RunThinkShootLiveVille 2 – Map Labs #3

for Half-Life 2: Episode Two

14th April 2019

The Map Labs team keeps cranking out quality mapping challenges. This time they approached me to ask about a crossover challenge and I suggested a sequel to the namesake contest RunThinkShootLiveVille. That was a fun challenge to run and play, and some memorable maps were entered.

So for this first crossover with Map Labs, the theme was to make a map featuring the sections Run, Think, Shoot, Live – in any order.

The challenge recieved 12 entries and 2 bonus maps, here they are! We got some really unique and creative entries, enjoy!

Basic Details
  • Title: RunThinkShootLiveVille 2
  • Filename: sdk-2013-sp-mlc-rtslville2v1.1.7z
  • Size : 414 MB
  • Author: Matt71490 AKA Event Horizon, Salamancer, ThatsRidonkulous, 1UpD, Jean Knapp aka XBLAH, Steven Cabbage, Aleksandr Lavrinovitš aka alex_mmc, Jmp, Niker107, Skorly, GreenSpleen, jankkhvej, StookyPotato, The_GuardianTM, Kail Doucet, WALLe PL, HighFire
  • Date Released: 14 April 2019

Download Options

Download to your HD [414 MB]

Sorry, this version cannot be used with Gauge.

Manual Installation Instructions
  • Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
  • Copy the “RunThinkShootLiveVille2” folder into your SourceMods folder.
  • Restart or start Steam.
  • RunThinkShootLiveVille2 should now be listed in your Library tab.

Reviewing

If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:

RTSLV2-Review-Template.txt

Thank you.

Entries

Listed as they are displayed in the mod itself:

Schwarzchild Radius by Matt71490 AKA Event Horizon and Salamancer
Backcut by ThatsRidonkulous and 1UpD
[map title here] by Jean “XBLAH” Knapp
Ultracold by Steven Cabbage and Aleksandr “alex_mmc” Lavrinovitš
Prospektor by Jmp
Continuum Shift by Niker107
Mine Mansion by Skorly
Bruh Momentum by GreenSpleen
Guard Down by jankkhvej
Search and Rescue by StookyPotato
Railway Industry by The_GuardianTM
Rats Den by Kail Doucet
Backalley Brawl by WALLe PL (bonus map)
City Escape by HighFire (bonus map)

Community Poll

Time for you to share your thoughts! Vote for your top 3 RunThinkShootLiveVille 2 maps. Poll closes 1st May 2019.

Pick your top 3 RunThinkShootLiveVille 2 maps:

View Results

Loading ... Loading ...

Screenshots

WARNING: The screenshots contain spoilers.
Each map has 5 screenshots.

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

3 recommendations, average score: 5 (out of 5), standard deviation: 0 (what's that?)
Total Downloads
  • 455
    Overall
  • 64
    Today
  • 455
    Last 7 days
  • 455
    Last 30 days
  • 455
    365 days
Meta Review Data
Statistics based on 3 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 3 Users

Time Taken:
Average: 3 Hours, 10 Mins
Shortest: 2 Hours by Bendy
Longest: 4 Hours by DeanAmythe
Total Time Played: 9 Hours, 30 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Play It Now!Personal FavouritePlay It Now!

22 Comments

  1. I’m getting quite a few errors here and there, is this going to be fixed soon?

    1. Unq

      The 1.1 version should fix things, what exactly were the problems you saw? Please download the latest version and see if that helps.

      1. Combine soldiers were carrying glitched weapons that just showed up as errors on Backcut. And I encountered some on Schwarzchild Radius, at the part where you get the weapons. The weapon-rack was just a big error for me.

        1. Those glitched weapons are actually stunsticks, seems like the worldmodel got screwed up somehow.

  2. Backcut…it’s a good map, but I’m blowed if I can find any more gas cans for the buggy, I found 2, but not enough to make the thing work…so after that I set off on foot…probably a mistake as after that it all got a bit odd…weapons with no troops attached to them (easy to kill though) and a handfull of other glitches, I don’t know if I reached the end, I had to resort to noclip to get to places I couldn’t work out how to get to otherwise..it did look good generally though. Several of the other maps I just couldn’t work out at all and only gave them a cursory glance through. Not enough of a playthough really to give any of the others a review. If I don’t get on with it in the first couple of minutes I just skip it.

    1. Wesp5

      There are three cans of gasoline needed and if you enter each opening you will get one…

  3. how do i solve the puzzle on map title here?

    1. Unq

      It’s the classic 3-jug riddle. Search for a solution on google.

  4. Play It Now!

    Wowie, got a really big cast of mappers for this. Ridonkulous, 1UpD, XBLAH, Niker107, WALLe PL, practically an all-star cast from Ville’s past! This has me quite excited, let’s see how this turned out. I’ll review the Bonuses too.
    ———————————————————–

    Schwartzchild Radius
    It is great!

    Unique setting, combining HL2 with Aliens flavour along with some excellent atmosphere? Sign me up. While I think it’s a bit lacking in terms of real gameplay, with filler in-between, I think it’s a great map, as well as a good re-use of assets for different things. Utilizing the Citadel Core as a black hole was a good substitute. Overall, not too much to say, it’s just generally good all around. Voice acting wasn’t half-bad either, if a little bit quiet for some parts. Lastly, I do like the teasing for the end in the audio logs.

    Backcut
    It is WOW!

    Speaking of unique settings, this one’s quite interesting. A sort of almost Jigsaw-like hideout for a group of Mad Max-ish Combine Soldiers. I like the heavy utilization of sawblades throughout the map. It’s a neat gimmick, but it doesn’t rely on it too heavily to muddle the experience. Good use of signposting without being too blatant, good at teaching new mechanics, just good all around. Definitely one of my favorites.

    [map title here]
    It is good

    Wow, a joke map that’s actually not terrible. That’s a new one. Actually made me chuckle in a few places, even. Run’s alright. Feel a little bad for the poor robot fellow. The Think section was probably my favorite, good jokes there, and the puzzle actually took me a bit to figure out.

    Shoot’s really finicky, though. Hitting the top skele-man is exceptionally difficult since you can’t jump and a lot of the props can’t go that high. Live is short, but a clever use of Gunships i’ve only seen in one other map. All and all, not bad. I wouldn’t call it a favorite, but it could’ve been way, way worse considering other joke maps in the past.

    Ultracold
    It is WOW!

    Then we come to my personal favorite, Ultracold. Probably the most difficult Run section out of the bunch. May as well talk about the visuals here, because they’re downright excellent. It nails the feeling of cold, something clearly inspired by Entropy: Zero, reaffirmed by the appearance of Pillar 10 in the background of the finale and a mention in the credits.

    Regardless, the sections are clearly designated without need of words on screen, and the mapping was really good. Nice to see use of Barnacles as actual obstacles to get past. Shoot was by far my favorite, constantly moving and with an excellent set of musical tracks to go along with it, as well as a Helicopter battle which actually felt climactic rather than boring. Probably my favorite map overall.

    Also, PS, if the creators see this: You have links to some of those tracks? I recognized the remix of Guard Down and the first part of Run, but I do not know of the rest.

    Prospektor
    It is good

    Good, but… it doesn’t really fit the theme whatsoever. It’s basically: “Think, shoot, shoot, shoot”. Aside from the clever little layout puzzle at the start, it’s just shooting the entire time, including a minature version of one of HL2’s defense segments. I like the map, especially the rewards for exploring off the beaten path, but generally, it just doesn’t fit the theme well.

    Continuum Shift
    It is WOW!

    While on the outside, the graphics of this mod don’t impress too much, it’s all in the gameplay, and what a gameplay it brings. The timeshifting mechanic is something i’ve only seen once before, in “Ghosts of White Forest.” However, that level was criminally short. It’s excellent to see a far more refined version of it be used in a lot of ways.

    Each section utilized the mechanic in different ways, teaching you about how it works, from ignoring forcefields, side-stepping turrets, using it to get supplies, etc. I love this map very much, and although it could do better graphically (and maybe with less of the three hand thing), it is an excellent concept done very well. And as a bonus, I really liked the Rebel banter at the end. Good use of reusing lines, it felt quite natural.

    Mine Mansion
    It is great!

    A good, solid map. Even with the rushed ending, the sections are clearly defined and even utilize enemy manipulation at one point, which is a rarity. There’s a good sense of escalation, too, leading to the large final battle against the Guards which had been teased. I had a lot of fun with this map, and I honestly don’t have too much to criticize. Well done.

    Bruh Momentum
    It is okay

    This map has some problems right off the bat. Firstly, “Run” is closer to “Briskly walk while everything is exploding”. Then, it uses the same trick twice with the fallen floor. Think was literally just moving a wire five feet then hitting a button, and Shoot was quite short and unvaried. Lastly, the ending was quite abrupt, as that teleporter looks more like an elevator than anything else. Too short, not enough things of interest going on. Definitely a weak entry.

    Guard Down
    It is bad

    Playing this, it just generally feels messy. Environments are generally bland, some areas have general enemy spam, moving fast enough causes music overlap, and it focuses too heavily on the “shoot” section. Think is just throwing a grenade, Run happens for 20 feet, essentially, then the rest is Shoot until it abruptly ends. Very weak entry overall.

    Search and Rescue
    It is okay

    This map has the same issues as Momentum. The sections are far too short. Run’s fine, but Think is just one tiny puzzle, Shoot is two quite short bits of combat, and that’s it. You can beat it in under 2 minutes. Trust me, I tried. Also, note, sawblades on the sloped platform seem to have the same slippery properties of the slope, making it quite hard to get up onto the platform above.

    Railway Industry
    It is good

    Starts right off the bat with the Run, barely giving time to think. I was quite confused at the start since the crowbar is incredibly hard to see in the junk pile. Think is alright. Should’ve actually hidden the wires rather than leaving them out in the open. Shoot I think has some issues. Namely, the lack of health and armor around. Weaponry can only be refilled via enemies, there’s not too much in the way of cover, and no real escalation. It’s just killing a trickle of regular soldiers while waiting for a very slow elevator. Not much of interest here.

    Honestly, the map’s fine. Not a favorite, but certainly a step up from the last few.

    Rat’s Den
    It is bad

    Combat against Hunters with no suit. Need I say more? Alright, I will. You start the Run section with no suit, having to avoid a bunch of Metrocops by utilizing crates and barnacles to slow them down. Bog standard, nothing new or challenging here.
    Think is okay. Crate stacking into precision movement to avoid a practical minefield and turrets. It’s passable.

    Then comes Shoot. Now, I was getting a little antsy after not picking up a suit during the Think section. Then, this comes along and throws TONS of troops at you, including Shotgunners, AR2s, and a Hunter pair, all while I have no suit, so I can’t see health, sprint, switch weapons, I can’t do anything I really need to do to combat things effectively. Now, maybe I was blind and missed the suit somewhere, but if that’s the case and you put it somewhere non-blatant, may I ask why, exactly? The suit is quite important. Non-suit fighting is clunky and boring. It was bad in “The Escape” from CoastVille, and doubly so here.

    Backalley Brawl
    It is great!

    I don’t know what it is about this map, but I really like it for some reason. I can’t exactly place why, I just do. It’s a fairly unique setting, a training course turned into a battleground by the end. It feels like a mini-map or tutorial, if you will. It showcases the basics of each of the four categories very simply and basically feels like the perfect map to explain the challenge with. It’s short, sweet, and effective. Very good.

    City Escape
    It is okay

    This map is… okay? At best, it’s okay, really. Just kinda… boring? It starts off with running from incredibly slow moving Combine APCs, moving through a bunch of empty rooms until you get to “Think”, or in this case, use explosives of both varieties to clear forcefields. Then, Shoot is a bunch of tight corridors each with only one to two enemies, who can be mowed down before they can react due to the range involved. Then, there’s an airboat section, which i’m guessing is the actual “Run”. It features a helicopter that seemingly doesn’t understand how to drop mines, only vaguely following you through a bunch of straight canals and rivers. No real action, or substance, just moving from point A to B while a helicopter tries to hit you with it’s wildly inaccurate gun.

    Finally, there’s the helicopter battle itself. If Ultracold is an example on how to do a Helicopter RPG battle right, then City Escape is the opposite. The helicopter just sits there, barely moving or adjusting. The rebels don’t do anything either. The RPG crate is in a room to the side you can just sit in and fire at the heli over and over until it dies. Too much cover, not enough movement, just essentially a shooting range. Very disappointing, and probably the weakest entry overall. Even Rat’s Den at least had a unique arena at the end, but this is just… boring. Sad note to end the Ville on.
    —————————————————
    All and all, this was an excellent Ville, definitely up there with FusionVille, CoastVille, and the original RTSLVille as one of my favorite mapping competitions. Iit gives me a ton of hope for Map Labs as a whole, and I hope we see more crossovers in the future for them.

      1. Ah, thank you! Took me a little to find the rest, but I found them in time.

    1. I believe you missed the suit in Rat’s Den. It’s in the room where you open the gate with a console.

      1. I think my point still stands. It didn’t really stand out to me, nor was really brought to any attention. I think the map would’ve just been way better off starting with the HEV Suit rather than leaving it randomly lying about.

    2. Most of the soundtracks were made by Spencer Baggett and Morch Kovalski. But some soundtracks were made by me.

  5. Odd, I posted a review, and the meta-review data registered it, yet it’s not here? Odd.

    1. Unq

      For some reason it went straight to the Trash and got buried, not even the Pending or Spam folders. I fished it out, thanks for letting me know.

      1. Is happening to me as well right now.

  6. Personal Favourite

    Well, this competition will remain in history, won’t it? I love all the maps, without exception. Each map has it’s own amazing atmosphere.

    Schwarzchild Radius
    It is WOW!

    Wow there is a spaceship, wow there are aliens, wow there is a plot. It was my first impression about this map. This map takes place in a spaceship where you must solve puzzles and fight with enemies. Visual is good, but too dark. The “think” section was pretty simple, it didn’t take me so much time to complete it. The “Run” section was short, but very intense and cool. As I see, the “shoot” section was merged with the “live” section and it’s not so bad but as for me it was a bad idea. I didn’t understood the ending, however I love this map and its idea.

    Backcut
    It is great!

    Very nice atmosphere of a wasteland. I have a good feeling about this map, but I don’t like some moments. The “Live” section looks incomplete and empty, and as for me, the “shoot” section was weird and uninteresting. I don’t like sawblade puzzles, but on this map they were realized pretty interesting. The “Run” section was amazing and I love it so much. The “think” section was short but very interesting too. So, I like this map. I swear, it worth playing.

    [Map title here]
    It is good

    Very unusual map. I like it. All sections were simple and interesting, EXCEPT THE “THINK” SECTION. I couldn’t complete it and it annoyed me when I tried to solve it. But I like the idea of this map.

    Ultracold

    It was an interesting experience for me to work in a team. I have never made maps with someone before. This map is a homage to Entropy Zero. I love Entropy Zero and I wanted to recreate its style and atmosphere. So, play it, I swear it’s worth it.

    Prospector
    It is okay

    This entry is okay. It’s pretty standard and simple. It very looks like dm_lockdown map from Half-Life 2: Deathmatch. Combat section was annoying and cheap. Puzzles are a quite primitive. Also those freakin physics doors are bad and I got stuck in some moments cos of them. So I think this map is not so bad, but not good either.

    Continuum Shift
    It is WOW!

    It’s an amazing map and I have not seen something like this before. The idea of time warping is awesome. In my opinion this map has the best gameplay in this competition. And it’s realized pretty well. But brushwork looks cheap and squared, but it is not eye scartching to look at. I also love new viewmodel animations. So, this map is my fave. I really recommend this one.

    Mine Mansion
    It is good

    This entry is good and looks like a regular HL2 map. But its visuals are a little cheap. I like the “run” section cos I like antlion guards. The “think” and the “shoot” section were simple and didn’t impress me. However this map is a quite nice. It’s actually worth playing.

    Bruh Momentum
    It is okay

    Bruh, it’s a standard and very short HL2 map. But it left me only good feelings. There are all sections in this map. So, this is a pretty nice map, that fits the competition’s theme.

    Guard down
    It is okay

    This is a very short and standard map. All sections are in place. It did not impress me, so it is not bad, but it’s okay. So it worth playing.

    Search and Rescue
    It is good

    This map is good and no more. This whole map is about running, and as I noted, there is no “live” section in it, and “think” section is very primitive. So, this map is more like RunShoot. Well, this is a pretty good map.

    Railway Industry
    It is great!

    I love this map and its style. It very fits the theme. I like all sections and how they made. Episode One setting is a pretty nice fits to this map. The author did a pretty good job detailing this map. I really recommend to play this map.

    Rats Den
    It is okay

    It feels like this map was made in a few hours. It’s okay, but I don’t like some moments. For example, there is no “think” part, though probably I just didn’t notice it. However, the “live” section is very nice, so this map is worth playing.

    Backalley Brawl
    It is great!

    I’ve noticed that the author forgot to build cubemaps. However I love this map. The “run” section is amazing and I like it so much. The “think” section is pretty nice, but as I see, the author didn’t pay so much attention on it. The “shoot” and the “live” sections are pretty nice and interesting. The environment is nicely detailed. So I like this map and recommend you to play it.

    City Escape
    It is okay

    This map is looked kind of odd for me. Its environment is cheap and primitive. But the gameplay was fun. All sections are in place. The last battle with the helicopter was a little boring. But the airboat ride was pretty good. So, this map is okey, no more.

    1. Actually, the ending of Shwartz is explained through the audio logs. The alien came into the ship via the teleporter, since they accidentally keyed it to it’s home instead of Earth. Evidently, they still didn’t change it, so you get left in the alien’s home turf.

  7. Play It Now!
    Schwarzchild Radius
    It is great!

    Well done on all the custom stuff! There’s more of it than actual HL2 stuff.
    The map itself was very well done and looked really good. It also had a great Alien/Aliens atmosphere, with even a Xenomorph type creature appearing. The map could have used a lot more optimization though, I had an instable framerate throughout the map.
    It was clear to see what section was done at the moment, but the sections did not feel disjointed. I liked how chaotic the “Run” part was, with a lot of energy balls to dodge and fire to avoid.
    I didn’t really like the “Shoot” part as much. The area was a bit too open for my liking, and the ship shaking like a drunk father who has just lost his son to his ex didn’t help either. This was the only part I actually disliked though.
    There was a part where you had to put energy balls in things-so-advanced-I-don’t-know-their-name. You had to get the balls from a beam of light, and I don’t know if there were any energy balls “displayed” in the beam, or if the beam was so bright I didn’t see them, but I was stuck here for very long.
    The Xenomorph was a nice addition and added a horror feel to the map, but it was ultimately wasted with it only appearing twice in scripted events, and never again.
    In conclusion, a really good entry with a lot of effort put into it.

    Backcut
    It is great!

    Another well done entry. It had a nice desert atmosphere. There were some areas that were a bit or very empty, but overall the visuals were decent enough.
    The sections are announced with big graffiti words. This is a style I was very much expecting to see in this competition, multiple ways to go, each being its on own section of RTSL.
    The “Shoot” section didn’t really contain any shooting but it did have combat in the form of throwing grenades and props at Soldiers. I’m not sure if with “Shoot” they meant guns or just combat. It was quite enjoyable nontheless, although the Soldiers were often more focused on the Zombies, rather than the one spamming them with grenades.
    The “Run” section was a bit on the easy part, I didn’t even take any damage during it. It was accompanied by a pretty scary sound which made sure I would run, if the giant sawblades didn’t already.
    The “Think” part didn’t contain much thinking, you have to make your own platforms to jump on with sawblades, but seeing you will do that earlier in the map it didn’t make me think much.
    The “Live” part was fairly easy as well, and more of a payoff to completing the map than a section were your mean objective is to survive.
    Overall a decent map, but I do think some parts could’ve been done better.

    [map title here]
    It is good

    It contains more jokes than actual gameplay, but it’s a lot of fun. Most of the jokes break the fourth wall and that’s a type of humor I personally really like.
    I can’t really say much about this entry without spoiling much. I can perhaps talk about the final part/battle, containing a Gunship. I liked this part a lot because it is very simple but really good. It is basically a mix of running, living and thinking, as you have to think a bit to find a way to defeat the boss.
    This is how you do a “joke map” correctly.

    Ultracold
    It is good

    I am a sucker for snow maps with blue colors, so I was immediately dragged in by the visuals, altough they weren’t always great. I noticed some things like textures not being alligned correctly or cubemaps not being assigned to faces properly (meaning the reflection cuts off between two brushes).
    The map starts with you running from a whole army of Soldiers, which was quite intense. The map then almost immediately switches gears becomes way more calm. You will fight Headcrabs and avoid Barnacles as you solve puzzles, in a pretty lengthy sewer/underground section. Speaking of length, this entry was pretty long, which kind of explains the issues with the visuals I mentioned earlier, as the entrants had a time limit.
    After the sewers you get to the surface again and you start fighting against Metrocops. The Soldiers are strangely absent, even though they definitely weren’t in the beginning, which I found a bit odd. The combat wasn’t that great, since the Metrocops will mostly just stand in one place and shoot.
    The map ends with a battle against a Hunter Chopper, which takes SO many hits to take down! Maybe it’s just me, but I just get bored when I need to repeat shooting a rocket, getting behind cover to avoid fire and getting rockets from a crate 50 times.
    Overall an enjoyable map, but it has some clear weak points.

    Prospektor
    It is okay

    I have mixed feelings on this one. Firstly, I had no idea what parts of the map were what sections. I didn’t find anything resembling “Think”, or “Run”. It was all just “Shoot” and a bit of “Live”. It’s basically just a really action packed map, and that’s fine, but not in this competition.
    I noticed that some areas or parts of the map were just copy-pasted from HL2’s Prospekt. I noticed an entire section from the original game but with a few slight tweaks.
    Overall, this is an enjoyable entry, but it doesn’t fit in this competition.

    Continuum Shift
    It is WOW!

    This entry deserves to be in the top 3. It has a mechanic where you switch through the past and now to reach a goal, which was also a mechanic in a part in Titanfall 2 if I remember correctly. So the concept isn’t entirely new, but how it’s being used is more important. And let me say, this entry does a hell of a job with that!
    The mechanic obviously gives a lot of possibilities for puzzles, but it’s also being used for combat in a creative way. You can, for example, go to the past, get behind the enemies, get back to the present and get them from behind.
    The creator of this map is to be applauded for his creativity and level design.

    Mine Mansion
    It is great!

    Love the variety in the map here. From being chased by an Antlion Guard to shooting Combine’s skulls in. It flows well and each section is easily recognizable.
    The combat areas were well designed, and the combat itself was enjoyable. I thought the amount of healthkits given was a bit too high, but it didn’t bother me that much.
    I was stuck at the beginning because I didn’t know that the pillar blocking the grating was a physics object, which is kind of my mistake because there was such a pillar earlier, but I jumped over it.
    The final battle against the Guards was a bit too easy due to the explosive barrels lying around and them not being able to properly walk off the stairs.
    Overall this was quite an enjoyable map, I don’t have many negatives with it.

    Bruh Momentum
    It is okay

    I am a bit confused about this map. I noticed a “Run” and “Shoot” section but the other two were either missing or I couldn’t recognize that they were.
    The “Run” section was a bit underwhelming, with you not being able to sprint. I also didn’t really feel like I was running from something. It felt more like I was walking through a theme park attraction. The slow pace did give me the ability to look at the architecture a bit, and I noticed a lot of detailing and good brushwork. People will most likely not even notice these efforts, so I really appreciate the effort here.
    The “Shoot” section was a bit short and a bit on the easy side. Since you have most likely used the suit chargers on the walls, and not been hit that much, you will be going in battle with a lot of health and 200 suit power. Even though all the Combine have AR2’s here, the battle again feels like a theme park ride, with you just walking through it.
    The map ended very abruptly and I was left confused as to where the “Think” and “Live” sections were.

    Guard Down
    It is bad

    The first bad entry of this competition. You start imprisoned, and have to use a grenade to make an explosive barrel explode. Thing is, you only get one grenade. Although it is not very likely players will screw it up, there still is a possibility that it will happen, and it will confuse and frustrate players.
    When I noticed NPC’s standing still without doing anything, I feared the worst. I checked the VMF and sadly I was correct; there were no info_nodes anywhere in the map. A map without those is basically already a IT’S BAD or lower in my book.
    The beginning consists of the “Run” section and also a bit of a “Live” section. These annoyed me as you just got gangbanged by SO many bullets it’s just rediculous. The “Shoot” part was okay, and that was the best part of the map sadly. The map ends with a boss fight against a Strider with something unique to kill it, throwing explosive barrels against it. But, this battle suffers from the same issue the beginning of the map had; if you run out of barrels, you have no option to continue.
    Areas have really lazy lighting, with just light entities spread around a room, with no lamps or sources where these light would be able to come from.
    If you only plan on playing the good maps of this competition, skip this one.

    Search and Rescue
    It is okay

    This entry went downhill pretty fast. It starts with a “Run” section, which was quite enjoyable, and after that there is a “Think” section. You are supposed to have the Gravity Gun here, and I had no idea where it was. The music was still playing, so I guessed the enemies were still at the places I just ran, so I didn’t go back. When I finally decided to do that, I found it lying on a grass field, and I had no idea how it got there.
    Anyways, you use the GG for a sawblade puzzle, which didn’t work at all because for some reason the sawblade acted really weird with its physics. After this you start fighting Combine. The combat is okay for the most part. The map ends after this.
    On a mapping perspective, this map had its ups and downs. Some areas looked decent, and other were just really empty. Some areas had lazy lighting, with light that comes from nowhere.
    Overall, this one is a bit better than Guard Down, but still worth skipping.

    Railway Industry
    It is good

    “Okay, let’s start this entry. Let me take a sip of my lemonade… oh wait what? The walls are closing in OH SHIT!” Sums up my experience with the “Run” section. I liked how this wasn’t really running, but still had focus on speed.
    I was stuck at the “Think” section for a while. After putting the buggiest power outlets ever in the wall outlets, I was very confused as to what the hell I was supposed to do. I knew I needed gas to power a machine, but I had no clue where it was. After walking about for a while, I noticed that there was a small opening above a door to throw a grenade in, making you able to enter the room. This frustrated me a bit, as the slit was not easy to notice.
    The “Shoot” section didn’t contain much shooting for me, as I could avoid all the Zombies without any problems. I believe the “Shoot” and “Live” sections’ names could have been switched and it would fit better. The “Live” section has you fighting against waves of Combine Soldiers, which I thought got a bit boring after a while, there weren’t even Shotgun Soldiers, just “regular” ones.
    Overall, an enjoyable map that could’ve been a bit better had it been playtested more.

    Rat’s Den
    It is bad

    Well, the entry throws you right into the action and I like that. But is the action good? Well not really. You run through bland areas with little to no detail and then you fall into a big area. This is the map’s “Think” section, I believe, but I had no idea what to do. There is a ladder to get on one side, but how to get to the other? I asked other people on the MabLabs Discord server how they completed this and I got very… special answers back, like prop flying and stacking props. I went with the prop stacking solution, which didn’t really make me think at all.
    You go through an area with a lot of Mines on the floor, which you have to avoid. This is one of the sections I liked.
    You get the suit, open a gate, and then you get to one of the worst parts of the map; an area that is a few thousand units in length and width, of which only a few hundred are used. It’s basically a giant area with a small area in it. This means you can easily shoot enemies from a range they can’t shoot from, easily cheating the encounter. More enemies join in after a while, and it was a better encounter than before.
    The map had props that were not alligned, errors and a whole bunch more.
    A skippable entry, if that’s even a word.

    Backalley Brawl
    It is good

    I liked this one until the “Live” section. “Run” was pretty cool, with you racing against the clock to reach a gate before it closes, in a parkour type way. “Think” wasn’t really special, a battery puzzle. These don’t really make you think, but they make you walk around searching for batteries without any real thought. “Shoot” was nice, I liked the “dummies” at the beginning of it.
    I didn’t like the “Live” section. The difficulty goes up by a million. First thing you will most likely notice when this area starts is a Shotgun Soldier that comes around the corner and will probably take away a chunk of your health/suitpower. What follows is a battle against dozens of Combine, a big part of which just stands on the roofs with their AR2’s easily taking away your health. What I like to do in a battle is get behind cover and pop out, or move from cover to cover while shooting. I want angles where I can’t get shot from, so I can take a breather, reload a gun, whatever. This battle area has no such angles. You can get shot from basically everywhere, and it’s just a search for the angle you will be shredded from the least.
    I had to switch to easy after being in a quicksave-quickload cycle and start the battle again. I luckily got out this time.
    Overall, this was really enjoyable up until the final section for me, so I enjoyed the majority of it.

    City Escape
    It is okay

    I “broke” this entry in the first minute of playing it. You are on a road, and APC’s move towards you. I saw a path on the left, so I ran there. I saw a dumpster and a fence. I used the dumpster to jump over the fence. That’s when I kind of started thinking that something was not right. And I was correct, because you were actually supposed to go with the rebels to a door behind the spawn.
    When I entered the door, I saw a fence and some props. And yes, I could stack them and climb over and get to areas I was’t supposed to. You make your way into the “Think” section; you need to use a grenade to disable a fence. Really short, but it does the job. After that there is the “Shoot” section, at least after you went through 50 rooms that had nothing of gameplay value in them. This section was very bland, as the enemies mostly stood still and only started shooting when I did.
    The second map is the worst part about this entry; you get into an airboat, and get chased by a Hunter Chopper like in the Water Hazard chapter in HL2. This part was super easy, I didn’t get hit once.
    You get to a rebel base, and then a battle against the Chopper starts as you get a crate with RPG ammo. This was definitely one of the worst Chopper battles I have played. Firstly, the crate is in one room on the side of the area. This means that even though there is a larger area, you will just have to peek in and out a single room. And that’s not all; the Chopper didn’t shoot at me once. He was too busy shooting at the Rebels, which were not even aware of the Chopper’s presence, as they casually walked over the area like a normal work day.
    Overall, a map that is pretty decent but has little to no difficulty.

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.


Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>