section is not my cup of tea (I prefer a good malt whiskey), to overcome it.
Enter the room and it goes to top down, save and reload and you’re back to first person
At one point in the game you come to a door, it doesn’t open but you hear shooting on the other side and a Barney, the shooting stops and the door opens, go through the door at that time because as far as I can tell you one chance before it closes.
As with some other mods in the 100 the author appears to have had some ideas of what he wanted to do but didn’t know how to take I further. An example is the Barney on top of the semi submerged building he seems to serve no purpose.
Overall its worth playing when you have the time just don’t expect wall to wall combat.
Between Two Worlds is weird… but, I like it!
The story behind Between Two Worlds is only part of the intrigue behind it, it’s like Species meets Aliens; you are some experiment in a human base and you yourself is not of the human race. One mistake by an unfortunate scientist sets you free from captivity and your killing rampage begins 🙂 Fortunately, it’s not just a simple killing rampage as most Half-Life levels with promising stories become, Andreas weaves a interesting but confusing story in this already artistically accomplished map set.
With the complex story in Between Two Worlds, things become not what they seem and the term Between Two Worlds is exactly that. The G-man turns out to be an alien, but there’s bad aliens and good aliens, you’re (of course) of the latter. Oh yeah, the lovable military is also involved in the scheme of things, as well as the scientists (which are enmies according to the story). What results are battles with many different sides and much head-scratching when you try to follow the logic of the story, which was very gaunt but there were enough shreds of the logic to give the furious action in Between Two Words the life of a theme.
The action in Between Two Worlds was sometimes unfair, but one thing remained affably consistent: the fact the author tried for something really nice with each fight. Very few of the fights in Between Two Worlds felt like just random, where an author places an enemy anywhere just to fill space; this is a common mistake for new mappers, but not this one; almost all the fights in Between Two Worlds felt as if some thought went behind setting up the placement. Not enough thought, however, was given to making every fight in these levels enjoyable; two poor ones stand out immediately for me: the deadly chopper that didn’t give me any option but to run for my life (and end up very wounded) and the cramped and dark room with a couple of assassins… thank god for the MP5-grenades 🙂
Perhaps what is the most questionable aspect of Between Two Worlds is the visuals. I did not dislike it completely, but there were times where there were moments of dislike. My main issue was the lighting which was lacking, mixed in with an overuse of blinking lights and lens flares. Throughout Between Two Worlds the bombastic lighting made the visuals somewhat unconfortable. Aside, from the lighting problems everything else felt pretty good indeed. Andreas displays a good eye for originality with this release as he literally creates a world that appears half Earth and half Xen. While the design isn’t very polished, resulting in a loss of eye candy, there were areas that looked undeniably cool and original.
All throughout Between Two Worlds, Andreas flashes his taste for originality with many cutscenes; some were downright creepy and others depicted very expertly crafted battlegrounds that I wished I could’ve been a part of 🙂 But perhaps the most surprising of surprises in Between Two Worlds was the radical change in camera angle in a maze puzzle. Untimately, I found this to be too much of an annoyance but it definately was a novelty as I had no idea such things could even be done for Half-Life! But, an error the author made can actually mitigate the frustration should you feel that; try quicksaving and quickloading when you get to the place I’m talking about (and you’ll know when your there, garaunteed!)… whoops, I don’t think Andreas intended that to happen 🙂
Because of the copious amounts of creative intent by Andreas and not enough experience, Between Two Worlds plays very awkwardly but, at the same time, interestingly as well. I’m not saying you shouldn’t download this, but I am saying that not everyone will like it. I for one, overlooked the modest number of problems and enjoyed Between Two Worlds more than most of the other Half-Life levels out there.
This review is republished here by permission and was originally published Monday, 25th October 1999 by Jiang.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
This one didn’t interest me much at all. The gameplay is decent (with the exception of the top down maze) but the maps themselves are nonsensical and on the whole unattractive. A story is usually a plus but in this case it’s barely comprehensible which only serves to drag it down further.
The mapping is a mixture of decent interesting areas and filler material. At least you pass through many different areas, although the Xen area at the end wasn’t terribly attractive. There are cutscenes here and there which try to tell the story but really interrupt game flow.
The combat is pretty good, although you don’t get to fight against the tough opponents (you avoid the Apache and just wait for the Garg to be bombed). You get the standard medium strength weapons here, and you can find the RPG if you really go looking (and risk losing a lot of health on the way).
It’s not the worst pack out there but I can’t really recommend this pack unless you are just dying to see the top view gimmick – and if that interests you, I recommend Flat-Life instead.
This mod was pretty average at the beginning, but it turned into a bug fest towards the end.
The gameplay was the only thing about this mod at least slightly entertaining for me. The combat was decent and that’s pretty much it. The story had the potential to be really good, but I felt that there was too little of it and the cutscenes went on for too long, play Edge of Darkness for an example of great cutscenes.
The two areas of this mod worth pointing out are the Apache fight and the birdseye maze, both of which were done horribly but could have been brilliant. The Apache fight was just frustrating and horrible, if your going to force the player to avoid an Apache at least give them enough cover so that they won’t die within 5 seconds. I fell into the pit in the birdseye view area straight away and so when I loaded I found that I was in normal view and so did it normally. The original Half-Quake (not the monochrome ones) had the same issue during a side view area, but after every door you opened the camera would reload so it didn’t make much of a difference.
I was forced to use noclip because of a door that wouldn’t open for me (the same room as in screenshot 35) and from that point on I had to use cheats in a number of occasions because I kept getting stuck. Out of curiosity, can anyone whether I missed something at that section with the locked door?
This was too frustrating to be fun for me.
Go to the door and (you may need to use the “use key’, I can’t remember), it doesn’t open but you hear shooting on the other side and a Barney, the shooting stops and the door opens, go through the door at that time because as far as I can tell you one chance before it closes.
I noticed that you already said this in your recommendation after I had already posted the comment, silly me. Still it is something that should have been fixed, you would have expected that they had already found that error.
Ye I strongly recommend you @Whatever You Want
to wait with your reviews in the future till you fully understand how the mod is supposed to be getting played… I noticed often that you’re basically downrating most mods for no real reasons.. That’s not a good review and doesn’t serve the fanbase.
Almost each mod in your opinion has bugs that’s nonsens. Go and create your own mod to understand A.) how much work it put into it even in a simple mod like this one here.
And B.) to learn what bugs really are. 😉 As far as I can tell this mod had no bugs and the savegame cam issue is normal in that case. That’s related how half-life functions.
Btw: “Avoid it” should be only used if the map or mod has serious issues like looking into the void (graphic glitches all over in that case.) or when being total ugly in design or has a total unfair gameplay (no ammo, spamming millions of monsters which are also killing you with 1 shot etc.)
This map here for example is an avoid it title play that to see what I mean:
I will admit to be too harsh and generous with some of my recommendation images, and judging by other reviews I presume that I had less luck with bugs on this one than the others. There are a lot of mods with bugs that I have enjoyed, but the ones in this one were gamebreakers and I had to use cheats around 5 times because of a glitch of some kind. There was obviously a lot of effort put into this, but I didn’t have an enjoyable experience because of it and was probably because I did something the author didn’t actually expect me to view.
I haven’t made a mod myself, but the reason I have been doing these recommendations is to help me should I ever want to create one. Pinpointing errors/improvements to a mod would help, also I have been reading the other recommendations and they seem to bring up good points about good and bad things in maps and mods. Also if I did create a mod I would make sure any gamebreaking glitches were gone, otherwise I would sound like a right hypocrite.
But yeah, thanks for the tip. 🙂
Well, this I disagree with. I factor in what I would really tell the HL community in general when I rate a map. If I feel it’s not worth their time at all, it’s an Avoid It, even though I can appreciate the work and time spent to produce a mod.
Well, I have beaten this before but just going over it now, I was killed by apache not knowing where to go, and discovered that there are no autosaves.
Looking at the screenshots it appears you need to be on the roof. With the apache. lol. Nice game design.
Nah, you don’t need to. There’s an RPG up there but I could not get close to it so I just ran from the Apache. You don’t need the RPG later.
Ok I think, the propper rate for this one is a Maybe?. And maybe because in 2000, oh god 10 years ago!, that was fun and exciting, but now with tons of mods after this we could say that definitely are better stuff and specialy about layouts out there, I mean this mod was kind of boxy, and most probably it’s best part is ehre u reach XEN, because of those huge xeninan caverns in there, on the other hand the combat was kind of lacky or poor in there there.
So don’t expect any miracles with this mod but play it because is in this legendary 100 DoN event.
WOW. This mod is just great! One of the best things about it was the story. It was also very very fun.
An interesting story filled with already made decision.
You’re human but have the chance to became the “alien queen”.
How would you decide?
-Quite good level design
-Very good balanced, tough combats, less health, not too much ammo (played on difficult)
-Interesting story, lil cutscenes
-A few nice scripts
-Some boring design, some odd
-Not very long, pity!
-Looking a bit unfinished
I like the idea and realization, and there are some very good looking things, so this is classic among of short HL episodes for me.
Pretty solid, but definitely lacking polish. The story was a very interesting idea that could have been executed better. It was a bit buggy in places: at one point, an elevator door closed on me because I loitered for too long, and then wouldn’t open again, so I had to ride the elevator back up and then down again in order to get it to open. I also missed the HEV suit the first time I tried, which is just poor level design.
This mod is good, but it really has a few problems.
The story is that you’re an alien! Though, a weird alien that has human form, I guess. You were used for different experiments by the scientists, but on this experiment, the scientists made a mistake and let you free. The goal is to become the aliens” Queen. The story is pretty good and original, actually.
The combat was a bit bland. The Apache fight, like many mods, is horrible. The enemies are fairly placed a few times, but other times it really does become forgettable.
Overall, there are actually a lot of good things about this mod. But for the fact that there are a few issues, it could have been better.
No autosaves, the combat scenarios were generally pretty bad and the constant barrage of cutscenes combined with the dreadful spelling were just awful. I also had to replay the entire last map because the ending cutscene wouldn’t work correctly. Avoid this crap like the plague.
This story is really weird. You play as an alien who will become a Queen of Xen creatures. It feels off tbh and don’t get me started on the introduction. You can completely miss the HEV suit and a crowbar at the start. Believe me, I did that at my first run and to make things worse, there is no autosave so when you die or screwed up, you hope for the best that you have a save file or else you go back to the beginning. Combat can be unfair at times especially with a helicopter. The rest are easy. So I’m giving this a “Maybe” rating because this mod has flaws in it.