A set of maps, including a training room, which lead you through a variety of locations.
You need to reach the bomb – I don’t know if you must disarm it or set it off.
Anyway, things don’t end well – do they ever?
- Title: Vlokam 2
- File Name: hl1-sp-vlokam-2.7z
- Original File Name: vlokam2full.rar
- Size : 5.03Mb
- Author: Kamil Janda
- Date Released: 20 May 2004
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- Copy the vlokam2 folder into your Half-Life 1/Valve folder.
- Restart or start Steam.
- Vlokam 2 should now be listed in your Library tab.
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13 recommendations, average score: 2.54 (out of 5), standard deviation: 1.79 (what's that?)
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Same stylee as Vlokam 1, and the same tiny bugs on loading and backtracking maps, but the good points easily outweigh the bad.
New skins and sounds for weapons, new skins for enemies as in Vlokam 1. And they are good.
The on screen text is all in Czeck, but makes no difference to the flow.
I can’t really say why I like these two mods, it’s the feel of the gameplay and author’s technique that is just that bit different.
Great soundtrack, if you like techno or DnB (I do). Although the tracks are too short.
Overall, this pair of mods are definitely worth your time.
Thank you for comment my old mods :o)
That’s strange! I noticed no errors this time. I backtracked several times.
For the rest I agree with piledriver. Nice new weapons, nice models. A bit less freaky then nr. 1, better gameplay. A bit easy though. But I like the style. Strange ending, just a camera view…
Sorry, but I really didn’t enjoy this one. I felt everything was hard work and there were no interesting battles or sections.
It might have had an interesting story but I couldn’t read the opening text, besides something to do with a virus.
The music drove my crazy and the voices too.
All in all it was not a nice experience for me.
There are only two compliments I can give to this mod; it’s got nice textures and it is nowhere near as bad as Vlokam 1.
It has the same mistakes that Vlokam 1 had. There are constant weird and game breaking glitches. Like Vokam 1 you can get stuck if you backtrack in some areas and you can get stuck within walls during a loading screen (although the latter never happened to me on the first one) and again, for me, this makes it unplayable. Another glitch would be the lift near the end that will get stuck if you don’t gib the body of the dead grunt laying next to it, and considering that the body is already there when you get there I really don’t see what the mod maker was thinking.
The action was much improved ahead of the first one but was still flawed. Mainly the fact that you get thrown into battle after going through a transition, which happened to me twice. The zombie textures were pretty good too I think.
Overall if you didn’t like the first one, your not going to like the second.
Oh and on an additional note, the camera that is recording is the end of the mod, right? I haven’t missed anything have I?
That’s what I assumed too. I waited for a bit, probably like you, but nothing happened.
The training is a little more interesting here – shooting range with revolver and grenades, better obstacle course, outdoor area. But still, it’s a place without start and end and it quickly gets boring.
The introduction text meets us with the same pleasant music which was in first Vlokam (by the way, I saw a playthrough of first vlokam on youtube where the player said that this music was created in some program that automatically generates it. Can someone confirm or disprove it?) We arrive in the room with the teleporter and teleport to mountains. The “cliff” sky would look better here, other than that, this place is not bad at all.
Soon we see an entrance to some base. The design is like in the first part – it’s there, but it’s not pleasing. The new zombie model looks scary, but the author was noticed taking the “new” models from other mods. I doubt that he made the smg and the zombie models himself, but I’ll be glad if I’m wrong.
There are some interesting parts – burning room, where the suit shows heat and poisonous gas (obviously smoke). Or the moment where we use crowd of zombies as a shield from the turrets.
In the water chlorination room I didn’t find a way to progress. From idleness, I hit the Xen plant with the crowbar and the game crashed. When I ran it again – I found the solution:
There’s our old acquaintance from Total Evasion – a button that looks like light.
Also, it’s good that the author tried to add interesting events.
Some time later we will plant a bomb in the generator and then lose consciousness. But Barneys and scientists will come and save us. After that we’ll see that burning room again, when it’s extinguished.
The battles are a little better than in the first Vlokam.
The ending is indistinct – the view turns to the security camera and nothing else happens. Drawing “Rec” with brushes was a nice touch, though.
It seems that the author improved – Vlokam 2 doesn’t work very well, but at least it works, unlike its predecessor.
P. S. On the author’s site I found his another creation – Classic Games Mod, which has interesting screenshots with zombies and shotgun from Quake 1. Unfortunately, I couldn’t play it because the archive is corrupted. Further search led only to another corrupted archive with mod teaser 🙁
Hi, I repaired the download link for Classic Games Mod, but it’s not finished. I making it in 2004-2005.
You can find it at http://www.kamiljanda.wz.cz
Thanks. I played and enjoyed it. I’ve got exactly what I expected – short immersion in the gloomy Quake atmosphere in a Half-Life mod.
As an sequel to the atrocious Vlokam you’d expect more of the same and you do but surprisingly it’s better than its predecessor, not by much, but still it’s an improvement.
It has improved in pretty much every department, be it in level design, lighting, texture work, less of the bizarre atmosphere and much less of the annoying trial and error gameplay and unfair combat that plagued its predecessor. Is it good? Not really, it’s still quite bad in that you still have no idea what’s going on with no real sense of goal in hand and even though much has improved it’s still very average, barely that really.
While you should avoid the first one you might still want to check this one out. There’s nothing terribly bad about this but if you’d rather spend some valuable time elsewhere then ignore this.
Well somewhat better than Vlokam 1 but that doesn’t save this from the Avoid It pit of despair. The mapping is still disjointed and basic (though an improvement) and the maps have their share of problems like getting stuck at the level transitions, and one instance of disguising a button as a light. Most of the maps again are very short in length, so this whole pack won’t take you long to go through.
The new models are decent and on the whole better than V1. The combat is not really challenging but it certainly felt more fair than V1 (Apache, slaves). The music and voices didn’t bother me unlike the voices in V1 (to be honest I hardly noticed either, apart from the opening music).
It’s clear this author has some talent. Improvement in areas like mapping and game flow would go a long way toward making V1 and V2 worthwhile packs to download. However that’s not really the case right now.
Good thing I skipped this in the past. It looks pretty bad.
Vlokam 2, unlike Vlokam 1, has some resemblance of a game and whilst it is a big improvement its still bog standard. The irony of this is that you may need to experience Vlokam 1 to make the comparison, but I don’t advise you play through the whole of V1, that would be tantamount to insanity.
The author, however, still does not appear able to thread together two or more sequences to make some coherent passage of play, the mod is disjointed from beginning to end, but by the time you get to the end, you don’t really care, just left hoping tomorrow will be a better day.
Less buggy than the original and I enjoyed the new models and guns. If only the ending was better, or at least in English so I could understand it!
Yeah that would be so appreciated if someone take the nuisanse to do it, but defenetly would improve this mod rate from the three last bad rates to the next 3 better rates
Ok, so Volkam 2 better than Volkam1??, probably that’s a value issue, I mean here we have a more dinamyc gameplay, but overall everything feels almost as Volkam1, for me V2 is just, 0.1 mm better than the 1stone, and that’s due to that cool zombie model the developer set into this one, for me was cool because the same old zombies are sometimes quite boring and plain for me to killthem in all the mods I play, I mean here at least I can assume that zombie was a crippled poor scientist who turned into that bug for some reason, that is explainded in czchesc language, and talking about bugs this one have the same old stranding player bug so coomon in hl1 mods so better be advice to make chats available due to for that bug noclip cheat is necessary!
Better than part 1, but not by much!
Before I go on has anyone run the .TXT file in the download through a translator such as Google Translate? If I’ve read the output correctly Kamil started this when he was 13 and finished when he was 14, which makes him around 21 at the time of writing this review. It also appears that he used things from:
Escape From The Darkness
On the plus side for this, it was a lot less buggy than part one, but still had the crappy Euro-pop, the game play was marginally better. I can’t say I enjoyed this but the improvement makes it a little more palatable. The ending was irritating to say the least, it wasn’t until I checked back here that I realised it was indeed the end.
A bit less buggy and ugly than part 1. Play it, if you like oranges! 😉
While the 1st mod was one of the worst, this one is much, MUCH better compared to it.
The style is the same, though what really made it better was that some of the maps were better and the models were actually great. Yeah.
But still though, most of these were based on TFC or They Hunger.
Still though, not as bad as other people say (IMO always).