Introduction I’m constantly looking for ways to give games and mods more replayability. The obvious answer would be to have a certain amount of randomness to the location of enemies and health, the way enemies respond etc. But there are also other ways. I’m currently writing a post that discusses this exact point. It’s main… Read More
Archive for 2004
Escape from the Egyptian Tomb (Lite)for Half-Life
Basic Details Title: Escape from the Egyptian Tomb (Lite) File Name: hl1-sp-escape-from-the-egyptian-tomb-lite.7z Original File Name: racerx_compo_lite.zip Size : 5.93Mb Author: RacerX Date Released: 18 November 2004 PlanetPhillip Download Servers PlanetPhillip.Com Reader Recommendations Avoid It! Think Twice Maybe Play It Later Play It Now! 1 recommendation, average score: 3 (out of 5), standard deviation: 0 (what's… Read More
Total Downloads: 93018th November 2004
1 Comment
and 1 recommendation, say ""
Escape from the Egyptian Tombfor Half-Life
Basic Details Title: Escape from the Egyptian Tomb File Name: hl1-sp-escape-from-the-egyptian-tomb.7z Original File Name: racerx_compo.zip Size : 6.01Mb Author: RacerX Date Released: 17 November 2004 PlanetPhillip Download Servers PlanetPhillip.Com Reader Recommendations Avoid It! Think Twice Maybe Play It Later Play It Now! 5 recommendations, average score: 3.8 (out of 5), standard deviation: 0.56 (what's that?)
Total Downloads: 1,14817th November 2004
7 Comments
and 5 recommendations, 2 say "Play It Later"
Black Mesa: One Hundred Years Later – Mod Story idea
I wrote this story in response to a mod called Black Mesa: Source that was looking for ideas. Here’s what they have decided to do: Black Mesa: Source is a Half-Life 2 modification determined to recreate Half-Life 1 on the Source Engine from the ground up, keeping the original as much intact as it possibly… Read More
14th November 2004 3 Comments
Flesh and Blood Rain
I’ve just finished reading Iain M. Banks’ new sci-fi novel and was thinking about his other stories. Most are novels but he released a book of short stories and there is this great little piece about a city on wheels that lays down a road made from the skulls of its dead enemies. This led… Read More
12th November 2004 No Comments
Centrifuge for Hypergravity Testing
The player enters room and warning lights come on as well as loudspeaker system: “Warning, the centrifuge begins spinning in 30 seconds…Warning, the centrifuge begins spinning in 28 seconds…etc.
The player has to find either a way out (Not possible) or find somewhere safe to hide. The only place is inside the pod. Once inside the player’s HUD changes to display spin time remaining and current G’s.
11th November 2004 No Comments
Could this replace the gaming mouse?
I found a gadget at Think Geek that with some adaptation could replace the mouse for gaming. Yes, this one is still a mouse, but wait until you hear what I have planned for it. Why not simply make it into a gun-shaped mouse? The trigger finger could have two buttons; the trigger itself and another that is pressed instead of pulled. The three fingers could each have buttons with maybe clips to keep the fingertips in place. And lastly the thumb could definitely have a button and maybe a wheel.
I found a gadget at Think Geek that with some adaptation could replace the mouse for gaming. Yes, this one is still a mouse, but wait until you hear what I have planned for it. Why not simply make it into a gun-shaped mouse? The trigger finger could have two buttons; the trigger itself and another that is pressed instead of pulled. The three fingers could each have buttons with maybe clips to keep the fingertips in place. And lastly the thumb could definitely have a button and maybe a wheel.
7th November 2004 3 Comments
Mission Impracticable 2for Half-Life
About I can’t tell you much because it’s all in Russian! Filename: mi2.zip Size: 4.07Mb Here is a web translation: “Direct continuation is mode Mission Impracticable. It begins the modes of the skriptovoy of stsenkoy, which will make it necessary to recall Half- bodice and it will certainly cause only positive emotions:) game itself begins… Read More
Total Downloads: 9524th November 2004
5 Comments
and 3 recommendations, say ""
Improvable and Transferable Physical Attributes
Intro This post is intended for FPSs but could be adapted for other genres and because I’ve only played a few games in one genre it may have already been proposed/used, in which case I apologize now. I’m not trying to steal the idea! Also, for me it’s just an idea to talk about and… Read More
1st November 2004 1 Comment
The Corridor – Mod Story Idea
Story Intro A suited man walks towards the security reception area, pauses at the desk while the guard checks his ID. “Morning Mr Johnson, you’re in early today”. “Yeah, got a lot of database reconfiguration to do”. He continues past the desk and towards a lift. As the doors open a female voice announces:
21st October 2004 1 Comment
19th November 2004 4 Comments