Spot the difference – a mapping challenge

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Art mods, Alt mods, Creative mods call them what you will, they have become more popular recently.

Whilst I am not a big fan of them, I recognise and applaud the creativity involved.

Using game engines for things other than gaming is certainly not new and and the more we explore possible uses the more interesting things get.


19th June 2011 5 Comments

Luminesca – Support a modder

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

What is Luminesca?
Luminesca places you in control of Lum, a little underwater creature whose home is in grave danger.

Outsmart predators, guide small creatures and scare off rivals using your esca (that’s the glowing bit on your head!) Explore an underwater world, full of life, which responds to your touch and physical presence.

Discover the secrets that lie in the deep…

Luminesca is a 2D side-scrolling adventure which focuses on the events of a changing environment, utilising light and physics to challenge the part of you that loves to explore.


31st May 2011 4 Comments

The WOW Factor

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A couple of weeks ago I wrote a piece entitled Evenness of Quality, where I argued that a mod should have an evenness of quality throughout. Even if that meant dropping a section down in quality so it wouldn’t stand out. However, just to be clear, I was not talking about the detail of an area, but something more abstract. Well, today I am almost going to contradict that and write about the WOW Factor.

For a mod to reach greatness it normally requires at least one section in the mod where the player goes “WOW”. There are a number of ways to cause that exclamation.


21st May 2011 11 Comments

Poll Question 174 – How do you feel about starting a mod with no weapons?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

In the HunterVille mapping competition, one of the “Honourable Mentions” starts without a weapon. Unfortunately I didn´t find the crowbar the author placed near the beginning, so I had to struggle through until I found another one (It was right next to me, so it was completely my fault!)

At the beginning I was incredibly frustrated, but that frustration turned to motivation quite quickly. I knew I must have missed something but I wanted to see if I could still finish the map.


28th May 2010 29 Comments

Discussion Podcast 000

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

For the very first PP Podcast I am joined by Matt Glanville AKA CrowbarSka, maker of Union and the soon to be released Corn Of The Dead.

We discuss 5 selected mods from July 2009 and also chat a little bit about viewpoints. The show lasts just under 38 minutes.

I hope you enjoy the show and please don’t hesitate to provide feedback about the format etc.


4th August 2009 6 Comments

Union

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“The last thing I remember was our train being stopped in the woods. OVERWATCH told me I was needed for questioning, so they locked me in one of those cold pods and stuck me on the next train to NOVA PROSPEKT. I can still see my WIFE watching me drift away.”

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3

Total Downloads: 8,14726th February 2008
125 Comments and 53 recommendations, most say "Play It Now!"

Combine Destiny

for Half-Life 2

Rebels have made a base at the top of a mountain near a town called Coonersville. The Combine decided to send Headcrab canisters into the town instead of trying a normal assault and possibly wasting Combine lives and resources. After a suitable period of time to allow the Headcrabs to do their work, a sweeper team is sent in to secure the town and capture the base.

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Total Downloads: 8,0174th December 2005
41 Comments and 11 recommendations, most say "Play It Now!"