The Grid – Map Labs #7

for Half-Life 2: Episode Two

30th April 2020

Map Labs put an interesting spin on the main challenge #7 – entrants had to select 5 grid spots in a row from the grid below for the framework of their map. The grid combines settings, setpieces, and map objectives with some bonus challenges for some spice.

The result? 14 new maps, and 2 bonus maps for you to enjoy!

As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord!

The Grid

The Grid

Basic Details
  • Title: The Grid
  • Filename: sdk-2013-sp-mlc-thegrid.7z
  • Size : 657 MB
  • Author: BeefBacon, asd417, DeanAmythe, Dot Operator, Ian ‘Idolon’ Spadin, Yrrzy, Pont, Sam ‘Startacker’ Ricker, ThatsRidonkulous, sitkinator, timCopwell, Womble, Rocky, Kimberly ‘iiboharz’ B.R., Jaycie Erysdren, IK72, Strontvlieg, MetroHam, D. Ciefstatten
  • Date Released: 15 February 2020

Download Options

Download to your HD [657 MB]

Manual Installation Instructions
  • Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
  • Copy the “thegrid” folder into your SourceMods folder.
  • Restart or start Steam.
  • The Grid should now be listed in your Library tab.

Reviewing

If you decide to use the Per-Map Opinion Images, feel free to use the file below as a template:

TheGrid-Review-Template.txt

Entries

Listed as they are displayed in the mod itself:

Relic by BeefBacon
Medical Mayhem by asd417
Power Level Up by DeanAmythe
XVI: The Tower by Dot Operator
Mule by Ian ‘Idolon’ Spadin & Yrrzy & Pont & Sam ‘Startacker’ Ricker
Infestation Zone by Sam ‘Startacker’ Ricker
Mayday by ThatsRidonkulous
Pzel by sitkinator
AXIS by timCopwell
Un-impounded by Womble
Lost Transmission by Rocky
Recuperation by Kimberly ‘iiboharz’ B.R. & Jaycie Erysdren
S.L.A.Min’ BAM! by IK72
Sudden Malcompliance by Strontvlieg
Breached-Side by MetroHam (bonus map)
The Crossroads by D. Ciefstatten (bonus map)

Screenshots

WARNING: The screenshots contain spoilers.
Each map has 5 screenshots.

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 5 (out of 5), standard deviation: 0 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 6 Hours
Shortest: 6 Hours by vancanucksfan
Longest: 6 Hours by vancanucksfan
Total Time Played: 6 Hours
If you believe this release is missing important tags, please suggest them in a comment?
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49 Comments

  1. Anon_1855807

    I’m sure I’ve played this before…the first map at least…is it new or has it just been re-released or something ?

    1. Unq

      Released a couple months ago. So, recent but not brand new.

  2. Anon_1856499

    Not working on linux

    1. Anon_1856502

      Game starts and then quits after the valve intro screen. Any recommendations.

      1. Unq

        Sorry, I don’t think the Map Labs code base supports Linux.

      2. lj4linux

        I’ll try to make it work under linux but only thursday – untill then I have to to kill some corona viruses ๐Ÿ™‚
        I’ll give you an answer not later than friday.

      3. lj4linux

        We’re lucky, it was pretty easy:

        From
        ~/.local/share/Steam/steamapps/common/Half-Life 2/episodic/bin/
        you have to copy “client.so” and “server.so” and paste them into
        ~/.local/share/Steam/steamapps/sourcemods/thegrid/bin”
        folder (where you’ll find the “client.dll” and “server.dll” files)
        Take care not to CUT-PASTE but only COPY-PASTE !!!
        Start the game from the list and everything should work as expected.
        Have fun!

        1. Unq

          This may work fine for some maps but will probably break on many. The Map Labs mods use a custom code base, that includes things like the stun baton and SLAM, and I think extra allowable projected textures.

          1. lj4linux

            As I said before I don’t have much time to spend till thursday so I’ve started only the first map (it’s ok, it works just fine). I’ll check all of them later this week.

        2. Anon_1857413

          Already tried that. Still same issue. Have not been able to find a solution online.

          1. lj4linux

            Well, let’s try to fix it! For me, the only experiment who crashed the game was AXIS (no. 9). I’ve figured out that there were some linux-related problems: for any mod to run on linux it is mandatory that all folders/files are lowercase. Linux is case-sensitive so a folder called “Linux” and another “linux” are two different folders.
            Digging in the mod directory I found that “thegrid/materials” has a folder named timCopwell. I changed it to timcopwell, same in “thegrid/sound” and no more crash!
            You said that for you the mod starts and then crashes.
            – Do you manage to start any experiment or not?
            – At least, can you see the list with all the experiments?
            – What flavour of Linux do you use?
            – What MESA version do you use? (mine is 20.0.6-2 on Manjaro Linux)
            – Do you have any other mods who are playable on linux?
            Generally crashes may occur if the gameinfo.txt is faulty or the client.so is missing (the game crashes at start!). Steam for windows will give you an error message, Steam for linux will not! That’s bad because you don’t know what caused the crash.
            If you have time to answer me I’ll try to help you

            1. Anon_1858770

              Been really busy with work.

              The screen with the experiments does not show up. Mod quits before that happens.
              I’m aware of Linux case-sensitivity.
              I’m running Linux Mint 19.03 xfce desktop
              OpenGL version string: 4.6.0 NVIDIA 435.21

              1. lj4linux

                Well, the OpenGL version seems to be OK, you copied th .so files BUT verify the file permissions: mine is rwxr-xr-x (“Owner” is allowed to read, write and execute, “Group” and “Others” only read and execute).
                Also check that “Allow executing file as program” is ticked.
                The other problem that might occur is the “gameinfo.txt”
                Mine is like this (starting from SearchPaths, the first part does not matter in this case),
                I don’t remember if I changed it or not ๐Ÿ™

                SearchPaths
                {
                game+mod+mod_write+default_write_path |gameinfo_path|. // Mod
                gamebin |gameinfo_path|bin // Mod’s Binaries

                // Base Half-Life 2 Content: ep2, episodic, hl2
                game |all_source_engine_paths|ep2/ep2_english.vpk
                game |all_source_engine_paths|ep2/ep2_pak.vpk
                game |all_source_engine_paths|episodic/ep1_english.vpk
                game |all_source_engine_paths|episodic/ep1_pak.vpk
                game_lv hl2/hl2_lv.vpk
                game |all_source_engine_paths|hl2/hl2_english.vpk
                game |all_source_engine_paths|hl2/hl2_pak.vpk
                game |all_source_engine_paths|hl2/hl2_textures.vpk
                game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
                game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
                game |all_source_engine_paths|hl2/hl2_misc.vpk
                platform |all_source_engine_paths|platform/platform_misc.vpk
                game+mod |all_source_engine_paths|sourcetest/sourcetest_pak.vpk

                // Find loose files that are not in the vpk’s
                game |all_source_engine_paths|ep2
                game |all_source_engine_paths|episodic
                game |all_source_engine_paths|hl2
                platform |all_source_engine_paths|platform
                }
                }
                }

                1. lj4linux

                  If asterixer could start and play the mod under Ubuntu, there is no explanation why you cannot do that, as far as Mint is (with small differences) some kind of Ubuntu…

                  1. Anon_1859167

                    Thanks for the tips. I have all the same settings. So I will need to figure out what is wrong. maybe re-install the software.

      4. asterixer

        Played the first 5 maps under Ubuntu 20.04. No problems so far. copied the .so files.

  3. Map 2 : Medical Mayhem

    The room with the grid: I’m supposed to do something with the two electric cables. But what?
    (I can lay them in the water, but nothing happens)

    Someone gives me a hint?

    1. This to me was a perfect 10 map, among a group of (mostly) great maps. In terms of puzzles, some like this are difficult but ultimately the solutions came to me.

      If this is the same room I remember that you are referring to, first get the power going. Then that presents you with a new problem. You will have to think through how to accomplish what’s required without dying (quick save suggested) ๐Ÿ™‚

    2. No, it is’nt that: it’s in a large room, the middle filled with water and a grid you have to swim under to reach the other site.
      At the other site there is also a cable and putting the end in the water you put electricity to the water.
      In the corner is a hatch of the ventilation wich leads you to a little room with a door and some goodies. thats it there – no way out.
      Nor can I find a way out in the room with the grid … ๐Ÿ™

      1. KillerMate

        You have to find a way to drop the cable when you are on the other side. Maybe put it on something that you can shoot from the distance ….

      2. Put the plug on a physics prop, go to the other side, use the Gravity Gun to tilt the prop so it falls over, jump out of the water before the plug hits the water.

        1. Geezer1857

          Wow!!! I just patted myself on the back for doing that without a hint. I put the electrified plug on a crate, in the water, swam under the wall and shot the crate to break it, allowing the plug to fall into the water.

      3. Thank you both, I’ll have to repay the map because I abondonned it. I’ll keep in touch !

        1. Grr.. was searching the outside by the other side … (even by noclip !!) Thank you! the gate is open now. ๐Ÿ™‚

          1. D YellowMadness

            You donโ€™t have to do all that. You can just use the gravity gun to pull the plug into the water.

  4. asterixer

    liked most of the maps. My fav : Lost Transmission. Great with all the water rising.

    1. D YellowMadness

      You don’t have to do all that. You can just use the gravity gun to pull the plug into the water.

      1. D YellowMadness

        This isn’t where I chose to post that comment but I can’t edit or delete it.

  5. Does anybody know how to solve the lightbeampuzzle in axis?

    1. parbeach

      I am also stuck on the lightbeam puzzle in Axis, I cannot make any sense of it and you can’t just noclip trough it.

  6. Play It Now!

    A lot of interesting items here. I couldn’t solve Axis so had to give up on that one. I also got stuck several times in S.L.A.Minโ€™ BAM! with no way to advance so I suspect some beta testing was needed on that one. Most other items were pretty good.

  7. In S.L.A.Minโ€™ BAM!, what do I do once i’m in the crane ? Anybody know? I can’t knock the generator out with it. I tried that .

    1. Never mind, I finished it now. The ending was a bit weak though (you get overrrun by a train).

  8. I can’t play the game. Game starts and then quits after the valve intro screen. One second I see a “loading” in the right corner below, but then it quits. I read about the same problem with Linus, but I have Win10. Who can help?

    1. Unq

      Did you follow the installation instructions? You specifically need to opt in to the Upcoming branch of the Source SDK Base 2013 Singleplayer.

  9. Guys, i have played all of the maps, they seemed OK, and then i encountered the S.L.A.Minโ€™ BAM! by IK72, i played the map for 10 Minutes and then my PC shut down, and after turning it on i once again started the map after 10 minutes same happened, i didn’t had any problems with the other maps but this, shuts down my PC. Did anyone of you encountered the same problem?

  10. Hi! I’m just a player. I have no idea how to mod and program things. I’m astounded by the amount of work and love people put into their level. Creation is a beautiful and horrible process (musician here) and I love to see your personal creativity through all of this. I had fun through almost every map. The visual quality is high (for my standpoint)

    Relic
    It is great!

    I had fun through most of the map. The rooms are very well constructed and lived in. The fights were challenging and fun. The beach fight (both version) we’re too hard for my taste.

    Medical Mayhem
    It is good

    Each section is great but it’s a bit on the long side. I could have skipped the second zombie house, especially since the hospital part is very long.
    The fights were fun! But it got a bit repetitive. I liked the hunter fight for the change in enemies. The cable you have to get up a ladder kept glitching in weird ways and seemed to be too short for a while. But I liked the puzzle anyways.

    Power Level up
    It is good

    The fights were fun. Looking around for were to go a bit less. I’ve got a bit confused between decor and useful things. The floating platforms were a bit in the dark. It took me a moment to realize I had to jump on those tiny things to progress. I think I missed a lot of the text because I just saw one once already at the top.
    But still, I was really immersed in the level.

    XVI : The Tower
    It is great!

    Fun and compact environment. It maximizes the space in a great way. Playing with the gravity gun is always a good time for me. The last fast zombie fight felt a bit rushed. They all came quite fast and it was over soon and then it ends abruptly.

    Mule
    It is WOW!

    I had a blast! I’ll play this one again for sure!
    The first time I came back I was confused for a moment. Then I realized what the map was and I loved it. It’s a very well done fetch quest which is not easy to pull off.
    It’s wonderful that the game warns you that you’re about to redo and area and the last autosave is close so you don’t lose time.
    Every area was well designed, well decorated and well directed. It’s very nice to be guided without felling guided. You feel like you’re exploring the map while being gently pushed in the right direction.
    The difficulty level was just enough for me. Challenging but fair. Even though having unlimited crossbow ammo is not fair for them… But god is it fun to snipe combine left and right.
    Props for the voice acting. I had a moment of doubt but you swayed me fast.

    Infestation
    It is okay

    There are some fun parts. But some area are very empty. The fake out ending gave me a laugh so thanks for that!

    Mayday
    It is great!

    Great visuals. Nice to play as a combine unit and put those rebel scum in their place. I had a blast with the combat. The building with the moat was refreshing idea. I could have taken more of it. One nice thing was feeling a part of a bigger fight as a normal soldier.
    The last part really didn’t work for me. It might be my computer. The controls of the chopper we’re unresponsive and the field of vision felt restricted.
    I applaud the audacity of it!

    Pzel
    It is bad

    I see what the level is going for and that could be great. Solving a few puzzle room could be enough to compensate for the lack of visuals.
    But the puzzles are a bit dull. The first one is the same twice. Racing a closing door underwater without the sprint of the suit if not super fun.
    The second room is very closed and some of the enemy just kept facing the wall.

    Axis
    It is okay

    I think there is something wrong with the first room. I was in almost complete darkness and you don’t have the flashlight yet.
    I get that it’s like HL:Alyx. I like the concept. Great work on recreating the things for the VR game. But game play wise it didn’t sit well with me.
    Not being able to run while some enemy can spawn grenade is not great.
    The audios clip were often piling up on each other. Otherwise, the constant quipping got on my nerve quickly.
    I didn’t like the claustrophobic fell of the rooms. It might be a question of taste too, and some other will really like it.
    I didn’t want to finish it.

    Un-impounded

    No rating

    Great start. The citadel part was missing textures and everything was a big purple world. I stopped there.

    Lost transmission
    It is good

    Exploring the map was fun. I’m sad Jerry got in trouble again. Sections were varied but a bit short. The water puzzles were fun. The change of the initial area after cycling through the level was great. The ambiance was good too. The npcs felt a bit out of place since they had nothing to do and probably were going to drown because of you…

    Recuperation
    It is great!

    The environment feels lived in. Barney almost got stuck only once and that’s a win for me.
    I loved exploring the map and being careful behind every corner.
    I was bummed out that it ended so quickly and without a bang. With a final fighting part. the map would have been amazing. But nonetheless, a fun immersive map.

    S.L.A.Min’ BAM!
    It is dire!

    The visuals are great but they are very misleading. I got really frustrated at the first crusher part. It seems like you should be able to jump to the other side, even jump on the door and then the ledge, but there is an invisible wall. There’s a level right next to it which would seems like the solution but you can’t interact with it.
    The solution is climbing a tiny tiny ledge which is a bit lost in the decor, in a dark area with flowing water.
    I got flustered at the turrets and conveyer part and quit. I had no fun.

    Sudden malcompliance
    It is bad

    Having to lure the guard is a fun start. It mattered more for me than the empty environment. But there was some water platforming and I don’t think this game is made for that. The way you interact with object in water is weird.
    The combat in the bottom of the canal should have been fun on paper but it fell flat for me and I can’t put my finger on it.
    It was a nice variation on the gunship fight. But the field of vision was small. And you the smg grenade kept falling back on my head and there is little room to navigate.

    Breached-Side
    It is bad

    I’m not a fan of the fake-out intro. You could start in the hospital bed and lose nothing on the experience.
    The map could be very good but it’s oversaturated. Every room is filled with barrels and crates. You can’t make two steps without being met with CP’s, manhacks, headcrabs, zombies, barnacles.
    A fast paced level filled with enemy is great. But it needs space to maneuver and not having to spend time moving stuff around.
    Or, if you want me to solve a puzzle or just find the right way, please give me a break. Don’t punish me with a surprise headcrab every time I move around.
    The first part is very punishing. You start with 20hp. Health is scarce for a while. If you try and look around, you get ambush with 5 headcrabs and more manhacks. It’s not nice to punish exploration.
    If you want to throw a lot of enemies at me, give me some health, some space or a heads-up. I don’t like when every encounter is done by noiseless ninjas that I can’t hear coming.

    It could be a very great map with less stuff in it. I got mad because I saw that it was so close to being good and that care and love went into it.

    The Crossroads
    It is good

    The setting and atmosphere are great. It’s very quick to play through but at least it is well crafted. Each section flows well and there is variety.

  11. Frank

    I canโ€™t play the game. Game starts and then quits after the valve intro screen. I have Win10. I installed Source SDK Base 2013 Singleplayer . Who can help?

    1. Unq

      Did you try the Installation Instructions? You have to set the SDK Base 2013 version to upcoming.

      1. Frank

        Now all OK. Thank you, Unq

  12. Frank

    Hi, map “Alix” don’t run. Appear “error” at the beginning, Can you help me please

    1. Unq

      That’s actually part of the map.

      1. Frank

        Hi Unq, thanks for your help. The beginning of the map Alix says something, a red “error” appears on the table, I press the button on other the desk but it doesn’t go on

        1. D YellowMadness

          At the part where the computer doesn’t work, you have to find… I think it was a lever on a wall hidden in the darkness on the lower floor.

          1. Frank

            Thanks D YellowMadness, I see, now go on

  13. Dark Mathew

    Sorry to say this . But it is a very underrated mod . In YouTube, nobody finished the full part of game. People love at some part . If you finished the mod and do youtube . Pls tell me your channel .
    Thanks
    Dark Mathew

    1. Anon_1866602

      I mean leave

    2. Anon_1866603

      I mean leave

  14. Play It Now!
    Relic
    It is great!

    Go one route, constantly attacked by a near-ending onslaught of Antlions. Go the other way, set upon by Soldiers even though I’ve limited weaponry… So that means you use what you have and there’s a gun nearby which I luckily found. But it’s death by GravGun here mostly.
    Getting sick of the OTT darkness but I loved the design and also where the crossbow was! Hang on, is that an air vent I see……..

    Outside is excellent and well structured. I killed the soldiers and then more came which was always tough when trying to avoid the Strider. Sadly, I killed them all and had nothing more to do. Didn’t see anything to pick up like a rocket launcher to kill the Strider. Have I stupidly missed something??

    I loved the contrast of DARK into the light. Great map this even if I have missed something obvious. If not, I guess something didn’t work properly because I’m on Mac?

    Medical Mayhem
    It is okay

    OTT dark rooms which is a shame because I like the map design and zombies. There’s a sharp suppressor outside but it was a disappointment to enter the other building for … yet more dark rooms…

    That damn alarm too!!

    Still, can’t complain. More rooms nicely done and who doesn’t enjoy killing zombies! Outside again and the ambush was a little lame but then an armoured truck appears with rockets! Wasn’t sure what to do so I legged it and found that door and onto an ingenious electric puzzle. Not seen that before lol

    Got a bit too hard for me when I saw the turrets because I needed health and suit armour but there was so little. Then soldiers appeared to pop-up from nowhere and I was surrounded…dead!! So I restarted and played a game of hit and run away hoping that the soldiers would follow and they did!

    However, I found the following entire stage to be rather….. Yawn…. It seemed to be the same thing over and over so got boring. Boring end battle too. Sad ending stage for a pretty nice map.

    Power Level Up
    It is okay

    Nicely structured but it was a little annoying when soldiers apparently could sneak up on you too easily. Still, good combat. I got through the first main part and up a little but the next area had no working terminals to disable (I’m guessing) that forcefield with the panels…
    Not sure. But didn’t know where to go so noclipped up for the remainder.

    The Tower
    It is great!

    What a curious map this is. Small, but feels bigger and the flames are an interesting feature. I enjoyed crawling around here to unlock the door below. However, I made it out and up to the most frustrating part. Those guns, those lasers. Wow, the slightest mistake and BOOM!!!

    There is a sneaky way around if you look closely and being near the guns is the only safe place that I found. It’s a shame the landscape around you doesn’t look nicer but (after several attempts) I’m finally starting to enjoy this part of the map! Which was excellent. Sad end though…

    Mule
    It is WOW!

    Well, this is just excellent and the perfect title too. I really enjoyed the adventure throughout which was structured well and never OTT in any irritating way. Well-balance too which is good because you’re left to enjoy the journey and action equally. Being the mule/losing your weapons is a neat trick to this map and helped make it feel bigger than it is!

    Sadly, when I went out for the crossbow task the game crashed – just after getting that weapon. As I walked down that watery path – it bombed me back to the desktop. The Engine Error was “561/ashley – npc_fastzombie_torso: UTIL_SetModel: not precached: models/zombie/fast_torso.mdl”. To say I was gutted at this is an understatement.

    Overall, until the crash, this was one of the best maps I’ve played. Absolutely superb. Even with the crash, I’m giving it top score because I enjoyed it that much!

    Infestation Zone
    It is okay

    Nice bright start but little detail here. Liking the views towards my vehicle though! Had high hopes for this but then we descend into the darkness where I need to defend myself against some antlions while the lift lowers.
    I accidentally dropped some medkits where the lift goes and it couldn’t stop and open it’s doors! So I had to restart lol. Doing so the next time worked and up I went.. But when the game ‘loads’ the next stage it bombs with this error: “136/theboys – npc_fastzombie_torso: UTIL_SetModel: not precached: models/zombie/fast_torso.mdl”

    Rating this a “2” on only what little I saw. Wondering how the rest of it was… So, I’m a bit gutted… again!

    Mayday
    It is great!

    Woo this was a twist and nicely done too. I thought the city itself needed a bit more detail but it was designed well and interesting. The battle against the resistance was ace. Perhaps more in the way of health and ammo? Especially ammo as I’d have loved a crossbow. Do the combine use crossbows? Anyhow, loved it all.

    Until the chopper stage. Couldn’t control that for love nor money lol

    Pzel
    It is okay

    You’ll struggle with this one if you hate water! I suppose it’s good for those who like things like this? But it’s not for me. Not in the slightest.

    The second part is better and the suit is a relief too! This is all odd with some weird puzzles and map design. But it’s pretty good too. Getting the car was silly – nowhere to go lol

    Quirky map n worth playing the once.

    Axis
    It is bad

    Sadly, this doesn’t load whatsoever. Engine Error: “1027/monkey – npc_fastzombie_torso: UTIL_SetModel: not precached: models/zombie/fast_torso.mdl”

    Un-Impounded
    It is good

    Sharp twist in environments. The earlier zombie parts are quite nice if a bit bare bones. Head through the alien structure is very vague but not irritating too, I liked this part more than I would normally.

    Seeing the car was funny but then driving it away! Genius!! Sadly, I didn’t know where to go after than Strider appeared. There was a bright white area just beyond a forcefield which the car passes through but … nothing… I went back and the strider was dead. Then the car got stuck on it.

    Lame ending for something I really enjoyed!

    Lost Translation
    It is good

    Great look to this map, I’m sure a lot of time went into this outdoors area. Going underground is good and I enjoyed the use of raising the waters. However, no ladders appear to work for me either outside or the one after that part which takes three pipes to fill all the way upwards. I’m on Mac… guess that’s why?

    The gunship appearing was good if quite confusing because I’ve lost my bearings lol Then I remembered about the door which was previously closed. All good but those resistance guys? Bit lame. Good end battle and a convenient crash allows the escape.

    Good map this but the opening area was so good that I wanted an adventure through here (and more). Alas most is underground but it’s still good. Enjoyed it.

    Recuperation
    It is great!

    Fantastic map outside. What a great design with neat puzzles and overall appearance too. Gets a bit longwinded inside and Barney didn’t follow once so never lowered the shield. Which I didn’t know (then) that he was supposed too. So I was searching everywhere for another battery lol.

    Overall, this was superb. I could have enjoyed a whole adventure on the outdoors areas. Could have made the entire thing around here, if it was bigger ofc. Niggles here n there inside but I loved it.

    SLA Min BAM
    It is okay

    Odd start. Couldn’t pick up the gun on the table. So I left unarmed. Opened a door and picked up a cable to open the shutters. Eventually I managed to suss out the squashing part. Couldn’t hop across, which was weird but I get it… But then later on, I fall through into a room with turrets and an ammo box. They don’t work and the box doesn’t open. I’ve no weapons too, so I’m stuck…

    So I restarted. Still can’t pickup the game (perhaps I’m not supposed to?) and a different door opens this time. Managed to break the floor! Pretty cool puzzle. However, I eventually end up in the same room as before.

    Confused!

    So I cheated and got weapons. THERE’S AN INVISIBLE ZOMBIE NEAR THE WOODEN WALL!!! I can’t see it until I’ve clubbed it with my crowbar. So, I guess I should have started this map with a that (or the gun on the table). BAM!! The wooden wall falls and I continue on…

    The currents are difficult so I used the Gravgun. But then I remembered seeing that at the start… so I guess I wasn’t supposed to have it? Quite impossible without it!

    Got stuck in another room – the one with the suit charger and medkit on the wall. The switches turned around but nothing happens, that I saw… I gave up!

    Kinda like what I saw. The ideas where neat but there should have been better lighting I feel for a map like this. Full of bugs too? Or is it just that I’m on the Mac?

    Sudden Malcompliance
    It is good

    What a sneaky start this is. Doesn’t make any sense but who cares because it worked well! Loved the journey through also and the combat scenes are excellent. Though I’d have loved a crossbow when outside to pick off those distant soldiers…

    Trudging through the tunnels etc is superb but when the gunship appeared I didn’t know what to do. Had no rocket supply anywhere. Confused, surely it wasn’t to be killed using THAT supply box outisde?? ๐Ÿ˜ฎ :/

    Breached-Side
    It is great!

    Incredibly odd start. Fall through the roof and get beaten and arrested. But then wake up to find they put you into a bed AND left a crowbar there too. But it’s more than made up for with the Gravgun!

    The environment around these parts is brilliant and well-thought out. Just needed to be more energy I thought as I was running low due to a sneak attack of man hacks! So dropping out of that air vent was a disaster. There’s no way I was going to kill those guys with so little energy and equipment. Too hard!!! Sadly…GOD mode was used but I disabled that after this area and continued on. The lit barrel was ace and I enjoyed everything from here to end. So why that dodgy start I don’t know. The second part is more of this mapping awesomeness, regardless of the Black Sea! lol. Good end puzzle too and I escaped!!

    Now, ignoring the weird start that leaves you far too vulnerable, this is a fantastic map!! Love it. But can’t understand the beginning at all. Unless I missed something? I’m giving this a 4 instead of the deserved 5. Because of that start… :/

    The Crossroads
    It is great!

    Ignoring the weird spawning people, I thought this was a great map and getting up and around that area with the poison zombie was genius! And then we get to torch zombies!!!

    This isn’t actually a big map, which is a shame because there’s something rather cool and intricate about its design. I enjoyed this.

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