Half-Life: Anti-Climax is my take on the “battle you have no chance of winning” the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?
Starting in a storage area, you enter the main part of the building via a lift.
After getting your suit, you travel to Xen and must reach the top.
Beware headcrabs, vortigaunts andn Alien grunts will try to stop you.
Playing as Adrian Shephard set shortly after the nuclear bomb that devastated the Black Mesa Research Facility.
You find yourself on a Xen “island” being kept out of harms way.
Fortunately, you have managed to contact a scientist back on Earth and he can help you return.
Whether that’s a good thing only time will tell!
Take a stroll through Black Mesa, do Dr. Arne Magnusson a favour and then take a ride on the transit system – that is if you can get it working!
But wait! There’s a little detour you have to make before you can continue.
Pay attention – things are more complex than they might first appear. Intrigue, subterfuge, and mystery predominate. An ancient machine tainted with human technology, guarded by a vicious pack of Nihilanthi aliens. There are few answers, but many questions. Will they ever be resolved?
You don’t know much at the beginning.
You can’t remember anything from your previous life or how you came into this cage of glass in which you have been living several weeks and in which these scientists have performed cruel experiments on you.
But what you know is: you want to get out and pay them back!