A2B Trajectory 2

for Half-Life 2: Episode Two

12th April 2020

As zombies are running rampant in the streets of an unspecified city, the Combine tries to regain the upper hand and whole buildings turn to dust under the brute violence. With death lurking behind every corner, you have to navigate through this hazardous environment and try to find a way to escape…

Basic Details
  • Title: A2B Trajectory 2
  • Filename: hl2-ep2-sp-a2btrajectory2.7z
  • Size : 8.8 MB
  • Author: Mark AKA Strontvlieg
  • Date Released: 12 April 2020
  • Related: A2B Trajectory

Download Options

Download to your HD [8.8 MB]

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map a2btrajectory2a and press ENTER.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 4.8 (out of 5), standard deviation: 0.16 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 5 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 5 Users

Time Taken:
Average: 0 Hours, 21 Mins
Shortest: 0 Hours, 15 Mins by Steven Cabbage
Longest: 0 Hours, 30 Mins by Stef
Total Time Played: 1 Hours, 47 Mins
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9 Comments

  1. Play It Now!

    I always enjoyed that typical unique Strontvlieg’s style. Gray tones, specific lens flares, interesting use of textures and so on. Strontvlieg never disappoints with visual design. The gameplay was pretty solid as well, although I felt it a bit easy, but that’s fine. I got stuck in the first area for a short time, I think it could be designed a bit better. However, the following sections were very nicely made and fun to play. The last battle should’ve been longer imho. Anyway, I highly recommend to check it out if you are looking for for something to play. Keep it up!

  2. Play It Now!

    The opening was interesting, as you have to solve a problem before opening a door in your weakened condition. Combat was pretty good throughout. I`m pretty sure I played a variation of the last area in a competition as it looked very familiar.

  3. Play It Later

    After the excellent A2B Trajectory, I was excited to see what Strontvlieg would be doing next. This release didn’t quite meet my expectations, but those were pretty high anyway.

    This one felt smaller in scale, which is probably because you are always on the ground or below it, never do you climb anything tall like a giant building, as you did in A2B 1. This isn’t a bad thing per se, but I was expecting a similar or larger scale, as I almost always do with sequels.

    The whole thing is basically just more Strontvlieg. This is both a positive and a negative for me:
    You have his awesome visual style and solid gameplay, but you also have some things in the map which are obviously copy-pasted. This doesn’t always bother me, but the second map in this release is just Urban Flight 2, which was Strontvlieg’s entry for the Map Labs: Half-Life Abridged competition. This felt pretty lazy and the small changes that were added didn’t make me forgive this decision.
    I also don’t really see why the second map needed to be included; I think the battle in the first map against the Gunship, which ends in it crashing down and causing a huge explosion Michael-Bay style, sufficed for a great ending. The second map does not top this moment at all, which makes the whole thing feel anti-climactic.
    I was also disappointed with the puzzles in the map. The teleporter puzzle in A2B 1 was excellent and unique, but there is nothing here like that; just a valve puzzle and a jump-from-the-barrel-onto-a-prop-onto-a-pipe-into-a-vent-with-a-red-cagelight which is present in basically every Strontvlieg map.

    I believe I also had some performance issues (framedrops) in the outside area in the first map (which might have something to do with the large amount of smoke). I think this area could have done with some more optimization. Didn’t have any performance issues in any other parts, though.

    I hope I didn’t sound overly negative here; the whole thing is definitely worth playing, and the issues I had with this release definitely won’t bother most people.

    1. I enjoyed this but found it very short compared to A2B 1. I also encountered a glitch involving the gunship. When I finally managed to shoot it down it became stuck in the metal framework sticking up at the top of the building at the back of the enclosure. You can see the framework I am talking about in image 7 of the screenshots just to the right of the tall thin tree. Because it became stuck, the explosion sequence did not complete and the ship just kept on exploding in a loop without going any further. As a result the route to the final part of the map did not open up and I had to use noclip to get into it. Might be worth looking into that for a later release.

      1. Ah, checked my VMF and it appears I indeed forgot to make the metal frame on the roof non-solid. Now there’s a small chance the gunship gets stuck behind it and this actually happened in your case. Gonna fix this bug shortly!

        Did the second map load during your playthough?

        1. Replying to Strontvlieg: Yes the second map did load. I noclipped into the space with the fire behind the doors which were supposed to have been blown off by the exploding gunship. Then turned off noclip and played on as as normal.

  4. Play It Now!

    This sequel definitely meets my expectations even though it feels overly familiar at times. Visually stunning looking and the scripted sequences makes all the more enjoyable. Overall, a fun little romp.

  5. asterixer

    cool maps! work under Linux , only i could not crawl to the last vent, becaus i could not get up the pipe fare enough. So i had to noclip.

  6. Play It Now!

    Really enjoyable experience… everything else is already been said 🙂

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