One Room – Map Labs Test Tube #1

for Half-Life 2: Episode Two

6th January 2019

The Source Modding Community Discord server has started running mapping challenges of their own. So far the challenges have all been single player HL2: Episode 2 maps (actually running on an improved SDK 2013 version), so they’re definitely worth keeping an eye on!

This challenge was a “Test Tube” challenge – a 72-hour weekend challenge with the theme of One Room – the entire map should be set in one room. The challenge received a solid 16 entries, and here they are!

Basic Details
  • Title: One Room
  • Filename: sdk-2013-sp-mlc-oneroom.7z
  • Size : 94 MB
  • Author: Jean “XBLAH” Knapp, Matt71490 AKA Event Horizon, LordDz, Lamarr, krassell, The_GuardianTM, Jankaszanka, Jmp, Apollyon093, White_Red_Dragons, Aleksandr “alex_mmc” Lavrinovitš, B.A.S.E., 1upD, FRAG, ThatsRidonkulous, Sejievan
  • Date Released: 5 January 2019

Download Options

Download to your HD [94MB]

THIS VERSION CURRENTLY CAN NOT BE USED WITH GAUGE. SORRY

Manual Installation Instructions
  • Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
  • Copy the “oneroom” folder into your SourceMods folder.
  • Restart or start Steam.
  • One Room should now be listed in your Library tab.

Reviewing

If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:

OneRoom-Review-Template.txt

Thank you.

Entries

Listed as they are displayed in the mod itself:

Breengrub by Jean “XBLAH” Knapp
Elevator by Matt71490 AKA Event Horizon
Room in my head by LordDz
The Lobby by Lamarr
Cubicle by krassell
Night Shift by The_GuardianTM
Grand Cubus Lair by Jankaszanka
Destruction by Jmp
Here come the hacks by Apollyon093
CubeGame by White_Red_Dragons
Everybody loves combines by Aleksandr “alex_mmc” Lavrinovitš
Stormdrain by B.A.S.E.
Forsaken by 1upD
Heck by FRAG
Umbra by ThatsRidonkulous
The Cell by Sejievan

Community Poll

Time for you to share your thoughts! Vote for your top 3 One Room maps. Poll closes 23rd January 2019.

Which 3 One Room maps are your favorites?

  • The Cell by Sejievan (9%, 5 Votes)
  • Umbra by ThatsRidonkulous (17%, 10 Votes)
  • Heck by FRAG (7%, 4 Votes)
  • Forsaken by 1upD (5%, 3 Votes)
  • Stormdrain by B.A.S.E. (5%, 3 Votes)
  • Everybody loves combines by Aleksandr “alex_mmc” Lavrinovitš (2%, 1 Votes)
  • CubeGame by White_Red_Dragons (5%, 3 Votes)
  • Here come the hacks by Apollyon093 (0%, 0 Votes)
  • Destruction by Jmp (3%, 2 Votes)
  • Grand Cubus Lair by Jankaszanka (7%, 4 Votes)
  • Night Shift by The_GuardianTM (5%, 3 Votes)
  • Cubicle by krassell (10%, 6 Votes)
  • The Lobby by Lamarr (5%, 3 Votes)
  • Room in my head by LordDz (0%, 0 Votes)
  • Elevator by Matt71490 AKA Event Horizon (2%, 1 Votes)
  • Breengrub by Jean “XBLAH” Knapp (17%, 10 Votes)

Total Voters: 25

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Playthrough Screenshots

WARNING: The screenshots contain spoilers.

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 4 (out of 5), standard deviation: 0 (what's that?)
Total Downloads
  • 1,075
    Overall
  • 1
    Today
  • 6
    Last 7 days
  • 20
    Last 30 days
  • 1,075
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 2 Hours
Shortest: 2 Hours by DeanAmythe
Longest: 2 Hours by DeanAmythe
Total Time Played: 2 Hours
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Play It LaterPlay It Later

18 Comments

  1. Played/completed the first entry, but the second entry did not unlock?

    1. I’ve got the same bug. I can’t continue playing.

      1. Just fixed it. Type sv_unlockedchapters 99 in the console.

    2. Unq

      Sorry guys. I’ve updated the download.

      You can type this in the console to fix it: sv_unlockedchapters 16

      You might need this first: sv_cheats 1

  2. Sorry Don but I have to report not being able to unzip the download right now, something about cannot open file, unexpected end of data.

    1. Unq

      Doug, I just checked and the file is working fine on my end. You might have caught me while I was updating the download for the problem discussed above. Please try redownloading.

      The file is also on ModDB if you continue to have problems: https://www.moddb.com/mods/smc-map-labs/downloads/oneroom

      1. Excellent, thanks, that must have been it. I downloaded again, the file size was much larger, and the first map works fine.

  3. Play It Later
    Breengrub
    It is great!

    What an amazing boss battle! Good visuals and effects. The boss’ attacks are creative, but it did start to get a little repetitive near the end. I also thought the battle was way too easy.

    Elevator
    It is good

    This entry made creative use of the challenge. You are in an “elevator” which teleporting you to all sorts of places. In each place you need to damage a powerbox which will send you to the next place. It could’ve been better at some points, the Gunship battle was way too easy because it just hung still in the air, for example.

    Room in my head
    It is okay

    This entry made good use of the theme, but I felt it lacked certain things. I thought it was pretty cool that the creator of the map “talked” to you but that’s kind of it. The gameplay is just one-shotting Combine because you are a superhero (don’t forget that this is inside the creators head). The length is also not ideal. It’s about one minute long. I know this is set in only one room, but I still felt it was too little.

    The Lobby
    It is okay

    This map uses the theme by teleporting you back to the beginning of a room multiple times, but each time you teleport back it increases the combat difficulty. This idea is good, but I found the execution to be a bit shallow. It just doesn’t really feel that interesting.

    Cubicle
    It is good

    Just like The Lobby, this entry had a great idea but it wasn’t executed that well. The controls to move the “room” don’t really work that well. I also felt very disoriented throughout, I never knew where I actually was and where my goal was. I had to noclip out of the “room” multiple times to see where I need to go exactly.

    Night Shift

    This entry felt like a mix between this theme and ReplayVille (you have multiple endings). It was a bit shallow. You just sit there for half a minute until you finally get something to do, which is either escaping through the vent, closing the gate or doing nothing. It doesn’t really offer much.

    Grand Cubus Lair
    It is okay

    After 10 minutes of shooting headcrabs I had to ask other people what the hell I was supposed to do in this entry. Apparently you need to shoot the cube-thing above you, which is the boss. This could’ve been presented to the player a bit better. After defeating the boss, I had no idea what to do again.

    Destruction
    It is okay

    In this entry you have to destroy as much as you can of your apartment. It’s a bit too simple, but it’s fun nontheless. Though after a while Metrocops start busting in and you have a little fight which also gives you more tools to break stuff.

    Here Come The Hacks
    It is bad

    ou like arena type maps with infinitely respawn? This may be something for you. I myself did not like this entry. The arena is very bland, and to only fight one enemy type gets really repetitive.

    CubeGame
    It is okay

    Pretty cool idea, but I have no idea how it works. I just randomly pressed buttons until something happened.

    Everybody loves Combines
    It is bad

    So this entry is basically a short film. Nothing interesting is done with the theme. The voice acting in the film is bad as well. Please give us actual gameplay next time.

    Stormdrain
    It is good

    This entry had some actual gameplay. It’s very short, but it’s good for what it is. It has some combat, some jumping and some putting-the-thing-in-the-other-thing-to-activate-the-other-other-thing.
    The visuals are good as well. Amount of attention to detail is very noticable.

    Forsaken
    It is okay

    This entry did not do anything particularly interesting with the theme. The gameplay was okay as well, although I found it to be way too easy, I only got damage about three times.
    The visuals were good for the most part, which is probably due to the reflections and HDR effects, which I always adore.

    Heck
    It is good

    Although very short, I quite liked this entry. It had a bit of “puzzle solving”, which I say with quotation marks because you don’t really need to think, you just have to do things in a certain order.
    What I liked the most were the visuals and the setting. I always feel a bit uncomfortable at places where you are so high that you can’t see the ground, and one wrong step means you fall down.

    Umbra
    It is great!

    Although not using the theme very interestingly, this is a really good entry. I love the puzzles, and how the monster can’t get you when you stand in the light. It’s some really good stuff.
    My major two issues with this entry are the difficulty and the alarm sound at the end. The difficulty is way too easy. Didn’t get hit by the monster once. Now what is wrong with the alarm sound at the end? The fact that it was REALLY LOUD.

    The Cell
    It is okay

    Idea is good, but the entry is a bit too long for what it offers. There isn’t really a way you can screw it up either, there are only about two ways to die.

  4. But are where voting?

  5. Thanks everyone for entering, look forward to see everyone’s next entries. Good luck!

  6. What kinda soundscape is that on the background map? Is it a custom one?

  7. Play It Later

    Wow, there are quite many entries here! The fact that there are 16 entries for this competition despite the unfortunate recent news warms my heart and makes me proud to be a part of this community.

    Let’s start with…

    Breengrub by Jean “XBLAH” Knapp
    It is good

    This map was very simple, but well-made nonetheless. It’s essentially a simple boss fight, which was really creative and fun to play. The area itself isn’t anything special, but it has some really nice lighting effects. My only “complain” is that the boss fight was really easy, but nevertheless, this entry was really good.

    Elevator by Matt71490 AKA Event Horizon
    It is good

    This was a really clever idea, however I feel like the execution could have been a bit better. The mapping and the lighting were simple, but not truly great or breathtaking. The combat was not challenging at all, but there was a lot of enemy variety, which I really appreciated. Despite all these issues, as I’ve stated above the idea is really good and the different environments really helped implement it, but I just feel like the whole experience could have been a bit more polished.

    Room in my head by LordDz
    It is okay

    Honestly, this could be considered an “art-house” map, with the way the mapper is “speaking” to you, but other than that, there’s not much else to say. The mapping and the layout were pretty basic and just plain random at times. The gameplay is just one-shooting Combines and manhacks, not to mention the map’s length is 30 seconds to a minute. Maybe the creator really wanted to pass down a message about him to us, but I feel like this wasn’t the best way to do so.

    The Lobby by Lamarr
    It is good

    This was pretty much what I imagined when I heard the One Room idea. The concept is familiar and I’ve seen it in other maps/mods, but I thought it was fitting for the theme. The execution itself isn’t too bad either; the layout was perfect for the theme, with its arena-style design, but I personally think that stuff like props or useable objects/traps would have been a bit better. Also, the combat was enjoyable, but again, I thought it was way too easy. My biggest problem with this entry was its really short length couple with the fact that there could have been many more things to do and/or many more enemies to fight. Despite all this, I really enjoyed this entry, despite its shortcomings.

    Cubicle by krassell
    It is bad

    The design of this entry sounds promising, but every positive feeling towards this entry is quickly destroyed by its gameplay which ends up being really annoying and frustrating, despite its promise. What I don’t understand is whether the buttons correspond to the direction you’ll go or which surface of the cubicle will go where, I don’t know if I can explain it any better. Most of the time you’re disoriented and you don’t know where to go. I’m sorry for giving such a low rating, but no matter how good a map looks, if it’s not fun to play, then it’s not worth my time.

    Night Shift by The_GuardianTM
    It is okay

    I don’t have a lot to say about this entry since there’s not really a lot to do. It’s basically like a 1 minute cutscene until something happens and you can do something. What really makes this one stand out are its multiple endings, but other than that, there’s nothing else that’s really interesting or different. Also, an explanation on what to do and who you are would have been pleasant.

    Grand Cubus Lair by Jankaszanka
    It is okay

    Another boss-based map here. Many people – including myself – seemed at first to be stuck, having no idea what to do, but you’re actually supposed to kill the cube-thingy in the ceiling. Even after knowing that however, you can keep attacking it with the RPG for 20 minutes or so (in my case) without knowing that you have to destroy the other cubes too. That’s my biggest problem with this map; how misguided you feel. Other than that, there’s nothing more to say. The mapping and the layout are extremely basic and the only enemies you fight are fast headcrabs, and that’s it.

    Destruction by Jmp
    It is okay

    I thought this was gonna be a very fun map, where all you do is break things and what not, but turns out it’s not so easy to destroy your apartment. The first minutes you might be stuck wondering what to do, but just make really good use of your surroundings. The weird thing is that you get the crowbar later, but oh well. The mapping is very simple and there isn’t much combat, so I’d say it’s just OK.

    Here come the hacks by Apollyon093
    It is bad

    Yeah, this entry REALLY isn’t for me. I don’t like the idea of infitely respawning manhacks in a really bizarre map, with weird platforms and little detail. Maybe this is the work of a beginner, so I don’t wanna be too harsh, but I really didn’t enjoy this entry.

    CubeGame by White_Red_Dragons
    It is okay

    I don’t have a lot to say about this entry, since I have no idea what it’s about. I’m usually really good with logic-type puzzles, but I can’t comprehend this one at all. And the fact that you can simply press random buttons and eventually win doesn’t help much. At least the computer environment looks cool I guess?

    <div class="sbe3"Everybody loves combines by Aleksandr "alex_mmc" Lavrinovitš

    It is okay

    I have mixed feelings about this one. Let me start by saying that I love the fact that the map reminds me of old HL2 Machinimas, and as I have a soft spot for these kind of short films, I can’t really give this map a “bad” rating. Besides that however, there’s not much else. There’s no combat, and the real environment you see is a simple hallway. I didn’t really laugh at the “jokes”, maybe because I couldn’t hear them clearly. The map technically takes place in one room, but we all know it kind of cheated in some way. I really appreciate the work being put here but it’s just not for here. You can definitely do better!

    Stormdrain by B.A.S.E.
    It is good

    Now THIS is a map that could have been miles better, but for many reasons, it falls a bit short. For starters, I thought the environment was GREAT and the layout of the map was great. However, the fact that there was almost no gameplay kind of ruined it for me. Sure, there’s some combat, but it’s only like 3 enemies and after that the map ends. It’s sad to see so much potential being wasted in a map that’s only like 2 minutes long. Still, some extra points go to the really well made environment.

    Forsaken by 1upD
    It is great!

    This was the first “Great” entry for me, since it’s really good on most of its elements, mainly the design and the layout. The defense idea was really well thought out and I thought that there would have been more entries making use of it. The combat is great and challenging, and that’s what I like the most about this entry. Also the idea of playing as a Combine is something we’ve seen before many times, but it’s great to see it again. Kudos to 1upD!

    Heck by FRAG
    It is okay

    Wait… that was it? The whole map feels like a build-up to something else, but before you know it, it’s over… That’s too bad, since the idea of height is quite promising to me. There’s also not a lot to do here, you just mess around with some plugs, a battery, some switches and that’s it! Am I missing something here?

    Umbra by ThatsRidonkulous
    It is good

    This was a really pleasant entry for me. I really like the idea of using light as a means to save yourself, even though I’ve seen it in another Ville, for sure… And I also liked the fact that the whole area was really large, and it’s something that the other entries could utilize too, but it looks like they didn’t. I liked the “twist” near the end. Technically speaking, the map was quite good in my opinion, though the lighting could have used some work. Nice job!

    And last but definitely not least…

    The Cell by Sejievan
    It is good

    I thought this was actually a really fun entry. The idea of escaping a prison cell is one of my personal favorites, and this time it had a more realistic approach. I liked the concept of tying it to the events of HL2, so bonus points for that. The room itself is an average prison cell, what did you expect? I just feel that – like most entries here – it could have been a bit longer and have more stuff to do. Other than that, I quite enjoyed this entry.

    Summary

    While my ratings were mostly OK, I can say that the creativity of the community amazes me to this day, whether I had a bad or good experience with the respective creators’ maps. Maybe Phillip is gone, but it seems that the community will push through the boundaries of creative freedom even 11 (soon to be 12) years after the release of Episode Two.

    P.S. I kind of expected some sort of escape room-puzzle map to be here. Oh well…

    1. FRAG

      I will say for my map, it was just meant as a mini experience, the gameplay was intended to be short as it was the environment that was more the focus.

      An experience that could lead to more and be plugged into the timeline at various points.

      no hidden tasks or tricks 😉

      1. Anon_1735183

        I liked your map though. Love the visuals and the setting.

        1. Oops, forgot to log in. Anon_1735183 is me.

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