Who didn’t enjoy the scene near the beginning of Half-Life 2 where you ran along the rooftops?
It was a great start and let you see the city from above. I enjoyed it so much I wnated to play more maps like it, so I ran a mapping competition with “Rooftops” as the theme. Here are the 8 entries I received.
I hope you enjoy playing them as much as I did!
- Title: RooftopVille
- File Name: hl2-ep2-sp-pp-rooftopville.7z
- Size : 71.8MB
- Author: Sam Petty, Lauri Mäkinen, Samuli Jääskeläinen, Jared Goodroad, Jacob Heywood, Matt Hoskin, Radu Iceman and Leon Brinkmann
- Date Released: 20 February 2011
- Copy the RooftopVille folder into your SourceMods folder.
- Restart or start Steam.
- RooftopVille should now be listed in your Library tab.
If you require more help, please visit the Help page.
Firstly, I would like to thank each and every mapper who entered the competition. Without people like you the site wouldn’t exist. THANK YOU.
This was by far the hardest competition to judge. That’s not to say the previous competitions didn’t have some excellent entries, because they did, but for some reason I found it hard to select.
Ultimately I went with the one that gave me the most fun to play and still seemed in the spirit of the competition.
Therefore, I am pleased to announce that the winner of the RooftopVille Mapping Competition is.
Imprudent trek above the streets
by Samuli Jääskeläinen
Well Done Samuli!
Below are all the entries, with the Winner first and then the other entries after that. I have included only a few screenshots for each one due to time constraints. Please remember that the screenshots contain spoilers. Click on the thumbnails below to open a 1024 pixel wide image. I have added my personal comments under the screenshots.
Unlike previous competitions, there are no official Honourable Mentions, again, not to due with the quality of maps but because I don’t want to feel obligated to select them. I’d rather just let my comments be enough
Strangely enough, this was the first entry I played and I have to admit I was a little disappointed at the beginning. I was worried I would never actually reach the rooftops. That said, the action all the way through was excellent, even if the final area was not as hard as I had hoped. The actual area that you play is is very small and this is a great lesson for some mappers who make large areas that are rushed through. I found every section well-detailed and realistic.
I only had trouble with one area that I felt was badly designed. It was near the end and gave the impression you could reach the roof but in fact you couldn’t. I wasted a little time there with wooden crates and jumping that could have been solved easily by making the hole in the ceiling smaller.
There were a few times I had to backtrack to make sure I was going the right way and I certainly died a few times, which is always good. Even though I spent less time of the roof than some other entries, this one seemed to capture the spirit of my idea, looked great and was fun to play.
I have little doubt that this time some readers won’t agree with this being the winner, but I am happy I have made the right choice – even if it took me nearly two weeks to reach that point!
The vision and imagination of this entry is incredible and I certainly considered it as a winner.
What ultimately edged my decision was that I never really felt I was playing on rooftops. Sure, I was on the top of huge buildings but it felt so far from the idea of a rooftop as to be almost meaningless. The screen text tells you that it’s a simulation which is a nice way of allowing the mapper freedom to design anything they want but giving it a context.
It was certainly challenging and some parts were down right mean.
All in all a fantastic entry that is probably worth playing a few times while increasing the difficulty level.
Compared to some of the other levels, this map is quite empty-feeling. It also gave me the impression of being a map made for playing, rather than a real place. The actual gameplay is quite fun but again, it feels too contrived. The jump from one building to another is quite hard and the final battle within that building doesn’t make sense.
Quite fun to play but not detailed or thought out enough.
Another simulation but that’s only mentioned in the readme, which some or most may not read. Without that fact, you’ll think it is half finished. This is a great map to play and there’s a scene with some manhacks that will make you cry/scream/run or all three.
However, it was too non-linear for my liking and I found I got lost too easily. The action was well paced but considering you could go a few ways – or at least it seemed that way to me – pacing was always going to be a problem.
Definitely a great map but just not quite the winner.
I had a LOT of trouble running this map. Even with all my graphic settings turned down it still stuttered, which is a huge shame because like Above the Clouds, the imagination of this entry is amazing. It starts a little plainly but hots up once you get to the sniper (whoops, sorry for the spoiler). I have no doubt that I missed things in this map because I was just trying to finish and I also have to admit I needed to jump sections.
Even if it ran smoothly, I don’t think I would have made it the winner because it didn’t really make me think of rooftops.
I am very curious to hear how it played for other readers.
This entry was quite plain and I was worried that it wouldn’t really give me much rooftop action. I was almost right. The map requires you to sneak inside a Combine base via the roof and then flip a switch to open the field that was blocking your path earlier.
Once you get to the rooftop it was definitely fun to play but not really constructed properly. At least I didn’t think it was really the kind of rooftop challenge I was looking for. Falling off would only have caused me to lose some health points and force me to climb back up.
It certainly wasn’t clear that I had to go back to the beginning to finish the map.
Perhaps the best start of all the entries, this colour-corrected map starts with a bang! It was fairly short and did what it was supposed to do and that was make me play on the rooftops. The path was clear in each section, perhaps too clear, and some action was easy to avoid. The final battle was too plain and vanilla, and it was even possible to jump around the corner and get out the map.
All in all a good entry but not polished enough to win.
You can see that Leon put a lot of work into these maps. In fact, there was supposed to be a third but he ran out of time. There is certainly a lot of gameplay and Leon took my point about it not being linear seriously by adding choice paths at various points within the maps.
This is probably the most enjoyable map I have played from Leon, so why didn’t it win? Well, as much as I enjoyed it, it deviated too much from the idea of rooftops. Yes, a lot of the time I am running around on roof, but roofs that are enclosed and I didn’t get the feeling of being high up.
The underground sections were fun to play but not part of the contest really. I have little doubt that if you enjoy Leon’s maps you will enjoy these too.
A personal situation prevented me from posting this sooner and I also feel that the post is a little rushed. I wanted to include a commentary video from one of the entrants, along with some panoramics, but just didn’t have time – sorry.
I would also like to thank the Beta Testers Collective for testing my mod packaging – thanks guys.
I feel as though I have learnt a lot from the competition and promise the presentation of the next one, which will be discussed soon, will be much better.
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