Supplier

for Half-Life 2: Episode Two

27th April 2019

This takes place during the uprising of City 17 and Barney, who is leading the resistance, spreads news all around to remind all citizens that Gordon Freeman has arrived. Playing as a rebel, your squad has suggested that you go ahead and grab any supplies while you’re on your way to the Citadel so you can assist the Freeman.

Basic Details
  • Title: Supplier
  • Filename: hl2-ep2-sp-supplier.7z
  • Size : 7.7 MB
  • Author: Kanji Sano AKA MinorLimes021
  • Date Released: 20 April 2019

Download Options

Download to your HD [7.7 MB]

You can still use it with Gauge once you have downloaded it.

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map supplier_ml and press ENTER.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 4 (out of 5), standard deviation: 0.4 (what's that?)
Total Downloads
  • 322
    Overall
  • 5
    Today
  • 27
    Last 7 days
  • 322
    Last 30 days
  • 322
    365 days
Meta Review Data
Statistics based on 5 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 5 Users

Time Taken:
Average: 0 Hours, 30 Mins
Shortest: 0 Hours, 15 Mins by Bendy
Longest: 1 Hours by James19
Total Time Played: 2 Hours, 29 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Play It LaterPlay It LaterPlay It Now!Maybe?Play It Later

6 Comments

  1. Play It Later

    A fairly simple and short map. Exploration, followed by combat followed by a defense sequence. Environmental detail was fairly good. Aside from a bit at the end, it all felt quite natural and felt like it wouldn’t be too out of place within HL2.

    If I were to criticize, I would bring up two points. Firstly, the first part of the defense section felt off. Having to deal with both a bunch of metrocops quite far away plus an onslaught of Manhacks didn’t feel that good to me. Definitely would’ve liked to see more actually come from the frontal forcefields than just sittin’ on distant rooftops.

    Secondly is the Heli battle, which felt kinda… stilted? The way the helicopter just randomly decides to stop firing at you and bugger off to over the garage to do a bombing run feels forced. I think it might’ve also benefitted with a little more action while waiting for bombs. Maybe some more Manhacks?

    Lastly isn’t really a point, but the ending was fairly abrupt and the area you move into to trigger it is seriously jarring compared to the rest. Compare the images on this page from the first area to the final screenshot. Night and day, really.

    Otherwise, it’s generally not bad. I enjoyed it for the most part but it still has some issues. 4/5 is a good score here.

  2. Wesp5

    I agree, the combination of metrocops and manhacks was kind of weird with endless spawning enemies until you shoot them from the roofs. Also why was there the gun emplacement when the second wave comes from the side and we can hardly use it? Last not least these invincible helicopters annoy me in every mod they are used! Even with rockets and much worse with throwing back mines, what fun is there in repeating the same procedure over and over and over? Were they as hard in the original game too? I can’t remember…

  3. Play It Later

    This map is pretty fun. It wasn’t lacking visually, that’s for sure. The map feels like a part of City 17, which is what the creator tried to achieve, so yay!
    The map has two distinct sections. One in a concrete building with Zombies and exploration, and the other outside with Combine.
    The part in the building was nicely done and the enemies were nicely placed. The doors falling over looked really weird though, because the door wasn’t a physics object so it just fell over and didn’t bounce from the floor, making for a pretty weird looking effect.

    I thought the transition from Zombies to Combine could’ve been a little smoother, this map just announces that you will now be fighting Combine by throwing them directly in your face.
    The battle starts off okay, but after then you get waves of Manhacks and Metrocops on the roofs. These roofs are REALLY far away, so the chance that they will hit you is pretty small.
    This is followed by waves of Soldiers. I saw a Dropship fly to the left so I waited there, but there was a wave on the right that arrived earlier, so I was shot in my back which was a bit cheap.
    There is a Chopper battle after that, and it’s not that great. You have to wait until the Chopper starts dropping bombs. The square you fight on is not THAT big, so you have to get a bomb with your Gravity Gun, throw it at the Chopper, hope you hit, run away from the 50 or so other bombs before they explode in your face, whilst avoiding Chopper fire because for some reason the Chopper can shoot backwards. It’s quite a tedious fight, if you miss a bomb you will have to wait a while before getting another shot.
    The ending was a bit abrupt, you walk about four metres away from the square and there is a fade to black that’s one second long and it sends you back to the menu immediately.

    Overall an enjoyable map, but I think some parts could’ve been better construced, especially the Chopper battle.

  4. Play It Now!

    Anyone who has made a HL2 map knows how hard it is to make a good map.
    It is a fun, short and hard map. Exactly for me the end was too hard. The zombie fight was very enjoyable, but in the end there was too much manhack.
    The metrocops were very far away, and the helicopter always killed me. But it was my fault. I think this map is a good job, look forward to the sequel (sorry for my bad English!)

  5. Maybe?

    The map was very good in his design, and the first part with the zombies was very good, although a bit too much of enemies IMO.

    Later, in the outside of the depot, it was very good designed too the map, but the choice of the metrocops on the roofs was plain bad without a crossbow, the huge amount of manhacks was bad too. Later both Hunters were overwhelming with only a shotgun and so little life to spare on fighting them.

    One point was the Magnum. It was hidden for the eye dropped around the map. Bad choice too, because I found it AFTER defeated the hunters, which, were very difficult without some oomph in my weapons.

    The helicopter battle was a good idea too, I liked, but dropped to many bombs sometimes, and your cover choices were just only that tiny room where the GGun was.

    Overall a good idea, very funny sometimes, but didn’t made it to play on Hard and with a few bad choices (No crossbow, somehow hidden .357, no places to hide from the Helicopter)

  6. Play It Later

    This map have some nice design, first zombie section was ok especially the door broke and the zombies at your, and the dropship take you truck away. And very nice environmental too.

    And now the thing i don’t like this map is the combine section, the battle start was okay, but at waves the MetroCops and Manhacks. They are too distant at the rooftops to shot and no Crossbow WHAT REALLY? I send some minute to takes them out with a tedious fight.

    I saw a two Dropships ambush at two side, and then the Combine waves is start, but here was a bit cheap.

    The last waves battle at Heli was a bit annoy. You need have to wait until that Heli spawns many bombs at your face. And some reason that Heli can shot backwards. There is Gravity Gun, and i know i must threw that bomb to the Chopper. Wow little a bit tedious fight.

    The part end of the map was fairly abrupt ending. You drive car out the square not many meter and the map is end, simple and easy to know.

    Overall this was a nice map to play, but they need some improve like better constructed, and the battle. Especially is Helicopters battle.

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.


Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>