“For this level I chose to focus on intuitive aspects of level design with an emphasis on puzzles. A designer faces many challenges while creating a level that is intuitive to the player. Each player has a unique way of solving a puzzle and associating the objects nearby with their surroundings. In Neuromancer, the player must use the data cubes to hack into cyberspace and decrypt barriers which unlock new areas of the physical world. The data cubes are a prime example of objects which the player must associate correctly in order to unlock new areas.
I wanted to work with cyberspace for a while and knew it would be a rewarding task to try and create two different environments and seamlessly tie them together to create a solid piece. From custom texture creation to detailed attention to the placement of assets, each area provided an artistic challenge during creation.”
- Title: Neuromancer
- File Name: hl2-ep2-sp-neuromancer-v2.7z
- Size : 18.82MB
- Date Released: 02 June 2008
- Author: Bailey Hall
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy neuromancer_v_6_pak3.bsp into your Episode Two maps folder.
- Launch Episode Two
- Open the console and type map neuromancer_v_6_pak3.bsp.
- Press return/enter or click the submit button and play.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
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