Keys. Keys are the answer but maybe also the questions.
Find the keys to progress but be aware something tracks your progress.
Do you dare keep going?
An arena like no other you have ever played.
Almost all walls a destructible, but is it wise to break them? Only time will tell.
This is not for the fainthearted.
Only the strongest survive.
Are you one of them?
A re-imagining of Hunt Down the Freeman made in 24 hours.
This is a parody mod, so don’t take it seriously.
Play sections taken from the original game.
If you haven’t played the original, this will contain spoilers for you.
Life in City 14 is less user-friendly than in City 17. Civilian Protection are more and more oppressive, and civilian beatings are commonplace.
You are teleported into a weird building and you have lost your memory.
Your awakening and arrival will cause some events that you need to deal with.
As Month Python used to say, “And Now for Something Completely Different!”
This map has NO combat. There are NO puzzles.
So why the heck have I added it then? Because it’s fun, that’s why.
Take a Koke bottle into space. Really.
Go enjoy it.
“In Silent Room, you play as just another average citizen of an average city. On a certain day, you and Quinn, a friend of yours, were invited by Danny, your paranoid friend, to party in his home. As it turned dark, you got too drunk to even stand up and so had to lie down in Danny’s bed. You fell asleep… and woke up at midnight only to find the door locked… which is when your ordeal begins.”
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