The Hammer Cup 16: Challenge 1: ChasmVille

And so it begins…

Welcome to the very first mapping challenge as part of The Hammer cup 2016.

Theme Details

The main element of the map must be a chasm. Canyon, gorge, abyss, rift – whatever you want to call it, but it must be the key feature of the map.

This chasm can be inside or outside. Think the perilous pits in Black Mesa, the insane heights inside the Citadel, and the dark antlion caverns.

These are just Half-Life examples to get your brain started! Put a new spin on one of these, or come up with your own thrilling chasm!

The player is not required to cross it but it must form the main gameplay element of the map.

Bridges CAN be used but are NOT compulsory and they can be anything from huge solid metal bridges to loose, wonky wooden ones.

There CAN be puzzle elements involved in crossing the chasm or just combat.

The player could work their way to the bottom and up the other side or fly across!


7th January 2016 58 Comments

CrossoverVille Mapping Challenge

I have to admit I was planning on AntlionVille but by the time I had finished Antlions Everywhere I was sick to death of the freaking things. I am sure there will be an AntlionsVille in the future but not this time.

There were some really great theme/challenge suggestions made by people and, again, some are sure to happen in the future, but the one that really caught my eye was CrossoverVille. I am going to open it up to a wider range of games though.

Hope it inspires you!


25th November 2015 60 Comments

This Weekend’s Livstream Schedule: ElevatorVille, Decay and HL1 Anthology Giveaway

We have at least two livestreams scheduled for this weekend and hope many of you can watch and join in the chat.

Phillip will also be finishing Coastline to Atmosphere at some point during the weekend. Check the RTSL Twitter feed for the latest details.

In addition to the streams, we are starting what we hope will be a new regular feature: A live game giveaway.

So, check out the details below and we hope to see you online with us.

All the streams are on the RTSL Twitch Channel with chat enabled.


11th November 2015 No Comments

HalloweenVilleTwo

for Half-Life 2: Episode Two

4 entries to make you sleep with the light night.

4 entries to make you shiver and shake with fear.

4 entries to have you looking over your shoulder.

4 entries to make you wish you were braver.

Play alone and in the dark – if you dare.

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3
6
4

Total Downloads: 2,4161st November 2015
42 Comments and 14 recommendations, 6 say "Maybe?"

HalloweenVilleTwo Mapping Challenge Announcement

With blood rushing through your veins and your skin crawling, you crouch in a corner with the thought that if you make yourself small and still enough, it may overlook you.

This is petrifying fear, where movement is the last option, because movement draws attention to yourself.

Is it possible to escape from this alive? Only time will tell.


7th October 2015 13 Comments

VerticalVilleTwo

for Half-Life 2: Episode Two

We have become very accustomed to playing maps and mods on one level.

That’s not to say that some maps don’t include more Z-axis gameplay, but in general it’s something that could be used to more and better effect.

This mapping challenge is all about having the player move up and down in a realistic way.

Of course, that doesn’t mean they can ONLY move up and down, but the idea of vertical gameplay or movement should be the central theme of each entry.

4
9
1

Total Downloads: 4,1333rd October 2015
42 Comments and 14 recommendations, most say "Play It Now!"

VerticalVilleTwo – Mapping Challenge Announcement

We have become very accustomed to playing maps and mods on one level.

That’s not to say that some maps don’t include more Z-axis gameplay, but in general it’s something that could be used to more and better effect.

This mapping challenge is all about (the bass – no, sorry) having the player move up and down in a realistic way.

Of course, that doesn’t mean they can ONLY move up and down, but the idea of vertical gameplay or movement should be the central theme of each entry.


10th September 2015 21 Comments

WaterVille

for Half-Life 2: Episode Two

The Combine have been draining the Earth’s oceans.

Control, storage and filtration of water have become increasing valuable commodities.

If the Combine are not defeated soon, there won’t be anything left saving!

1
4
3
3

Total Downloads: 2,7793rd September 2015
47 Comments and 11 recommendations with no significant bias