DK Prison

for Half-Life 2: Episode Two

1st August 2018

A short and simple trek through some large areas each with their own enemy.

Make sure you explore as there are some weapon and ammo stashes.

Try to keep your buddy alive.

Basic Details
  • Title: DK Prison
  • Filename: hl2-ep2-sp-dk-prison.7z
  • Size : 17.90MB
  • Author: DK Gaming
  • Date Released: 26 July 2018
Gauge Users

Download directly into Gauge [17.90MB]

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Download Options

Download to your HDD [17.90MB]
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Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the maps and the sound folders into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map DK_prison9 and now press ENTER.

Video

Screenshots

WARNING: The screenshots contain spoilers.

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

7 recommendations, average score: 3.14 (out of 5), standard deviation: 0.41 (what's that?)
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Meta Review Data
Statistics based on 6 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 4 Users

Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 7 Mins by Unq
Longest: 0 Hours, 10 Mins by Roy
Total Time Played: 0 Hours, 51 Mins
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Jump to a review
Phillip says MaybeMaybe?Maybe?Think TwicePlay It LaterMaybe?Play It Later

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9 Comments

  1. Phillip says Maybe

    I certainly didn’t hate most of this, but it really is just practice for a mapper. In fact, I don’t really think it should have been released, but that goes for quite a few Source maps.

    There’s no real story or reason given to the player and it’s just a simple combat scenario, which is fine but the areas should at least look like the come from real situations.

    There’s nothing stopping the player from going backwards, so I don’t feel the mapper has guided or controlled the player very well.

    All in all, another “practice” map that you should only play if you want to play everything that has been released.

  2. Roy
    Maybe?

    Kind of fun. Some neat combat and plenty of ammo. Looks like it was started, but not finished.

    I think it was a beginning of a death match level or a practice level.

    So play it maybe as it isn’t a waste of time, makes you want more and doesn’t have an ending.

  3. Maybe?

    Honestly, I can’t find a lot to say about this map. It’s short and combat-based. That’s pretty much it. The layout and the textures remind me of Nova Prospekt, but other than that, there’s nothing really special about this map. In some places, the lighting is colorful, and there’s also a huge room that has a resistance member in it. That’s it.

    If you wanna kill some of your time (and Combines) then try this map out.

  4. Unq
    Think Twice

    Short, flat, square. Yeah some of the lighting is interesting but what we really have is a combat box broken up into similar-looking areas. You progress from Metrocops to Combine soldiers and hunters, but there’s no payoff and no real end to the map.

    It’s boring and straightforward. I couldn’t even get the rebel to join my ‘squad’ and follow me around, so it was a lonely map too. Skip.

    1. DKgaming

      Im sorry to say but that rebel wont follow you if you chosen other two options that was something that I intend. Ether gun or vent or rebel otherwise it would’ve been too easy I should’ve removed this guy…
      Yes it’s author of a map and map will be updated very soon. Dont have any playetesters though… I did not even tryed to control the player…

      1. DKgaming

        I need to “git gud” in mapping

  5. Play It Later

    Good combat, but this is an unfinished map in an unreal environment without ending, more like a test map. You really have to think when to retreat and when+how to attak. Play it to see what good combat looks like.

  6. Maybe?

    I think everything’s been said already about this but I did get a level of enjoyment from it. I’m quite oldskool myself so enjoyed the feel of it even though it does become a little confusing and then you’ve backtracked without realising it. Some lighting was interesting, reminded me of PSX Doom with the colour… It’s worth playing once if you have 10 mins spare to kill some baddies but I’m hoping for better w/ the next release.

  7. Play It Later
    The Gameplay

    It’s a short, fun map that lasts for about 10 minutes with no real ending to it. It acts a bit like an arena shooter with waves of enemies coming to you to take you down. It doesn’t have any puzzles either. Even though the number of them that you have to fight at once is too much for my liking, it wasn’t hard to do when playing on the hard difficulty. In some rooms there’s a lot of cover, but in others hardly any. Despite that, it was very entertaining. There was also a rebel that was supposed to follow you but the creator didn’t experiment a lot with the flags that enable him to do so, therefore you finish the map alone.

    The Visuals

    Obviously you can’t expect next-gen detailing from a test map. The only highlight is the light blue-ish “god rays” that come from the ceiling, which is a nice touch. However it’s a strange design choise to make an entire building’s roof have a checkerboard pattern to it. I’ve also noticed that some walls are 1 unit thick, which is a no go. Just how Klems mentioned this for another map, don’t create something that doesn’t make sense in real life. Something else I noticed is a strange lighting bug which makes some parts of the ground a solid black color when you shine your flashlight onto them. Furthermore the tiled floor is too shiny in some of the darkest areas. I guess this has to do with the cubemaps being placed too close to solid objects, which messes up the reflections. A cubemap should always be 64 units away from these, and at the height of the player’s head. There are more in-depth tutorials online on how to properly do this.

    Conclusion

    If you’re looking for maps/mods to spend your spare time on, play it! You will not be disappointed! It’s definitely NOT of those maps that will frustrate you for a good number of reasons!

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