ForestVille is the fourth in the 6×10 Mapping Competition series.
As the name suggests, the theme was to create a map within a forest.
There were 6 entries, ranging from “okay” to “GREAT!”.
- Title: ForestVille
- File Name: hl2-ep2-sp-6x10mc-forestville.7z.7z
- Size : 47.3MB
- Author: David Newel, Jason Gimba, Alastair Toft, Tony DeBasio, Benjamin Ferron and Justin Carlton
- Date Released: 15 August 2012
The maps are listed within alphabetical order of the map name.
Don’t forget to check the readme.txt files for more information on each entry.
Included in the archive is another folder called, forestville-gridview-images, which contains 5 images you can use for the Steam Grid View. There is a readme.txt with full instructions.
- Copy the forestville folder into your SourceMods folder.
- Restart or start Steam.
- ForestVille should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
“You were sent to a safehouse in the middle of a forest in search for Gordon Freeman and Alyx Vance.
What you find there is… up to you…”
This is a completely enclosed area, where you must reach the cabin and use its resources to stay alive. BE careful you don’t miss the upper rocket launcher.
Eventually, you will receive a message telling you it’s time to come home.
Working your way through the forest, via a couple of stops, you need to turn off a Combine power generator. Of course, they won’t be happy about this, so expect some resistance!
Separated from Alyx, see graciously tells you to go on without her. Using the Handcar, Tony created for ChaseVille, you need to reach the lumberyard.
Once there, well, get the lights on and try to get the train working.
You are given text instructions on the screen, which I like s it sets the scene if you don’t have voice acting. Station 8 has gone off-air: go check it out, but be careful because Derik has a bad feeling about this!
And make sure you can come back too.
Come in Station 25, can you here me?”
Apparently the antlion thumpers have stopped working.
Guess who has to go outside and fix them? Yes, you!
In this map you have two official ways to finish it and one cheeky way. But before you go on, you should know that this level is only about one third of what was built. Unfortunately, due to a Hammer crash which screwed the autosaves and ruined most of the level, this is what we are left with.
You need to reach the road beyond the gate, but don’t rush forwards without careful consideration of your environment.
Sometimes the best way up is down!
This mapping competition was sponsored by EpicTimez.Com. The prize, in addition to the points, is L.A. Noire: The Complete Edition, but considering the honourable mentions, I will discuss the options with those involved.
The better the entries, the harder it is to judge.
Last competition there were two winners because I felt they both did a great job in different ways. Here, the theme is more clear cut, but not the choice.
Firstly, the overall winner is Station 25 by Jason Gimba. But, he is a professional level designer and the rest are amateurs. Of course, that shouldn’t matter because a competition is a competition. His entry was perfectly balanced, very well made and great to look at.
But, because he is a pro I have decided to award to honourable mentions. They go to Station 8, for providing some great game around a good concept and Gravity Falls for making a beautiful level with some fun gameplay (although this map was started before the comp and is illegible for the winning points).
I’m sure you disagree with my choice, but I’m the judge because I provide the prizes!
Please use the poll below to vote for your winner and the comments to provide you reviews and comments.
Thanks to all who entered.
Jason, Justin and Alastair all get 5 points for entering, as does everybody and 5 points for winning (except Alistair). David gets 2 points for his rocket launcher and Tony gets 2 points for his train.
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