What if Freeman weren’t held in stasis during the portal storm that ravaged the Earth and caught the attention of the Combine?
What if Freeman had a chance to prevent the Combine invasion from ever materializing?
What if Freeman could reverse mankind’s fate?
- Title: Fate Reversal
- File Name: hl1-sp-fate-reversal_v1.1.7z
- Size : 24.6Mb
- Author: Mikko Sandt
- Date Released: 07 June 2010
- Copy the Fate folder into your Half-Life Steam folder.
- Restart or start Steam.
- Fate Reversal should now be listed in your Library tab.
Steam installation recommended but not required
If you require more help, please visit the Help page.
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WARNING: The screenshots contain spoilers.
Please note: These statistics are valid from December 2010
2Last 7 days
11Last 30 days
Using Gauge: Users
Manually: 2 Users
Average: 1 Hours, 33 Mins
Shortest: 1 Hours by Avantgarde95
Longest: 2 Hours, 5 Mins by Hec
Total Time Played: 3 Hours, 5 Mins
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Playing Half-Life mods after such a long break is great. True Hl fans will always enjoy large well-made mods and Fate Reversal is one of those. The opening video is just long enough and intriguing to keep your interest and it flows smoothly into the gameplay.
You start in Black Mesa but don’t spend all your time there. That’s cool with me because changing the locations is always good, assuming the locations are well built and again, in this case they are.
The action is just the right balance between hard work and strategy and I doubt players will complain.
I particularly liked the asymmetric corridors and the general feeling of space without emptiness. You encounter a wide range of enemies and that keeps things interesting.
There are a few “glamour” posters, which is fine but there is one image that I found disturbing and don’t believe images like that should be in maps or mods.
The story is fine but the twist a little too obvious. I don’t like the idea of lots of Gman and the Freeman statue at the end seems out of place.
I got stuck a few times in level changes, but that’s more likely to do with the engine than level design. The views from the space station were fantastic, as was the design )if a little chunky) but I was expecting more exploring or more action. The idea of running around pressing buttons almost got tedious.
All in all a great piece of work but I feel it was trying to be too ambitious and I am left with a feeling that could have been better. That said, you will love it.
Celebrity Review: In the words of Mr. T
“I pity the fool who doesn’t play it!”
good game ! story nice ! Thanks Mikko Sandt!
I enjoyed this one. It’s a little shorter than I expected judging by the file size, but still a reasonably long and thus engrossing mod. I found a couple of glitches where doors didn’t open and I had to noclip, but by and large it was smooth and well designed. I didn’t spot the dodgy poster so my observational skills need some work! All in all a very solid mod.
Everything is said in the recommendation image, it’s a good mod, a few bugs but nothing very important. In overall it’s worth playing it.
This is some quality stuff. What I like the most is how diverse it is with the many different locations you travel to such as Black Mesa and a large city right in the middle of a war – stuff like this makes it less tedious and a lot more enjoyable to play.
However, it’s not without issues; music is completely absent making it a bit dull especially during large shootouts. While most levels look fantastic, especially the architecture, others are a bit empty and lackluster compared to the more detailed ones which results in a bit of inconsistency in terms of quality.
There’s also no voice acting so you’ll have to read whatever text appears on the screen, however, while some may find this annoying, I don’t mind it at all and find it very minor.
All in all a solid and very fun modification to play. SP mods these days for the original Half-Life are few and far between so getting hold of something like this is just pure gold.
Everything has been said before in the posts above…
So go and play it! It’s a fantastic decent mod.
This was a fun, medium-length mod. While it was kind of difficult for me to go back to HL1 physics (wheeee sliding around on the floor for no reason!) I was impressed with what the developer did with the backgrounds and activities.
I do wish that the security guards and police didn’t have Black Mesa logos on their uniforms 😉
At the end I was laughing so hard, “I don’t want to go down there! I want to stay here where it’s safe and quiet! noooo!”
Good work. Definitely a fun play.
I played that just thought it was kind of unexpectedly short but good anyway.
Stuck, wondering if things didn’t work in proper sequence.
Around images 31-33, after the speech and in the room (image 31) with the 2 rotating things. Hit the wall switch, it turns green, go outside, up the ladder and the grate doesn’t open. Back down, impossible to jump into the stream with the storm drain sign above it. Nowhere else to go.
It’s not impossible to jump to the storm drain passage; you just have to do it from the walkway and not from the water.
I was stuck here, thanks for the tip.
As for me, I can’t finish, because something isn’t triggering right at the end (screenshot 73). I take down the osprey and kill all the soldiers… and nothing happens. I’m left running around the rooftop for all eternity. And for some reason, my console won’t come up, so I can’t noclip past it.
Thanks Phil for posting, and I appreciate all the comments so far!
I was contemplating between putting and not putting monsters in the space map. In the end I wanted the player to feel all alone in this gigantic space fortress so the monsters were out (for the most part).
geekofalltrades – you’re not the first one to report this bug. It seems random and rare so it’s really hard to pinpoint why exactly the script doesn’t kick in sometimes. However, you should be able to get past it by restarting the map (“map katto”).
Enjoyed playing this mod.Had a few times it froze up but easy to get around.
Had the same problem at the end after taking down the osprey.
Tried loading map katto but still wouldnt show cut scene.
I reloaded the mod and played again and it worked.The only difference was I knew where the launcher was so I took the osprey down sooner maybe this helped fix the problem.Thanks for this great mod Mikko Sandt.
hi PP, been awhile for a hl1 install , where does this go. only have hl1 steam on the pc, I put the file in myname half-life, then tried myname half-life valve, and it doesnt show in the library of games , I tried non steam also , any thoughts?
Cool and fresh, worth for playing. I suggest you to do a permanent save on the last map of space station (after the GMan’s speech), because on the next map (with roof, map “katto”) sometimes scripts don’t working correctly and last map of the mod don’t loaded. There are no autosaves in mod, but with permanent save you will be able to replay roof map, if needed.
There is a “fate” folder in the archive, you must extract it to Half-Life directory. If you can’t see it in library, just reload your Steam.
ok so I put hl1-sp-fate-reversal.7z into yourmane/half-life folder, nothing then yourname/halflife/valve , nothing. I put it in to a folder in those and nothing,i know this is has to be easy , but the steam on this pc is a fresh install with no other mods to follow.time to fire up the old pc ,see where the mods are on that 6yr old file 🙂
You have to UNPACK the zip file. Within it, is the actual folder. You must open it, 7z files are just like winzip or other archive types…
well that explains a lot. 🙂 thank you.
I didn’t enjoy this. I had issues with the mapping, the story, the gameplay, and the optimization.
Maybe my computer isn’t the top of the line, but it can still handle Orange Box and, even with high quality, models, textures, shading, and lighting, still stay consistently in the 30-60FPS range, and rarely ever dip below 15 FPS.
However this mod was CONSTANTLY bouncing between 60FPS and 6FPS. I would have rather it ran at just 6FPS as long as it did it consistently, but it made aiming during battles next to impossible. This was particularly notable during the snow/ice map where you are trying to get to the shuttle to take you to the space station.
Crawling through a vent or pipe system or walking over a bridge only to have it break from under you = OVERUSED. By the time I had gotten to the bridge in the snow level, I didn’t even bother going across it, and just jumped down into the water.
Gargantua = Overused, I must have counted about 4 – 6 of those scattered all over the city level. I mean, come on, I don’t think there were that many Gargs for the entirety of the Half Life game, and this mod had them all in one map, and on top of that you don’t even get to kill ANY of them.
Autosaves = UNDERused. Seriously. I know I didn’t turn off autosaving, but I don’t think there was a single autosave through the entire mod. I died during the final battle before the beam hits and ended up all the way back before I got into the shuttle. Could we at lest get somethign between map transitions?
There was also an issue in the last map. I saved before destroying the plane and killing everyone else, had the beam hit, watched the ending for a bit, and then reloaded from the save to see if I could get a different outcome. When I killed everything that time, nothing happened, the beam never hit and I was just stuck wandering around looking for something to do.
Phillip basically already covered this. This mod puts the butt in Buttons. I will admit, the buttons worked, but PLEASE give it a little variety. This is a Half Life mod after all, and one that is supposed to connect right onto the end of the main HL story, and have the player cast as Gordon Freeman.
There were entire corridors that had no reason to go down, except to press a button, and the only purpose to pressing it was to make it work when you pressed ANOTHER button. On top of that, there was no real way to logically determine what pressing a button would accomplish except “There’s nowhere else to go, so ONE of these buttons must do SOMETHING to let me go forward”. To sum up; their implementation felt rote, redundant and superfluous.
The gargantuas were also a gameplay issue. You never got to fight any of them. Heck, the last substation battle could have been 10x as cool by replacing the agrunts and controllers that showed up in the space station with a single gargantua that chases you down a long corridor with those energy boxes every couple yards so that you would be in a tense battle where you had to run from the garg while shooting at it, and collect more of the energy boxes along the way so you could keep shooting at it until it died.
LOTS of issues with this. I didn’t particularly like the story, but I’ll put up with a story I don’t like as long as it’s told well. This had a lot of flaws that interferes with that.
Gman’s Personality Change. Gman has always been a cryptic mysterious figure. In this mod he just clearly outlined everything he wanted you to do. Whatever, this is minor compared to everything else.
[spoiler]1) Okay, If Gman’s “race” are the ones who made the weapon, and they have the ability to teleport creatures between earth and the space station, then WHY DOESN’t HE JUST TELEPORT TO THE SPACE STATION TURN IT ON BY HIMSELF?!
2) The combine aren’t there yet, but Gman is telling you to activate the weapon, and no one suspects that it might serve a purpose other than attacking the combine?
3) Gman had Gordon in Storage for a time he might be useful, but then after blowing up earth, why not just put in back in storage in case he might be useful again?
4) Why in HELL would a race that is willing to commit global scale genocide, NOT against the actual threat to their own race, but against an innocent bystander in order to HIDE from the threat to their race, CARE enough to erect a statue in honor of a guy who they TRICKED into blowing up his own planet? “Thank you, Gordon Freeman, for saving… well, not really saving us. The combine are still out there and might eventually find a different way to attack us, but thank you for foolishly dooming your entire planet in order to make us feel more secure in the meantime. Your noble sacrifice shall be remembered!”[/spoiler]
All the pieces are well done individually, but some pieces don’t work well with others, and other pieces just come out stale. In general, it felt like the author came up with an end result that they wanted, and then just shoehorned the rest of the game into getting there (or perhaps vica versa) Ultimately though, it was the poor performance that really soured my opinion of this mod.
Come on man!! I think you are very rude and not very objective in this review, this mod is definitely not a TT recommendation, anyway I think it must be hard to please everyone….
I have Half-Life Source, not the original Half-Life, so can I still download this and have it work? Thanks.
Unfortunately no. You can’t use Half-Life maps or mods for Half=Life : Source because it uses a different engine. You should watch the Steam sales though, because HL can often be bought for only a few Dollars, Pounds, Euros etc.
Thanks for adding these gameplay teaser videos 🙂
You are most welcome
what a great mod, fun to be back at black masa. I did have the problem after destroying the osprey too. sometimes I would stick to the floor in elevators, solution. jump up and down, be up in the air when it stops.
loved it. need more half life 1 mods. I know its old but.. still loving it.
Just enjoyed the good old HL1 gameplay. A bit short, but definitly entertaining.
This is actually a pretty good mod for a comeback to hl1. I personally enjoyed the gameplay, realistic level/map transitions (wow!) and the mapping, constructions, how you could see the same level from buildings and angles u’d never thought would get to visit. All this despite the small inconsistencies and bugs (btw I also didn’t get to see the final sequence, shame). I might even call the layout quite inspiring! Puzzles could have been more interesting, but better than nothing, even the button pushing in space, I felt the author wanted us to glance a bit longer at his mapping, which I enjoyed. Bit of backtracking, various enemies (no crabs in vents? aww), but NPCs were hard to get to follow and kinda needed a bit more health kits. I’d rather fight more enemies and pick up health on the way (like the last level!) rather than fight scattered enemies with caution and find health too little too late, cus there’s just no autosaves and constant saving seems so noobish (for the not so cautious player and for the uncaring mapper) now, after hundreds of mods.
The story itself isn’t simple and I liked GMan’s double crossing, but it didn’t come at the right time nor explain the right stuff. Even tho I liked the length, I felt the end coming bout 4 times, imagine the taunt hehe. Shame on me for not checking file size. ALSO I’d rather have a script bug like that in the middle of the mod. If it’s so close to the end, I’m not inclined to replay that level, even tho I liked the idea of the last level.
As for the dodgy poster, I as a woman was disturbed by the soft porn poster rather than the war one, but I guess the dirty magazines and poster could stay and maybe remove the war poster, in regards to the kids playing this. Tho I doubt any under 10 year old is browsing for hl1 mods now.
@Loke, there were ambient sounds in some levels, but ye, could have been more enjoyable with some selected tunes.
@Grey Acumen, I didn’t notice bad fps drops, tho I didn’t play with net graph on. But I experienced some bad hit reg and blamed it on my time away from hl..
And thanks PP for telling me about this, apparently there is no bad publicity 😀 It got me to play the mod, which I enjoyed very much, after all this time. These games will never die, would they? And why should they? 🙂
my bad, saw the statue in the last screenie.. too bad I didn’t get that far
Once again, thanks for all the comments!
Gonna reply in two posts, first to “Grey Acumen”, then to “Ade”.
I covered non-visible faces with the NULL texture but that’s as far as I went with optimization. I’m going to test the mod with a crappy laptop just to see how it plays but I’m probably not going to do anything to improve performance. It’s just not worth the trouble, considering how you’re so far the only one who’s reported significant performance issues.
“Crawling through a vent or pipe system or walking over a bridge only to have it break from under you = OVERUSED.”
Well I used it twice. When making the bridge in the snow map, I was pretty positive the player would know he’s going to fall but didn’t see this as a problem. It’s just a way to get the player to fall down without having to make him jump, which would be stupid.
“Gargantua = Overused … I mean, come on, I don’t think there were that many Gargs for the entirety of the Half Life game, and this mod had them all in one map, and on top of that you don’t even get to kill ANY of them.”
I don’t see how this is a problem. I don’t need to be cheap with them just because Half-Life was. I also don’t like to force the player to kill them when many don’t even know you can kill them with ordinary weapons.
“Autosaves = UNDERused.”
This is something I totally forgot, mostly thanks to the fact that I quicksave so often that I never need autosaves myself. However, if I ever get around to updating the mod, this will be fixed.
“This mod puts the butt in Buttons. I will admit, the buttons worked, but PLEASE give it a little variety.”
Yes, there were lots of them in the two space maps but as Ade noted, my focus was on the environment. The buttons were simply devices to get you from one place to another.
“I didn’t particularly like the story, but I’ll put up with a story I don’t like as long as it’s told well. This had a lot of flaws that interferes with that.”
The four points you made are accurate but irrelevant. I’m not seeking an Oscar for writing even though I’m proud of the way the story carries the player from one level to the next, which is why the story is there. The whole idea of the G-man being some alien ambassador was a bit of a tongue-in-cheek type of thing. I doubt minor logical inconsistencies matter, except to a few individuals such as yourself.
“I might even call the layout quite inspiring!”
Thanks! I always thought the overall look of a room is more important than tiny details (even though I acknowledge that you can have both, inspiring architecture and tons of details; it just takes time).
“(no crabs in vents? aww)”
I hate fighting crabs in vents so I left them out almost completely:)
“If it’s so close to the end, I’m not inclined to replay that level, even tho I liked the idea of the last level.”
I understand, although I’d hope the ending is worth replaying the level. But this is something I will definitely look into if I manage to find some time to release an updated version at some point.
“As for the dodgy poster, I as a woman was disturbed by the soft porn poster rather than the war one, but I guess the dirty magazines and poster could stay and maybe remove the war poster, in regards to the kids playing this. Tho I doubt any under 10 year old is browsing for hl1 mods now.”
A few have commented on the posters so I’m going to reply at length. I know many people, especially Americans, are hyper-sensitive to stuff like the awesome posters (they may be erotic but nowhere near soft porn) you find from the mod but I wouldn’t complain about the presence of posters of semi-nude women in a game where you kill people. The game (Half-Life) is rated Mature so it’s not my problem if kids play it (which would be fine with me anyway). Moreover, the attitude according to which it’s okay to play with toy guns, watch violent tv shows and shoot/drive over people in games but not be exposed to a woman’s nipple is simply nuts.
The question of whether such material is really needed is irrelevant: what a work of art needs is not something that should be decided by a committee/community but by the author, the individual.
“Moreover, the attitude according to which it’s okay to play with toy guns, watch violent tv shows and shoot/drive over people in games but not be exposed to a woman’s nipple is simply nuts.”
Because the idea of a woman not fully dressed is overused in computer games and not only. It’s about educating the players. They know looting and killing will get them in jail so it’s ok to do that only in a game, but they won’t get punished for objectifying women in real life. If the kids see women posing only as cover girls, they will have 0 respect for them and they ignore the other aspects.. sister, mother, daughter, wife, career woman etc or simply a woman. Why not make a mod filled with old pictures of a kid playing with his sister and the goal of the mod is to save her? and ofc the entire human race 😛
Women are not some collective entity. Models, strippers, prostitutes and porn actresses (and their male equivalents) objectify themselves as individuals only. If they’re fine with it, then this is not a problem.
If kids don’t respect women who pose as cover girls then maybe their
parents should be blamed for teaching them that such occupations are
not respectable. People who think such occupations are not respectable are the problem here, especially if they infect their children with such values.
“they ignore the other aspects.. sister, mother, daughter, wife,
career woman etc or simply a woman”
Why should they be interested in such aspects? If I call customer service, I’m not interested in the employee’s personal history; I’m only interested in how well he/she performs his/her job. Or when I’m grocery shopping, I’m not interested in the cashier’s personal history, only in how well he/she performs the checkout (and if she’s good looking, that’s a bonus). In this sense, all jobs objectify you. Only your family, friends and some colleagues care enough about you as a human being and not just as an object performing some task. This applies to “unrespectable” occupations just as well.
Moreover, I’m not interested in educating the player. I simply want the player to have a good time.
I enjoyed this mod and felt that the gameplay was solid and the level design decent. However, it wasn’t much of a challenge in my opinion so you may wish to play it on the Hard setting. Unfortunately the game crashed for some reason on what I can only assume was the final sequence (when you are teleported back to earth after the “plot twist”) which was annoying, but hopefully I’m not missing much.
I in what I think is the last level. I killed all the combine soldiers and downed the transport plane. Where am I suppose to go from here or what do I need to do the end this map?
You have run into a bug that seems to be more common than I at first thought. Restart the map (“map katto”) and hope that a script kicks in once you have destroyed the Osprey (about ten seconds after).
When you will finish the stage “Lumikohta”,and enter the ship to next level,you could have surprise to stock on ship when will arrive to space station.So you need after pushed the ship’s button to move back in the middle position of the ship ,to block this game bug.
Just finished this, thought I’d add my 2% of a dollar. (Think it through.)
Gameplay was fine. Nothing particularly outstanding, but conversely, I couldn’t really find anything wrong with it. It’s pretty much textbook. I do seem to recall aliens teleporting in behind me at one point though, which is a bit of a no-no! Also, to quote Yahtzee,
Plot was… eh. It’s already been mentioned that the G-Man’s speech was intended to be somewhat tongue-in-cheek, but that’s no excuse for it being so dry. He gets two speeches, both of which are massive infodumps, and while I don’t suppose there was any other way of doing this, it just seemed a little odd, I guess.
Music was non-existent, so no comment there.
…sorry, got cut off there. Not sure how, exactly. Anyway, where was I? Oh, right.
Gameplay: […] Also, to quote Yahtzee, “Where the **** is autosave?” (See his Valkyria Chronicles review for that particular quote). Not everyone quicksaves every 20 seconds, especially when they’re breezing through the game like I did (:p), so a lack of any autosaves at all is a bit of a frustration when I suddenly lose two-thirds of my health and my last quicksave is twenty minutes ago. I know you’ve acknowledged it, but a fix isn’t going to do me any good now, is it?
Also, that final level glitched out for me as well, and since I’d already quicksaved after I’d blown up the chopper, I had to reload the map and cheat to give myself my HEV suit and the Gluon Gun. Not ideal!
I also had a bit of problems with framerates, but it was nothing particularly vicious. I thought it was just my machine, but since someone else has mentioned it…
To summarise, it’s not a bad mod by any means. It’s just an above average one. It was nice to play Half-Life again (especially with the new MP5 model – how’d you know I’m a fan of the M4?), but I don’t think I’ll be replaying this particular mod any time soon. – 6/10
Gah! I keep forgetting things! During the map change when you’re in the spaceship, I frequently kept finding myself stuck in the wall after the level changed. It took a couple of goes to get myself into the right position to avoid that. (It’s a couple of steps back from the button and a little to the right, IIRC)
If you update the mod, might be worth looking into that. I could swear I was suddenly facing a different direction after the loading ‘screen’.
I had the bug at the end, which was annoying.
Solved it by reading comments above.
Also had “the elevator bug” which annoyed the hell out of me when I first played Half life years ago. As then solved it by jumping constantly. Can’t blame this Author for that though!
Oh! And the space ship ride – you have to stand in the correct place!
But apart from that – an excellent job! Well Done!
Take no notice of the naysayers above, some people are only happy when they are complaining.
Thanks for several hours of entertainment.
And as ever, thanks to Phillip for bringing it to us.
A new version that fixes some of the bugs mentioned above (lack of music, autosaves, the ending bug, the space ship…) was released about two months ago so take a look. My guess is that the one available here is still the first version? Phillip, could you replace the current file with version 1.1 (check ModDB)?
I enjoyed this one, proved out by playing through in one setting, something I don’t normally do with a mod of this medium length. The mod itself takes the form of a classic if not familiar HL1 adventure and story line, we get plenty of action with all manner of foes and encounters driving the player on deeper and deeper into the story line.
Without ever reaching the pinnacle of HL1 custom mods Fate Reversal does have a lot going for it, that’s if you are a lover of HL1, I can imagining players brought up on only HL2 may find any HL1 mod uninspiring and old hat.
Overall I believe Fate Reversal hangs together fairly well with each chapter mapped out leading to what one may wrongly conclude has being the final encounter, no doubt presumption brought about by playing too many short mods in the past.
The gameplay is varied enough without ever being too challenging, only the Osprey sequence towards the end of the mod needs a few attempts to overcome, well it did for me. Apart from this the firefights are on the easy side although some of the alien encounters may take you by surprise. There are no great challenges for the puzzle lovers within this mod, and for that I can imagine a few players marking it down, situations are sorted by looking around and finding buttons or sequences of buttons to activate and move on, so nothing imaginative or challenging here.
Design level in the main was more then adequate, without any breath taking sets a great deal of work had gone into a few structure, noticeably the concert solo. Apart from this the design could not be considered outstanding, more functional and adequate for the job at hand without ever distracting the player.
There are bugs which the author has fixed, only the Osprey sequence towards the end was of any concern, and I believe this was a more common issue then the author originally thought, other then this I had issues with getting stuck on more then one elevator. It speaks volumes for an author willing to correct and update his work, so a big thanks for all.
Played this quite often already, so I’m wondering why I haven’t wrote a tiny review here yet, so this is it finally 😉
There’s great mapping, a joy for the eyes. But that’s by far not all, as the story is quite well done and embedded in little ingame scenes.
To shorten it, it’s imo a must-play mod which contains a lot of essential things for making it very good, so please go play it!
-Great mapping with lot of new textures, models etc.
-Good story with text messages, cutscenes
-A few cool scripts
-A few, easy puzzles
-Good playtime (~45-90 mins)
-Minor design flaws
-Hmm… ask me later lol
I must have played this when I was in my final year of college 3 years ago. I really don’t know why I didn’t review this one, maybe I just found it on Mod DB and when I used to download mods from there I was not get used to review any of them, silly me.
OK, I give this a Personal Fav. overall because it was a very original mod regarding the story, I think using some HL2 elements make this one an unique mod in HL modding universe, also the whole gameplay was pretty well done, the models were HD quality, and the mapping was pretty cool. Also the combat was intense and entertaining.
The last spaceship and that view of the earth was an stunning background scenario, maybe the most beautiful and impressive in the whole HL mods panoply.
In conclusion this is a great medium size piece of polish and high detail HL mod you must try, because it’s good quality involved. Definitely a nice HL work worth to be played.
2 Hours, 5 Minutes
Great mod. I like that each chapter has its own concepts: Black Mesa / City / Snow / Space / Rooftop. Especially the snowy chapter and the space station chapter look really wonderful. The puzzles and combats are fun and not too hard. Awesome mod!
P.S I suffered from the rooftop script bug (Nothing happens after killing the osprey), so I reloaded the map (‘map katto’) but then I lost my HEV suit, so I couldn’t change the weapon. Since the rooftop part is the last part, I just stopped and watched the ending cutscene in the YouTube walkthrough.
This was really good! some minor bugs like getting stuck in lifts but nothing a noclip can’t fix
Oh the mod isn’t updated to 1.1 on here so it has lacks the fixes for gamebreaking bugs, music, and autosaves; I had to grab that on moddb to be able to finish it.
Thanks, I’ll try to get the updated version on the site very soon.
And it looks like this one slipped through the cracks for me – I’ve never played it. Maybe for an upcoming Classic of the Month?
Yea I’d like to see that, especially since I personally I quite liked it, but it might be a joke mod? Like it doesn’t seem as ambitious as the premise suggests with the low level of detail in general, humorous cutscenes, and a kind of comically small scale of the maps with silly buttons that do childishly do science things to progress. This is a mod where the vending machines are painted on for crying out loud, but the level design is really sharp without conveyance problems so it’s engaging to play through and play along with anyways. Like halfway through I was like “ah I’m not going to find closure here. That’s okay, let’s see where this goes!”